/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GAME_H #define GOB_GAME_H #include "gob/sound.h" namespace Gob { class Game { public: #pragma START_PACK_STRUCTS #define szGame_TotResItem (4 + 2 + 2 + 2) struct Collision { int16 id; int16 left; int16 top; int16 right; int16 bottom; int16 flags; int16 key; int16 funcEnter; int16 funcLeave; } GCC_PACK; struct TotResItem { int32 offset; // if > 0, then offset from end of resource table. // If < 0, then -offset-1 is index in .IM file table int16 size; int16 width; int16 height; } GCC_PACK; #define szGame_TotResTable (2 + 1) struct TotResTable { int16 itemsCount; byte unknown; TotResItem items[1]; } GCC_PACK; #define szGame_ExtItem (4 + 2 + 2 + 2) struct ExtItem { int32 offset; // offset from the table end uint16 size; int16 width; // width&0x7fff - width, width&0x8000 - pack flag int16 height; // not zero } GCC_PACK; #define szGame_ExtTable (2 + 1) struct ExtTable { int16 itemsCount; byte unknown; ExtItem* items; } GCC_PACK; #define szGame_TotTextItem (2 + 2) struct TotTextItem { int16 offset; int16 size; } GCC_PACK; #define szGame_TotTextTable (2) struct TotTextTable { int16 itemsCount; TotTextItem items[1]; } GCC_PACK; struct InputDesc { int16 fontIndex; int16 backColor; int16 frontColor; char *ptr; } GCC_PACK; #pragma END_PACK_STRUCTS TotResTable *_totResourceTable; Collision *_collisionAreas; Collision *_collStack[3]; TotTextTable *_totTextData; char _curTotFile[14]; char _curExtFile[14]; char *_imFileData; char *_totFileData; int16 _extHandle; Snd::SoundDesc *_soundSamples[20]; char _totToLoad[20]; int32 _startTimeKey; int16 _mouseButtons; char _soundFromExt[20]; Game(GobEngine *vm); char *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight); char *loadTotResource(int16 id); void capturePush(int16 left, int16 top, int16 width, int16 height); void capturePop(char doDraw); void freeSoundSlot(int16 slot); int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse); int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, int16 *pResIndex); void clearCollisions(void); void addNewCollision(int16 val_0, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 val_E, int16 val_10); void freeCollision(int16 id); void loadSound(int16 slot, char *dataPtr); int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor, int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime); int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDesc); int16 adjustKey(int16 key); void collisionsBlock(void); void prepareStart(void); void loadTotFile(char *path); void loadExtTable(void); void loadImFile(void); void playTot(int16 skipPlay); void start(void); protected: int16 _lastCollKey; int16 _lastCollAreaIndex; int16 _lastCollId; int16 _activeCollResId; int16 _activeCollIndex; char _handleMouse; char _forceHandleMouse; char _tempStr[256]; ExtTable *_extTable; char _curImaFile[18]; int16 _collStackSize; int16 _collStackElemSizes[3]; char _shouldPushColls; // Capture static Common::Rect _captureStack[20]; static int16 _captureCount; char _collStr[256]; GobEngine *_vm; void pushCollisions(char all); void popCollisions(void); int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex); }; } // End of namespace Gob #endif