/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/util.h" #include "gob/game.h" #include "gob/inter.h" #include "gob/video.h" namespace Gob { Draw::Draw(GobEngine *vm) : _vm(vm) { _renderFlags = 0; _fontIndex = 0; _spriteLeft = 0; _spriteTop = 0; _spriteRight = 0; _spriteBottom = 0; _destSpriteX = 0; _destSpriteY = 0; _backColor = 0; _frontColor = 0; _transparency = 0; _sourceSurface = 0; _destSurface = 0; _letterToPrint = 0; _textToPrint = 0; _backDeltaX = 0; _backDeltaY = 0; for (int i = 0; i < 8; i++) _fonts[i] = 0; for (int i = 0; i < SPRITES_COUNT; i++) _spritesArray[i] = 0; _invalidatedCount = 0; for (int i = 0; i < 30; i++) { _invalidatedTops[i] = 0; _invalidatedLefts[i] = 0; _invalidatedRights[i] = 0; _invalidatedBottoms[i] = 0; } _noInvalidated = false; _noInvalidated57 = false; _paletteCleared = false; _applyPal = false; _backSurface = 0; _frontSurface = 0; for (int i = 0; i < 18; i++) _unusedPalette1[i] = 0; for (int i = 0; i < 16; i++) _unusedPalette2[i] = 0; for (int i = 0; i < 256; i++) { _vgaPalette[i].red = 0; _vgaPalette[i].blue = 0; _vgaPalette[i].green = 0; } for (int i = 0; i < 16; i++) { _vgaSmallPalette[i].red = 0; _vgaSmallPalette[i].blue = 0; _vgaSmallPalette[i].green = 0; } _showCursor = 0; _cursorIndex = 0; _transparentCursor = 0; _cursorTimeKey = 0; _cursorX = 0; _cursorY = 0; _cursorWidth = 0; _cursorHeight = 0; _cursorHotspotXVar = -1; _cursorHotspotYVar = -1; _cursorSprites = 0; _cursorSpritesBack = 0; _scummvmCursor = 0; _cursorAnim = 0; for (int i = 0; i < 40; i++) { _cursorAnimLow[i] = 0; _cursorAnimHigh[i] = 0; _cursorAnimDelays[i] = 0; } _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; _palLoadData1[3] = 51; _palLoadData2[0] = 0; _palLoadData2[1] = 68; _palLoadData2[2] = 136; _palLoadData2[3] = 204; _needAdjust = 2; _scrollOffsetX = 0; _scrollOffsetY = 0; } void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) { if (_renderFlags & RENDERFLAG_NOINVALIDATE) return; if (left > right) SWAP(left, right); if (top > bottom) SWAP(top, bottom); if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) || (top > (_vm->_video->_surfHeight - 1)) || (bottom < 0)) return; _noInvalidated = false; if (_invalidatedCount >= 30) { _invalidatedLefts[0] = 0; _invalidatedTops[0] = 0; _invalidatedRights[0] = _vm->_video->_surfWidth - 1; _invalidatedBottoms[0] = _vm->_video->_surfHeight - 1; _invalidatedCount = 1; return; } if (left < 0) left = 0; if (right > (_vm->_video->_surfWidth - 1)) right = _vm->_video->_surfWidth - 1; if (top < 0) top = 0; if (bottom > (_vm->_video->_surfHeight - 1)) bottom = _vm->_video->_surfHeight - 1; left &= 0xFFF0; right |= 0x000F; for (int rect = 0; rect < _invalidatedCount; rect++) { if (_invalidatedTops[rect] > top) { if (_invalidatedTops[rect] > bottom) { for (int i = _invalidatedCount; i > rect; i--) { _invalidatedLefts[i] = _invalidatedLefts[i - 1]; _invalidatedTops[i] = _invalidatedTops[i - 1]; _invalidatedRights[i] = _invalidatedRights[i - 1]; _invalidatedBottoms[i] = _invalidatedBottoms[i - 1]; } _invalidatedLefts[rect] = left; _invalidatedTops[rect] = top; _invalidatedRights[rect] = right; _invalidatedBottoms[rect] = bottom; _invalidatedCount++; return; } if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; _invalidatedTops[rect] = top; return; } if (_invalidatedBottoms[rect] < top) continue; if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; return; } _invalidatedLefts[_invalidatedCount] = left; _invalidatedTops[_invalidatedCount] = top; _invalidatedRights[_invalidatedCount] = right; _invalidatedBottoms[_invalidatedCount] = bottom; _invalidatedCount++; } void Draw::blitInvalidated() { if (_noInvalidated57 && ((_vm->_global->_videoMode == 5) || (_vm->_global->_videoMode == 7))) return; if (_cursorIndex == 4) blitCursor(); if (_vm->_inter->_terminate) return; if (_noInvalidated && !_applyPal) return; if (_noInvalidated) { setPalette(); _applyPal = false; return; } _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); if (_applyPal) { clearPalette(); forceBlit(); setPalette(); _invalidatedCount = 0; _noInvalidated = true; _applyPal = false; return; } _vm->_video->_doRangeClamp = false; for (int i = 0; i < _invalidatedCount; i++) { _vm->_video->drawSprite(_backSurface, _frontSurface, _invalidatedLefts[i], _invalidatedTops[i], _invalidatedRights[i], _invalidatedBottoms[i], _invalidatedLefts[i], _invalidatedTops[i], 0); } _vm->_video->_doRangeClamp = true; _invalidatedCount = 0; _noInvalidated = true; _applyPal = false; } void Draw::setPalette() { _vm->validateVideoMode(_vm->_global->_videoMode); _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1; _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2; _vm->_global->_pPaletteDesc->vgaPal = _vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _paletteCleared = false; } void Draw::clearPalette() { if (!_paletteCleared) { _vm->_util->clearPalette(); _paletteCleared = true; } } void Draw::initSpriteSurf(int16 index, int16 width, int16 height, int16 flags) { _spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags); _vm->_video->clearSurf(_spritesArray[index]); } void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) { if (_needAdjust == 2) return; switch (adjust) { case 0: if (coord2) *coord2 *= 2; if (coord1) *coord2 *= 2; break; case 1: if (coord2) *coord2 = (signed) ((unsigned) (*coord2 + 1) / 2); if (coord1) *coord1 = (signed) ((unsigned) (*coord1 + 1) / 2); break; case 2: if (coord2) *coord2 = *coord2 * 2 + 1; if (coord1) *coord1 = *coord1 * 2 + 1; break; } } void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2, int16 transp, SurfaceDesc *dest, Video::FontDesc *font) { while (*str != '\0') { _vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest); if (!font->extraData) x += font->itemWidth; else x += *(font->extraData + (*str - font->startItem)); str++; } } void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right, int16 bottom, char *str, int16 fontIndex, int16 color) { adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); if (READ_LE_UINT16(_vm->_game->_totFileData + 0x7E) != 0) { byte *storedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = _vm->_game->_totFileData + READ_LE_UINT16(_vm->_game->_totFileData + 0x7E); WRITE_VAR(17, (uint32) id); WRITE_VAR(18, (uint32) left); WRITE_VAR(19, (uint32) top); WRITE_VAR(20, (uint32) (right - left + 1)); WRITE_VAR(21, (uint32) (bottom - top + 1)); _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = storedIP; } if (str[0] == '\0') return; int16 width = 0; _transparency = 1; _destSpriteX = left; _destSpriteY = top; _fontIndex = fontIndex; _frontColor = color; _textToPrint = str; if (_fonts[fontIndex]->extraData != 0) { byte *data = _fonts[fontIndex]->extraData; int length = strlen(str); for (int i = 0; i < length; i++) width += *(data + (str[i] - _fonts[_fontIndex]->startItem)); } else width = strlen(str) * _fonts[fontIndex]->itemWidth; adjustCoords(1, &width, 0); _destSpriteX += (right - left + 1 - width) / 2; spriteOperation(DRAW_PRINTTEXT); } int32 Draw::getSpriteRectSize(int16 index) { if (!_spritesArray[index]) return 0; return _spritesArray[index]->getWidth() * _spritesArray[index]->getHeight(); } void Draw::forceBlit(bool backwards) { if ((_frontSurface == 0) || (_backSurface == 0)) return; if (_frontSurface == _backSurface) return; if (_spritesArray[20] != _frontSurface) return; if (_spritesArray[21] != _backSurface) return; if (backwards) _vm->_video->drawSprite(_frontSurface, _backSurface, 0, 0, _frontSurface->getWidth() - 1, _frontSurface->getHeight() - 1, 0, 0, 0); else _vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, _backSurface->getWidth() - 1, _backSurface->getHeight() - 1, 0, 0, 0); } } // End of namespace Gob