/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GOB_DETECTION_TABLES_H #define GOB_DETECTION_TABLES_H namespace Gob { struct GOBGameDescription { ADGameDescription desc; GameType gameType; int32 features; const char *startStkBase; const char *startTotBase; uint32 demoIndex; }; } using namespace Common; // Game IDs and proper names static const PlainGameDescriptor gobGames[] = { {"gob", "Gob engine game"}, {"gob1", "Gobliiins"}, {"gob1cd", "Gobliiins CD"}, {"gob2", "Gobliins 2"}, {"gob2cd", "Gobliins 2 CD"}, {"ween", "Ween: The Prophecy"}, {"bargon", "Bargon Attack"}, {"babayaga", "Once Upon A Time: Baba Yaga"}, {"abracadabra", "Once Upon A Time: Abracadabra"}, {"littlered", "Once Upon A Time: Little Red Riding Hood"}, {"onceupon", "Once Upon A Time"}, {"ajworld", "A.J.'s World of Discovery"}, {"gob3", "Goblins Quest 3"}, {"gob3cd", "Goblins Quest 3 CD"}, {"crousti", "Croustibat"}, {"lit1", "Lost in Time Part 1"}, {"lit2", "Lost in Time Part 2"}, {"lit", "Lost in Time"}, {"inca2", "Inca II: Wiracocha"}, {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"}, {"dynasty", "The Last Dynasty"}, {"urban", "Urban Runner"}, {"playtoons1", "Playtoons 1 - Uncle Archibald"}, {"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"}, {"playtoons3", "Playtoons 3 - The Secret of the Castle"}, {"playtoons4", "Playtoons 4 - The Mandarine Prince"}, {"playtoons5", "Playtoons 5 - The Stone of Wakan"}, {"playtnck1", "Playtoons Construction Kit 1 - Monsters"}, {"playtnck2", "Playtoons Construction Kit 2 - Knights"}, {"playtnck3", "Playtoons Construction Kit 3 - Far West"}, {"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"}, {"fascination", "Fascination"}, {"geisha", "Geisha"}, {"adi2", "ADI 2"}, {"adi4", "ADI 4"}, {"adibou2", "Adibou 2"}, {"adibou1", "Adibou 1"}, {0, 0} }; // Obsolete IDs we don't want anymore static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = { {"gob1", "gob", kPlatformUnknown}, {"gob2", "gob", kPlatformUnknown}, {0, 0, kPlatformUnknown} }; namespace Gob { // Detection tables static const GOBGameDescription gameDescriptions[] = { #include "gob/detection/tables_gob1.h" // Gobliiins #include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon #include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3 #include "gob/detection/tables_ween.h" // Ween: The Prophecy #include "gob/detection/tables_bargon.h" // Bargon Attack #include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood #include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra #include "gob/detection/tables_lit.h" // Lost in Time #include "gob/detection/tables_fascin.h" // Fascination #include "gob/detection/tables_geisha.h" // Geisha #include "gob/detection/tables_inca2.h" // Inca II: Wiracocha #include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth) #include "gob/detection/tables_dynasty.h" // The Last Dynasty #include "gob/detection/tables_urban.h" // Urban Runner #include "gob/detection/tables_playtoons.h" // The Playtoons series #include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series #include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series #include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series #include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr. #include "gob/detection/tables_crousti.h" // Croustibat { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0} }; // File-based fallback tables #include "gob/detection/tables_fallback.h" } #endif // GOB_DETECTION_TABLES_H