/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ //#include "common/endian.h" //#include "graphics/cursorman.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/resources.h" namespace Gob { Draw_Fascination::Draw_Fascination(GobEngine *vm) : Draw_v1(vm) { } void Draw_Fascination::spriteOperation(int16 operation) { int16 len; int16 x, y; int16 perLine; Resource *resource; operation &= 0x0F; if (_sourceSurface >= 100) _sourceSurface -= 80; if (_destSurface >= 100) _destSurface -= 80; if (_renderFlags & RENDERFLAG_USEDELTAS) { if (_sourceSurface == 21) { _spriteLeft += _backDeltaX; _spriteTop += _backDeltaY; } if (_destSurface == 21) { _destSpriteX += _backDeltaX; _destSpriteY += _backDeltaY; if ((operation == DRAW_DRAWLINE) || ((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) { _spriteRight += _backDeltaX; _spriteBottom += _backDeltaY; } } } if (_renderFlags & 0x20) { if (_destSurface == 21 || (operation == 0 && _sourceSurface == 21)) { winDraw(operation); return; } } Font *font = 0; switch (operation) { case DRAW_BLITSURF: _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_PUTPIXEL: _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_spritesArray[_destSurface]); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); break; case DRAW_FILLRECT: _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_DRAWLINE: _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_INVALIDATE: dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, _destSpriteX + _spriteRight, _destSpriteY + _spriteBottom); break; case DRAW_LOADSPRITE: resource = _vm->_game->_resources->getResource((uint16) _spriteLeft, &_spriteRight, &_spriteBottom); if (!resource) break; _vm->_video->drawPackedSprite(resource->getData(), _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, *_spritesArray[_destSurface]); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); delete resource; break; case DRAW_PRINTTEXT: font = _fonts[_fontIndex]; if (!font) { warning("Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex); break; } len = strlen(_textToPrint); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + len * font->getCharWidth() - 1, _destSpriteY + font->getCharHeight() - 1); for (int i = 0; i < len; i++) { _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, _destSpriteY, *font, _transparency, _frontColor, _backColor, *_spritesArray[_destSurface]); _destSpriteX += font->getCharWidth(); } break; case DRAW_DRAWBAR: _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(*_spritesArray[_destSurface], _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_CLEARRECT: if (_backColor < 16) { _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_FILLRECTABS: _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_DRAWLETTER: font = _fonts[_fontIndex]; if (!font) { warning("Trying to print \'%c\' with undefined font %d", _letterToPrint, _fontIndex); break; } if (_fontToSprite[_fontIndex].sprite == -1) { dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + font->getCharWidth() - 1, _destSpriteY + font->getCharHeight() - 1); _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *font, _transparency, _frontColor, _backColor, *_spritesArray[_destSurface]); break; } perLine = _spritesArray[(int16)_fontToSprite[_fontIndex].sprite]->getWidth() / _fontToSprite[_fontIndex].width; y = (_letterToPrint - _fontToSprite[_fontIndex].base) / perLine * _fontToSprite[_fontIndex].height; x = (_letterToPrint - _fontToSprite[_fontIndex].base) % perLine * _fontToSprite[_fontIndex].width; dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _fontToSprite[_fontIndex].width, _destSpriteY + _fontToSprite[_fontIndex].height); _vm->_video->drawSprite(*_spritesArray[(int16)_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface], x, y, x + _fontToSprite[_fontIndex].width, y + _fontToSprite[_fontIndex].height, _destSpriteX, _destSpriteY, _transparency); break; } if (_renderFlags & RENDERFLAG_USEDELTAS) { if (_sourceSurface == 21) { _spriteLeft -= _backDeltaX; _spriteTop -= _backDeltaY; } if (_destSurface == 21) { _destSpriteX -= _backDeltaX; _destSpriteY -= _backDeltaY; } } } } // End of namespace Gob