/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_DRAW_H #define GOB_DRAW_H #include "gob/video.h" namespace Gob { #define SPRITES_COUNT 100 #define RENDERFLAG_NOINVALIDATE 0x0001 #define RENDERFLAG_CAPTUREPUSH 0x0002 #define RENDERFLAG_COLLISIONS 0x0004 #define RENDERFLAG_CAPTUREPOP 0x0008 #define RENDERFLAG_USEDELTAS 0x0010 #define RENDERFLAG_UNKNOWN 0x0080 #define RENDERFLAG_NOBLITINVALIDATED 0x0200 #define RENDERFLAG_NOSUBTITLES 0x0400 #define RENDERFLAG_FROMSPLIT 0x0800 #define RENDERFLAG_DOUBLECOORDS 0x1000 class Draw { public: static const int kFontCount = 8; struct FontToSprite { int8 sprite; int8 base; int8 width; int8 height; FontToSprite() : sprite(0), base(0), width(0), height(0) {} }; struct fascinWin { int16 id; int16 left; int16 top; int16 width; int16 height; SurfaceDescPtr savedSurface; }; int16 _renderFlags; int16 _fontIndex; int16 _spriteLeft; int16 _spriteTop; int16 _spriteRight; int16 _spriteBottom; int16 _destSpriteX; int16 _destSpriteY; int16 _backColor; int16 _frontColor; int16 _transparency; int16 _sourceSurface; int16 _destSurface; char _letterToPrint; const char *_textToPrint; char *_hotspotText; int16 _backDeltaX; int16 _backDeltaY; int16 _subtitleFont; int16 _subtitleColor; FontToSprite _fontToSprite[4]; Font *_fonts[kFontCount]; Common::Array _spritesArray; int16 _invalidatedCount; int16 _invalidatedLefts[30]; int16 _invalidatedTops[30]; int16 _invalidatedRights[30]; int16 _invalidatedBottoms[30]; bool _noInvalidated; // Don't blit invalidated rects when in video mode 5 or 7 bool _noInvalidated57; bool _paletteCleared; bool _applyPal; SurfaceDescPtr _backSurface; SurfaceDescPtr _frontSurface; int16 _unusedPalette1[18]; int16 _unusedPalette2[16]; Video::Color _vgaPalette[256]; Video::Color _vgaSmallPalette[16]; // 0 (00b): No cursor // 1 (01b): Cursor would be on _backSurface // 2 (10b): Cursor would be on _frontSurface // 3 (11b): Cursor would be on _backSurface and _frontSurface uint8 _showCursor; int16 _cursorIndex; int16 _transparentCursor; uint32 _cursorTimeKey; int16 _cursorX; int16 _cursorY; int16 _cursorWidth; int16 _cursorHeight; int32 _cursorHotspotXVar; int32 _cursorHotspotYVar; SurfaceDescPtr _cursorSprites; SurfaceDescPtr _cursorSpritesBack; SurfaceDescPtr _scummvmCursor; int16 _cursorAnim; int8 _cursorAnimLow[40]; int8 _cursorAnimHigh[40]; int8 _cursorAnimDelays[40]; int16 _palLoadData1[4]; int16 _palLoadData2[4]; int16 _needAdjust; int16 _scrollOffsetY; int16 _scrollOffsetX; int16 _pattern; fascinWin _fascinWin[10]; int16 _winMaxWidth; int16 _winMaxHeight; int16 _winCount; int16 _winVarArrayLeft; int16 _winVarArrayTop; int16 _winVarArrayWidth; int16 _winVarArrayHeight; int16 _winVarArrayStatus; int16 _winVarArrayLimitsX; int16 _winVarArrayLimitsY; void invalidateRect(int16 left, int16 top, int16 right, int16 bottom); void blitInvalidated(); void setPalette(); void clearPalette(); void dirtiedRect(int16 surface, int16 left, int16 top, int16 right, int16 bottom); void dirtiedRect(SurfaceDescPtr surface, int16 left, int16 top, int16 right, int16 bottom); void initSpriteSurf(int16 index, int16 width, int16 height, int16 flags); void freeSprite(int16 index) { assert(index < SPRITES_COUNT); _spritesArray[index].reset(); } void adjustCoords(char adjust, int16 *coord1, int16 *coord2); void adjustCoords(char adjust, uint16 *coord1, uint16 *coord2) { adjustCoords(adjust, (int16 *) coord1, (int16 *) coord2); } int stringLength(const char *str, int16 fontIndex); void drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2, int16 transp, SurfaceDesc &dest, const Font &font); void printTextCentered(int16 id, int16 left, int16 top, int16 right, int16 bottom, const char *str, int16 fontIndex, int16 color); void oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 var3, int16 var4, int16 shortId); int16 openWin(int16 id); int16 handleCurWin(); bool winOverlap(int16 idWin1, int16 idWin2); void winDecomp(int16 x, int16 y, SurfaceDescPtr bmp); void activeWin(int16 id); void closeWin(int16 id); void closeAllWin(); void restoreWin(int16 i); void saveWin(int16 id); void winMove(int16 id); void handleWinBorder(int16 id); void winDraw(int16 fct); void winTrace(int16 left, int16 top, int16 width, int16 height); int16 isOverWin(int16 &dx, int16 &dy); int32 getSpriteRectSize(int16 index); void forceBlit(bool backwards = false); static const int16 _wobbleTable[360]; void wobble(SurfaceDesc &surfDesc); Font *loadFont(const char *path) const; bool loadFont(int fontIndex, const char *path); virtual void initScreen() = 0; virtual void closeScreen() = 0; virtual void blitCursor() = 0; virtual void animateCursor(int16 cursor) = 0; virtual void printTotText(int16 id) = 0; virtual void spriteOperation(int16 operation) = 0; Draw(GobEngine *vm); virtual ~Draw(); protected: GobEngine *_vm; }; class Draw_v1 : public Draw { public: virtual void initScreen(); virtual void closeScreen(); virtual void blitCursor(); virtual void animateCursor(int16 cursor); virtual void printTotText(int16 id); virtual void spriteOperation(int16 operation); Draw_v1(GobEngine *vm); virtual ~Draw_v1() {} }; class Draw_v2 : public Draw_v1 { public: virtual void initScreen(); virtual void closeScreen(); virtual void blitCursor(); virtual void animateCursor(int16 cursor); virtual void printTotText(int16 id); virtual void spriteOperation(int16 operation); Draw_v2(GobEngine *vm); virtual ~Draw_v2() {} private: uint8 _mayorWorkaroundStatus; }; class Draw_Bargon: public Draw_v2 { public: virtual void initScreen(); Draw_Bargon(GobEngine *vm); virtual ~Draw_Bargon() {} }; class Draw_Fascination: public Draw_v2 { public: Draw_Fascination(GobEngine *vm); virtual ~Draw_Fascination() {} virtual void spriteOperation(int16 operation); }; class Draw_Playtoons: public Draw_v2 { public: Draw_Playtoons(GobEngine *vm); virtual ~Draw_Playtoons() {} virtual void spriteOperation(int16 operation); }; // Draw operations #define DRAW_BLITSURF 0 #define DRAW_PUTPIXEL 1 #define DRAW_FILLRECT 2 #define DRAW_DRAWLINE 3 #define DRAW_INVALIDATE 4 #define DRAW_LOADSPRITE 5 #define DRAW_PRINTTEXT 6 #define DRAW_DRAWBAR 7 #define DRAW_CLEARRECT 8 #define DRAW_FILLRECTABS 9 #define DRAW_DRAWLETTER 10 } // End of namespace Gob #endif // GOB_DRAW_H