/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "graphics/cursorman.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/helper.h" #include "gob/global.h" #include "gob/util.h" #include "gob/game.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/video.h" namespace Gob { Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) { _mayorWorkaroundStatus = 0; } void Draw_v2::initScreen() { _scrollOffsetX = 0; _scrollOffsetY = 0; initSpriteSurf(21, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0); _backSurface = _spritesArray[21]; _vm->_video->clearSurf(*_backSurface); if (!_spritesArray[23]) { initSpriteSurf(23, 32, 16, 2); _cursorSpritesBack = _spritesArray[23]; _cursorSprites = _cursorSpritesBack; _scummvmCursor = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR); } _spritesArray[20] = _frontSurface; _spritesArray[21] = _backSurface; _vm->_video->dirtyRectsAll(); } void Draw_v2::closeScreen() { //freeSprite(23); //_cursorSprites = 0; //_cursorSpritesBack = 0; //_scummvmCursor = 0; freeSprite(21); } void Draw_v2::blitCursor() { if (_cursorIndex == -1) return; _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); } void Draw_v2::animateCursor(int16 cursor) { Game::Collision *ptr; int16 cursorIndex = cursor; int16 newX = 0, newY = 0; uint16 hotspotX = 0, hotspotY = 0; _showCursor |= 1; // .-- _draw_animateCursorSUB1 --- if (cursorIndex == -1) { cursorIndex = 0; for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) { if ((ptr->flags & 0xF00) || (ptr->id & 0x4000)) continue; if (ptr->left > _vm->_global->_inter_mouseX) continue; if (ptr->right < _vm->_global->_inter_mouseX) continue; if (ptr->top > _vm->_global->_inter_mouseY) continue; if (ptr->bottom < _vm->_global->_inter_mouseY) continue; if ((ptr->flags & 0xF000) == 0) { if ((ptr->flags & 0xF) >= 3) { cursorIndex = 3; break; } else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0)) cursorIndex = 1; } else if (cursorIndex == 0) cursorIndex = (ptr->flags >> 12) & 0xF; } if (_cursorAnimLow[cursorIndex] == -1) cursorIndex = 1; } // '------ if (_cursorAnimLow[cursorIndex] != -1) { // .-- _draw_animateCursorSUB2 --- if (cursorIndex == _cursorIndex) { if ((_cursorAnimDelays[_cursorIndex] != 0) && ((_cursorTimeKey + (_cursorAnimDelays[_cursorIndex] * 10)) <= _vm->_util->getTimeKey())) { _cursorAnim++; if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) || (_cursorAnimLow[_cursorIndex] > _cursorAnim)) _cursorAnim = _cursorAnimLow[_cursorIndex]; _cursorTimeKey = _vm->_util->getTimeKey(); } else { if (_noInvalidated && (_vm->_global->_inter_mouseX == _cursorX) && (_vm->_global->_inter_mouseY == _cursorY)) { _vm->_video->waitRetrace(); return; } } } else { _cursorIndex = cursorIndex; if (_cursorAnimDelays[cursorIndex] != 0) { _cursorAnim = _cursorAnimLow[cursorIndex]; _cursorTimeKey = _vm->_util->getTimeKey(); } } if (_cursorAnimDelays[_cursorIndex] != 0) { if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) || (_cursorAnimLow[_cursorIndex] > _cursorAnim)) _cursorAnim = _cursorAnimLow[_cursorIndex]; cursorIndex = _cursorAnim; } // '------ newX = _vm->_global->_inter_mouseX; newY = _vm->_global->_inter_mouseY; if (_cursorHotspotXVar != -1) { newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar); newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar); } _vm->_video->clearSurf(*_scummvmCursor); _vm->_video->drawSprite(*_cursorSprites, *_scummvmCursor, cursorIndex * _cursorWidth, 0, (cursorIndex + 1) * _cursorWidth - 1, _cursorHeight - 1, 0, 0, 0); CursorMan.replaceCursor(_scummvmCursor->getVidMem(), _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0); if (_frontSurface != _backSurface) { if (!_noInvalidated) { int16 tmp = _cursorIndex; _cursorIndex = -1; blitInvalidated(); _cursorIndex = tmp; } else { _showCursor = 3; _vm->_video->waitRetrace(); if (MIN(newY, _cursorY) < 50) _vm->_util->delay(5); } } } else { blitCursor(); _cursorX = newX; _cursorY = newY; } _showCursor &= ~1; } void Draw_v2::printTotText(int16 id) { byte *dataPtr; byte *ptr, *ptrEnd; byte cmd; int16 savedFlags; int16 destX, destY; int16 spriteRight, spriteBottom; int16 val; int16 rectLeft, rectTop, rectRight, rectBottom; int16 size; id &= 0xFFF; if (!_vm->_game->_totTextData || !_vm->_game->_totTextData->dataPtr || (id >= _vm->_game->_totTextData->itemsCount) || (_vm->_game->_totTextData->items[id].offset == 0xFFFF) || (_vm->_game->_totTextData->items[id].size == 0)) return; _vm->validateLanguage(); // WORKAROUND: In the scripts of some Gobliins 2 versions, the dialog text IDs // for Fingus and the mayor are swapped. if ((_vm->getGameType() == kGameTypeGob2) && !_vm->isCD() && (!scumm_stricmp(_vm->_game->_curTotFile, "gob07.tot"))) { if (id == 24) { if (_mayorWorkaroundStatus == 1) { _mayorWorkaroundStatus = 0; id = 31; } else _mayorWorkaroundStatus = 2; } else if (id == 31) { if (_mayorWorkaroundStatus == 0) { _mayorWorkaroundStatus = 1; id = 24; } else _mayorWorkaroundStatus = 0; } } size = _vm->_game->_totTextData->items[id].size; dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[id].offset; ptr = dataPtr; if ((_renderFlags & RENDERFLAG_SKIPOPTIONALTEXT) && (ptr[1] & 0x80)) return; if (_renderFlags & RENDERFLAG_DOUBLECOORDS) { destX = (READ_LE_UINT16(ptr) & 0x7FFF) * 2; spriteRight = READ_LE_UINT16(ptr + 4) * 2 + 1; } else { destX = READ_LE_UINT16(ptr) & 0x7FFF; spriteRight = READ_LE_UINT16(ptr + 4); } if (_renderFlags & RENDERFLAG_FROMSPLIT) { int16 start; start = _vm->_video->_splitStart; destY = start; spriteBottom = READ_LE_UINT16(ptr + 6) - READ_LE_UINT16(ptr + 2); if (_renderFlags & RENDERFLAG_DOUBLECOORDS) spriteBottom *= 3; spriteBottom += start; if (_renderFlags & RENDERFLAG_DOUBLECOORDS) { spriteBottom += _backDeltaY; destY += _backDeltaY; } } else { destY = READ_LE_UINT16(ptr + 2); spriteBottom = READ_LE_UINT16(ptr + 6); if (_renderFlags & RENDERFLAG_DOUBLECOORDS) { destY *= 2; spriteBottom *= 2; } } ptr += 8; if (_renderFlags & RENDERFLAG_CAPTUREPUSH) { _vm->_game->capturePush(destX, destY, spriteRight - destX + 1, spriteBottom - destY + 1); (*_vm->_scenery->_pCaptureCounter)++; } _destSpriteX = destX; _destSpriteY = destY; _spriteRight = spriteRight; _spriteBottom = spriteBottom; _destSurface = 21; _backColor = *ptr++; _transparency = 1; spriteOperation(DRAW_CLEARRECT); _backColor = 0; savedFlags = _renderFlags; _renderFlags &= ~RENDERFLAG_NOINVALIDATE; while ((_destSpriteX = READ_LE_UINT16(ptr)) != -1) { _destSpriteX += destX; _destSpriteY = READ_LE_UINT16(ptr + 2) + destY; _spriteRight = READ_LE_UINT16(ptr + 4) + destX; _spriteBottom = READ_LE_UINT16(ptr + 6) + destY; ptr += 8; cmd = *ptr++; switch ((cmd & 0xF0) >> 4) { case 0: _frontColor = cmd & 0xF; spriteOperation(DRAW_DRAWLINE); break; case 1: _frontColor = cmd & 0xF; spriteOperation(DRAW_DRAWBAR); break; case 2: _backColor = cmd & 0xF; spriteOperation(DRAW_FILLRECTABS); break; } } ptr += 2; ptrEnd = ptr; while (((ptrEnd - dataPtr) < size) && (*ptrEnd != 1)) { // Converting to unknown commands/characters to spaces if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptrEnd > 3) && (*ptrEnd < 32)) *ptrEnd = 32; switch (*ptrEnd) { case 1: break; case 2: case 5: ptrEnd += 5; break; case 3: case 4: ptrEnd += 2; break; case 6: ptrEnd++; switch (*ptrEnd & 0xC0) { case 0x40: ptrEnd += 9; break; case 0x80: ptrEnd += 3; break; case 0xC0: ptrEnd += 11; break; default: ptrEnd++; break; } break; case 10: ptrEnd += (ptrEnd[1] * 2) + 2; break; default: ptrEnd++; break; } } ptrEnd++; int16 fontIndex = 0, frontColor = 0; int16 strPos = 0, strPos2 = -1, strPosBak; int16 offX = 0, offY = 0; int16 colId = 0; int16 colCmd = 0; int16 width; int16 maskChar = 0; char mask[80], str[80], buf[50]; memset(mask, 0, 80); memset(str, ' ', 80); _backColor = 0; _transparency = 1; while (true) { if ((((*ptr >= 1) && (*ptr <= 7)) || (*ptr == 10)) && (strPos != 0)) { str[MAX(strPos, strPos2)] = 0; strPosBak = strPos; width = strlen(str) * _fonts[fontIndex]->itemWidth; adjustCoords(1, &width, 0); if (colCmd & 0x0F) { rectLeft = offX - 2; rectTop = offY - 2; rectRight = offX + width + 1; rectBottom = _fonts[fontIndex]->itemHeight; adjustCoords(1, &rectBottom, 0); rectBottom += offY + 1; adjustCoords(0, &rectLeft, &rectTop); adjustCoords(2, &rectRight, &rectBottom); if (colId != -1) _vm->_game->addNewCollision(colId + 0xD000, rectLeft, rectTop, rectRight, rectBottom, 2, 0, 0, 0); if (_needAdjust != 2) printTextCentered(colCmd & 0x0F, rectLeft + 4, rectTop + 4, rectRight - 4, rectBottom - 4, str, fontIndex, frontColor); else printTextCentered(colCmd & 0x0F, rectLeft + 2, rectTop + 2, rectRight - 2, rectBottom - 2, str, fontIndex, frontColor); } else { _destSpriteX = offX; _destSpriteY = offY; _fontIndex = fontIndex; _frontColor = frontColor; _textToPrint = str; if (_needAdjust != 2) { if ((_destSpriteX >= destX) && (_destSpriteY >= destY) && (((_fonts[_fontIndex]->itemHeight / 2) + _destSpriteY - 1) <= spriteBottom)) { while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) { width -= _fonts[_fontIndex]->itemWidth / 2; str[strlen(str) - 1] = '\0'; } spriteOperation(DRAW_PRINTTEXT); } } else spriteOperation(DRAW_PRINTTEXT); width = strlen(str); for (strPos = 0; strPos < width; strPos++) { if (mask[strPos] == '\0') continue; rectLeft = _fonts[fontIndex]->itemWidth; rectTop = _fonts[fontIndex]->itemHeight; adjustCoords(1, &rectLeft, &rectTop); _destSpriteX = strPos * rectLeft + offX; _spriteRight = _destSpriteX + rectLeft - 1; _spriteBottom = offY + rectTop; _destSpriteY = _spriteBottom; spriteOperation(DRAW_DRAWLINE); } } rectLeft = _fonts[_fontIndex]->itemWidth; adjustCoords(1, &rectLeft, 0); offX += strPosBak * rectLeft; strPos = 0; strPos2 = -1; memset(mask, 0, 80); memset(str, ' ', 80); } if (*ptr == 1) break; cmd = *ptr; switch ((uint8) cmd) { case 2: case 5: ptr++; offX = destX + (int16)READ_LE_UINT16(ptr); offY = destY + (int16)READ_LE_UINT16(ptr + 2); ptr += 4; break; case 3: ptr++; fontIndex = ((*ptr & 0xF0) >> 4) & 7; frontColor = *ptr & 0x0F; ptr++; break; case 4: ptr++; frontColor = *ptr++; break; case 6: ptr++; colCmd = *ptr++; colId = -1; if (colCmd & 0x80) { colId = (int16)READ_LE_UINT16(ptr); ptr += 2; } if (colCmd & 0x40) { rectLeft = destX + (int16)READ_LE_UINT16(ptr); rectRight = destX + (int16)READ_LE_UINT16(ptr + 2); rectTop = destY + (int16)READ_LE_UINT16(ptr + 4); rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6); adjustCoords(2, &rectLeft, &rectTop); adjustCoords(2, &rectRight, &rectBottom); _vm->_game->addNewCollision(colId + 0x0D000, rectLeft, rectTop, rectRight, rectBottom, 2, 0, 0, 0); ptr += 8; } break; case 7: ptr++; colCmd = 0; break; case 8: ptr++; maskChar = 1; break; case 9: ptr++; maskChar = 0; break; case 10: str[0] = (char) 255; WRITE_LE_UINT16((uint16 *) (str + 1), ptr - _vm->_game->_totTextData->dataPtr); str[3] = 0; ptr++; for (int i = *ptr++; i > 0; i--) { mask[strPos++] = maskChar; ptr += 2; } break; default: str[strPos] = (char) cmd; case 32: mask[strPos++] = maskChar; ptr++; break; case 186: cmd = ptrEnd[17] & 0x7F; if (cmd == 0) { val = READ_LE_UINT16(ptrEnd + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); } else if (cmd == 1) { val = READ_LE_UINT16(ptrEnd + 18) * 4; strncpy0(buf, GET_VARO_STR(val), 19); } else { val = READ_LE_UINT16(ptrEnd + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); if (buf[0] == '-') { while (strlen(buf) - 1 < (uint32)ptrEnd[17]) { _vm->_util->insertStr("0", buf, 1); } } else { while (strlen(buf) - 1 < (uint32)ptrEnd[17]) { _vm->_util->insertStr("0", buf, 0); } } if (_vm->_global->_language == 2) _vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptrEnd[17]); else _vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptrEnd[17]); } memcpy(str + strPos, buf, strlen(buf)); memset(mask, maskChar, strlen(buf)); if (ptrEnd[17] & 0x80) { strPos2 = strPos + strlen(buf); strPos++; ptrEnd += 23; ptr++; } else { strPos += strlen(buf); if (ptr[1] != ' ') { if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) { ptr += 5; str[strPos] = ' '; mask[strPos++] = maskChar; } } else { str[strPos] = ' '; mask[strPos++] = maskChar; while (ptr[1] == ' ') ptr++; if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) ptr += 5; } ptrEnd += 23; ptr++; } break; } } _renderFlags = savedFlags; if (!(_renderFlags & RENDERFLAG_COLLISIONS)) return; _vm->_game->checkCollisions(0, 0, 0, 0); if (*_vm->_scenery->_pCaptureCounter != 0) { (*_vm->_scenery->_pCaptureCounter)--; _vm->_game->capturePop(1); } } void Draw_v2::spriteOperation(int16 operation) { uint16 id; byte *dataBuf; int16 len; int16 x, y; SurfaceDescPtr sourceSurf, destSurf; bool deltaVeto; int16 left; int16 ratio; // Always assigned to -1 in Game::loadTotFile() int16 someHandle = -1; deltaVeto = (operation & 0x10) != 0; operation &= 0x0F; if (_sourceSurface >= 100) _sourceSurface -= 80; if (_destSurface >= 100) _destSurface -= 80; if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) { if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) { _spriteLeft += _backDeltaX; _spriteTop += _backDeltaY; } if (_destSurface == 21) { _destSpriteX += _backDeltaX; _destSpriteY += _backDeltaY; if ((operation == DRAW_DRAWLINE) || ((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) { _spriteRight += _backDeltaX; _spriteBottom += _backDeltaY; } } } int16 spriteLeft = _spriteLeft; int16 spriteTop = _spriteTop; int16 spriteRight = _spriteRight; int16 spriteBottom = _spriteBottom; int16 destSpriteX = _destSpriteX; int16 destSpriteY = _destSpriteY; int16 destSurface = _destSurface; int16 sourceSurface = _sourceSurface; if (_vm->_video->_splitSurf && ((_destSurface == 20) || (_destSurface == 21))) { if ((_destSpriteY >= _vm->_video->_splitStart)) { _destSpriteY -= _vm->_video->_splitStart; if ((operation == DRAW_DRAWLINE) || ((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) _spriteBottom -= _vm->_video->_splitStart; _destSurface += 4; } if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) { _spriteTop -= _vm->_video->_splitStart; if (_destSurface < 24) _destSurface += 4; } } adjustCoords(0, &_destSpriteX, &_destSpriteY); if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) { adjustCoords(0, &_spriteRight, &_spriteBottom); adjustCoords(0, &_spriteLeft, &_spriteTop); if (operation == DRAW_DRAWLINE) { if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) { operation = DRAW_FILLRECTABS; _backColor = _frontColor; } } else if (operation == DRAW_DRAWLETTER) operation = DRAW_BLITSURF; if (operation == DRAW_DRAWLINE) { if (_spriteBottom < _destSpriteY) { SWAP(_spriteBottom, _destSpriteY); SWAP(_spriteRight, _destSpriteX); } } else if ((operation == DRAW_LOADSPRITE) || (operation > DRAW_PRINTTEXT)) { if (_spriteBottom < _destSpriteY) SWAP(_spriteBottom, _destSpriteY); if (_spriteRight < _destSpriteX) SWAP(_spriteRight, _destSpriteX); _spriteRight++; _spriteBottom++; } } sourceSurf = _spritesArray[_sourceSurface]; destSurf = _spritesArray[_destSurface]; if (!destSurf) { warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface); return; } switch (operation) { case DRAW_BLITSURF: case DRAW_DRAWLETTER: if (!sourceSurf || !destSurf) break; _vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface], _spriteLeft, spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_PUTPIXEL: _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_spritesArray[_destSurface]); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); break; case DRAW_FILLRECT: _vm->_video->fillRect(*_spritesArray[_destSurface], destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_DRAWLINE: _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_INVALIDATE: _vm->_video->drawCircle(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _frontColor); dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, _destSpriteX + _spriteRight, _destSpriteY + _spriteBottom); break; case DRAW_LOADSPRITE: id = _spriteLeft; if ((id >= 30000) || (_vm->_game->_lomHandle >= 0)) { dataBuf = 0; if (_vm->_game->_lomHandle >= 0) warning("Urban Stub: LOADSPRITE %d, LOM", id); else dataBuf = _vm->_game->loadExtData(id, &_spriteRight, &_spriteBottom); if (!dataBuf) break; _vm->_video->drawPackedSprite(dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, *_spritesArray[_destSurface]); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); delete[] dataBuf; break; } // Load from .TOT resources if (!(dataBuf = _vm->_game->loadTotResource(id, 0, &_spriteRight, &_spriteBottom))) break; _vm->_video->drawPackedSprite(dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, *_spritesArray[_destSurface]); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); break; case DRAW_PRINTTEXT: len = strlen(_textToPrint); left = _destSpriteX; if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) { if (!_fonts[_fontIndex]->extraData) { if (((int8) _textToPrint[0]) == -1) { _vm->validateLanguage(); dataBuf = _vm->_game->_totTextData->dataPtr + _textToPrint[1] + 1; len = *dataBuf++; for (int i = 0; i < len; i++, dataBuf += 2) { _vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, *_spritesArray[_destSurface]); } } else { drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency, *_spritesArray[_destSurface], _fonts[_fontIndex]); _destSpriteX += len * _fonts[_fontIndex]->itemWidth; } } else { for (int i = 0; i < len; i++) { if ((someHandle < 0) || (_textToPrint[i] != ' ')) { _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, *_spritesArray[_destSurface]); _destSpriteX += *(_fonts[_fontIndex]->extraData + (_textToPrint[i] - _fonts[_fontIndex]->startItem)); } else _destSpriteX += _fonts[_fontIndex]->itemWidth; } } } else { sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite]; ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ? 320 : sourceSurf->getWidth(); ratio /= _fontToSprite[_fontIndex].width; for (int i = 0; i < len; i++) { y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio) * _fontToSprite[_fontIndex].height; x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio) * _fontToSprite[_fontIndex].width; _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite], *_spritesArray[_destSurface], x, y, x + _fontToSprite[_fontIndex].width - 1, y + _fontToSprite[_fontIndex].height - 1, _destSpriteX, _destSpriteY, _transparency); _destSpriteX += _fontToSprite[_fontIndex].width; } } dirtiedRect(_destSurface, left, _destSpriteY, _destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1); break; case DRAW_DRAWBAR: if (_needAdjust != 2) { _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _spriteBottom - 1, _spriteRight, _spriteBottom, _frontColor); _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX + 1, _spriteBottom, _frontColor); _vm->_video->fillRect(*_spritesArray[_destSurface], _spriteRight - 1, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY + 1, _frontColor); } else { _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(*_spritesArray[_destSurface], _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); } dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_CLEARRECT: if ((_backColor != 16) && (_backColor != 144)) { _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; case DRAW_FILLRECTABS: _vm->_video->fillRect(*_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); break; } _spriteLeft = spriteLeft; _spriteTop = spriteTop; _spriteRight = spriteRight; _spriteBottom = spriteBottom; _destSpriteX = destSpriteX; _destSpriteY = destSpriteY; _destSurface = destSurface; _sourceSurface = sourceSurface; if (operation == DRAW_PRINTTEXT) { len = _fonts[_fontIndex]->itemWidth; adjustCoords(1, &len, 0); _destSpriteX += len * strlen(_textToPrint); } if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) { if (_sourceSurface == 21) { _spriteLeft -= _backDeltaX; _spriteTop -= _backDeltaY; } if (_destSurface == 21) { _destSpriteX -= _backDeltaX; _destSpriteY -= _backDeltaY; } } } } // End of namespace Gob