/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "graphics/cursorman.h" #include "gob/gob.h" #include "gob/draw.h" #include "gob/global.h" #include "gob/game.h" #include "gob/util.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/cdrom.h" namespace Gob { Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) { } void Draw_v2::initBigSprite(int16 index, int16 width, int16 height, int16 flags) { int i; int16 partsheight; int16 remainheight; int8 fragment; if (flags != 0) flags = 2; // .-- sub_CBD0 --- for (i = 0; i < 3; i++) _bigSpritesParts[index][i] = 0; _spritesHeights[index] = height; if (_vm->_video->getRectSize(width, height, flags, _vm->_global->_videoMode) > 65000) { _spritesHeights[index] = height & 0xFFFE; while (_vm->_video->getRectSize(width, _spritesHeights[index], flags, _vm->_global->_videoMode) > 65000) { _spritesHeights[index] -= 2; } partsheight = _spritesHeights[index]; _spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, partsheight, flags); fragment = 0; while (partsheight < height) { remainheight = height - partsheight; if (_spritesHeights[index] >= remainheight) { _bigSpritesParts[index][fragment] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, remainheight, flags); partsheight = height; } else { _bigSpritesParts[index][fragment] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, _spritesHeights[index], flags); partsheight += _spritesHeights[index]; } _vm->_video->clearSurf(_bigSpritesParts[index][fragment]); fragment++; } } else _spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, flags); _vm->_video->clearSurf(_spritesArray[index]); // '------ } void Draw_v2::printText(void) { int i; char *dataPtr; char *ptr; char *ptr2; char mask[80]; char str[80]; char buf[50]; char cmd; int16 savedFlags; int16 destX; int16 destY; int16 spriteRight; int16 spriteBottom; int16 val; int16 index; int16 rectLeft; int16 rectTop; int16 rectRight; int16 rectBottom; int16 fontIndex; int16 strPos; // si int16 frontColor; int16 colId; int16 strPos2; int16 offX; int16 offY; int16 extraCmd; int16 strPosBak; int16 maskChar; int16 width; index = _vm->_inter->load16(); _vm->_cdrom->playMultMusic(); if ((_vm->_game->_totTextData == 0) || (_vm->_game->_totTextData->dataPtr == 0)) return; dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[index].offset; ptr = dataPtr; if ((_renderFlags & 0x400) && (ptr[1] & 0x80)) return; if (_renderFlags & RENDERFLAG_CAPTUREPUSH) { _destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF; _destSpriteY = READ_LE_UINT16(ptr + 2); _spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1; _spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1; _vm->_game->capturePush(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); (*_vm->_scenery->_pCaptureCounter)++; } _destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF; destX = _destSpriteX; _destSpriteY = READ_LE_UINT16(ptr + 2); destY = _destSpriteY; _spriteRight = READ_LE_UINT16(ptr + 4); spriteRight = _spriteRight; _spriteBottom = READ_LE_UINT16(ptr + 6); spriteBottom = _spriteBottom; _destSurface = 21; ptr += 8; _backColor = *ptr++; _transparency = 1; spriteOperation(DRAW_CLEARRECT); _backColor = 0; savedFlags = _renderFlags; _renderFlags &= ~RENDERFLAG_NOINVALIDATE; for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) { _destSpriteX += destX; _destSpriteY = READ_LE_UINT16(ptr + 2) + destY; _spriteRight = READ_LE_UINT16(ptr + 4) + destX; _spriteBottom = READ_LE_UINT16(ptr + 6) + destY; ptr += 8; cmd = (*ptr & 0xf0) >> 4; if (cmd == 0) { _frontColor = *ptr & 0xf; spriteOperation(DRAW_DRAWLINE); } else if (cmd == 1) { _frontColor = *ptr & 0xf; spriteOperation(DRAW_DRAWBAR); } else if (cmd == 2) { _backColor = *ptr & 0xf; spriteOperation(DRAW_FILLRECTABS); } } ptr += 2; for (ptr2 = ptr; *ptr2 != 1; ptr2++) { if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptr2 > 3) && (*ptr2 < 32)) *ptr2 = 32; switch (*ptr2) { case 1: break; case 2: case 5: ptr2 += 5; break; case 3: case 4: ptr2 += 2; break; case 6: ptr2++; switch (*ptr & 0xC0) { case 0x40: ptr2 += 9; break; case 0x80: ptr2 += 3; break; case 0xC0: ptr2 += 11; break; default: ptr2++; break; } break; case 10: ptr2 += (ptr2[1] * 2) + 2; break; default: ptr2++; break; } } ptr2++; fontIndex = 0; strPos = 0; extraCmd = 0; frontColor = 0; colId = 0; offX = 0; offY = 0; strPos2 = -1; memset(mask, 0, 80); memset(str, ' ', 80); maskChar = 0; _backColor = 0; _transparency = 1; while (true) { if ((*ptr >= 1) && ((*ptr <= 7) || (*ptr == 10)) && (strPos != 0)) { str[MAX(strPos, strPos2)] = 0; strPosBak = strPos; width = strlen(str) * _fonts[fontIndex]->itemWidth; adjustCoords(1, &width, 0); if (extraCmd & 0x0F) { rectLeft = offX - 2; rectTop = offY - 2; rectRight = offX + width + 1; rectBottom = _fonts[fontIndex]->itemHeight; adjustCoords(1, &rectBottom, 0); rectBottom += offY + 1; adjustCoords(0, &rectLeft, &rectTop); adjustCoords(2, &rectRight, &rectBottom); if (colId != -1) _vm->_game->addNewCollision(colId & 0x0D000, rectLeft, rectTop, rectRight, rectBottom, 2, 0, 0, 0); if (_word_2E8E2 != 2) printTextCentered(extraCmd & 0x0F, rectLeft + 4, rectTop + 4, rectRight - 4, rectBottom - 4, str, fontIndex, frontColor); else printTextCentered(extraCmd & 0x0F, rectLeft + 2, rectTop + 2, rectRight - 2, rectBottom - 2, str, fontIndex, frontColor); } else { _destSpriteX = offX; _destSpriteY = offY; _fontIndex = fontIndex; _frontColor = frontColor; _textToPrint = str; if (_word_2E8E2 != 2) { if ((_destSpriteX >= destX) && (_destSpriteY >= destY)) { if (((_fonts[_fontIndex]->itemHeight / 2) + _destSpriteY - 1) <= spriteBottom) { while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) { width -= _fonts[_fontIndex]->itemWidth / 2; str[strlen(str) - 1] = '\0'; } spriteOperation(DRAW_PRINTTEXT); } } } else spriteOperation(DRAW_PRINTTEXT); width = strlen(str); for (strPos = 0; strPos < width; strPos++) { if (mask[strPos] == '\0') continue; rectLeft = _fonts[fontIndex]->itemWidth; rectTop = _fonts[fontIndex]->itemHeight; adjustCoords(1, &rectLeft, &rectTop); _destSpriteX = strPos * rectLeft + offX; _spriteRight = _destSpriteX + rectLeft - 1; _spriteBottom = offY + rectTop; _destSpriteY = _spriteBottom; spriteOperation(DRAW_DRAWLINE); } } rectLeft = _fonts[_fontIndex]->itemWidth; adjustCoords(1, &rectLeft, 0); offX += strPosBak * rectLeft; strPos = 0; strPos2 = -1; memset(mask, 0, 80); memset(str, ' ', 80); } if (*ptr == 1) break; cmd = *ptr; switch ((uint8) cmd) { case 2: case 5: ptr++; offX = destX + (int16)READ_LE_UINT16(ptr); offY = destY + (int16)READ_LE_UINT16(ptr + 2); ptr += 4; break; case 3: ptr++; fontIndex = ((*ptr & 0xF0) >> 4) & 7; frontColor = *ptr & 0x0F; ptr++; break; case 4: ptr++; frontColor = *ptr++; break; case 6: ptr++; extraCmd = *ptr++; colId = -1; if (extraCmd & 0x80) { colId = (int16)READ_LE_UINT16(ptr); ptr += 2; } if (extraCmd & 0x40) { rectLeft = destX + (int16)READ_LE_UINT16(ptr); rectRight = destX + (int16)READ_LE_UINT16(ptr + 2); rectTop = destY + (int16)READ_LE_UINT16(ptr + 4); rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6); adjustCoords(2, &rectLeft, &rectTop); adjustCoords(2, &rectRight, &rectBottom); _vm->_game->addNewCollision(colId & 0x0D000, rectLeft, rectTop, rectRight, rectBottom, 2, 0, 0, 0); ptr += 8; } break; case 7: ptr++; extraCmd = 0; break; case 8: ptr++; maskChar = 1; break; case 9: ptr++; maskChar = 0; break; case 10: // loc_12C93 str[0] = (char)255; WRITE_LE_UINT16((uint16*)(str+1), ptr - _vm->_game->_totTextData->dataPtr); str[3] = 0; ptr++; i = *ptr++; for (i = *ptr++; i > 0; i--) { mask[strPos++] = maskChar; ptr += 2; } break; default: str[strPos] = cmd; case 32: mask[strPos++] = maskChar; ptr++; break; case 186: cmd = ptr2[17] & 0x7f; if (cmd == 0) { val = READ_LE_UINT16(ptr2 + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); } else if (cmd == 1) { val = READ_LE_UINT16(ptr2 + 18) * 4; strcpy(buf, _vm->_global->_inter_variables + val); } else { val = READ_LE_UINT16(ptr2 + 18) * 4; sprintf(buf, "%d", VAR_OFFSET(val)); if (buf[0] == '-') { while (strlen(buf) - 1 < (uint32)ptr2[17]) { _vm->_util->insertStr("0", buf, 1); } } else { while (strlen(buf) - 1 < (uint32)ptr2[17]) { _vm->_util->insertStr("0", buf, 0); } } if (_vm->_global->_language == 2) _vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptr2[17]); else _vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]); } memcpy(str + strPos, buf, strlen(buf)); memset(mask, maskChar, strlen(buf)); if (ptr2[17] & 0x80) { strPos2 = strPos + strlen(buf); strPos++; ptr2 += 23; ptr++; } else { strPos += strlen(buf); if (ptr[1] != ' ') { if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) { ptr += 5; str[strPos] = ' '; mask[strPos++] = maskChar; } } else { str[strPos] = ' '; mask[strPos++] = maskChar; while (ptr[1] == ' ') ptr++; if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) ptr += 5; } ptr2 += 23; ptr++; } break; } } _renderFlags = savedFlags; if (!(_renderFlags & 4)) return; _vm->_game->checkCollisions(0, 0, 0, 0); if (*_vm->_scenery->_pCaptureCounter != 0) { (*_vm->_scenery->_pCaptureCounter)--; _vm->_game->capturePop(1); } return; } void Draw_v2::spriteOperation(int16 operation) { uint16 id; char *dataBuf; Game::TotResItem *itemPtr; int32 offset; int16 len; int16 i; int16 x; int16 y; Video::SurfaceDesc *sourceSurf; Video::SurfaceDesc *destSurf; bool deltaVeto; int16 left; int16 ratio; int16 spriteLeft; int16 spriteTop; int16 spriteRight; int16 spriteBottom; int16 destSpriteX; int16 destSpriteY; int16 destSurface; int16 sourceSurface; // .--- int8 word_2F2D2 = -1; // '--- if (operation & 0x10) { deltaVeto = true; operation &= 0x0F; } else deltaVeto = false; if (_sourceSurface >= 100) _sourceSurface -= 80; if (_destSurface >= 100) _destSurface -= 80; if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) { if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) { _spriteLeft += _backDeltaX; _spriteTop += _backDeltaY; } if (_destSurface == 21) { _destSpriteX += _backDeltaX; _destSpriteY += _backDeltaY; if (operation == DRAW_DRAWLINE || (operation >= DRAW_DRAWBAR && operation <= DRAW_FILLRECTABS)) { _spriteRight += _backDeltaX; _spriteBottom += _backDeltaY; } } } spriteLeft = _spriteLeft; spriteTop = _spriteTop; spriteRight = _spriteRight; spriteBottom = _spriteLeft; destSpriteX = _destSpriteX; destSpriteY = _destSpriteY; destSurface = _destSurface; sourceSurface = _sourceSurface; // warning("GOB2 Stub! _off_2E51B"); if (_vm->_game->_off_2E51B != 0) { if ((_frontSurface->height <= _destSpriteY) && ((_destSurface == 20) || (_destSurface == 21))) { _destSpriteY -= _frontSurface->height; if (operation == DRAW_DRAWLINE || (operation >= DRAW_DRAWBAR && operation <= DRAW_FILLRECTABS)) { _spriteBottom -= _frontSurface->height; } if (_destSurface == 21) invalidateRect(0, _frontSurface->height, 319, _frontSurface->height + _vm->_game->_off_2E51B->height - 1); destSurface += 4; } if ((_frontSurface->height <= _spriteTop) && (operation == DRAW_BLITSURF) && ((_destSurface == 20) || (_destSurface == 21))) { _spriteTop -= _frontSurface->height; _sourceSurface += 4; } } adjustCoords(0, &_destSpriteX, &_destSpriteY); if ((operation != DRAW_LOADSPRITE) && (_word_2E8E2 != 2)) { adjustCoords(0, &_spriteRight, &_spriteBottom); adjustCoords(0, &_spriteLeft, &_spriteTop); if (operation == DRAW_DRAWLETTER) operation = DRAW_BLITSURF; if ((operation == DRAW_DRAWLINE) && ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY))) { operation = DRAW_FILLRECTABS; _backColor = _frontColor; } if (operation == DRAW_DRAWLINE) { if (_spriteBottom < _destSpriteY) { SWAP(_spriteBottom, _destSpriteY); SWAP(_spriteRight, _destSpriteX); } } else if ((operation == DRAW_LOADSPRITE) || (operation > DRAW_PRINTTEXT)) { if (_spriteBottom < _destSpriteY) SWAP(_spriteBottom, _destSpriteY); if (_spriteRight < _destSpriteX) SWAP(_spriteRight, _destSpriteX); _spriteRight++; _spriteBottom++; } } sourceSurf = _spritesArray[_sourceSurface]; destSurf = _spritesArray[_destSurface]; switch (operation) { case DRAW_BLITSURF: case DRAW_DRAWLETTER: if ((sourceSurf == 0) || (destSurf == 0)) break; if ((sourceSurf->vidMode & 0x80) && (destSurf->vidMode & 0x80)) _vm->_video->drawSprite(_spritesArray[_sourceSurface], _spritesArray[_destSurface], _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); else if (!(sourceSurf->vidMode & 0x80) && (destSurf->vidMode & 0x80)) drawSprite(_sourceSurface, _spritesArray[_destSurface], _spriteLeft, spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); else if ((sourceSurf->vidMode & 0x80) && !(destSurf->vidMode & 0x80)) drawSprite(_spritesArray[_sourceSurface], _destSurface, _spriteLeft, spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); else drawSprite(_sourceSurface, _destSurface, _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1, _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_PUTPIXEL: _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY); } break; case DRAW_FILLRECT: fillRect(_destSurface, destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_DRAWLINE: _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_INVALIDATE: _vm->_video->drawCircle(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _frontColor); if (_destSurface == 21) { invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !! _destSpriteX + _spriteRight, _destSpriteY + _spriteBottom); } break; case DRAW_LOADSPRITE: id = _spriteLeft; if (id >= 30000) { dataBuf = _vm->_game->loadExtData(id, &_spriteRight, &_spriteBottom); _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } delete[] dataBuf; break; } // Load from .TOT resources itemPtr = &_vm->_game->_totResourceTable->items[id]; offset = itemPtr->offset; if (offset >= 0) { dataBuf = _vm->_game->_totResourceTable->dataPtr + szGame_TotResTable + szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset; } else { dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]); } _spriteRight = itemPtr->width; _spriteBottom = itemPtr->height; _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY, _transparency, _spritesArray[_destSurface]); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1); } break; case DRAW_PRINTTEXT: len = strlen(_textToPrint); left = _destSpriteX; if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) { if (_fonts[_fontIndex]->extraData == 0) { if (((signed) _textToPrint[0]) == -1) { dataBuf = _vm->_game->_totTextData->dataPtr + _textToPrint[1] + 1; len = *dataBuf++; for (i = 0; i < len; i++) { _vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); dataBuf += 2; } } else { drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency, _spritesArray[_destSurface], _fonts[_fontIndex]); _destSpriteX += len * _fonts[_fontIndex]->itemWidth; } } else { if (word_2F2D2 >= 0) { for (i = 0; i < len; i++) { _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); _destSpriteX += *(((char*)_fonts[_fontIndex]->extraData) + (_textToPrint[i] - _fonts[_fontIndex]->startItem)); } } else { // loc_DBE9 warning("Untested, does that work?"); // Does something different for each character depending on whether it's a space // That *should* be it... for (i = 0; i < len; i++) { if (_textToPrint[i] == ' ') _destSpriteX += _fonts[_fontIndex]->itemWidth; else { _vm->_video->drawLetter(_textToPrint[i], _destSpriteX, _destSpriteY, _fonts[_fontIndex], _transparency, _frontColor, _backColor, _spritesArray[_destSurface]); _destSpriteX += *(((char*)_fonts[_fontIndex]->extraData) + (_textToPrint[i] - _fonts[_fontIndex]->startItem)); } } } } } else { for (i = 0; i < len; i++) { ratio = _spritesArray[_fontToSprite[_fontIndex].sprite]->width / _fontToSprite[_fontIndex].width; y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio) * _fontToSprite[_fontIndex].height; x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio) * _fontToSprite[_fontIndex].width; _vm->_video->drawSprite(_spritesArray[_fontToSprite[_fontIndex].sprite], _spritesArray[_destSurface], x, y, x + _fontToSprite[_fontIndex].width - 1, y + _fontToSprite[_fontIndex].height - 1, _destSpriteX, _destSpriteY, _transparency); _destSpriteX += _fontToSprite[_fontIndex].width; } } if (_destSurface == 21) { invalidateRect(left, _destSpriteY, _destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1); } break; case DRAW_DRAWBAR: if (_word_2E8E2 != 2) { _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _spriteBottom - 1, _spriteRight, _spriteBottom, _frontColor); _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX + 1, _spriteBottom, _frontColor); _vm->_video->fillRect(_spritesArray[_destSurface], _spriteRight - 1, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY + 1, _frontColor); } else { _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor); _vm->_video->drawLine(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor); } if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_CLEARRECT: if ((_backColor != 16) && (_backColor != 144)) { _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); } if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; case DRAW_FILLRECTABS: _vm->_video->fillRect(_spritesArray[_destSurface], _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor); if (_destSurface == 21) { invalidateRect(_destSpriteX, _destSpriteY, _spriteRight, _spriteBottom); } break; } _spriteLeft = spriteLeft; _spriteTop = spriteTop; _spriteRight = spriteRight; _spriteLeft = spriteBottom; _destSpriteX = destSpriteX; _destSpriteY = destSpriteY; _destSurface = destSurface; _sourceSurface = sourceSurface; if (operation == DRAW_PRINTTEXT) { len = _fonts[_fontIndex]->itemWidth; adjustCoords(1, &len, 0); _destSpriteX += len * strlen(_textToPrint); } if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) { if (_sourceSurface == 21) { _spriteLeft -= _backDeltaX; _spriteTop -= _backDeltaY; } if (_destSurface == 21) { _destSpriteX -= _backDeltaX; _destSpriteY -= _backDeltaY; } } } void Draw_v2::blitCursor(void) { if (_cursorIndex == -1) return; if (_showCursor == 2) _showCursor = 0; } void Draw_v2::animateCursor(int16 cursor) { int16 newX = 0; int16 newY = 0; Game::Collision *ptr; int16 minX; int16 minY; int16 maxX; int16 maxY; int16 cursorIndex; _showCursor |= 2; if (((_backSurface->width - 9) < _vm->_global->_inter_mouseX) || ((_backSurface->height - 4) < _vm->_global->_inter_mouseY)) { _vm->_global->_inter_mouseX = MIN((int) _vm->_global->_inter_mouseX, _backSurface->width - 9); _vm->_global->_inter_mouseY = MIN((int) _vm->_global->_inter_mouseY, _backSurface->height - 4); _vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY); } // .-- _draw_animateCursorSUB1 --- cursorIndex = cursor; if (cursorIndex == -1) { cursorIndex = 0; for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) { if ((ptr->flags & 0xF00) || (ptr->flags & 0x4000)) continue; if (ptr->left > _vm->_global->_inter_mouseX) continue; if (ptr->right < _vm->_global->_inter_mouseX) continue; if (ptr->top > _vm->_global->_inter_mouseY) continue; if (ptr->bottom < _vm->_global->_inter_mouseY) continue; if ((ptr->flags & 0xF000) == 0) { if ((ptr->flags & 0xF) >= 3) { cursorIndex = 3; break; } else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0)) cursorIndex = 1; } else if (cursorIndex == 0) cursorIndex = (ptr->flags >> 12) & 0xF; } if (_cursorAnimLow[cursorIndex] == -1) cursorIndex = 1; } // '------ if (_cursorAnimLow[cursorIndex] != -1) { // .-- _draw_animateCursorSUB2 --- if (cursorIndex == _cursorIndex) { if ((_cursorAnimDelays[_cursorIndex] != 0) && ((_cursorTimeKey + (_cursorAnimDelays[_cursorIndex] * 10)) <= _vm->_util->getTimeKey())) { _cursorAnim++; if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) || (_cursorAnimLow[_cursorIndex] > _cursorAnim)) _cursorAnim = _cursorAnimLow[_cursorIndex]; _cursorTimeKey = _vm->_util->getTimeKey(); } else { if ((_noInvalidated != 0) && (_vm->_global->_inter_mouseX == _cursorX) && (_vm->_global->_inter_mouseY == _cursorY)) { if (!CursorMan.isVisible()) _showCursor = 0; _vm->_video->waitRetrace(_vm->_global->_videoMode); return; } } } else { _cursorIndex = cursorIndex; if (_cursorAnimDelays[cursorIndex] != 0) { _cursorAnim = _cursorAnimLow[cursorIndex]; _cursorTimeKey = _vm->_util->getTimeKey(); } } if (_cursorAnimDelays[_cursorIndex] != 0) { if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) || (_cursorAnimLow[_cursorIndex] > _cursorAnim)) _cursorAnim = _cursorAnimLow[_cursorIndex]; cursorIndex = _cursorAnim; } // '------ newX = _vm->_global->_inter_mouseX; newY = _vm->_global->_inter_mouseY; if (_cursorXDeltaVar != -1) { newX -= (uint16)VAR(_cursorIndex + _cursorXDeltaVar); newY -= (uint16)VAR(_cursorIndex + _cursorYDeltaVar); } minX = MIN(newX, _cursorX); minY = MIN(newY, _cursorY); maxX = MAX(_cursorX, newX) + _cursorWidth - 1; maxY = MAX(_cursorY, newY) + _cursorHeight - 1; _vm->_video->clearSurf(_scummvmCursor); _vm->_video->drawSprite(_cursorSprites, _scummvmCursor, cursorIndex * _cursorWidth, 0, (cursorIndex * _cursorWidth) + _cursorWidth - 1, _cursorHeight - 1, 0, 0, 0); CursorMan.replaceCursor(_scummvmCursor->vidPtr, _cursorWidth, _cursorHeight, 0, 0, 0); if (_frontSurface != _backSurface) { _showCursor |= 1; if (_noInvalidated == 0) { _showCursor = CursorMan.isVisible() ? 2 : 0; int16 tmp = _cursorIndex; _cursorIndex = -1; blitInvalidated(); _cursorIndex = tmp; } else { _vm->_video->waitRetrace(_vm->_global->_videoMode); if (minY < 50) _vm->_util->delay(5); _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); } _showCursor &= ~1; } } else blitCursor(); if (CursorMan.isVisible()) _showCursor = 2; _cursorX = newX; _cursorY = newY; } } // End of namespace Gob