/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/util.h" #include "gob/game.h" #include "gob/inter.h" #include "gob/video.h" #include "gob/palanim.h" namespace Gob { Draw::Draw(GobEngine *vm) : _vm(vm) { _renderFlags = 0; _fontIndex = 0; _spriteLeft = 0; _spriteTop = 0; _spriteRight = 0; _spriteBottom = 0; _destSpriteX = 0; _destSpriteY = 0; _backColor = 0; _frontColor = 0; _transparency = 0; _sourceSurface = 0; _destSurface = 0; _letterToPrint = 0; _textToPrint = 0; _backDeltaX = 0; _backDeltaY = 0; for (int i = 0; i < 8; i++) _fonts[i] = 0; for (int i = 0; i < SPRITES_COUNT; i++) _spritesArray[i] = 0; _invalidatedCount = 0; for (int i = 0; i < 30; i++) { _invalidatedTops[i] = 0; _invalidatedLefts[i] = 0; _invalidatedRights[i] = 0; _invalidatedBottoms[i] = 0; } _noInvalidated = false; _noInvalidated57 = false; _paletteCleared = false; _applyPal = false; _backSurface = 0; _frontSurface = 0; for (int i = 0; i < 18; i++) _unusedPalette1[i] = 0; for (int i = 0; i < 16; i++) _unusedPalette2[i] = 0; for (int i = 0; i < 256; i++) { _vgaPalette[i].red = 0; _vgaPalette[i].blue = 0; _vgaPalette[i].green = 0; } for (int i = 0; i < 16; i++) { _vgaSmallPalette[i].red = 0; _vgaSmallPalette[i].blue = 0; _vgaSmallPalette[i].green = 0; } _showCursor = 0; _cursorIndex = 0; _transparentCursor = 0; _cursorTimeKey = 0; _cursorX = 0; _cursorY = 0; _cursorWidth = 0; _cursorHeight = 0; _cursorHotspotXVar = -1; _cursorHotspotYVar = -1; _cursorSprites = 0; _cursorSpritesBack = 0; _scummvmCursor = 0; _cursorAnim = 0; for (int i = 0; i < 40; i++) { _cursorAnimLow[i] = 0; _cursorAnimHigh[i] = 0; _cursorAnimDelays[i] = 0; } _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; _palLoadData1[3] = 51; _palLoadData2[0] = 0; _palLoadData2[1] = 68; _palLoadData2[2] = 136; _palLoadData2[3] = 204; _needAdjust = 2; _scrollOffsetX = 0; _scrollOffsetY = 0; } void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) { if (_renderFlags & RENDERFLAG_NOINVALIDATE) return; if (left > right) SWAP(left, right); if (top > bottom) SWAP(top, bottom); if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) || (top > (_vm->_video->_surfHeight - 1)) || (bottom < 0)) return; _noInvalidated = false; if (_invalidatedCount >= 30) { _invalidatedLefts[0] = 0; _invalidatedTops[0] = 0; _invalidatedRights[0] = _vm->_video->_surfWidth - 1; _invalidatedBottoms[0] = _vm->_video->_surfHeight - 1; _invalidatedCount = 1; return; } if (left < 0) left = 0; if (right > (_vm->_video->_surfWidth - 1)) right = _vm->_video->_surfWidth - 1; if (top < 0) top = 0; if (bottom > (_vm->_video->_surfHeight - 1)) bottom = _vm->_video->_surfHeight - 1; left &= 0xFFF0; right |= 0x000F; for (int rect = 0; rect < _invalidatedCount; rect++) { if (_invalidatedTops[rect] > top) { if (_invalidatedTops[rect] > bottom) { for (int i = _invalidatedCount; i > rect; i--) { _invalidatedLefts[i] = _invalidatedLefts[i - 1]; _invalidatedTops[i] = _invalidatedTops[i - 1]; _invalidatedRights[i] = _invalidatedRights[i - 1]; _invalidatedBottoms[i] = _invalidatedBottoms[i - 1]; } _invalidatedLefts[rect] = left; _invalidatedTops[rect] = top; _invalidatedRights[rect] = right; _invalidatedBottoms[rect] = bottom; _invalidatedCount++; return; } if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; _invalidatedTops[rect] = top; return; } if (_invalidatedBottoms[rect] < top) continue; if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; return; } _invalidatedLefts[_invalidatedCount] = left; _invalidatedTops[_invalidatedCount] = top; _invalidatedRights[_invalidatedCount] = right; _invalidatedBottoms[_invalidatedCount] = bottom; _invalidatedCount++; } void Draw::blitInvalidated() { if (_noInvalidated57 && ((_vm->_global->_videoMode == 5) || (_vm->_global->_videoMode == 7))) return; if (_cursorIndex == 4) blitCursor(); if (_vm->_inter->_terminate) return; if (_noInvalidated && !_applyPal) return; if (_noInvalidated) { setPalette(); _applyPal = false; return; } _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); if (_applyPal) { clearPalette(); forceBlit(); setPalette(); _invalidatedCount = 0; _noInvalidated = true; _applyPal = false; return; } _vm->_video->_doRangeClamp = false; for (int i = 0; i < _invalidatedCount; i++) { _vm->_video->drawSprite(_backSurface, _frontSurface, _invalidatedLefts[i], _invalidatedTops[i], _invalidatedRights[i], _invalidatedBottoms[i], _invalidatedLefts[i], _invalidatedTops[i], 0); } _vm->_video->_doRangeClamp = true; _invalidatedCount = 0; _noInvalidated = true; _applyPal = false; } void Draw::setPalette() { _vm->validateVideoMode(_vm->_global->_videoMode); _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1; _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2; _vm->_global->_pPaletteDesc->vgaPal = _vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _paletteCleared = false; } void Draw::clearPalette() { if (!_paletteCleared) { _vm->_util->clearPalette(); _paletteCleared = true; } } void Draw::initSpriteSurf(int16 index, int16 width, int16 height, int16 flags) { _spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags); _vm->_video->clearSurf(_spritesArray[index]); } void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) { if (_needAdjust == 2) return; switch (adjust) { case 0: if (coord2) *coord2 *= 2; if (coord1) *coord2 *= 2; break; case 1: if (coord2) *coord2 = (signed) ((unsigned) (*coord2 + 1) / 2); if (coord1) *coord1 = (signed) ((unsigned) (*coord1 + 1) / 2); break; case 2: if (coord2) *coord2 = *coord2 * 2 + 1; if (coord1) *coord1 = *coord1 * 2 + 1; break; } } void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2, int16 transp, SurfaceDesc *dest, Video::FontDesc *font) { while (*str != '\0') { _vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest); if (!font->extraData) x += font->itemWidth; else x += *(font->extraData + (*str - font->startItem)); str++; } } void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right, int16 bottom, char *str, int16 fontIndex, int16 color) { adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); if (READ_LE_UINT16(_vm->_game->_totFileData + 0x7E) != 0) { byte *storedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = _vm->_game->_totFileData + READ_LE_UINT16(_vm->_game->_totFileData + 0x7E); WRITE_VAR(17, (uint32) id); WRITE_VAR(18, (uint32) left); WRITE_VAR(19, (uint32) top); WRITE_VAR(20, (uint32) (right - left + 1)); WRITE_VAR(21, (uint32) (bottom - top + 1)); _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = storedIP; } if (str[0] == '\0') return; int16 width = 0; _transparency = 1; _destSpriteX = left; _destSpriteY = top; _fontIndex = fontIndex; _frontColor = color; _textToPrint = str; if (_fonts[fontIndex]->extraData != 0) { byte *data = _fonts[fontIndex]->extraData; int length = strlen(str); for (int i = 0; i < length; i++) width += *(data + (str[i] - _fonts[_fontIndex]->startItem)); } else width = strlen(str) * _fonts[fontIndex]->itemWidth; adjustCoords(1, &width, 0); _destSpriteX += (right - left + 1 - width) / 2; spriteOperation(DRAW_PRINTTEXT); } int32 Draw::getSpriteRectSize(int16 index) { if (!_spritesArray[index]) return 0; return _spritesArray[index]->getWidth() * _spritesArray[index]->getHeight(); } void Draw::forceBlit(bool backwards) { if ((_frontSurface == 0) || (_backSurface == 0)) return; if (_frontSurface == _backSurface) return; if (_spritesArray[20] != _frontSurface) return; if (_spritesArray[21] != _backSurface) return; if (backwards) _vm->_video->drawSprite(_frontSurface, _backSurface, 0, 0, _frontSurface->getWidth() - 1, _frontSurface->getHeight() - 1, 0, 0, 0); else _vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, _backSurface->getWidth() - 1, _backSurface->getHeight() - 1, 0, 0, 0); } const int16 Draw::_wobbleTable[360] = { 0x0000, 0x011D, 0x023B, 0x0359, 0x0476, 0x0593, 0x06B0, 0x07CC, 0x08E8, 0x0A03, 0x0B1D, 0x0C36, 0x0D4E, 0x0E65, 0x0F7B, 0x1090, 0x11A4, 0x12B6, 0x13C6, 0x14D6, 0x15E3, 0x16EF, 0x17F9, 0x1901, 0x1A07, 0x1B0C, 0x1C0E, 0x1D0E, 0x1E0B, 0x1F07, 0x2000, 0x20F6, 0x21EA, 0x22DB, 0x23C9, 0x24B5, 0x259E, 0x2684, 0x2766, 0x2846, 0x2923, 0x29FC, 0x2AD3, 0x2BA5, 0x2C75, 0x2D41, 0x2E09, 0x2ECE, 0x2F8F, 0x304D, 0x3106, 0x31BC, 0x326E, 0x331C, 0x33C6, 0x346C, 0x350E, 0x35AC, 0x3646, 0x36DB, 0x376C, 0x37F9, 0x3882, 0x3906, 0x3985, 0x3A00, 0x3A77, 0x3AE9, 0x3B56, 0x3BBF, 0x3C23, 0x3C83, 0x3CDE, 0x3D34, 0x3D85, 0x3DD1, 0x3E19, 0x3E5C, 0x3E99, 0x3ED2, 0x3F07, 0x3F36, 0x3F60, 0x3F85, 0x3FA6, 0x3FC1, 0x3FD8, 0x3FE9, 0x3FF6, 0x3FFD, 0x4000, 0x3FFD, 0x3FF6, 0x3FE9, 0x3FD8, 0x3FC1, 0x3FA6, 0x3F85, 0x3F60, 0x3F36, 0x3F07, 0x3ED2, 0x3E99, 0x3E5C, 0x3E19, 0x3DD1, 0x3D85, 0x3D34, 0x3CDE, 0x3C83, 0x3C23, 0x3BBF, 0x3B56, 0x3AE9, 0x3A77, 0x3A00, 0x3985, 0x3906, 0x3882, 0x37F9, 0x376C, 0x36DB, 0x3646, 0x35AC, 0x350E, 0x346C, 0x33C6, 0x331C, 0x326E, 0x31BC, 0x3106, 0x304D, 0x2F8F, 0x2ECE, 0x2E09, 0x2D41, 0x2C75, 0x2BA5, 0x2AD3, 0x29FC, 0x2923, 0x2846, 0x2766, 0x2684, 0x259E, 0x24B5, 0x23C9, 0x22DB, 0x21EA, 0x20F6, 0x1FFF, 0x1F07, 0x1E0B, 0x1D0E, 0x1C0E, 0x1B0C, 0x1A07, 0x1901, 0x17F9, 0x16EF, 0x15E3, 0x14D6, 0x13C6, 0x12B6, 0x11A4, 0x1090, 0x0F7B, 0x0E65, 0x0D4E, 0x0C36, 0x0B1D, 0x0A03, 0x08E8, 0x07CC, 0x06B0, 0x0593, 0x0476, 0x0359, 0x023B, 0x011D -0x0000, -0x011D, -0x023B, -0x0359, -0x0476, -0x0593, -0x06B0, -0x07CC, -0x08E8, -0x0A03, -0x0B1D, -0x0C36, -0x0D4E, -0x0E65, -0x0F7B, -0x1090, -0x11A4, -0x12B6, -0x13C6, -0x14D6, -0x15E3, -0x16EF, -0x17F9, -0x1901, -0x1A07, -0x1B0C, -0x1C0E, -0x1D0E, -0x1E0B, -0x1F07, -0x2000, -0x20F6, -0x21EA, -0x22DB, -0x23C9, -0x24B5, -0x259E, -0x2684, -0x2766, -0x2846, -0x2923, -0x29FC, -0x2AD3, -0x2BA5, -0x2C75, -0x2D41, -0x2E09, -0x2ECE, -0x2F8F, -0x304D, -0x3106, -0x31BC, -0x326E, -0x331C, -0x33C6, -0x346C, -0x350E, -0x35AC, -0x3646, -0x36DB, -0x376C, -0x37F9, -0x3882, -0x3906, -0x3985, -0x3A00, -0x3A77, -0x3AE9, -0x3B56, -0x3BBF, -0x3C23, -0x3C83, -0x3CDE, -0x3D34, -0x3D85, -0x3DD1, -0x3E19, -0x3E5C, -0x3E99, -0x3ED2, -0x3F07, -0x3F36, -0x3F60, -0x3F85, -0x3FA6, -0x3FC1, -0x3FD8, -0x3FE9, -0x3FF6, -0x3FFD, -0x4000, -0x3FFD, -0x3FF6, -0x3FE9, -0x3FD8, -0x3FC1, -0x3FA6, -0x3F85, -0x3F60, -0x3F36, -0x3F07, -0x3ED2, -0x3E99, -0x3E5C, -0x3E19, -0x3DD1, -0x3D85, -0x3D34, -0x3CDE, -0x3C83, -0x3C23, -0x3BBF, -0x3B56, -0x3AE9, -0x3A77, -0x3A00, -0x3985, -0x3906, -0x3882, -0x37F9, -0x376C, -0x36DB, -0x3646, -0x35AC, -0x350E, -0x346C, -0x33C6, -0x331C, -0x326E, -0x31BC, -0x3106, -0x304D, -0x2F8F, -0x2ECE, -0x2E09, -0x2D41, -0x2C75, -0x2BA5, -0x2AD3, -0x29FC, -0x2923, -0x2846, -0x2766, -0x2684, -0x259E, -0x24B5, -0x23C9, -0x22DB, -0x21EA, -0x20F6, -0x1FFF, -0x1F07, -0x1E0B, -0x1D0E, -0x1C0E, -0x1B0C, -0x1A07, -0x1901, -0x17F9, -0x16EF, -0x15E3, -0x14D6, -0x13C6, -0x12B6, -0x11A4, -0x1090, -0x0F7B, -0x0E65, -0x0D4E, -0x0C36, -0x0B1D, -0x0A03, -0x08E8, -0x07CC, -0x06B0, -0x0593, -0x0476, -0x0359, -0x023B, -0x011D }; void Draw::wobble(SurfaceDesc *surfDesc) { int16 amplitude = 32; uint16 curFrame = 0; uint16 frameWobble = 0; uint16 rowWobble = 0; int8 *offsets = new int8[_vm->_height]; _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, -1); while (amplitude > 0) { rowWobble = frameWobble; frameWobble = (frameWobble + 20) % 360; for (uint16 y = 0; y < _vm->_height; y++) { offsets[y] = amplitude + ((_wobbleTable[rowWobble] * amplitude) / 0x4000); rowWobble = (rowWobble + 20) % 360; } if (curFrame++ & 16) amplitude--; for (uint16 y = 0; y < _vm->_height; y++) _vm->_video->drawSprite(surfDesc, _frontSurface, 0, y, _vm->_width - 1, y, offsets[y], y, 0); _vm->_palAnim->fadeStep(0); _vm->_video->waitRetrace(); } _vm->_video->drawSprite(surfDesc, _frontSurface, 0, 0, _vm->_width - 1, _vm->_height - 1, 0, 0, 0); _applyPal = false; _invalidatedCount = 0; _noInvalidated = true; delete[] offsets; } } // End of namespace Gob