/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/str.h" #include "common/stream.h" #include "common/substream.h" #include "gob/gob.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/surface.h" #include "gob/video.h" #include "gob/cmpfile.h" #include "gob/decfile.h" namespace Gob { DECFile::DECFile(GobEngine *vm, const Common::String &fileName, uint16 width, uint16 height, uint8 bpp) : _vm(vm), _width(width), _height(height), _bpp(bpp), _hasPadding(false), _backdrop(0) { bool bigEndian = false; Common::String endianFileName = fileName; if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) && !_vm->_dataIO->hasFile(fileName)) { // If the game has alternate big-endian files, look if one exist Common::String alternateFileName = fileName; alternateFileName.setChar('_', 0); if (_vm->_dataIO->hasFile(alternateFileName)) { bigEndian = true; endianFileName = alternateFileName; } } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) || ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) && (_vm->getEndianness() == kEndiannessBE))) // Game always little endian or it follows the system and it is big endian bigEndian = true; Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName); if (ani) { Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES); // The big endian version pads a few fields to even size _hasPadding = bigEndian; load(sub, fileName); return; } warning("DECFile::DECFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str()); } DECFile::~DECFile() { delete _backdrop; for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l) delete *l; } void DECFile::load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName) { dec.skip(2); // Unused int16 backdropCount = dec.readUint16(); int16 layerCount = dec.readUint16(); // Sanity checks if (backdropCount > 1) warning("DECFile::load(): More than one backdrop (%d) in file \"%s\"", backdropCount, fileName.c_str()); if (layerCount < 1) warning("DECFile::load(): Less than one layer (%d) in file \"%s\"", layerCount, fileName.c_str()); // Load the backdrop if (backdropCount > 0) { loadBackdrop(dec); // We only support one backdrop, skip the rest dec.skip((backdropCount - 1) * (13 + (_hasPadding ? 1 : 0))); } // Load the layers _layers.reserve(MAX(0, layerCount - 1)); for (int i = 0; i < layerCount - 1; i++) _layers.push_back(loadLayer(dec)); // Load the backdrop parts if (backdropCount > 0) loadParts(dec); } void DECFile::loadBackdrop(Common::SeekableSubReadStreamEndian &dec) { // Interestingly, DEC files reference "FOO.LBM" instead of "FOO.CMP" Common::String file = Util::setExtension(Util::readString(dec, 13), ""); if (_hasPadding) dec.skip(1); _backdrop = new CMPFile(_vm, file, _width, _height, _bpp); } CMPFile *DECFile::loadLayer(Common::SeekableSubReadStreamEndian &dec) { Common::String file = Util::setExtension(Util::readString(dec, 13), ""); if (_hasPadding) dec.skip(1); return new CMPFile(_vm, file, _width, _height, _bpp); } void DECFile::loadParts(Common::SeekableSubReadStreamEndian &dec) { dec.skip(13); // Name if (_hasPadding) dec.skip(1); dec.skip(13); // File? if (_hasPadding) dec.skip(1); uint16 partCount = dec.readUint16(); _parts.resize(partCount); for (PartArray::iterator p = _parts.begin(); p != _parts.end(); ++p) loadPart(*p, dec); } void DECFile::loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec) { part.layer = dec.readByte() - 1; part.part = dec.readByte(); dec.skip(1); // Unknown part.x = dec.readUint16(); part.y = dec.readUint16(); part.transp = dec.readByte() != 0; } void DECFile::draw(Surface &dest) const { drawBackdrop(dest); for (PartArray::const_iterator p = _parts.begin(); p != _parts.end(); ++p) drawLayer(dest, p->layer, p->part, p->x, p->y, p->transp ? 0 : -1); } void DECFile::drawBackdrop(Surface &dest) const { if (!_backdrop) return; _backdrop->draw(dest, 0, 0, 0); } void DECFile::drawLayer(Surface &dest, uint16 layer, uint16 part, uint16 x, uint16 y, int32 transp) const { if (layer >= _layers.size()) return; _layers[layer]->draw(dest, part, x, y, transp); } } // End of namespace Gob