/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/debugger.h" #include "gob/gob.h" #include "gob/cheater.h" #include "gob/inter.h" #include "gob/minigames/geisha/diving.h" #include "gob/minigames/geisha/penetration.h" namespace Gob { Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) : Cheater(vm), _diving(diving), _penetration(penetration) { } Cheater_Geisha::~Cheater_Geisha() { } bool Cheater_Geisha::cheat(GUI::Debugger &console) { // A cheat to get around the Diving minigame if (_diving->isPlaying()) { _diving->cheatWin(); return false; } // A cheat to get around the Penetration minigame if (_penetration->isPlaying()) { _penetration->cheatWin(); return false; } // A cheat to get around the mastermind puzzle if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) { uint32 digit1 = READ_VARO_UINT32(0x768); uint32 digit2 = READ_VARO_UINT32(0x76C); uint32 digit3 = READ_VARO_UINT32(0x770); uint32 digit4 = READ_VARO_UINT32(0x774); uint32 digit5 = READ_VARO_UINT32(0x778); if (digit1 && digit2 && digit3 && digit4 && digit5) console.DebugPrintf("Mastermind solution: %d %d %d %d %d\n", digit1, digit2, digit3, digit4, digit5); return true; } return true; } } // End of namespace Gob