/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/game.h" #include "gob/helper.h" #include "gob/global.h" #include "gob/dataio.h" #include "gob/variables.h" #include "gob/script.h" #include "gob/resources.h" #include "gob/hotspots.h" #include "gob/inter.h" #include "gob/draw.h" #include "gob/mult.h" #include "gob/scenery.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { Environments::Environments(GobEngine *vm) : _vm(vm) { _environments = new Environment[kEnvironmentCount]; for (uint i = 0; i < kEnvironmentCount; i++) { Environment &e = _environments[i]; e.cursorHotspotX = 0; e.cursorHotspotY = 0; e.variables = 0; e.script = 0; e.resources = 0; e.curTotFile[0] = '\0'; } } Environments::~Environments() { clear(); delete[] _environments; } void Environments::clear() { // Deleting unique variables, script and resources for (uint i = 0; i < kEnvironmentCount; i++) { if (_environments[i].variables == _vm->_inter->_variables) continue; if (!has(_environments[i].variables, i + 1)) delete _environments[i].variables; } for (uint i = 0; i < kEnvironmentCount; i++) { if (_environments[i].script == _vm->_game->_script) continue; if (!has(_environments[i].script, i + 1)) delete _environments[i].script; } for (uint i = 0; i < kEnvironmentCount; i++) { if (_environments[i].resources == _vm->_game->_resources) continue; if (!has(_environments[i].resources, i + 1)) delete _environments[i].resources; } } void Environments::set(uint8 env) { if (env >= kEnvironmentCount) return; Environment &e = _environments[env]; // If it already has a unique script or resource assigned, delete them if ((e.script != _vm->_game->_script) && !has(e.script, 0, env)) delete e.script; if ((e.resources != _vm->_game->_resources) && !has(e.resources, 0, env)) delete e.resources; e.cursorHotspotX = _vm->_draw->_cursorHotspotXVar; e.cursorHotspotY = _vm->_draw->_cursorHotspotYVar; e.script = _vm->_game->_script; e.resources = _vm->_game->_resources; e.variables = _vm->_inter->_variables; strncpy(e.curTotFile, _vm->_game->_curTotFile, 14); } void Environments::get(uint8 env) const { if (env >= kEnvironmentCount) return; const Environment &e = _environments[env]; _vm->_draw->_cursorHotspotXVar = e.cursorHotspotX; _vm->_draw->_cursorHotspotYVar = e.cursorHotspotY; _vm->_game->_script = e.script; _vm->_game->_resources = e.resources; _vm->_inter->_variables = e.variables; strncpy(_vm->_game->_curTotFile, e.curTotFile, 14); } const char *Environments::getTotFile(uint8 env) const { if (env >= kEnvironmentCount) return ""; return _environments[env].curTotFile; } bool Environments::has(Variables *variables, uint8 startEnv, int16 except) const { for (uint i = startEnv; i < kEnvironmentCount; i++) { if ((except >= 0) && (((uint16) except) == i)) continue; if (_environments[i].variables == variables) return true; } return false; } bool Environments::has(Script *script, uint8 startEnv, int16 except) const { for (uint i = startEnv; i < kEnvironmentCount; i++) { if ((except >= 0) && (((uint16) except) == i)) continue; if (_environments[i].script == script) return true; } return false; } bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const { for (uint i = startEnv; i < kEnvironmentCount; i++) { if ((except >= 0) && (((uint16) except) == i)) continue; if (_environments[i].resources == resources) return true; } return false; } Game::Game(GobEngine *vm) : _vm(vm) { _captureCount = 0; _curTotFile[0] = 0; _totToLoad[0] = 0; _startTimeKey = 0; _mouseButtons = kMouseButtonsNone; _handleMouse = 0; _forceHandleMouse = 0; _noScroll = true; _preventScroll = false; _wantScroll = false; _wantScrollX = 0; _wantScrollY = 0; _tempStr[0] = 0; _numEnvironments = 0; _curEnvironment = 0; _environments = new Environments(_vm); _script = new Script(_vm); _resources = new Resources(_vm); _hotspots = new Hotspots(_vm); } Game::~Game() { delete _environments; delete _script; delete _resources; delete _hotspots; } void Game::prepareStart() { _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2; _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1; _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _vm->_draw->initScreen(); _vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0, _vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1); _vm->_util->setMousePos(152, 92); _vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152; _vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92; _vm->_draw->_invalidatedCount = 0; _vm->_draw->_noInvalidated = true; _vm->_draw->_applyPal = false; _vm->_draw->_paletteCleared = false; _vm->_draw->_cursorWidth = 16; _vm->_draw->_cursorHeight = 16; _vm->_draw->_transparentCursor = 1; for (int i = 0; i < 40; i++) { _vm->_draw->_cursorAnimLow[i] = -1; _vm->_draw->_cursorAnimDelays[i] = 0; _vm->_draw->_cursorAnimHigh[i] = 0; } _vm->_draw->_renderFlags = 0; _vm->_draw->_backDeltaX = 0; _vm->_draw->_backDeltaY = 0; _startTimeKey = _vm->_util->getTimeKey(); } void Game::playTot(int16 skipPlay) { char savedTotName[20]; int16 *oldCaptureCounter; int16 *oldBreakFrom; int16 *oldNestLevel; int16 _captureCounter; int16 breakFrom; int16 nestLevel; oldNestLevel = _vm->_inter->_nestLevel; oldBreakFrom = _vm->_inter->_breakFromLevel; oldCaptureCounter = _vm->_scenery->_pCaptureCounter; _script->push(); _vm->_inter->_nestLevel = &nestLevel; _vm->_inter->_breakFromLevel = &breakFrom; _vm->_scenery->_pCaptureCounter = &_captureCounter; strcpy(savedTotName, _curTotFile); if (skipPlay <= 0) { while (!_vm->shouldQuit()) { if (_vm->_inter->_variables) _vm->_draw->animateCursor(4); if (skipPlay != -1) { _vm->_inter->initControlVars(1); for (int i = 0; i < 4; i++) { _vm->_draw->_fontToSprite[i].sprite = -1; _vm->_draw->_fontToSprite[i].base = -1; _vm->_draw->_fontToSprite[i].width = -1; _vm->_draw->_fontToSprite[i].height = -1; } // Gobliiins music stopping if (_vm->getGameType() == kGameTypeGob1) { _vm->_sound->adlibStop(); _vm->_sound->cdStop(); } _vm->_mult->initAll(); _vm->_mult->zeroMultData(); _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface; _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface; _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites; } else _vm->_inter->initControlVars(0); _vm->_draw->_cursorHotspotXVar = -1; _totToLoad[0] = 0; if ((_curTotFile[0] == 0) && (!_script->isLoaded())) break; if (skipPlay == -2) { _vm->_vidPlayer->primaryClose(); skipPlay = 0; } if (!_script->load(_curTotFile)) { _vm->_draw->blitCursor(); _vm->_inter->_terminate = 2; break; } _resources->load(_curTotFile); _vm->_global->_inter_animDataSize = _script->getAnimDataSize(); if (!_vm->_inter->_variables) _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF); _script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart)); _vm->_inter->renewTimeInVars(); WRITE_VAR(13, _vm->_global->_useMouse); WRITE_VAR(14, _vm->_global->_soundFlags); WRITE_VAR(15, _vm->_global->_fakeVideoMode); WRITE_VAR(16, _vm->_global->_language); _vm->_inter->callSub(2); if (_totToLoad[0] != 0) _vm->_inter->_terminate = 0; _vm->_draw->blitInvalidated(); _script->unload(); _resources->unload(); for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++) capturePop(0); if (skipPlay != -1) { _vm->_goblin->freeObjects(); _vm->_sound->blasterStop(0); for (int i = 0; i < Sound::kSoundsCount; i++) { SoundDesc *sound = _vm->_sound->sampleGetBySlot(i); if (sound && ((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV))) _vm->_sound->sampleFree(sound); } } if (_totToLoad[0] == 0) break; strcpy(_curTotFile, _totToLoad); } } else { _vm->_inter->initControlVars(0); _vm->_scenery->_pCaptureCounter = oldCaptureCounter; _script->seek(_script->getFunctionOffset(skipPlay + 1)); _vm->_inter->callSub(2); if (_vm->_inter->_terminate != 0) _vm->_inter->_terminate = 2; } strcpy(_curTotFile, savedTotName); _vm->_inter->_nestLevel = oldNestLevel; _vm->_inter->_breakFromLevel = oldBreakFrom; _vm->_scenery->_pCaptureCounter = oldCaptureCounter; _script->pop(); } void Game::capturePush(int16 left, int16 top, int16 width, int16 height) { int16 right; if (_captureCount == 20) error("Game::capturePush(): Capture stack overflow"); _captureStack[_captureCount].left = left; _captureStack[_captureCount].top = top; _captureStack[_captureCount].right = left + width; _captureStack[_captureCount].bottom = top + height; _vm->_draw->_spriteTop = top; _vm->_draw->_spriteBottom = height; right = left + width - 1; left &= 0xFFF0; right |= 0xF; _vm->_draw->initSpriteSurf(30 + _captureCount, right - left + 1, height, 0); _vm->_draw->_sourceSurface = 21; _vm->_draw->_destSurface = 30 + _captureCount; _vm->_draw->_spriteLeft = left; _vm->_draw->_spriteRight = right - left + 1; _vm->_draw->_destSpriteX = 0; _vm->_draw->_destSpriteY = 0; _vm->_draw->_transparency = 0; _vm->_draw->spriteOperation(0); _captureCount++; } void Game::capturePop(char doDraw) { if (_captureCount <= 0) return; _captureCount--; if (doDraw) { _vm->_draw->_destSpriteX = _captureStack[_captureCount].left; _vm->_draw->_destSpriteY = _captureStack[_captureCount].top; _vm->_draw->_spriteRight = _captureStack[_captureCount].width(); _vm->_draw->_spriteBottom = _captureStack[_captureCount].height(); _vm->_draw->_transparency = 0; _vm->_draw->_sourceSurface = 30 + _captureCount; _vm->_draw->_destSurface = 21; _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF; _vm->_draw->_spriteTop = 0; _vm->_draw->spriteOperation(0); } _vm->_draw->freeSprite(30 + _captureCount); } void Game::freeSoundSlot(int16 slot) { if (slot == -1) slot = _vm->_game->_script->readValExpr(); _vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(slot)); } void Game::wantScroll(int16 x, int16 y) { _wantScroll = true; _wantScrollX = x; _wantScrollY = y; } void Game::evaluateScroll() { if (_noScroll || _preventScroll || !_wantScroll) return; if ((_vm->_global->_videoMode != 0x14) && (_vm->_global->_videoMode != 0x18)) return; if ((_wantScrollX == 0) && (_vm->_draw->_scrollOffsetX > 0)) { uint16 off; off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX); off = MAX(off / 2, 1); _vm->_draw->_scrollOffsetX -= off; _vm->_video->dirtyRectsAll(); } else if ((_wantScrollY == 0) && (_vm->_draw->_scrollOffsetY > 0)) { uint16 off; off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY); off = MAX(off / 2, 1); _vm->_draw->_scrollOffsetY -= off; _vm->_video->dirtyRectsAll(); } int16 cursorRight = _wantScrollX + _vm->_draw->_cursorWidth; int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width; int16 cursorBottom = _wantScrollY + _vm->_draw->_cursorHeight; int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height; if ((cursorRight >= _vm->_width) && (screenRight < _vm->_video->_surfWidth)) { uint16 off; off = MIN(_vm->_draw->_cursorWidth, (int16) (_vm->_video->_surfWidth - screenRight)); off = MAX(off / 2, 1); _vm->_draw->_scrollOffsetX += off; _vm->_video->dirtyRectsAll(); _vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, _wantScrollY); } else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) && (screenBottom < _vm->_video->_surfHeight)) { uint16 off; off = MIN(_vm->_draw->_cursorHeight, (int16) (_vm->_video->_surfHeight - screenBottom)); off = MAX(off / 2, 1); _vm->_draw->_scrollOffsetY += off; _vm->_video->dirtyRectsAll(); _vm->_util->setMousePos(_wantScrollX, _vm->_height - _vm->_video->_splitHeight2 - _vm->_draw->_cursorHeight); } _vm->_util->setScrollOffset(); _wantScroll = false; } int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY, MouseButtons *pButtons, char handleMouse) { _vm->_util->processInput(true); if (_vm->_mult->_multData && _vm->_inter->_variables && (VAR(58) != 0)) { if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1) _vm->_mult->_multData->frameStart++; else _vm->_mult->_multData->frameStart = 0; _vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57), _vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse); } if ((_vm->_inter->_soundEndTimeKey != 0) && (_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) { _vm->_sound->blasterStop(_vm->_inter->_soundStopVal); _vm->_inter->_soundEndTimeKey = 0; } if (pMouseX && pMouseY && pButtons) { _vm->_util->getMouseState(pMouseX, pMouseY, pButtons); if (*pButtons == kMouseButtonsBoth) *pButtons = kMouseButtonsNone; } return _vm->_util->checkKey(); } void Game::start() { prepareStart(); playTot(-2); _vm->_draw->closeScreen(); for (int i = 0; i < SPRITES_COUNT; i++) _vm->_draw->freeSprite(i); _vm->_draw->_scummvmCursor.reset(); } // flagbits: 0 = freeInterVariables, 1 = skipPlay void Game::totSub(int8 flags, const char *newTotFile) { int8 curBackupPos; if ((flags == 16) || (flags == 17)) warning("Urban Stub: Game::totSub(), flags == %d", flags); if (_numEnvironments >= Environments::kEnvironmentCount) return; _environments->set(_numEnvironments); curBackupPos = _curEnvironment; _numEnvironments++; _curEnvironment = _numEnvironments; _script = new Script(_vm); _resources = new Resources(_vm); if (flags & 0x80) warning("Urban Stub: Game::totSub(), flags & 0x80"); if (flags & 1) _vm->_inter->_variables = 0; strncpy0(_curTotFile, newTotFile, 9); strcat(_curTotFile, ".TOT"); if (_vm->_inter->_terminate != 0) { clearUnusedEnvironment(); return; } _hotspots->push(0, true); if (flags & 2) playTot(-1); else playTot(0); if (_vm->_inter->_terminate != 2) _vm->_inter->_terminate = 0; _hotspots->clear(); _hotspots->pop(); if ((flags & 1) && _vm->_inter->_variables) { _vm->_inter->delocateVars(); } clearUnusedEnvironment(); _numEnvironments--; _curEnvironment = curBackupPos; _environments->get(_numEnvironments); } void Game::switchTotSub(int16 index, int16 skipPlay) { int16 backupedCount; int16 curBackupPos; if ((_numEnvironments - index) < 1) return; int16 newPos = _curEnvironment - index - ((index >= 0) ? 1 : 0); if (newPos >= Environments::kEnvironmentCount) return; // WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable // in the dreamland screen, resulting in a crash when it's clicked. if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (skipPlay == 7) && !scumm_stricmp(_environments->getTotFile(newPos), "gob06.tot")) return; curBackupPos = _curEnvironment; backupedCount = _numEnvironments; if (_curEnvironment == _numEnvironments) _environments->set(_numEnvironments++); _curEnvironment -= index; if (index >= 0) _curEnvironment--; clearUnusedEnvironment(); _environments->get(_curEnvironment); if (_vm->_inter->_terminate != 0) { clearUnusedEnvironment(); return; } _hotspots->push(0, true); playTot(skipPlay); if (_vm->_inter->_terminate != 2) _vm->_inter->_terminate = 0; _hotspots->pop(); clearUnusedEnvironment(); _curEnvironment = curBackupPos; _numEnvironments = backupedCount; _environments->get(_curEnvironment); } void Game::clearUnusedEnvironment() { if (!_environments->has(_script)) { delete _script; _script = 0; } if (!_environments->has(_resources)) { delete _resources; _resources = 0; } } } // End of namespace Gob