/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "gob/gob.h" #include "gob/dataio.h" #include "gob/detection/tables.h" class GobMetaEngine : public AdvancedMetaEngine { public: GobMetaEngine(); virtual GameDescriptor findGame(const char *gameId) const; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; virtual const char *getName() const; virtual const char *getOriginalCopyright() const; virtual bool hasFeature(MetaEngineFeature f) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; private: /** * Inspect the game archives to detect which Once Upon A Time game this is. */ static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist); }; GobMetaEngine::GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) { _singleId = "gob"; _guiOptions = GUIO1(GUIO_NOLAUNCHLOAD); } GameDescriptor GobMetaEngine::findGame(const char *gameId) const { return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); } ADDetectedGame GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADDetectedGame detectedGame = detectGameFilebased(allFiles, fslist, Gob::fileBased); if (!detectedGame.desc) { return ADDetectedGame(); } const Gob::GOBGameDescription *game = (const Gob::GOBGameDescription *)detectedGame.desc; if (game->gameType == Gob::kGameTypeOnceUponATime) { game = detectOnceUponATime(fslist); if (game) { detectedGame.desc = &game->desc; } } return detectedGame; } const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) { // Add the game path to the search manager SearchMan.clear(); SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent()); // Open the archives Gob::DataIO dataIO; if (!dataIO.openArchive("stk1.stk", true) || !dataIO.openArchive("stk2.stk", true) || !dataIO.openArchive("stk3.stk", true)) { SearchMan.clear(); return 0; } Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid; Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid; // If these animal files are present, it's Abracadabra if (dataIO.hasFile("arai.anm") && dataIO.hasFile("crab.anm") && dataIO.hasFile("crap.anm") && dataIO.hasFile("drag.anm") && dataIO.hasFile("guep.anm") && dataIO.hasFile("loup.anm") && dataIO.hasFile("mous.anm") && dataIO.hasFile("rhin.anm") && dataIO.hasFile("saut.anm") && dataIO.hasFile("scor.anm")) gameType = Gob::kOnceUponATimeAbracadabra; // If these animal files are present, it's Baba Yaga if (dataIO.hasFile("abei.anm") && dataIO.hasFile("arai.anm") && dataIO.hasFile("drag.anm") && dataIO.hasFile("fauc.anm") && dataIO.hasFile("gren.anm") && dataIO.hasFile("rena.anm") && dataIO.hasFile("sang.anm") && dataIO.hasFile("serp.anm") && dataIO.hasFile("tort.anm") && dataIO.hasFile("vaut.anm")) gameType = Gob::kOnceUponATimeBabaYaga; // Detect the platform by endianness and existence of a MOD file Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec"); if (villeDEC && (villeDEC->size() > 6)) { byte data[6]; if (villeDEC->read(data, 6) == 6) { if (!memcmp(data, "\000\000\000\001\000\007", 6)) { // Big endian -> Amiga or Atari ST if (dataIO.hasFile("mod.babayaga")) platform = Gob::kOnceUponATimePlatformAmiga; else platform = Gob::kOnceUponATimePlatformAtariST; } else if (!memcmp(data, "\000\000\001\000\007\000", 6)) // Little endian -> DOS platform = Gob::kOnceUponATimePlatformDOS; } delete villeDEC; } SearchMan.clear(); if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) { warning("GobMetaEngine::detectOnceUponATime(): Detection failed (%d, %d)", (int) gameType, (int) platform); return 0; } return &Gob::fallbackOnceUpon[gameType][platform]; } const char *GobMetaEngine::getName() const { return "Gob"; } const char *GobMetaEngine::getOriginalCopyright() const { return "Goblins Games (C) Coktel Vision"; } bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Gob::GobEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine) const { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngine::createInstance(syst, engine); } bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; if (gd) { *engine = new Gob::GobEngine(syst); ((Gob::GobEngine *)*engine)->initGame(gd); } return gd != 0; } #if PLUGIN_ENABLED_DYNAMIC(GOB) REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #else REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); #endif namespace Gob { void GobEngine::initGame(const GOBGameDescription *gd) { if (gd->startTotBase == 0) _startTot = "intro.tot"; else _startTot = gd->startTotBase; if (gd->startStkBase == 0) _startStk = "intro.stk"; else _startStk = gd->startStkBase; _demoIndex = gd->demoIndex; _gameType = gd->gameType; _features = gd->features; _language = gd->desc.language; _platform = gd->desc.platform; } } // End of namespace Gob