/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/video.h" #include "gob/game.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/video.h" #include "gob/palanim.h" #include "gob/cdrom.h" namespace Gob { Draw::Draw(GobEngine *vm) : _vm(vm) { int i; int j; _fontIndex = 0; _spriteLeft = 0; _spriteTop = 0; _spriteRight = 0; _spriteBottom = 0; _destSpriteX = 0; _destSpriteY = 0; _backColor = 0; _frontColor = 0; _letterToPrint = 0; _destSurface = 0; _sourceSurface = 0; _renderFlags = 0; _backDeltaX = 0; _backDeltaY = 0; for (i = 0; i < 8; i++) _fonts[i] = 0; _textToPrint = 0; _transparency = 0; for (i = 0; i < 50; i++) { _spritesArray[i] = 0; _spritesHeights[i] = 0; for (j = 0; j < 3; j++) { _bigSpritesParts[i][j] = 0; } } _invalidatedCount = 0; for (i = 0; i < 30; i++) { _invalidatedTops[i] = 0; _invalidatedLefts[i] = 0; _invalidatedRights[i] = 0; _invalidatedBottoms[i] = 0; } _noInvalidated = 0; _applyPal = 0; _paletteCleared = 0; _backSurface = 0; _frontSurface = 0; for (i = 0; i < 18; i++) _unusedPalette1[i] = 0; for (i = 0; i < 16; i++) _unusedPalette2[i] = 0; for (i = 0; i < 256; i++) { _vgaPalette[i].red = 0; _vgaPalette[i].blue = 0; _vgaPalette[i].green = 0; } for (i = 0; i < 16; i++) { _vgaSmallPalette[i].red = 0; _vgaSmallPalette[i].blue = 0; _vgaSmallPalette[i].green = 0; } _cursorX = 0; _cursorY = 0; _cursorWidth = 0; _cursorHeight = 0; _cursorXDeltaVar = -1; _cursorYDeltaVar = -1; for (i = 0; i < 40; i++) { _cursorAnimLow[i] = 0; _cursorAnimHigh[i] = 0; _cursorAnimDelays[i] = 0; } _showCursor = 0; _cursorIndex = 0; _transparentCursor = 0; _cursorSprites = 0; _scummvmCursor = 0; _cursorAnim = 0; _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; _palLoadData1[3] = 51; _palLoadData2[0] = 0; _palLoadData2[1] = 68; _palLoadData2[2] = 136; _palLoadData2[3] = 204; _cursorTimeKey = 0; warning("GOB2 Stub! _word_2E8E2"); _word_2E8E2 = 2; } void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) { int16 temp; int16 rect; int16 i; if (_renderFlags & RENDERFLAG_NOINVALIDATE) return; if (left > right) { temp = left; left = right; right = temp; } if (top > bottom) { temp = top; top = bottom; bottom = temp; } if (left > 319 || right < 0 || top > 199 || bottom < 0) return; _noInvalidated = 0; if (_invalidatedCount >= 30) { _invalidatedLefts[0] = 0; _invalidatedTops[0] = 0; _invalidatedRights[0] = 319; _invalidatedBottoms[0] = 199; _invalidatedCount = 1; return; } if (left < 0) left = 0; if (right > 319) right = 319; if (top < 0) top = 0; if (bottom > 199) bottom = 199; left &= 0xfff0; right |= 0x000f; for (rect = 0; rect < _invalidatedCount; rect++) { if (_invalidatedTops[rect] > top) { if (_invalidatedTops[rect] > bottom) { for (i = _invalidatedCount; i > rect; i--) { _invalidatedLefts[i] = _invalidatedLefts[i - 1]; _invalidatedTops[i] = _invalidatedTops[i - 1]; _invalidatedRights[i] = _invalidatedRights[i - 1]; _invalidatedBottoms[i] = _invalidatedBottoms[i - 1]; } _invalidatedLefts[rect] = left; _invalidatedTops[rect] = top; _invalidatedRights[rect] = right; _invalidatedBottoms[rect] = bottom; _invalidatedCount++; return; } if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; _invalidatedTops[rect] = top; return; } if (_invalidatedBottoms[rect] < top) continue; if (_invalidatedBottoms[rect] < bottom) _invalidatedBottoms[rect] = bottom; if (_invalidatedLefts[rect] > left) _invalidatedLefts[rect] = left; if (_invalidatedRights[rect] < right) _invalidatedRights[rect] = right; return; } _invalidatedLefts[_invalidatedCount] = left; _invalidatedTops[_invalidatedCount] = top; _invalidatedRights[_invalidatedCount] = right; _invalidatedBottoms[_invalidatedCount] = bottom; _invalidatedCount++; return; } void Draw::blitInvalidated(void) { int16 i; if (_cursorIndex == 4) blitCursor(); if (_vm->_inter->_terminate) return; if (_noInvalidated && _applyPal == 0) return; if (_noInvalidated) { setPalette(); _applyPal = 0; return; } _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); if (_applyPal) { clearPalette(); _vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, 319, 199, 0, 0, 0); setPalette(); _invalidatedCount = 0; _noInvalidated = 1; _applyPal = 0; return; } _vm->_global->_doRangeClamp = 0; for (i = 0; i < _invalidatedCount; i++) { _vm->_video->drawSprite(_backSurface, _frontSurface, _invalidatedLefts[i], _invalidatedTops[i], _invalidatedRights[i], _invalidatedBottoms[i], _invalidatedLefts[i], _invalidatedTops[i], 0); } _vm->_global->_doRangeClamp = 1; _invalidatedCount = 0; _noInvalidated = 1; _applyPal = 0; } void Draw::setPalette(void) { if (_vm->_global->_videoMode != 0x13) error("setPalette: Video mode 0x%x is not supported!\n", _vm->_global->_videoMode); _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1; _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2; _vm->_global->_pPaletteDesc->vgaPal = _vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _paletteCleared = 0; } void Draw::clearPalette(void) { if (_paletteCleared == 0) { _paletteCleared = 1; _vm->_util->clearPalette(); } } void Draw::freeSprite(int16 index) { int i; // .-- sub_CD84 --- if (_spritesArray[index] == 0) return; _vm->_video->freeSurfDesc(_spritesArray[index]); for (i = 0; i < 3; i++) if (_bigSpritesParts[index][i] != 0) _vm->_video->freeSurfDesc(_bigSpritesParts[index][i]); // '------ _spritesArray[index] = 0; } void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) { if (_word_2E8E2 == 2) return; if (adjust == 0) { if (coord2 != 0) *coord2 *= 2; if (coord1 != 0) *coord2 *= 2; } else if (adjust == 1) { if (coord2 != 0) *coord2 = (signed) ((unsigned) (*coord2 + 1) / 2); if (coord1 != 0) *coord1 = (signed) ((unsigned) (*coord1 + 1) / 2); } else if (adjust == 2) { if (coord2 != 0) *coord2 = *coord2 * 2 + 1; if (coord1 != 0) *coord1 = *coord1 * 2 + 1; } } void Draw::fillRect(int16 index, int16 left, int16 top, int16 right, int16 bottom, int16 color) { int i; int16 newbottom; if (bottom < _spritesHeights[index]) { _vm->_video->fillRect(_spritesArray[index], left, top, right, bottom, color); return; } if (top < _spritesHeights[index]) { _vm->_video->fillRect(_spritesArray[index], left, top, right, _spritesHeights[index]-1, color); } for (i = 1; i < 4; i++) { if ((_spritesHeights[index] * i) > bottom) continue; if (_bigSpritesParts[index][i-1] == 0) return; newbottom = MIN(bottom - (_spritesHeights[index] * i), (_spritesHeights[index] * i) - 1); _vm->_video->fillRect(_bigSpritesParts[index][i-1], left, 0, right, newbottom, color); } } void Draw::drawSprite(int16 source, int16 dest, int16 left, int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) { int i; int16 topS; int16 yS; int16 newbottom; if (bottom < _spritesHeights[source]) { drawSprite(_spritesArray[source], dest, left, top, right, bottom, x, y, transp); return; } topS = top; yS = y; if (top < _spritesHeights[source]) { drawSprite(_spritesArray[source], dest, left, top, right, _spritesHeights[source], x, y, transp); yS = y + _spritesHeights[source] - top; topS = _spritesHeights[source]; } for (i = 1; i < 4; i++) { if ((_spritesHeights[source] * i) > topS) continue; if ((_spritesHeights[source] * (i+1)) <= topS) continue; if (_bigSpritesParts[source][i-1] == 0) break; newbottom = MIN(bottom - (_spritesHeights[source] * i), _spritesHeights[source] - 1); drawSprite(_bigSpritesParts[source][i-1], dest, left, topS - _spritesHeights[source], right, newbottom, x, yS, transp); yS += newbottom - (topS - (_spritesHeights[source] * i)) + 1; topS += newbottom - (topS - (_spritesHeights[source] * i)) + 1; } } void Draw::drawSprite(Video::SurfaceDesc * source, int16 dest, int16 left, int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) { int i; int16 topS; int16 yS; int16 newbottom; if ((y + bottom - top) < _spritesHeights[dest]) { _vm->_video->drawSprite(source, _spritesArray[dest], left, top, right, bottom, x, y, transp); return; } topS = top; yS = y; if (y < _spritesHeights[dest]) { _vm->_video->drawSprite(source, _spritesArray[dest], left, top, right, top + _spritesHeights[dest] - y - 1, x, y, transp); yS = _spritesHeights[dest]; topS += _spritesHeights[dest] - y; } for (i = 1; i < 4; i++) { if ((_spritesHeights[dest] * i) > yS) continue; if ((_spritesHeights[dest] * (i+1)) <= yS) continue; if (_bigSpritesParts[dest][i-1] == 0) break; newbottom = MIN(bottom, (int16) (topS + _spritesHeights[dest] - 1)); _vm->_video->drawSprite(source, _bigSpritesParts[dest][i-1], left, topS, right, newbottom, x, yS - (_spritesHeights[dest] * i), transp); yS += newbottom - topS + 1; topS += newbottom - topS + 1; } } void Draw::drawSprite(int16 source, Video::SurfaceDesc * dest, int16 left, int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) { int i; int16 topS; int16 yS; int16 newbottom; if (bottom < _spritesHeights[source]) { _vm->_video->drawSprite(_spritesArray[source], dest, left, top, right, bottom, x, y, transp); return; } topS = top; yS = y; if (top < _spritesHeights[source]) { _vm->_video->drawSprite(_spritesArray[source], dest, left, top, right, _spritesHeights[source] - 1, x, y, transp); yS = y + _spritesHeights[source] - top; topS = _spritesHeights[source]; } for (i = 1; i < 4; i++) { if ((_spritesHeights[source] * i) > topS) continue; if ((_spritesHeights[source] * (i+1)) <= topS) continue; if (_bigSpritesParts[source][i-1] == 0) break; newbottom = MIN(bottom - (_spritesHeights[source] * i), _spritesHeights[source] - 1); _vm->_video->drawSprite(_bigSpritesParts[source][i-1], dest, left, topS - (_spritesHeights[source] * i), right, newbottom, x, y, transp); yS += newbottom - (topS - (_spritesHeights[source] * i)) + 1; topS += newbottom - (topS - (_spritesHeights[source] * i)) + 1; } } void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2, int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font) { while (*str != '\0') { _vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest); if (font->extraData == 0) x += font->itemWidth; else x += *(((char *)font->extraData) + (*str - font->startItem)); str++; } } void Draw::printTextCentered(int16 arg_0, int16 left, int16 top, int16 right, int16 bottom, char *str, int16 fontIndex, int16 color) { char *storedIP; int i; int length; int16 width; adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); if (_vm->_game->_totFileData[0x7E] != 0) { storedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = _vm->_game->_totFileData + 0x7E; WRITE_VAR(17, (uint32) arg_0); WRITE_VAR(18, (uint32) left); WRITE_VAR(19, (uint32) top); WRITE_VAR(20, (uint32) right-left+1); WRITE_VAR(21, (uint32) bottom-top+1); _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = storedIP; } if (str[0] == '\0') return; _transparency = 1; _destSpriteX = left; _destSpriteY = top; _fontIndex = fontIndex; _frontColor = color; _textToPrint = str; width = 0; if (_fonts[fontIndex]->extraData == 0) width = strlen(str) * _fonts[fontIndex]->itemWidth; else { length = strlen(str); for (i = 0; i < length; i++) width += *(((char*)_fonts[fontIndex]->extraData) + (str[i] - _fonts[_fontIndex]->startItem)); } adjustCoords(1, &width, 0); _destSpriteX += (right - left + 1 - width) / 2; spriteOperation(DRAW_PRINTTEXT); } } // End of namespace Gob