/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_CONSOLE_H #define GOB_CONSOLE_H #include "gui/debugger.h" namespace Gob { class GobEngine; class Cheater; class GobConsole : public GUI::Debugger { public: GobConsole(GobEngine *vm); virtual ~GobConsole(void); void registerCheater(Cheater *cheater); void unregisterCheater(); private: GobEngine *_vm; Cheater *_cheater; bool cmd_varSize(int argc, const char **argv); bool cmd_dumpVars(int argc, const char **argv); bool cmd_var8(int argc, const char **argv); bool cmd_var16(int argc, const char **argv); bool cmd_var32(int argc, const char **argv); bool cmd_varString(int argc, const char **argv); bool cmd_cheat(int argc, const char **argv); bool cmd_listArchives(int argc, const char **argv); }; } // End of namespace Gob #endif