/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/game.h" #include "gob/resources.h" #include "gob/script.h" #include "gob/inter.h" #include "gob/video.h" #include "gob/palanim.h" namespace Gob { Draw::Draw(GobEngine *vm) : _vm(vm) { _renderFlags = 0; _fontIndex = 0; _spriteLeft = 0; _spriteTop = 0; _spriteRight = 0; _spriteBottom = 0; _destSpriteX = 0; _destSpriteY = 0; _backColor = 0; _frontColor = 0; _transparency = 0; _sourceSurface = 0; _destSurface = 0; _letterToPrint = 0; _textToPrint = 0; _hotspotText = 0; _backDeltaX = 0; _backDeltaY = 0; for (int i = 0; i < kFontCount; i++) _fonts[i] = 0; _spritesArray.resize(SPRITES_COUNT); _invalidatedCount = 0; for (int i = 0; i < 30; i++) { _invalidatedTops[i] = 0; _invalidatedLefts[i] = 0; _invalidatedRights[i] = 0; _invalidatedBottoms[i] = 0; } _noInvalidated = false; _noInvalidated57 = false; _paletteCleared = false; _applyPal = false; for (int i = 0; i < 18; i++) _unusedPalette1[i] = 0; for (int i = 0; i < 16; i++) _unusedPalette2[i] = 0; for (int i = 0; i < 256; i++) { _vgaPalette[i].red = 0; _vgaPalette[i].blue = 0; _vgaPalette[i].green = 0; } for (int i = 0; i < 16; i++) { _vgaSmallPalette[i].red = 0; _vgaSmallPalette[i].blue = 0; _vgaSmallPalette[i].green = 0; } _showCursor = 0; _cursorIndex = 0; _transparentCursor = 0; _cursorTimeKey = 0; _cursorX = 0; _cursorY = 0; _cursorWidth = 0; _cursorHeight = 0; _cursorHotspotXVar = -1; _cursorHotspotYVar = -1; _cursorAnim = 0; for (int i = 0; i < 40; i++) { _cursorAnimLow[i] = 0; _cursorAnimHigh[i] = 0; _cursorAnimDelays[i] = 0; } _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; _palLoadData1[3] = 51; _palLoadData2[0] = 0; _palLoadData2[1] = 68; _palLoadData2[2] = 136; _palLoadData2[3] = 204; _needAdjust = 2; _scrollOffsetX = 0; _scrollOffsetY = 0; _pattern = 0; } Draw::~Draw() { for (int i = 0; i < kFontCount; i++) delete _fonts[i]; } void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) { if (_renderFlags & RENDERFLAG_NOINVALIDATE) { _vm->_video->dirtyRectsAll(); return; } if (left > right) SWAP(left, right); if (top > bottom) SWAP(top, bottom); if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) || (top > (_vm->_video->_surfHeight - 1)) || (bottom < 0)) return; _noInvalidated = false; if (_invalidatedCount >= 30) { _invalidatedLefts[0] = 0; _invalidatedTops[0] = 0; _invalidatedRights[0] = _vm->_video->_surfWidth - 1; _invalidatedBottoms[0] = _vm->_video->_surfHeight - 1; _invalidatedCount = 1; return; } if (left < 0) left = 0; if (right > (_vm->_video->_surfWidth - 1)) right = _vm->_video->_surfWidth - 1; if (top < 0) top = 0; if (bottom > (_vm->_video->_surfHeight - 1)) bottom = _vm->_video->_surfHeight - 1; left &= 0xFFF0; right |= 0x000F; for (int rect = 0; rect < _invalidatedCount; rect++) { if (_invalidatedTops[rect] > top) { if (_invalidatedTops[rect] > bottom) { for (int i = _invalidatedCount; i > rect; i--) { _invalidatedLefts[i] = _invalidatedLefts[i - 1]; _invalidatedTops[i] = _invalidatedTops[i - 1]; _invalidatedRights[i] = _invalidatedRights[i - 1]; _invalidatedBottoms[i] = _invalidatedBottoms[i - 1]; } _invalidatedLefts[rect] = left; _invalidatedTops[rect] = top; _invalidatedRights[rect] = right; _invalidatedBottoms[rect] = bottom; _invalidatedCount++; return; } if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; _invalidatedTops[rect] = top; return; } if (_invalidatedBottoms[rect] < top) continue; if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; return; } _invalidatedLefts[_invalidatedCount] = left; _invalidatedTops[_invalidatedCount] = top; _invalidatedRights[_invalidatedCount] = right; _invalidatedBottoms[_invalidatedCount] = bottom; _invalidatedCount++; } void Draw::blitInvalidated() { if (_noInvalidated57 && ((_vm->_global->_videoMode == 5) || (_vm->_global->_videoMode == 7))) return; if (_cursorIndex == 4) blitCursor(); if (_vm->_inter->_terminate) return; if (_noInvalidated && !_applyPal) return; if (_noInvalidated) { setPalette(); _applyPal = false; return; } _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); if (_applyPal) { clearPalette(); forceBlit(); setPalette(); _invalidatedCount = 0; _noInvalidated = true; _applyPal = false; return; } _vm->_video->_doRangeClamp = false; for (int i = 0; i < _invalidatedCount; i++) { _vm->_video->drawSprite(*_backSurface, *_frontSurface, _invalidatedLefts[i], _invalidatedTops[i], _invalidatedRights[i], _invalidatedBottoms[i], _invalidatedLefts[i], _invalidatedTops[i], 0); _vm->_video->dirtyRectsAdd(_invalidatedLefts[i], _invalidatedTops[i], _invalidatedRights[i], _invalidatedBottoms[i]); } _vm->_video->_doRangeClamp = true; _invalidatedCount = 0; _noInvalidated = true; _applyPal = false; } void Draw::setPalette() { _vm->validateVideoMode(_vm->_global->_videoMode); _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1; _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2; _vm->_global->_pPaletteDesc->vgaPal = _vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _paletteCleared = false; } void Draw::clearPalette() { if (!_paletteCleared) { _vm->_util->clearPalette(); _paletteCleared = true; } } void Draw::dirtiedRect(int16 surface, int16 left, int16 top, int16 right, int16 bottom) { dirtiedRect(_spritesArray[surface], left, top, right, bottom); } void Draw::dirtiedRect(SurfaceDescPtr surface, int16 left, int16 top, int16 right, int16 bottom) { if (surface == _backSurface) invalidateRect(left, top, right, bottom); else if (surface == _frontSurface) _vm->_video->dirtyRectsAdd(left, top, right, bottom); else if (_vm->_video->_splitSurf && (surface == _vm->_video->_splitSurf)) _vm->_video->retrace(); } void Draw::initSpriteSurf(int16 index, int16 width, int16 height, int16 flags) { _spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags); _vm->_video->clearSurf(*_spritesArray[index]); } void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) { if (_needAdjust == 2) return; switch (adjust) { case 0: if (coord2) *coord2 *= 2; if (coord1) *coord2 *= 2; break; case 1: if (coord2) *coord2 = (signed) ((unsigned) (*coord2 + 1) / 2); if (coord1) *coord1 = (signed) ((unsigned) (*coord1 + 1) / 2); break; case 2: if (coord2) *coord2 = *coord2 * 2 + 1; if (coord1) *coord1 = *coord1 * 2 + 1; break; } } int Draw::stringLength(const char *str, int16 fontIndex) { static const int8 japaneseExtraCharLen[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; if ((fontIndex < 0) || (fontIndex > 7) || !_fonts[fontIndex]) return 0; Font &font = *_fonts[fontIndex]; int len = 0; if (_vm->_global->_language == 10) { for (int i = 0; str[i] != 0; i++) { if (((unsigned char) str[i+1]) < 128) { len += japaneseExtraCharLen[4]; i++; } else len += font.getCharWidth(); } } else { if (!font.isMonospaced()) while (*str != '\0') len += font.getCharWidth(*str++); else len = strlen(str) * font.getCharWidth(); } return len; } void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2, int16 transp, SurfaceDesc &dest, const Font &font) { while (*str != '\0') { const int16 charRight = x + font.getCharWidth(*str); const int16 charBottom = y + font.getCharHeight(); if ((charRight <= dest.getWidth()) && (charBottom <= dest.getHeight())) _vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest); x += font.getCharWidth(*str); str++; } } void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right, int16 bottom, const char *str, int16 fontIndex, int16 color) { adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter); if (centerOffset != 0) { _vm->_game->_script->call(centerOffset); WRITE_VAR(17, (uint32) id); WRITE_VAR(18, (uint32) left); WRITE_VAR(19, (uint32) top); WRITE_VAR(20, (uint32) (right - left + 1)); WRITE_VAR(21, (uint32) (bottom - top + 1)); _vm->_inter->funcBlock(0); _vm->_game->_script->pop(); } if (str[0] == '\0') return; _transparency = 1; _destSpriteX = left; _destSpriteY = top; _fontIndex = fontIndex; _frontColor = color; _textToPrint = str; Font &font = *_fonts[fontIndex]; int16 width = 0; if (!font.isMonospaced()) { const char *s = str; while (*s != '\0') width += font.getCharWidth(*s++); } else width = strlen(str) * font.getCharWidth(); adjustCoords(1, &width, 0); _destSpriteX += (right - left + 1 - width) / 2; spriteOperation(DRAW_PRINTTEXT); } void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 fontIndex, int16 var4, int16 shortId) { int16 width; char tmpStr[128]; strcpy(tmpStr, paramStr); adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter); if (centerOffset != 0) { _vm->_game->_script->call(centerOffset); WRITE_VAR(17, (uint32) id & 0x7FFF); WRITE_VAR(18, (uint32) left); WRITE_VAR(19, (uint32) top); WRITE_VAR(20, (uint32) (right - left + 1)); WRITE_VAR(21, (uint32) (bottom - top + 1)); if (_vm->_game->_script->peekUint16(41) >= '4') { WRITE_VAR(22, (uint32) fontIndex); WRITE_VAR(23, (uint32) var4); if (id & 0x8000) WRITE_VAR(24, (uint32) 1); else WRITE_VAR(24, (uint32) 0); WRITE_VAR(25, (uint32) shortId); if (_hotspotText) { strncpy(_hotspotText, paramStr, 40); _hotspotText[39] = 0; } } _vm->_inter->funcBlock(0); _vm->_game->_script->pop(); } strcpy(paramStr, tmpStr); if (*paramStr) { _transparency = 1; _fontIndex = fontIndex; _frontColor = var4; if (_vm->_game->_script->peekUint16(41) >= '4' && strchr(paramStr, 92)) { char str[80]; char *str2; int16 strLen= 0; int16 offY, deltaY; str2 = paramStr; do { strLen++; str2++; str2 = strchr(str2, 92); } while (str2); deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1); offY = right + deltaY; for (int i = 0; paramStr[i]; i++) { int j = 0; while (paramStr[i] && paramStr[i] != 92) str[j++] = paramStr[i++]; str[j] = 0; _destSpriteX = left; _destSpriteY = offY; _textToPrint = str; width = stringLength(str, fontIndex); adjustCoords(1, &width, NULL); _destSpriteX += (top - left + 1 - width) / 2; spriteOperation(DRAW_PRINTTEXT); offY += deltaY + _fonts[fontIndex]->getCharHeight(); } } else { _destSpriteX = left; if (_vm->_game->_script->peekUint16(41) >= '4') _destSpriteY = right + (bottom - right + 1 - _fonts[fontIndex]->getCharHeight()) / 2; else _destSpriteY = right; _textToPrint = paramStr; width = stringLength(paramStr, fontIndex); adjustCoords(1, &width, NULL); _destSpriteX += (top - left + 1 - width) / 2; spriteOperation(DRAW_PRINTTEXT); } } return; } void Draw::activeWin(int16 id) { bool found = false; int16 t[10], t2[10]; int nextId = -1; int oldId = -1; SurfaceDescPtr tempSrf; SurfaceDescPtr oldSrf[10]; if (_fascinWin[id].id == -1) return; blitInvalidated(); for (int i = 0; i < 10; i++) { t[i] = -1; t2[i] = -1; oldSrf[i].reset(); } for (int i = 0; i < 10; i++) if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) { t[_fascinWin[i].id] = i; found = true; } if (found) { for (int i = 9; i >= 0; i--) { if (t[i] != -1) { if (nextId != -1) _vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface, _fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, _fascinWin[t[i]].left & 7, 0, 0); t2[i] = nextId; restoreWin(t[i]); nextId = t[i]; } } oldId = nextId; _vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, _fascinWin[id].left & 7, 0, 0); restoreWin(id); nextId = id; for (int i = 0; i < 10; i++) { if (t[i] != -1) { _vm->_video->drawSprite(*_backSurface, *_fascinWin[nextId].savedSurface, _fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, _fascinWin[t[i]].left & 7, 0, 0); oldSrf[t[i]] = _fascinWin[nextId].savedSurface; if (t2[i] != -1) _vm->_video->drawSprite(*_fascinWin[t2[i]].savedSurface, *_backSurface, _fascinWin[t[i]].left & 7, 0, (_fascinWin[t[i]].left & 7) + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].height - 1, _fascinWin[t[i]].left, _fascinWin[t[i]].top, 0); else { // Shift skipped as always set to zero (?) _vm->_video->drawSprite(*_frontSurface, *_backSurface, _fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1, _fascinWin[t[i]].left, _fascinWin[t[i]].top, 0); } invalidateRect(_fascinWin[t[i]].left, _fascinWin[t[i]].top, _fascinWin[t[i]].left + _fascinWin[t[i]].width - 1, _fascinWin[t[i]].top + _fascinWin[t[i]].height - 1); nextId = t2[i]; } } tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0); _vm->_video->drawSprite(*_backSurface, *tempSrf, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, _fascinWin[id].left & 7, 0, 0); _vm->_video->drawSprite(*_fascinWin[oldId].savedSurface, *_backSurface, _fascinWin[id].left & 7, 0, (_fascinWin[id].left & 7) + _fascinWin[id].width - 1, _fascinWin[id].height - 1, _fascinWin[id].left, _fascinWin[id].top, 0); _fascinWin[oldId].savedSurface.reset(); _fascinWin[oldId].savedSurface = tempSrf; oldSrf[id] = _fascinWin[oldId].savedSurface; invalidateRect(_fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1); nextId = id; for (int j = 0; j < 10; j++) { if (oldSrf[j]!=0) _fascinWin[j].savedSurface = oldSrf[j]; } } for (int i = 0; i < 10; i++) { if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id)) _fascinWin[i].id--; } _fascinWin[id].id = _winCount - 1; } bool Draw::winOverlap(int16 idWin1, int16 idWin2) { if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) || (_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) || (_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) || (_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top )) return false; return true; } void Draw::closeWin(int16 i) { if (_fascinWin[i].id == -1) return; WRITE_VAR((_winVarArrayStatus / 4) + i, VAR((_winVarArrayStatus / 4) + i) | 1); restoreWin(i); _fascinWin[i].id = -1; _fascinWin[i].savedSurface.reset(); _winCount--; } void Draw::closeAllWin() { for (int i = 0; i < 10; i++){ activeWin(i); closeWin(i); } } int16 Draw::openWin(int16 id) { if (_fascinWin[id].id != -1) return 0; _fascinWin[id].id = _winCount++; _fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id); _fascinWin[id].top = VAR((_winVarArrayTop / 4) + id); _fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id); _fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id); _fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 7, _winMaxHeight, 0); saveWin(id); WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE); return 1; } void Draw::restoreWin(int16 i) { _vm->_video->drawSprite(*_fascinWin[i].savedSurface, *_backSurface, _fascinWin[i].left & 7, 0, (_fascinWin[i].left & 7) + _fascinWin[i].width - 1, _fascinWin[i].height - 1, _fascinWin[i].left, _fascinWin[i].top, 0); invalidateRect(_fascinWin[i].left, _fascinWin[i].top, _fascinWin[i].left + _fascinWin[i].width - 1, _fascinWin[i].top + _fascinWin[i].height - 1); } void Draw::saveWin(int16 id) { _vm->_video->drawSprite(*_backSurface, *_fascinWin[id].savedSurface, _fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, _fascinWin[id].left & 7, 0, 0); } void Draw::winMove(int16 id) { int oldLeft = _fascinWin[id].left; int oldTop = _fascinWin[id].top; restoreWin(id); _fascinWin[id].left = _vm->_global->_inter_mouseX; _fascinWin[id].top = _vm->_global->_inter_mouseY; WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left); WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top); saveWin(id); // Shift skipped as always set to zero (?) _vm->_video->drawSprite(*_frontSurface, *_backSurface, oldLeft, oldTop, oldLeft + _fascinWin[id].width - 1, oldTop + _fascinWin[id].height - 1, _fascinWin[id].left, _fascinWin[id].top, 0); invalidateRect(_fascinWin[id].left, _fascinWin[id].top, _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1); } void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) { // TODO: Implement proper behavior for the trace of the Window. In short, // - drawline currently use the wrong surface, to be fixed // - dirtiedRect should be put after the 4 drawlines when the surface is fixed <- Not in 256 col version // - drawline should be replaced by a drawline with palette inversion // - Shift skipped as always set to zero (?) int16 right, bottom; right = left + width - 1; bottom = top + height - 1; // To be fixed : either wrong surface, or anything else, but crappy look. // _vm->_video->drawLine(*_frontSurface, left, top, right, top, 0); // _vm->_video->drawLine(*_frontSurface, left, top, left, bottom, 0); // _vm->_video->drawLine(*_frontSurface, left, bottom, right, bottom, 0); // _vm->_video->drawLine(*_frontSurface, right, top, right, bottom, 0); // Not in 256 col version _vm->_video->dirtyRectsAll(); } void Draw::handleWinBorder(int16 id) { int16 minX = 0; int16 maxX = 320; int16 minY = 0; int16 maxY = 200; if (VAR((_winVarArrayStatus / 4) + id) & 8) minX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) >> 16L); if (VAR((_winVarArrayStatus / 4) + id) & 16) maxX = (int16)(VAR((_winVarArrayLimitsX / 4) + id) & 0xFFFFL); if (VAR((_winVarArrayStatus / 4) + id) & 32) minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L); if (VAR((_winVarArrayStatus / 4) + id) & 64) maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL); _vm->_global->_inter_mouseX = _fascinWin[id].left; _vm->_global->_inter_mouseY = _fascinWin[id].top; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); _cursorX = _vm->_global->_inter_mouseX; _cursorY = _vm->_global->_inter_mouseY; do { _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1); if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) { if (_vm->_global->_inter_mouseX < minX) { _vm->_global->_inter_mouseX = minX; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } if (_vm->_global->_inter_mouseY < minY) { _vm->_global->_inter_mouseY = minY; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) { _vm->_global->_inter_mouseX = maxX - _fascinWin[id].width; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) { _vm->_global->_inter_mouseY = maxY - _fascinWin[id].height; if (_vm->_global->_mousePresent) _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height); winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height); _cursorX = _vm->_global->_inter_mouseX; _cursorY = _vm->_global->_inter_mouseY; } } while (_vm->_game->_mouseButtons); winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height); _cursorX = _vm->_global->_inter_mouseX; _cursorY = _vm->_global->_inter_mouseY; } int16 Draw::handleCurWin() { int8 matchNum = 0; int16 bestMatch = -1; if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0)) return 0; for (int i = 0; i < 10; i++) if (_fascinWin[i].id != -1) { if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) && (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { if (_fascinWin[i].id == _winCount - 1) { if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) && (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && (VAR(_winVarArrayStatus / 4 + i) & 2)) { blitCursor(); activeWin(i); closeWin(i); _vm->_util->waitMouseRelease(1); return i; } if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) && (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) && (VAR(_winVarArrayStatus / 4 + i) & 4) && (_vm->_global->_mousePresent) && (_vm->_global->_videoMode != 0x07)) { blitCursor(); handleWinBorder(i); winMove(i); _vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 11; _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); return -i; } return 0; } else if (_fascinWin[i].id > bestMatch) { bestMatch = _fascinWin[i].id; matchNum = i; } } } if (bestMatch != -1) { warning("handleCurWin - activeWin %d", matchNum); blitCursor(); activeWin(matchNum); } return 0; } void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr destPtr) { Resource *resource; resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, &_spriteRight, &_spriteBottom); if (!resource) return; _vm->_video->drawPackedSprite(resource->getData(), _spriteRight, _spriteBottom, x, y, _transparency, *destPtr); delete resource; return; } void Draw::winDraw(int16 fct) { int16 left; int16 top; int16 width; int16 height; bool found = false; int len; Resource *resource; int table[10]; SurfaceDescPtr tempSrf; if (_destSurface == kBackSurface) { if (_vm->_global->_curWinId) { if (_fascinWin[_vm->_global->_curWinId].id == -1) return; else { _destSpriteX += _fascinWin[_vm->_global->_curWinId].left; _destSpriteY += _fascinWin[_vm->_global->_curWinId].top; if (fct == 3 || (fct >= 7 && fct <= 9)) { _spriteRight += _fascinWin[_vm->_global->_curWinId].left; _spriteBottom += _fascinWin[_vm->_global->_curWinId].top; } } } left = _destSpriteX; top = _destSpriteY; } else { if (_vm->_global->_curWinId) { if (_fascinWin[_vm->_global->_curWinId].id == -1) return; else { _spriteLeft += _fascinWin[_vm->_global->_curWinId].left; _spriteTop += _fascinWin[_vm->_global->_curWinId].top; } } left = _spriteLeft; top = _spriteTop; } for (int i = 0; i < 10; i++) table[i] = 0; switch (fct) { case DRAW_BLITSURF: // 0 - move case DRAW_FILLRECT: // 2 - fill rectangle width = left + _spriteRight - 1; height = top + _spriteBottom - 1; break; case DRAW_PUTPIXEL: // 1 - put a pixel width = _destSpriteX; height = _destSpriteY; break; case DRAW_DRAWLINE: // 3 - draw line case DRAW_DRAWBAR: // 7 - draw border case DRAW_CLEARRECT: // 8 - clear rectangle case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates width = _spriteRight; height = _spriteBottom; break; case DRAW_INVALIDATE: // 4 - Draw a circle left = _destSpriteX - _spriteRight; top = _destSpriteY - _spriteRight; width = _destSpriteX + _spriteRight; height = _destSpriteY + _spriteBottom; break; case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite // TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code resource = _vm->_game->_resources->getResource((_spriteLeft & 0x3FFF), &_spriteRight, &_spriteBottom); if (!resource) { width = 0; height = 0; break; } _vm->_video->drawPackedSprite(resource->getData(), _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, *_spritesArray[_destSurface]); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); delete resource; width = _destSpriteX + _spriteRight - 1; height = _destSpriteY + _spriteBottom - 1; break; case DRAW_PRINTTEXT: // 6 - Display string width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth(); height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); break; case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) { width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth(); height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight(); } else { width = _destSpriteX + _fontToSprite[_fontIndex].width - 1; height = _destSpriteY + _fontToSprite[_fontIndex].height - 1; } break; default: width = 0; height = 0; warning("Unexpected fct value %d", fct); break; } for (int i = 0; i < 10; i++) if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1)) if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id) if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) && (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) { found = true; table[_fascinWin[i].id] = i; } if ((_sourceSurface == kBackSurface) && (fct == 0)) { _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); if (!found) return; int j = 0; if (_vm->_global->_curWinId != 0) j = _fascinWin[_vm->_global->_curWinId].id + 1; for (int i = 9; i >= j; i--) { if (table[i]) _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface], _fascinWin[table[i]].left & 7, 0, (_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1, _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - _spriteLeft + _destSpriteX, _fascinWin[table[i]].top - _spriteTop + _destSpriteY, 0); } return; } if (found) { tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0); _vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0); int max = 0; if (_vm->_global->_curWinId != 0) max = _fascinWin[_vm->_global->_curWinId].id + 1; for (int i = 9; i >= max; i--) { if (table[i]) _vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf, _fascinWin[table[i]].left & 7, 0, (_fascinWin[table[i]].left & 7) + _fascinWin[table[i]].width - 1, _fascinWin[table[i]].height - 1, _fascinWin[table[i]].left - left, _fascinWin[table[i]].top - top , 0); } invalidateRect(left, top, width, height); switch (fct) { case DRAW_BLITSURF: // 0 - move _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf, _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, 0, 0, _transparency); break; case DRAW_PUTPIXEL: // 1 - put a pixel _vm->_video->putPixel(0, 0, _frontColor, *tempSrf); break; case DRAW_FILLRECT: // 2 - fill rectangle _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor); break; case DRAW_DRAWLINE: // 3 - draw line _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); break; case DRAW_INVALIDATE: // 4 - Draw a circle _vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor); break; case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite winDecomp(0, 0, tempSrf); break; case DRAW_PRINTTEXT: // 6 - Display string len = strlen(_textToPrint); for (int j = 0; j < len; j++) _vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); break; case DRAW_DRAWBAR: // 7 - draw border _vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); _vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor); _vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor); _vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor); break; case DRAW_CLEARRECT: // 8 - clear rectangle if (_backColor < 16) _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); break; case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates _vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor); break; case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) { if (_letterToPrint) _vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf); } else { int xx, yy, nn; nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *tempSrf, xx, yy, xx + _fontToSprite[_fontIndex].width - 1, yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency); } break; default: warning("Unexpected fct value"); break; } int i = 0; if (_vm->_global->_curWinId != 0) i = _fascinWin[_vm->_global->_curWinId].id + 1; for (; i < 10; i++) { if (table[i]) { int k = table[i]; _vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface, 0, 0, width - left, height - top, left - _fascinWin[k].left + (_fascinWin[k].left & 7), top - _fascinWin[k].top, 0); // Shift skipped as always set to zero (?) _vm->_video->drawSprite(*_frontSurface, *tempSrf, MAX(left , _fascinWin[k].left), MAX(top , _fascinWin[k].top), MIN(width , (int16) (_fascinWin[k].left + _fascinWin[k].width - 1)), MIN(height, (int16) (_fascinWin[k].top + _fascinWin[k].height - 1)), MAX(left , _fascinWin[k].left) - left, MAX(top , _fascinWin[k].top) - top, 0); if (_cursorIndex != -1) _vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf, 0, 0, _cursorWidth - 1, _cursorHeight - 1, _cursorX - left, _cursorY - top, 0); for (int j = 9; j > i; j--) { if (table[j] && winOverlap(k, table[j])) { int l = table[j]; _vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf, MAX(_fascinWin[l].left, _fascinWin[k].left) - _fascinWin[l].left + (_fascinWin[l].left & 7), MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top, MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1) - _fascinWin[l].left + (_fascinWin[l].left & 7), MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1) - _fascinWin[l].top, MAX(_fascinWin[l].left, _fascinWin[k].left) - left, MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0); } } } } _vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0); tempSrf.reset(); } else { invalidateRect(left, top, width, height); switch (fct) { case DRAW_BLITSURF: // 0 - move _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface, _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); break; case DRAW_PUTPIXEL: // 1 - put a pixel _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface); break; case DRAW_FILLRECT: // 2 - fill rectangle _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); break; case DRAW_DRAWLINE: // 3 - draw line _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); break; case DRAW_INVALIDATE: // 4 - Draw a circle _vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor); break; case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite winDecomp(_destSpriteX, _destSpriteY, _backSurface); break; case DRAW_PRINTTEXT: // 6 - Display string len = strlen(_textToPrint); for (int j = 0; j < len; j++) _vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(), _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface); _destSpriteX += len * _fonts[_fontIndex]->getCharWidth(); break; case DRAW_DRAWBAR: // 7 - draw border _vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); break; case DRAW_CLEARRECT: // 8 - clear rectangle if (_backColor < 16) _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); break; case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates _vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); break; case DRAW_DRAWLETTER: // 10 - Display a character if (_fontToSprite[_fontIndex].sprite == -1) { if (_letterToPrint) _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_spritesArray[_destSurface]); } else { int xx, yy, nn; nn = _spritesArray[_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; yy = ((_letterToPrint - _fontToSprite[_fontIndex].base) / nn) * _fontToSprite[_fontIndex].height; xx = ((_letterToPrint - _fontToSprite[_fontIndex].base) % nn) * _fontToSprite[_fontIndex].width; _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface], xx, yy, xx + _fontToSprite[_fontIndex].width - 1, yy + _fontToSprite[_fontIndex].height - 1, _destSpriteX, _destSpriteY, _transparency); } break; default: warning("Unexpected fct value"); break; } } if (_renderFlags & 16) { if (_sourceSurface == kBackSurface) { _spriteLeft -= _backDeltaX; _spriteTop -= _backDeltaY; } if (_destSurface == kBackSurface) { _destSpriteX -= _backDeltaX; _destSpriteY -= _backDeltaY; } } if (_vm->_global->_curWinId) { _destSpriteX -= _fascinWin[_vm->_global->_curWinId].left; _destSpriteY -= _fascinWin[_vm->_global->_curWinId].top; } } int16 Draw::isOverWin(int16 &dx, int16 &dy) { int16 bestMatch = -1; if ((_renderFlags & 128) == 0) return -1; for (int i = 0; i < 10; i++) if (_fascinWin[i].id != -1) { if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) && (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) && (_vm->_global->_inter_mouseY >= _fascinWin[i].top) && (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) { if (_fascinWin[i].id == _winCount - 1) { dx = _fascinWin[i].left; dy = _fascinWin[i].top; return(i); } else if (_fascinWin[i].id > bestMatch) bestMatch = _fascinWin[i].id; } } if (bestMatch != -1) return(0); else return(-1); } int32 Draw::getSpriteRectSize(int16 index) { if (!_spritesArray[index]) return 0; return _spritesArray[index]->getWidth() * _spritesArray[index]->getHeight(); } void Draw::forceBlit(bool backwards) { if (!_frontSurface || !_backSurface) return; if (_frontSurface == _backSurface) return; if (_spritesArray[kFrontSurface] != _frontSurface) return; if (_spritesArray[kBackSurface] != _backSurface) return; if (!backwards) { _vm->_video->drawSprite(*_backSurface, *_frontSurface, 0, 0, _backSurface->getWidth() - 1, _backSurface->getHeight() - 1, 0, 0, 0); _vm->_video->dirtyRectsAll(); } else _vm->_video->drawSprite(*_frontSurface, *_backSurface, 0, 0, _frontSurface->getWidth() - 1, _frontSurface->getHeight() - 1, 0, 0, 0); } const int16 Draw::_wobbleTable[360] = { 0x0000, 0x011D, 0x023B, 0x0359, 0x0476, 0x0593, 0x06B0, 0x07CC, 0x08E8, 0x0A03, 0x0B1D, 0x0C36, 0x0D4E, 0x0E65, 0x0F7B, 0x1090, 0x11A4, 0x12B6, 0x13C6, 0x14D6, 0x15E3, 0x16EF, 0x17F9, 0x1901, 0x1A07, 0x1B0C, 0x1C0E, 0x1D0E, 0x1E0B, 0x1F07, 0x2000, 0x20F6, 0x21EA, 0x22DB, 0x23C9, 0x24B5, 0x259E, 0x2684, 0x2766, 0x2846, 0x2923, 0x29FC, 0x2AD3, 0x2BA5, 0x2C75, 0x2D41, 0x2E09, 0x2ECE, 0x2F8F, 0x304D, 0x3106, 0x31BC, 0x326E, 0x331C, 0x33C6, 0x346C, 0x350E, 0x35AC, 0x3646, 0x36DB, 0x376C, 0x37F9, 0x3882, 0x3906, 0x3985, 0x3A00, 0x3A77, 0x3AE9, 0x3B56, 0x3BBF, 0x3C23, 0x3C83, 0x3CDE, 0x3D34, 0x3D85, 0x3DD1, 0x3E19, 0x3E5C, 0x3E99, 0x3ED2, 0x3F07, 0x3F36, 0x3F60, 0x3F85, 0x3FA6, 0x3FC1, 0x3FD8, 0x3FE9, 0x3FF6, 0x3FFD, 0x4000, 0x3FFD, 0x3FF6, 0x3FE9, 0x3FD8, 0x3FC1, 0x3FA6, 0x3F85, 0x3F60, 0x3F36, 0x3F07, 0x3ED2, 0x3E99, 0x3E5C, 0x3E19, 0x3DD1, 0x3D85, 0x3D34, 0x3CDE, 0x3C83, 0x3C23, 0x3BBF, 0x3B56, 0x3AE9, 0x3A77, 0x3A00, 0x3985, 0x3906, 0x3882, 0x37F9, 0x376C, 0x36DB, 0x3646, 0x35AC, 0x350E, 0x346C, 0x33C6, 0x331C, 0x326E, 0x31BC, 0x3106, 0x304D, 0x2F8F, 0x2ECE, 0x2E09, 0x2D41, 0x2C75, 0x2BA5, 0x2AD3, 0x29FC, 0x2923, 0x2846, 0x2766, 0x2684, 0x259E, 0x24B5, 0x23C9, 0x22DB, 0x21EA, 0x20F6, 0x1FFF, 0x1F07, 0x1E0B, 0x1D0E, 0x1C0E, 0x1B0C, 0x1A07, 0x1901, 0x17F9, 0x16EF, 0x15E3, 0x14D6, 0x13C6, 0x12B6, 0x11A4, 0x1090, 0x0F7B, 0x0E65, 0x0D4E, 0x0C36, 0x0B1D, 0x0A03, 0x08E8, 0x07CC, 0x06B0, 0x0593, 0x0476, 0x0359, 0x023B, 0x011D -0x0000, -0x011D, -0x023B, -0x0359, -0x0476, -0x0593, -0x06B0, -0x07CC, -0x08E8, -0x0A03, -0x0B1D, -0x0C36, -0x0D4E, -0x0E65, -0x0F7B, -0x1090, -0x11A4, -0x12B6, -0x13C6, -0x14D6, -0x15E3, -0x16EF, -0x17F9, -0x1901, -0x1A07, -0x1B0C, -0x1C0E, -0x1D0E, -0x1E0B, -0x1F07, -0x2000, -0x20F6, -0x21EA, -0x22DB, -0x23C9, -0x24B5, -0x259E, -0x2684, -0x2766, -0x2846, -0x2923, -0x29FC, -0x2AD3, -0x2BA5, -0x2C75, -0x2D41, -0x2E09, -0x2ECE, -0x2F8F, -0x304D, -0x3106, -0x31BC, -0x326E, -0x331C, -0x33C6, -0x346C, -0x350E, -0x35AC, -0x3646, -0x36DB, -0x376C, -0x37F9, -0x3882, -0x3906, -0x3985, -0x3A00, -0x3A77, -0x3AE9, -0x3B56, -0x3BBF, -0x3C23, -0x3C83, -0x3CDE, -0x3D34, -0x3D85, -0x3DD1, -0x3E19, -0x3E5C, -0x3E99, -0x3ED2, -0x3F07, -0x3F36, -0x3F60, -0x3F85, -0x3FA6, -0x3FC1, -0x3FD8, -0x3FE9, -0x3FF6, -0x3FFD, -0x4000, -0x3FFD, -0x3FF6, -0x3FE9, -0x3FD8, -0x3FC1, -0x3FA6, -0x3F85, -0x3F60, -0x3F36, -0x3F07, -0x3ED2, -0x3E99, -0x3E5C, -0x3E19, -0x3DD1, -0x3D85, -0x3D34, -0x3CDE, -0x3C83, -0x3C23, -0x3BBF, -0x3B56, -0x3AE9, -0x3A77, -0x3A00, -0x3985, -0x3906, -0x3882, -0x37F9, -0x376C, -0x36DB, -0x3646, -0x35AC, -0x350E, -0x346C, -0x33C6, -0x331C, -0x326E, -0x31BC, -0x3106, -0x304D, -0x2F8F, -0x2ECE, -0x2E09, -0x2D41, -0x2C75, -0x2BA5, -0x2AD3, -0x29FC, -0x2923, -0x2846, -0x2766, -0x2684, -0x259E, -0x24B5, -0x23C9, -0x22DB, -0x21EA, -0x20F6, -0x1FFF, -0x1F07, -0x1E0B, -0x1D0E, -0x1C0E, -0x1B0C, -0x1A07, -0x1901, -0x17F9, -0x16EF, -0x15E3, -0x14D6, -0x13C6, -0x12B6, -0x11A4, -0x1090, -0x0F7B, -0x0E65, -0x0D4E, -0x0C36, -0x0B1D, -0x0A03, -0x08E8, -0x07CC, -0x06B0, -0x0593, -0x0476, -0x0359, -0x023B, -0x011D }; void Draw::wobble(SurfaceDesc &surfDesc) { int16 amplitude = 32; uint16 curFrame = 0; uint16 frameWobble = 0; uint16 rowWobble = 0; int8 *offsets = new int8[_vm->_height]; _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, -1); while (amplitude > 0) { rowWobble = frameWobble; frameWobble = (frameWobble + 20) % 360; for (uint16 y = 0; y < _vm->_height; y++) { offsets[y] = amplitude + ((_wobbleTable[rowWobble] * amplitude) / 0x4000); rowWobble = (rowWobble + 20) % 360; } if (curFrame++ & 16) amplitude--; for (uint16 y = 0; y < _vm->_height; y++) _vm->_video->drawSprite(surfDesc, *_frontSurface, 0, y, _vm->_width - 1, y, offsets[y], y, 0); _vm->_palAnim->fadeStep(0); _vm->_video->dirtyRectsAll(); _vm->_video->waitRetrace(); } _vm->_video->drawSprite(surfDesc, *_frontSurface, 0, 0, _vm->_width - 1, _vm->_height - 1, 0, 0, 0); _applyPal = false; _invalidatedCount = 0; _noInvalidated = true; _vm->_video->dirtyRectsAll(); delete[] offsets; } Font *Draw::loadFont(const char *path) const { if (!_vm->_dataIO->existData(path)) return 0; byte *data = _vm->_dataIO->getData(path); return new Font(data); } bool Draw::loadFont(int fontIndex, const char *path) { if ((fontIndex < 0) || (fontIndex >= kFontCount)) return false; delete _fonts[fontIndex]; _fonts[fontIndex] = loadFont(path); return _fonts[fontIndex] != 0; } } // End of namespace Gob