/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GAME_H #define GOB_GAME_H #include "gob/sound.h" #include "gob/video.h" namespace Gob { class Game { public: #pragma START_PACK_STRUCTS struct Collision { int16 id; int16 left; int16 top; int16 right; int16 bottom; int16 flags; int16 key; int16 funcEnter; int16 funcLeave; int16 field_12; // New in GOB2 } GCC_PACK; #define szGame_TotResItem (4 + 2 + 2 + 2) struct TotResItem { int32 offset; // if > 0, then offset from end of resource table. // If < 0, then -offset-1 is index in .IM file table int16 size; int16 width; int16 height; } GCC_PACK; #define szGame_TotResTable (2 + 1) struct TotResTable { int16 itemsCount; byte unknown; TotResItem items[1]; } GCC_PACK; #define szGame_ExtItem (4 + 2 + 2 + 2) struct ExtItem { int32 offset; // offset from the table end uint16 size; int16 width; // width&0x7fff - width, width&0x8000 - pack flag int16 height; // not zero } GCC_PACK; #define szGame_ExtTable (2 + 1) struct ExtTable { int16 itemsCount; byte unknown; ExtItem* items; } GCC_PACK; #define szGame_TotTextItem (2 + 2) struct TotTextItem { int16 offset; int16 size; } GCC_PACK; #define szGame_TotTextTable (2) struct TotTextTable { int16 itemsCount; TotTextItem items[1]; } GCC_PACK; struct InputDesc { int16 fontIndex; int16 backColor; int16 frontColor; char *ptr; } GCC_PACK; #pragma END_PACK_STRUCTS TotResTable *_totResourceTable; Collision *_collisionAreas; Collision *_collStack[5]; TotTextTable *_totTextData; char _curTotFile[14]; char _curExtFile[14]; char *_imFileData; char *_totFileData; int16 _extHandle; Snd::SoundDesc *_soundSamples[60]; int16 _soundIds[60]; int8 _soundTypes[60]; char _totToLoad[20]; int32 _startTimeKey; int16 _mouseButtons; char _soundFromExt[20]; // For totSub() int8 _backupedCount; int8 _curBackupPos; int16 _cursorXDeltaArray[5]; int16 _cursorYDeltaArray[5]; TotTextTable *_totTextDataArray[5]; char *_totFileDataArray[5]; TotResTable *_totResourceTableArray[5]; ExtTable *_extTableArray[5]; int16 _extHandleArray[5]; char *_imFileDataArray[5]; char *_variablesArray[5]; char _curTotFileArray[5][14]; Game(GobEngine *vm); virtual ~Game() {}; char *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight); char *loadTotResource(int16 id); void capturePush(int16 left, int16 top, int16 width, int16 height); void capturePop(char doDraw); void freeSoundSlot(int16 slot); void freeCollision(int16 id); void loadSound(int16 slot, char *dataPtr); int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor, int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime); int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDesc); int16 adjustKey(int16 key); void collisionsBlock(void); void loadTotFile(char *path); void loadExtTable(void); void loadImFile(void); void start(void); void totSub(int8 flags, char *newTotFile); void switchTotSub(int16 index, int16 skipPlay); char *loadLocTexts(void); Snd::SoundDesc *loadSND(const char *path, int8 arg_4); virtual void playTot(int16 skipPlay) = 0; virtual void clearCollisions(void) = 0; virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) = 0; virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse) = 0; virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, int16 *pResIndex) = 0; virtual void prepareStart(void) = 0; int8 _byte_2FC9B; int16 _word_2FC9C; int16 _word_2FC9E; int16 _word_2E51F; Video::SurfaceDesc *_off_2E51B; Video::SurfaceDesc *_off_2E517; void sub_ADD2(void); void sub_BB28(void); protected: int16 _lastCollKey; int16 _lastCollAreaIndex; int16 _lastCollId; int16 _activeCollResId; int16 _activeCollIndex; char _handleMouse; char _forceHandleMouse; char _tempStr[256]; ExtTable *_extTable; char _curImaFile[18]; int16 _collStackSize; int16 _collStackElemSizes[5]; char _shouldPushColls; // Capture static Common::Rect _captureStack[20]; static int16 _captureCount; char _collStr[256]; GobEngine *_vm; int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex); void setCollisions(void); void collSub(int16 offset); void collAreaSub(int16 index, int8 enter); int16 openLocTextFile(char *locTextFile, int language); virtual void pushCollisions(char all) = 0; virtual void popCollisions(void) = 0; }; class Game_v1 : public Game { public: virtual void playTot(int16 skipPlay); virtual void clearCollisions(void); virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave); virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse); virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, int16 *pResIndex); virtual void prepareStart(void); Game_v1(GobEngine *vm); virtual ~Game_v1() {}; protected: virtual void pushCollisions(char all); virtual void popCollisions(void); }; class Game_v2 : public Game_v1 { public: virtual void playTot(int16 skipPlay); virtual void clearCollisions(void); virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave); virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse); virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, int16 *pResIndex); virtual void prepareStart(void); Game_v2(GobEngine *vm); virtual ~Game_v2() {}; protected: struct CollLast { int16 key; int16 id; int16 areaIndex; }; CollLast _collLasts[5]; virtual void pushCollisions(char all); virtual void popCollisions(void); }; } // End of namespace Gob #endif