/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_BACKBUFFER_H #define GOB_BACKBUFFER_H #include "common/system.h" namespace Gob { class Surface; class BackBuffer { public: BackBuffer(); ~BackBuffer(); protected: void trashBuffer(); void resizeBuffer(uint16 width, uint16 height); bool saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); bool restoreScreen( Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); bool hasBuffer() const; bool hasSavedBackground() const; private: Surface *_background; ///< The saved background. bool _saved; ///< Was the background saved? int16 _saveLeft; ///< The left position of the saved background. int16 _saveTop; ///< The top of the saved background. int16 _saveRight; ///< The right position of the saved background. int16 _saveBottom; ///< The bottom position of the saved background. }; } // End of namespace Gob #endif // GOB_BACKBUFFER_H