/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_DECFILE_H #define GOB_DECFILE_H #include "common/system.h" namespace Common { class String; class SeekableSubReadStreamEndian; } namespace Gob { class GobEngine; class Surface; class CMPFile; /** A DEC file, describing a "decal" (background). * * Used in hardcoded "actiony" parts of gob games. * The principle is similar to a Static in Scenery (see scenery.cpp), but * instead of referencing indices in the sprites array, DECs reference sprites * directly by filename. */ class DECFile { public: DECFile(GobEngine *vm, const Common::String &fileName, uint16 width, uint16 height, uint8 bpp = 1); ~DECFile(); /** Draw the background, including all default layer parts. */ void draw(Surface &dest) const; /** Explicitly draw the backdrop. */ void drawBackdrop(Surface &dest) const; /** Explicitly draw a layer part. */ void drawLayer(Surface &dest, uint16 layer, uint16 part, uint16 x, uint16 y, int32 transp = -1) const; private: struct Part { uint8 layer; uint8 part; uint16 x; uint16 y; bool transp; }; typedef Common::Array LayerArray; typedef Common::Array PartArray; GobEngine *_vm; uint16 _width; uint16 _height; uint8 _bpp; byte _hasPadding; CMPFile *_backdrop; LayerArray _layers; PartArray _parts; void load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName); void loadBackdrop(Common::SeekableSubReadStreamEndian &dec); CMPFile *loadLayer(Common::SeekableSubReadStreamEndian &dec); void loadParts(Common::SeekableSubReadStreamEndian &dec); void loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec); }; } // End of namespace Gob #endif // GOB_DECFILE_H