/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "gob/gob.h" #include "gob/detection/tables.h" class GobMetaEngine : public AdvancedMetaEngine { public: GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) { _singleid = "gob"; _guioptions = GUIO1(GUIO_NOLAUNCHLOAD); } virtual GameDescriptor findGame(const char *gameid) const { return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable); } virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { return detectGameFilebased(allFiles, Gob::fileBased); } virtual const char *getName() const { return "Gob"; } virtual const char *getOriginalCopyright() const { return "Goblins Games (C) Coktel Vision"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngine::createInstance(syst, engine); } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Gob::GobEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; if (gd) { *engine = new Gob::GobEngine(syst); ((Gob::GobEngine *)*engine)->initGame(gd); } return gd != 0; } #if PLUGIN_ENABLED_DYNAMIC(GOB) REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #else REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #endif namespace Gob { void GobEngine::initGame(const GOBGameDescription *gd) { if (gd->startTotBase == 0) _startTot = "intro.tot"; else _startTot = gd->startTotBase; if (gd->startStkBase == 0) _startStk = "intro.stk"; else _startStk = gd->startStkBase; _demoIndex = gd->demoIndex; _gameType = gd->gameType; _features = gd->features; _language = gd->desc.language; _platform = gd->desc.platform; } } // End of namespace Gob