/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/video.h" #include "gob/game.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/video.h" #include "gob/palanim.h" #include "gob/cdrom.h" namespace Gob { Draw::Draw(GobEngine *vm) : _vm(vm) { _fontIndex = 0; _spriteLeft = 0; _spriteTop = 0; _spriteRight = 0; _spriteBottom = 0; _destSpriteX = 0; _destSpriteY = 0; _backColor = 0; _frontColor = 0; _letterToPrint = 0; _destSurface = 0; _sourceSurface = 0; _renderFlags = 0; _backDeltaX = 0; _backDeltaY = 0; int i; for (i = 0; i < 4; i++) _fonts[i] = 0; _textToPrint = 0; _transparency = 0; for (i = 0; i < 50; i++) { _spritesArray[i] = 0; _sprites1[i] = 0; _sprites2[i] = 0; _sprites3[i] = 0; _spritesWidths[i] = 0; } _invalidatedCount = 0; for (i = 0; i < 30; i++) { _invalidatedTops[i] = 0; _invalidatedLefts[i] = 0; _invalidatedRights[i] = 0; _invalidatedBottoms[i] = 0; } _noInvalidated = 0; _applyPal = 0; _paletteCleared = 0; _backSurface = 0; _frontSurface = 0; for (i = 0; i < 18; i++) _unusedPalette1[i] = 0; for (i = 0; i < 16; i++) _unusedPalette2[i] = 0; for (i = 0; i < 256; i++) { _vgaPalette[i].red = 0; _vgaPalette[i].blue = 0; _vgaPalette[i].green = 0; } for (i = 0; i < 16; i++) { _vgaSmallPalette[i].red = 0; _vgaSmallPalette[i].blue = 0; _vgaSmallPalette[i].green = 0; } _cursorX = 0; _cursorY = 0; _cursorWidth = 0; _cursorHeight = 0; _cursorXDeltaVar = -1; _cursorYDeltaVar = -1; for (i = 0; i < 40; i++) { _cursorAnimLow[i] = 0; _cursorAnimHigh[i] = 0; _cursorAnimDelays[i] = 0; } _cursorIndex = 0; _transparentCursor = 0; _cursorSprites = 0; _cursorBack = 0; _cursorAnim = 0; _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; _palLoadData1[3] = 51; _palLoadData2[0] = 0; _palLoadData2[1] = 68; _palLoadData2[2] = 136; _palLoadData2[3] = 204; _cursorTimeKey = 0; } void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) { int16 temp; int16 rect; int16 i; if (_renderFlags & RENDERFLAG_NOINVALIDATE) return; if (left > right) { temp = left; left = right; right = temp; } if (top > bottom) { temp = top; top = bottom; bottom = temp; } if (left > 319 || right < 0 || top > 199 || bottom < 0) return; _noInvalidated = 0; if (_invalidatedCount >= 30) { _invalidatedLefts[0] = 0; _invalidatedTops[0] = 0; _invalidatedRights[0] = 319; _invalidatedBottoms[0] = 199; _invalidatedCount = 1; return; } if (left < 0) left = 0; if (right > 319) right = 319; if (top < 0) top = 0; if (bottom > 199) bottom = 199; left &= 0xfff0; right |= 0x000f; for (rect = 0; rect < _invalidatedCount; rect++) { if (_invalidatedTops[rect] > top) { if (_invalidatedTops[rect] > bottom) { for (i = _invalidatedCount; i > rect; i--) { _invalidatedLefts[i] = _invalidatedLefts[i - 1]; _invalidatedTops[i] = _invalidatedTops[i - 1]; _invalidatedRights[i] = _invalidatedRights[i - 1]; _invalidatedBottoms[i] = _invalidatedBottoms[i - 1]; } _invalidatedLefts[rect] = left; _invalidatedTops[rect] = top; _invalidatedRights[rect] = right; _invalidatedBottoms[rect] = bottom; _invalidatedCount++; return; } if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; _invalidatedTops[rect] = top; return; } if (_invalidatedBottoms[rect] < top) continue; if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; return; } _invalidatedLefts[_invalidatedCount] = left; _invalidatedTops[_invalidatedCount] = top; _invalidatedRights[_invalidatedCount] = right; _invalidatedBottoms[_invalidatedCount] = bottom; _invalidatedCount++; return; } void Draw::blitInvalidated(void) { int16 i; if (_cursorIndex == 4) blitCursor(); if (_vm->_inter->_terminate) return; if (_noInvalidated && _applyPal == 0) return; if (_noInvalidated) { setPalette(); _applyPal = 0; return; } if (_applyPal) { clearPalette(); _vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, 319, 199, 0, 0, 0); setPalette(); _invalidatedCount = 0; _noInvalidated = 1; _applyPal = 0; return; } _vm->_global->_doRangeClamp = 0; for (i = 0; i < _invalidatedCount; i++) { _vm->_video->drawSprite(_backSurface, _frontSurface, _invalidatedLefts[i], _invalidatedTops[i], _invalidatedRights[i], _invalidatedBottoms[i], _invalidatedLefts[i], _invalidatedTops[i], 0); } _vm->_global->_doRangeClamp = 1; _invalidatedCount = 0; _noInvalidated = 1; _applyPal = 0; } void Draw::setPalette(void) { if (_vm->_global->_videoMode != 0x13) error("setPalette: Video mode 0x%x is not supported!\n", _vm->_global->_videoMode); _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1; _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2; _vm->_global->_pPaletteDesc->vgaPal = _vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _paletteCleared = 0; } void Draw::clearPalette(void) { if (_paletteCleared == 0) { _paletteCleared = 1; _vm->_util->clearPalette(); } } void Draw::blitCursor(void) { if (_cursorIndex == -1) return; _cursorIndex = -1; if (_noInvalidated) { _vm->_video->drawSprite(_backSurface, _frontSurface, _cursorX, _cursorY, _cursorX + _cursorWidth - 1, _cursorY + _cursorHeight - 1, _cursorX, _cursorY, 0); } else { invalidateRect(_cursorX, _cursorY, _cursorX + _cursorWidth - 1, _cursorY + _cursorHeight - 1); } } void Draw::spriteOperation(int16 operation) { uint16 id; char *dataBuf; Game::TotResItem *itemPtr; int32 offset; int16 len; int16 i; int16 x; int16 y; int16 perLine; if (_sourceSurface >= 100) _sourceSurface -= 80; if (_destSurface >= 100) _destSurface -= 80; if (_renderFlags & RENDERFLAG_USEDELTAS) { if (_sourceSurface == 21) { _spriteLeft += _backDeltaX; _spriteTop += _backDeltaY; } if (_destSurface == 21) { _destSpriteX += _backDeltaX; _destSpriteY += _backDeltaY; if (operation == DRAW_DRAWLINE || (operation >= DRAW_DRAWBAR && operation <= DRAW_FILLRECTABS)) { _spriteRight += _backDeltaX; _spriteBottom += _backDeltaY; } } } switch (operation) { case DRAW_BLITSURF: _vm->_video->drawSprite(_spritesArray[_sourceSurface], _spritesArray[_destSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_PUTPIXEL: _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); } break; case DRAW_FILLRECT: _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_DRAWLINE: _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_INVALIDATE: if (_destSurface == 21) { invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !! _destSpriteX + _spriteRight, _destSpriteY + _spriteBottom); } break; case DRAW_LOADSPRITE: id = _spriteLeft; if (id >= 30000) { dataBuf = _vm->_game->loadExtData(id, &_spriteRight, &_spriteBottom); _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } delete[] dataBuf; break; } // Load from .TOT resources itemPtr = &_vm->_game->_totResourceTable->items[id]; offset = itemPtr->offset; if (offset >= 0) { dataBuf = ((char *)_vm->_game->_totResourceTable) + szGame_TotResTable + szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset; } else { dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]); } _spriteRight = itemPtr->width; _spriteBottom = itemPtr->height; _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_PRINTTEXT: len = strlen(_textToPrint); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + len * _fonts[_fontIndex]->itemWidth - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1); } for (i = 0; i < len; i++) { _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); _destSpriteX += _fonts[_fontIndex]->itemWidth; } break; case DRAW_DRAWBAR: _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_CLEARRECT: if (_backColor < 16) { _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_FILLRECTABS: _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_DRAWLETTER: if (_fontToSprite[_fontIndex].sprite == -1) { if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _fonts[_fontIndex]->itemWidth - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1); } _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); break; } perLine = _spritesArray[(int16)_fontToSprite[_fontIndex]. sprite]->width / _fontToSprite[_fontIndex].width; y = (_letterToPrint - _fontToSprite[_fontIndex].base) / perLine * _fontToSprite[_fontIndex].height; x = (_letterToPrint - _fontToSprite[_fontIndex].base) % perLine * _fontToSprite[_fontIndex].width; if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _fontToSprite[_fontIndex].width, _destSpriteY + _fontToSprite[_fontIndex].height); } _vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite [_fontIndex].sprite], _spritesArray[_destSurface], x, y, x + _fontToSprite[_fontIndex].width, y + _fontToSprite[_fontIndex].height, _destSpriteX, _destSpriteY, _transparency); break; } if (_renderFlags & RENDERFLAG_USEDELTAS) { if (_sourceSurface == 21) { _spriteLeft -= _backDeltaX; _spriteTop -= _backDeltaY; } if (_destSurface == 21) { _destSpriteX -= _backDeltaX; _destSpriteY -= _backDeltaY; } } } void Draw::animateCursor(int16 cursor) { int16 newX = 0; int16 newY = 0; Game::Collision *ptr; int16 minX; int16 minY; int16 maxX; int16 maxY; int16 cursorIndex; cursorIndex = cursor; if (cursorIndex == -1) { cursorIndex = 0; for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) { if (ptr->flags & 0xfff0) continue; if (ptr->left > _vm->_global->_inter_mouseX) continue; if (ptr->right < _vm->_global->_inter_mouseX) continue; if (ptr->top > _vm->_global->_inter_mouseY) continue; if (ptr->bottom < _vm->_global->_inter_mouseY) continue; if ((ptr->flags & 0xf) < 3) cursorIndex = 1; else cursorIndex = 3; break; } if (_cursorAnimLow[cursorIndex] == -1) cursorIndex = 1; } if (_cursorAnimLow[cursorIndex] != -1) { if (cursorIndex == _cursorIndex) { if (_cursorAnimDelays[_cursorIndex] != 0 && _cursorAnimDelays[_cursorIndex] * 10 + _cursorTimeKey <= _vm->_util->getTimeKey()) { _cursorAnim++; _cursorTimeKey = _vm->_util->getTimeKey(); } else { /* if (_noInvalidated && inter_mouseX == _cursorX && inter_mouseY == _cursorY) return;*/ } } else { _cursorIndex = cursorIndex; if (_cursorAnimDelays[_cursorIndex] != 0) { _cursorAnim = _cursorAnimLow[_cursorIndex]; _cursorTimeKey = _vm->_util->getTimeKey(); } else { _cursorAnim = _cursorIndex; } } if (_cursorAnimDelays[_cursorIndex] != 0 && (_cursorAnimHigh[_cursorIndex] < _cursorAnim || _cursorAnimLow[_cursorIndex] > _cursorAnim)) { _cursorAnim = _cursorAnimLow[_cursorIndex]; } newX = _vm->_global->_inter_mouseX; newY = _vm->_global->_inter_mouseY; if (_cursorXDeltaVar != -1) { newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4); newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4); } minX = MIN(newX, _cursorX); minY = MIN(newY, _cursorY); maxX = MAX(_cursorX, newX) + _cursorWidth - 1; maxY = MAX(_cursorY, newY) + _cursorHeight - 1; _vm->_video->drawSprite(_backSurface, _cursorBack, newX, newY, newX + _cursorWidth - 1, newY + _cursorHeight - 1, 0, 0, 0); _vm->_video->drawSprite(_cursorSprites, _backSurface, _cursorWidth * _cursorAnim, 0, _cursorWidth * (_cursorAnim + 1) - 1, _cursorHeight - 1, newX, newY, _transparentCursor); if (_noInvalidated == 0) { cursorIndex = _cursorIndex; _cursorIndex = -1; blitInvalidated(); _cursorIndex = cursorIndex; } else { _vm->_video->waitRetrace(_vm->_global->_videoMode); } _vm->_video->drawSprite(_backSurface, _frontSurface, minX, minY, maxX, maxY, minX, minY, 0); _vm->_video->drawSprite(_cursorBack, _backSurface, 0, 0, _cursorWidth - 1, _cursorHeight - 1, newX, newY, 0); } else { blitCursor(); } _cursorX = newX; _cursorY = newY; } void Draw::printText(void) { int16 savedFlags; int16 ldestSpriteX; char *dataPtr; char *ptr; char *ptr2; int16 index; int16 destX; int16 destY; char cmd; int16 val; char buf[20]; index = _vm->_inter->load16(); _vm->_cdrom->playMultMusic(); dataPtr = (char *)_vm->_game->_totTextData + _vm->_game->_totTextData->items[index].offset; ptr = dataPtr; if (_renderFlags & RENDERFLAG_CAPTUREPUSH) { _destSpriteX = READ_LE_UINT16(ptr); _destSpriteY = READ_LE_UINT16(ptr + 2); _spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1; _spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1; _vm->_game->capturePush(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); (*_vm->_scenery->_pCaptureCounter)++; } _destSpriteX = READ_LE_UINT16(ptr); destX = _destSpriteX; _destSpriteY = READ_LE_UINT16(ptr + 2); destY = _destSpriteY; _spriteRight = READ_LE_UINT16(ptr + 4); _spriteBottom = READ_LE_UINT16(ptr + 6); _destSurface = 21; ptr += 8; _backColor = *ptr++; _transparency = 1; spriteOperation(DRAW_CLEARRECT); _backColor = 0; savedFlags = _renderFlags; _renderFlags &= ~RENDERFLAG_NOINVALIDATE; for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) { _destSpriteX += destX; _destSpriteY = READ_LE_UINT16(ptr + 2) + destY; _spriteRight = READ_LE_UINT16(ptr + 4) + destX; _spriteBottom = READ_LE_UINT16(ptr + 6) + destY; ptr += 8; cmd = (*ptr & 0xf0) >> 4; if (cmd == 0) { _frontColor = *ptr & 0xf; spriteOperation(DRAW_DRAWLINE); } else if (cmd == 1) { _frontColor = *ptr & 0xf; spriteOperation(DRAW_DRAWBAR); } else if (cmd == 2) { _backColor = *ptr & 0xf; spriteOperation(DRAW_FILLRECTABS); } } ptr += 2; for (ptr2 = ptr; *ptr2 != 1; ptr2++) { if (*ptr2 == 3) ptr2++; if (*ptr2 == 2) ptr2 += 4; } ptr2++; while (*ptr != 1) { cmd = *ptr; if (cmd == 3) { ptr++; _fontIndex = (*ptr & 0xf0) >> 4; _frontColor = *ptr & 0xf; ptr++; continue; } else if (cmd == 2) { ptr++; _destSpriteX = destX + READ_LE_UINT16(ptr); _destSpriteY = destY + READ_LE_UINT16(ptr + 2); ptr += 4; continue; } if ((byte)*ptr != 0xba) { _letterToPrint = *ptr; spriteOperation(DRAW_DRAWLETTER); _destSpriteX += _fonts[_fontIndex]->itemWidth; ptr++; } else { cmd = ptr2[17] & 0x7f; if (cmd == 0) { val = READ_LE_UINT16(ptr2 + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); } else if (cmd == 1) { val = READ_LE_UINT16(ptr2 + 18) * 4; strcpy(buf, _vm->_global->_inter_variables + val); } else { val = READ_LE_UINT16(ptr2 + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); if (buf[0] == '-') { while (strlen(buf) - 1 < (uint32)ptr2[17]) { _vm->_util->insertStr("0", buf, 1); } } else { while (strlen(buf) - 1 < (uint32)ptr2[17]) { _vm->_util->insertStr("0", buf, 0); } } _vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]); } _textToPrint = buf; ldestSpriteX = _destSpriteX; spriteOperation(DRAW_PRINTTEXT); if (ptr2[17] & 0x80) { if (ptr[1] == ' ') { _destSpriteX += _fonts[_fontIndex]->itemWidth; while (ptr[1] == ' ') ptr++; if (ptr[1] == 2) { if (READ_LE_UINT16(ptr + 4) == _destSpriteY) ptr += 5; } } else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) { ptr += 5; _destSpriteX += _fonts[_fontIndex]->itemWidth; } } else { _destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth; } ptr2 += 23; ptr++; } } _renderFlags = savedFlags; if (_renderFlags & 4) { warning("printText: Input not supported!"); // xor ax, ax // loc_436_1391: // xor dx, dx // push ax // push dx // push ax // push dx // push ax // mov al, 0 // push ax // call sub_9FF_1E71 // add sp, 0Ch } if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) { (*_vm->_scenery->_pCaptureCounter)--; _vm->_game->capturePop(1); } } void Draw::freeSprite(int16 index) { // .-- sub_CD84 --- if (_spritesArray[index] == 0) return; _vm->_video->freeSurfDesc(_spritesArray[index]); // warning("GOB2 Stub! freeSprite: dword_2EFB4, dword_2EFB8, dword_2EFBC"); if (_sprites1[index] != 0) _vm->_video->freeSurfDesc(_sprites1[index]); if (_sprites2[index] != 0) _vm->_video->freeSurfDesc(_sprites2[index]); if (_sprites3[index] != 0) _vm->_video->freeSurfDesc(_sprites3[index]); // '------ _spritesArray[index] = 0; } void Draw::adjustCoords(int16 *coord1, int16 *coord2, char adjust) { warning("GOB2 Stub! if (word_2E8E2 == 2) return;"); if (adjust == 0) { if (coord2 != 0) *coord2 *= 2; if (coord1 != 0) *coord2 *= 2; } else if (adjust == 1) { if (coord2 != 0) *coord2 = (signed) ((unsigned) (*coord2 + 1) / 2); if (coord1 != 0) *coord1 = (signed) ((unsigned) (*coord1 + 1) / 2); } else if (adjust == 2) { if (coord2 != 0) *coord2 = *coord2 * 2 + 1; if (coord1 != 0) *coord1 = *coord1 * 2 + 1; } } // sub_EDFC(0x16, _anim_animAreaWidth, _anim_animAreaHeight, 0); void Draw::initBigSprite(int16 index, int16 height, int16 width, int16 flags) { int16 realwidth; int16 widthdiff; Gob::Video::SurfaceDesc **fragment; if (flags != 0) flags = 2; // .-- sub_CBD0 --- _sprites1[index] = 0; _sprites2[index] = 0; _sprites3[index] = 0; _spritesWidths[index] = width; if (_vm->_video->getRectSize(width, height, flags, _vm->_global->_videoMode) > 6500) { _spritesWidths[index] = width & 0xFFFE; while (_vm->_video->getRectSize(_spritesWidths[index], height, flags, _vm->_global->_videoMode) > 6500) _spritesWidths[index] -= 2; realwidth = _spritesWidths[index]; _spritesArray[index] = _vm->_video->initSurfDesc(realwidth, height, flags, _vm->_global->_videoMode); fragment = _sprites1 + index; while (realwidth < width) { widthdiff = width - realwidth; if (_spritesWidths[index] >= widthdiff) { *fragment = _vm->_video->initSurfDesc(widthdiff, height, flags, _vm->_global->_videoMode); realwidth = width; } else { *fragment = _vm->_video->initSurfDesc(_spritesWidths[index], height, flags, _vm->_global->_videoMode); realwidth += _spritesWidths[index]; } _vm->_video->clearSurf(*fragment++); } } else _spritesArray[index] = _vm->_video->initSurfDesc(width, height, flags, _vm->_global->_videoMode); _vm->_video->clearSurf(_spritesArray[index]); // '------ } } // End of namespace Gob