/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_CHEATER_H #define GOB_CHEATER_H namespace GUI { class Debugger; } namespace Gob { namespace Geisha { class Diving; class Penetration; } class GobEngine; class Cheater { public: Cheater(GobEngine *vm); virtual ~Cheater(); virtual bool cheat(GUI::Debugger &console) = 0; protected: GobEngine *_vm; }; class Cheater_Geisha : public Cheater { public: Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration); ~Cheater_Geisha(); bool cheat(GUI::Debugger &console); private: Geisha::Diving *_diving; Geisha::Penetration *_penetration; }; } // End of namespace Gob #endif // GOB_CHEATER_H