/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/demoplayer.h" #include "gob/global.h" #include "gob/util.h" #include "gob/draw.h" #include "gob/inter.h" #include "gob/videoplayer.h" namespace Gob { DemoPlayer::DemoPlayer(GobEngine *vm) : _vm(vm) { _doubleMode = false; } DemoPlayer::~DemoPlayer() { } bool DemoPlayer::lineStartsWith(const Common::String &line, const char *start) { return (strstr(line.c_str(), start) == line.c_str()); } void DemoPlayer::init() { // The video player needs some fake variables _vm->_inter->allocateVars(32); // Init the screen _vm->_draw->initScreen(); _vm->_draw->_cursorIndex = -1; _vm->_util->longDelay(200); // Letting everything settle } void DemoPlayer::clearScreen() { debugC(1, kDebugDemo, "Clearing the screen"); _vm->_video->clearScreen(); } void DemoPlayer::playVideo(const char *fileName) { uint32 waitTime = 0; char *file; file = new char[strlen(fileName) + 1]; strcpy(file, fileName); // Trimming spaces front while (*file == ' ') file++; char *spaceBack = strchr(file, ' '); if (spaceBack) { char *nextSpace = strchr(spaceBack, ' '); if (nextSpace) *nextSpace = '\0'; *spaceBack++ = '\0'; waitTime = atoi(spaceBack) * 100; } // WORKAROUND: The Inca2 demo wants to play cons2.imd, but that file doesn't exist. // cons.imd does, however. if ((_vm->getGameType() == kGameTypeInca2) && (!scumm_stricmp(file, "cons2.imd"))) strcpy(file, "cons.imd"); debugC(1, kDebugDemo, "Playing video \"%s\"", file); // Playing the video if (_vm->_vidPlayer->primaryOpen(file)) { _vm->_vidPlayer->slotSetDoubleMode(-1, _doubleMode); _vm->_vidPlayer->primaryPlay(); _vm->_vidPlayer->primaryClose(); if (waitTime > 0) _vm->_util->longDelay(waitTime); } delete[] file; } void DemoPlayer::evaluateVideoMode(const char *mode) { debugC(2, kDebugDemo, "Video mode \"%s\"", mode); if (!scumm_strnicmp(mode, "VESA", 4)) _doubleMode = false; else if (!scumm_strnicmp(mode, "VGA", 3) && _vm->is640()) _doubleMode = true; } } // End of namespace Gob