/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "graphics/cursorman.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/game.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/cdrom.h" namespace Gob { Draw_v1::Draw_v1(GobEngine *vm) : Draw(vm) { } void Draw_v1::printText(void) { int16 savedFlags; int16 ldestSpriteX; char *dataPtr; char *ptr; char *ptr2; int16 index; int16 destX; int16 destY; char cmd; int16 val; char buf[20]; index = _vm->_inter->load16(); _vm->_cdrom->playMultMusic(); dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[index].offset; ptr = dataPtr; if (_renderFlags & RENDERFLAG_CAPTUREPUSH) { _destSpriteX = READ_LE_UINT16(ptr); _destSpriteY = READ_LE_UINT16(ptr + 2); _spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1; _spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1; _vm->_game->capturePush(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); (*_vm->_scenery->_pCaptureCounter)++; } _destSpriteX = READ_LE_UINT16(ptr); destX = _destSpriteX; _destSpriteY = READ_LE_UINT16(ptr + 2); destY = _destSpriteY; _spriteRight = READ_LE_UINT16(ptr + 4); _spriteBottom = READ_LE_UINT16(ptr + 6); _destSurface = 21; ptr += 8; _backColor = *ptr++; _transparency = 1; spriteOperation(DRAW_CLEARRECT); _backColor = 0; savedFlags = _renderFlags; _renderFlags &= ~RENDERFLAG_NOINVALIDATE; for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) { _destSpriteX += destX; _destSpriteY = READ_LE_UINT16(ptr + 2) + destY; _spriteRight = READ_LE_UINT16(ptr + 4) + destX; _spriteBottom = READ_LE_UINT16(ptr + 6) + destY; ptr += 8; cmd = (*ptr & 0xf0) >> 4; if (cmd == 0) { _frontColor = *ptr & 0xf; spriteOperation(DRAW_DRAWLINE); } else if (cmd == 1) { _frontColor = *ptr & 0xf; spriteOperation(DRAW_DRAWBAR); } else if (cmd == 2) { _backColor = *ptr & 0xf; spriteOperation(DRAW_FILLRECTABS); } } ptr += 2; for (ptr2 = ptr; *ptr2 != 1; ptr2++) { if (*ptr2 == 3) ptr2++; if (*ptr2 == 2) ptr2 += 4; } ptr2++; while (*ptr != 1) { cmd = *ptr; if (cmd == 3) { ptr++; _fontIndex = (*ptr & 0xf0) >> 4; _frontColor = *ptr & 0xf; ptr++; continue; } else if (cmd == 2) { ptr++; _destSpriteX = destX + READ_LE_UINT16(ptr); _destSpriteY = destY + READ_LE_UINT16(ptr + 2); ptr += 4; continue; } if ((byte)*ptr != 0xba) { _letterToPrint = *ptr; spriteOperation(DRAW_DRAWLETTER); _destSpriteX += _fonts[_fontIndex]->itemWidth; ptr++; } else { cmd = ptr2[17] & 0x7f; if (cmd == 0) { val = READ_LE_UINT16(ptr2 + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); } else if (cmd == 1) { val = READ_LE_UINT16(ptr2 + 18) * 4; strcpy(buf, GET_VARO_STR(val)); } else { val = READ_LE_UINT16(ptr2 + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); if (buf[0] == '-') { while (strlen(buf) - 1 < (uint32)ptr2[17]) { _vm->_util->insertStr("0", buf, 1); } } else { while (strlen(buf) - 1 < (uint32)ptr2[17]) { _vm->_util->insertStr("0", buf, 0); } } _vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]); } _textToPrint = buf; ldestSpriteX = _destSpriteX; spriteOperation(DRAW_PRINTTEXT); if (ptr2[17] & 0x80) { if (ptr[1] == ' ') { _destSpriteX += _fonts[_fontIndex]->itemWidth; while (ptr[1] == ' ') ptr++; if (ptr[1] == 2) { if (READ_LE_UINT16(ptr + 4) == _destSpriteY) ptr += 5; } } else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) { ptr += 5; _destSpriteX += _fonts[_fontIndex]->itemWidth; } } else { _destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth; } ptr2 += 23; ptr++; } } _renderFlags = savedFlags; if (_renderFlags & 4) { warning("printText: Input not supported"); // xor ax, ax // loc_436_1391: // xor dx, dx // push ax // push dx // push ax // push dx // push ax // mov al, 0 // push ax // call sub_9FF_1E71 // add sp, 0Ch } if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) { (*_vm->_scenery->_pCaptureCounter)--; _vm->_game->capturePop(1); } } void Draw_v1::spriteOperation(int16 operation) { uint16 id; char *dataBuf; Game::TotResItem *itemPtr; int32 offset; int16 len; int16 i; int16 x; int16 y; int16 perLine; if (_sourceSurface >= 100) _sourceSurface -= 80; if (_destSurface >= 100) _destSurface -= 80; if (_renderFlags & RENDERFLAG_USEDELTAS) { if (_sourceSurface == 21) { _spriteLeft += _backDeltaX; _spriteTop += _backDeltaY; } if (_destSurface == 21) { _destSpriteX += _backDeltaX; _destSpriteY += _backDeltaY; if (operation == DRAW_DRAWLINE || (operation >= DRAW_DRAWBAR && operation <= DRAW_FILLRECTABS)) { _spriteRight += _backDeltaX; _spriteBottom += _backDeltaY; } } } switch (operation) { case DRAW_BLITSURF: _vm->_video->drawSprite(_spritesArray[_sourceSurface], _spritesArray[_destSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_PUTPIXEL: _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); } break; case DRAW_FILLRECT: _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_DRAWLINE: _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_INVALIDATE: if (_destSurface == 21) { invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !! _destSpriteX + _spriteRight, _destSpriteY + _spriteBottom); } break; case DRAW_LOADSPRITE: id = _spriteLeft; if (id >= 30000) { dataBuf = _vm->_game->loadExtData(id, &_spriteRight, &_spriteBottom); _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } delete[] dataBuf; break; } else if (id >= _vm->_game->_totResourceTable->itemsCount) { warning("Trying to load non-existent sprite (id = %d, count = %d)", id, _vm->_game->_totResourceTable->itemsCount); break; } // Load from .TOT resources itemPtr = &_vm->_game->_totResourceTable->items[id]; offset = itemPtr->offset; if (offset >= 0) { dataBuf = _vm->_game->_totResourceTable->dataPtr + szGame_TotResTable + szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset; } else { dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]); } _spriteRight = itemPtr->width; _spriteBottom = itemPtr->height; _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_PRINTTEXT: len = strlen(_textToPrint); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + len * _fonts[_fontIndex]->itemWidth - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1); } for (i = 0; i < len; i++) { _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); _destSpriteX += _fonts[_fontIndex]->itemWidth; } break; case DRAW_DRAWBAR: _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_CLEARRECT: if (_backColor < 16) { _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_FILLRECTABS: _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_DRAWLETTER: if (_fontToSprite[_fontIndex].sprite == -1) { if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _fonts[_fontIndex]->itemWidth - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1); } _vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); break; } perLine = _spritesArray[(int16)_fontToSprite[_fontIndex]. sprite]->width / _fontToSprite[_fontIndex].width; y = (_letterToPrint - _fontToSprite[_fontIndex].base) / perLine * _fontToSprite[_fontIndex].height; x = (_letterToPrint - _fontToSprite[_fontIndex].base) % perLine * _fontToSprite[_fontIndex].width; if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _fontToSprite[_fontIndex].width, _destSpriteY + _fontToSprite[_fontIndex].height); } _vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite [_fontIndex].sprite], _spritesArray[_destSurface], x, y, x + _fontToSprite[_fontIndex].width, y + _fontToSprite[_fontIndex].height, _destSpriteX, _destSpriteY, _transparency); break; } if (_renderFlags & RENDERFLAG_USEDELTAS) { if (_sourceSurface == 21) { _spriteLeft -= _backDeltaX; _spriteTop -= _backDeltaY; } if (_destSurface == 21) { _destSpriteX -= _backDeltaX; _destSpriteY -= _backDeltaY; } } } void Draw_v1::blitCursor(void) { if (_cursorIndex == -1) return; if (_showCursor == 2) _showCursor = 0; } void Draw_v1::animateCursor(int16 cursor) { int16 newX = 0; int16 newY = 0; Game::Collision *ptr; int16 minX; int16 minY; int16 maxX; int16 maxY; int16 cursorIndex; _showCursor = 2; cursorIndex = cursor; if (cursorIndex == -1) { cursorIndex = 0; for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) { if (ptr->flags & 0xfff0) continue; if (ptr->left > _vm->_global->_inter_mouseX) continue; if (ptr->right < _vm->_global->_inter_mouseX) continue; if (ptr->top > _vm->_global->_inter_mouseY) continue; if (ptr->bottom < _vm->_global->_inter_mouseY) continue; if ((ptr->flags & 0xf) < 3) cursorIndex = 1; else cursorIndex = 3; break; } if (_cursorAnimLow[cursorIndex] == -1) cursorIndex = 1; } if (_cursorAnimLow[cursorIndex] != -1) { if (cursorIndex == _cursorIndex) { if (_cursorAnimDelays[_cursorIndex] != 0 && _cursorAnimDelays[_cursorIndex] * 10 + _cursorTimeKey <= _vm->_util->getTimeKey()) { _cursorAnim++; _cursorTimeKey = _vm->_util->getTimeKey(); } else { if ((_noInvalidated != 0) && (_vm->_global->_inter_mouseX == _cursorX) && (_vm->_global->_inter_mouseY == _cursorY)) { _vm->_video->waitRetrace(_vm->_global->_videoMode); return; } } } else { _cursorIndex = cursorIndex; if (_cursorAnimDelays[_cursorIndex] != 0) { _cursorAnim = _cursorAnimLow[_cursorIndex]; _cursorTimeKey = _vm->_util->getTimeKey(); } else { _cursorAnim = _cursorIndex; } } if (_cursorAnimDelays[_cursorIndex] != 0 && (_cursorAnimHigh[_cursorIndex] < _cursorAnim || _cursorAnimLow[_cursorIndex] > _cursorAnim)) { _cursorAnim = _cursorAnimLow[_cursorIndex]; } newX = _vm->_global->_inter_mouseX; newY = _vm->_global->_inter_mouseY; if (_cursorXDeltaVar != -1) { newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4); newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4); } minX = MIN(newX, _cursorX); minY = MIN(newY, _cursorY); maxX = MAX(_cursorX, newX) + _cursorWidth - 1; maxY = MAX(_cursorY, newY) + _cursorHeight - 1; _vm->_video->drawSprite(_cursorSprites, _scummvmCursor, _cursorWidth * _cursorAnim, 0, _cursorWidth * (_cursorAnim + 1) - 1, _cursorHeight - 1, 0, 0, 0); CursorMan.replaceCursor(_scummvmCursor->vidPtr, _cursorWidth, _cursorHeight, 0, 0, 0); if (_frontSurface != _backSurface) { _showCursor = 3; if (_noInvalidated == 0) { int16 tmp = _cursorIndex; _cursorIndex = -1; blitInvalidated(); _cursorIndex = tmp; } else { _vm->_video->waitRetrace(_vm->_global->_videoMode); if (minY < 50) _vm->_util->delay(5); _showCursor = 0; } } } else blitCursor(); _cursorX = newX; _cursorY = newY; } void Draw_v1::initScreen(void) { _backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0); } void Draw_v1::closeScreen(void) { } } // End of namespace Gob