/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_DEMOPLAYER_H #define GOB_DEMOPLAYER_H #include "common/file.h" #include "common/str.h" #include "common/hashmap.h" namespace Gob { class GobEngine; class DemoPlayer { public: DemoPlayer(GobEngine *vm); virtual ~DemoPlayer(); virtual bool play(const char *fileName) = 0; protected: GobEngine *_vm; bool _doubleMode; bool lineStartsWith(const Common::String &line, const char *start); void init(); void evaluateVideoMode(const char *mode); void clearScreen(); void playVideo(const char *fileName); }; } // End of namespace Gob #endif // GOB_DEMOPLAYER_H