/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_DRAW_H #define GOB_DRAW_H #include "gob/video.h" #include "gob/global.h" namespace Gob { #define RENDERFLAG_NOINVALIDATE 1 #define RENDERFLAG_CAPTUREPUSH 2 #define RENDERFLAG_CAPTUREPOP 8 #define RENDERFLAG_USEDELTAS 0x10 class Draw { public: struct FontToSprite { int8 sprite; int8 base; int8 width; int8 height; FontToSprite() : sprite(0), base(0), width(0), height() {} }; int16 _fontIndex; int16 _spriteLeft; int16 _spriteTop; int16 _spriteRight; int16 _spriteBottom; int16 _destSpriteX; int16 _destSpriteY; int16 _backColor; int16 _frontColor; char _letterToPrint; FontToSprite _fontToSprite[4]; int16 _destSurface; int16 _sourceSurface; int16 _renderFlags; int16 _backDeltaX; int16 _backDeltaY; Video::FontDesc *_fonts[8]; char *_textToPrint; int16 _transparency; Video::SurfaceDesc *_spritesArray[50]; int16 _invalidatedCount; int16 _invalidatedTops[30]; int16 _invalidatedLefts[30]; int16 _invalidatedRights[30]; int16 _invalidatedBottoms[30]; int8 _noInvalidated; // int8 doFullFlip; // Never used?!? int8 _paletteCleared; int16 _cursorIndex; int16 _transparentCursor; uint32 _cursorTimeKey; Video::SurfaceDesc *_backSurface; Video::SurfaceDesc *_frontSurface; int16 _unusedPalette1[18]; int16 _unusedPalette2[16]; Video::Color _vgaPalette[256]; Video::Color _vgaSmallPalette[16]; // 0 (00b): No cursor // 1 (01b): Cursor would be on _backSurface // 2 (10b): Cursor would be on _frontSurface // 3 (11b): Cursor would be on _backSurface and _frontSurface uint8 _showCursor; int16 _cursorX; int16 _cursorY; int16 _cursorWidth; int16 _cursorHeight; int16 _cursorXDeltaVar; int16 _cursorYDeltaVar; Video::SurfaceDesc *_cursorSprites; Video::SurfaceDesc *_cursorSpritesBack; Video::SurfaceDesc *_scummvmCursor; int16 _cursorAnim; int8 _cursorAnimLow[40]; int8 _cursorAnimHigh[40]; int8 _cursorAnimDelays[40]; int8 _applyPal; int16 _palLoadData1[4]; int16 _palLoadData2[4]; int16 _word_2E8E2; int16 _word_2FC9C; int16 _word_2FC9E; int16 _word_2E51F; Video::SurfaceDesc *_off_2E51B; Video::SurfaceDesc *_off_2E517; void invalidateRect(int16 left, int16 top, int16 right, int16 bottom); void blitInvalidated(void); void setPalette(void); void clearPalette(void); void freeSprite(int16 index); void adjustCoords(char adjust, int16 *coord1, int16 *coord2); void drawString(char *str, int16 x, int16 y, int16 color1, int16 color2, int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font); void printTextCentered(int16 arg_0, int16 left, int16 top, int16 right, int16 bottom, char *str, int16 fontIndex, int16 color); int32 getSpriteRectSize(int16 index); void initSpriteSurf(int16 index, int16 vidMode, int16 width, int16 height, int16 flags); virtual void initBigSprite(int16 index, int16 width, int16 height, int16 flags) = 0; virtual void printText(void) = 0; virtual void spriteOperation(int16 operation) = 0; virtual void blitCursor(void) = 0; virtual void animateCursor(int16 cursor) = 0; virtual void initScreen(void) = 0; virtual void closeScreen(void) = 0; Draw(GobEngine *vm); virtual ~Draw() {}; protected: GobEngine *_vm; }; class Draw_v1 : public Draw { public: virtual void initBigSprite(int16 index, int16 width, int16 height, int16 flags) { _vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags); } virtual void printText(void); virtual void spriteOperation(int16 operation); virtual void blitCursor(void); virtual void animateCursor(int16 cursor); virtual void initScreen(void); virtual void closeScreen(void); Draw_v1(GobEngine *vm); virtual ~Draw_v1() {}; }; class Draw_v2 : public Draw_v1 { public: virtual void initBigSprite(int16 index, int16 width, int16 height, int16 flags) { // This would init big surfaces in pieces, to avoid breaking page bounds. // This isn't necessary anymore, so we don't do it. initSpriteSurf(index, _vm->_global->_videoMode, width, height, flags); _vm->_video->clearSurf(_spritesArray[index]); } virtual void printText(void); virtual void spriteOperation(int16 operation); virtual void blitCursor(void); virtual void animateCursor(int16 cursor); virtual void initScreen(void); virtual void closeScreen(void); Draw_v2(GobEngine *vm); virtual ~Draw_v2() {}; }; // Draw operations #define DRAW_BLITSURF 0 #define DRAW_PUTPIXEL 1 #define DRAW_FILLRECT 2 #define DRAW_DRAWLINE 3 #define DRAW_INVALIDATE 4 #define DRAW_LOADSPRITE 5 #define DRAW_PRINTTEXT 6 #define DRAW_DRAWBAR 7 #define DRAW_CLEARRECT 8 #define DRAW_FILLRECTABS 9 #define DRAW_DRAWLETTER 10 } // End of namespace Gob #endif /* __DRAW_H */