/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "gob/gob.h" namespace Gob { struct GOBGameDescription { ADGameDescription desc; GameType gameType; int32 features; const char *startStkBase; const char *startTotBase; uint32 demoIndex; }; } using namespace Common; static const PlainGameDescriptor gobGames[] = { {"gob", "Gob engine game"}, {"gob1", "Gobliiins"}, {"gob1cd", "Gobliiins CD"}, {"gob2", "Gobliins 2"}, {"gob2cd", "Gobliins 2 CD"}, {"ween", "Ween: The Prophecy"}, {"bargon", "Bargon Attack"}, {"littlered", "Little Red Riding Hood"}, {"ajworld", "A.J's World of Discovery"}, {"gob3", "Goblins Quest 3"}, {"gob3cd", "Goblins Quest 3 CD"}, {"lit1", "Lost in Time Part 1"}, {"lit2", "Lost in Time Part 2"}, {"lit", "Lost in Time"}, {"inca2", "Inca II: Wiracocha"}, {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"}, {"dynasty", "The Last Dynasty"}, {"urban", "Urban Runner"}, {"playtoons1", "Playtoons 1 - Uncle Archibald"}, {"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"}, {"playtoons3", "Playtoons 3 - The Secret of the Castle"}, {"playtoons4", "Playtoons 4 - The Mandarine Prince"}, {"playtoons5", "Playtoons 5 - The Stone of Wakan"}, {"playtnck1", "Playtoons Construction Kit 1 - Monsters"}, {"playtnck2", "Playtoons Construction Kit 2 - Knights"}, {"playtnck3", "Playtoons Construction Kit 3 - Far West"}, {"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"}, {"fascination", "Fascination"}, {"geisha", "Geisha"}, {"adi2", "ADI 2"}, {"adi4", "ADI 4"}, {"adibou2", "Adibou 2"}, {"adibou1", "Adibou 1"}, {0, 0} }; static const ADObsoleteGameID obsoleteGameIDsTable[] = { {"gob1", "gob", kPlatformUnknown}, {"gob2", "gob", kPlatformUnknown}, {0, 0, kPlatformUnknown} }; #include "gob/detection_tables.h" static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Gob::gameDescriptions, // Size of that superset structure sizeof(Gob::GOBGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets gobGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) "gob", // List of files for file-based fallback detection (optional) Gob::fileBased, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NOLAUNCHLOAD, // Maximum directory depth 1, // List of directory globs 0 }; class GobMetaEngine : public AdvancedMetaEngine { public: GobMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Gob Engine"; } virtual const char *getOriginalCopyright() const { return "Goblins Games (C) Coktel Vision"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Gob::GobEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; if (gd) { *engine = new Gob::GobEngine(syst); ((Gob::GobEngine *)*engine)->initGame(gd); } return gd != 0; } #if PLUGIN_ENABLED_DYNAMIC(GOB) REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #else REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #endif namespace Gob { void GobEngine::initGame(const GOBGameDescription *gd) { if (gd->startTotBase == 0) _startTot = "intro.tot"; else _startTot = gd->startTotBase; if (gd->startStkBase == 0) _startStk = "intro.stk"; else _startStk = gd->startStkBase; _demoIndex = gd->demoIndex; _gameType = gd->gameType; _features = gd->features; _language = gd->desc.language; _platform = gd->desc.platform; } } // End of namespace Gob