/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/str.h"
#include "common/stream.h"
#include "common/substream.h"

#include "gob/gob.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/surface.h"
#include "gob/video.h"
#include "gob/cmpfile.h"
#include "gob/decfile.h"

namespace Gob {

DECFile::DECFile(GobEngine *vm, const Common::String &fileName,
                 uint16 width, uint16 height, uint8 bpp) : _vm(vm),
	_width(width), _height(height), _bpp(bpp), _hasPadding(false), _backdrop(0) {

	bool bigEndian = false;
	Common::String endianFileName = fileName;

	if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) &&
	    !_vm->_dataIO->hasFile(fileName)) {
		// If the game has alternate big-endian files, look if one exist

		Common::String alternateFileName = fileName;
		alternateFileName.setChar('_', 0);

		if (_vm->_dataIO->hasFile(alternateFileName)) {
			bigEndian      = true;
			endianFileName = alternateFileName;
		}
	} else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) ||
	           ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) &&
	            (_vm->getEndianness() == kEndiannessBE)))
		// Game always little endian or it follows the system and it is big endian
		bigEndian = true;

	Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName);
	if (ani) {
		Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES);

		// The big endian version pads a few fields to even size
		_hasPadding = bigEndian;

		load(sub, fileName);
		return;
	}

	warning("DECFile::DECFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str());
}

DECFile::~DECFile() {
	delete _backdrop;

	for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
		delete *l;
}

void DECFile::load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName) {
	dec.skip(2); // Unused

	int16 backdropCount = dec.readUint16();
	int16 layerCount    = dec.readUint16();

	// Sanity checks
	if (backdropCount > 1)
		warning("DECFile::load(): More than one backdrop (%d) in file \"%s\"",
		        backdropCount, fileName.c_str());
	if (layerCount < 1)
		warning("DECFile::load(): Less than one layer (%d) in file \"%s\"",
		        layerCount, fileName.c_str());

	// Load the backdrop
	if (backdropCount > 0) {
		loadBackdrop(dec);

		// We only support one backdrop, skip the rest
		dec.skip((backdropCount - 1) * (13 + (_hasPadding ? 1 : 0)));
	}

	// Load the layers
	_layers.reserve(MAX(0, layerCount - 1));
	for (int i = 0; i < layerCount - 1; i++)
		_layers.push_back(loadLayer(dec));

	// Load the backdrop parts
	if (backdropCount > 0)
		loadParts(dec);
}

void DECFile::loadBackdrop(Common::SeekableSubReadStreamEndian &dec) {
	// Interestingly, DEC files reference "FOO.LBM" instead of "FOO.CMP"
	Common::String file = Util::setExtension(Util::readString(dec, 13), "");
	if (_hasPadding)
		dec.skip(1);

	_backdrop = new CMPFile(_vm, file, _width, _height, _bpp);
}

CMPFile *DECFile::loadLayer(Common::SeekableSubReadStreamEndian &dec) {
	Common::String file = Util::setExtension(Util::readString(dec, 13), "");
	if (_hasPadding)
		dec.skip(1);

	return new CMPFile(_vm, file, _width, _height, _bpp);
}

void DECFile::loadParts(Common::SeekableSubReadStreamEndian &dec) {
	dec.skip(13); // Name
	if (_hasPadding)
		dec.skip(1);

	dec.skip(13); // File?
	if (_hasPadding)
		dec.skip(1);

	uint16 partCount = dec.readUint16();

	_parts.resize(partCount);
	for (PartArray::iterator p = _parts.begin(); p != _parts.end(); ++p)
		loadPart(*p, dec);
}

void DECFile::loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec) {
	part.layer = dec.readByte() - 1;
	part.part  = dec.readByte();

	dec.skip(1); // Unknown

	part.x = dec.readUint16();
	part.y = dec.readUint16();

	part.transp = dec.readByte() != 0;
}

void DECFile::draw(Surface &dest) const {
	drawBackdrop(dest);

	for (PartArray::const_iterator p = _parts.begin(); p != _parts.end(); ++p)
		drawLayer(dest, p->layer, p->part, p->x, p->y, p->transp ? 0 : -1);
}

void DECFile::drawBackdrop(Surface &dest) const {
	if (!_backdrop)
		return;

	_backdrop->draw(dest, 0, 0, 0);
}

void DECFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
                        uint16 x, uint16 y, int32 transp) const {

	if (layer >= _layers.size())
		return;

	_layers[layer]->draw(dest, part, x, y, transp);
}

} // End of namespace Gob