/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "common/stream.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/game.h" #include "gob/video.h" #include "gob/dataio.h" #include "gob/pack.h" #include "gob/scenery.h" #include "gob/inter.h" #include "gob/parse.h" #include "gob/draw.h" #include "gob/mult.h" #include "gob/util.h" #include "gob/goblin.h" #include "gob/cdrom.h" #include "gob/music.h" namespace Gob { Game_v1::Game_v1(GobEngine *vm) : Game(vm) { } void Game_v1::playTot(int16 skipPlay) { char savedTotName[20]; int16 *oldCaptureCounter; int16 *oldBreakFrom; int16 *oldNestLevel; int16 _captureCounter; int16 breakFrom; int16 nestLevel; int32 variablesCount; char *filePtr; char *savedIP; int16 i; oldNestLevel = _vm->_inter->_nestLevel; oldBreakFrom = _vm->_inter->_breakFromLevel; oldCaptureCounter = _vm->_scenery->_pCaptureCounter; savedIP = _vm->_global->_inter_execPtr; _vm->_inter->_nestLevel = &nestLevel; _vm->_inter->_breakFromLevel = &breakFrom; _vm->_scenery->_pCaptureCounter = &_captureCounter; strcpy(savedTotName, _curTotFile); if (skipPlay == 0) { while (!_vm->_quitRequested) { for (i = 0; i < 4; i++) { _vm->_draw->_fontToSprite[i].sprite = -1; _vm->_draw->_fontToSprite[i].base = -1; _vm->_draw->_fontToSprite[i].width = -1; _vm->_draw->_fontToSprite[i].height = -1; } if (_vm->_features & GF_MAC) _vm->_music->stopPlay(); else _vm->_cdrom->stopPlaying(); _vm->_draw->animateCursor(4); _vm->_inter->initControlVars(); _vm->_mult->initAll(); _vm->_mult->zeroMultData(); for (i = 0; i < 20; i++) _vm->_draw->_spritesArray[i] = 0; _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface; _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface; _vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites; for (i = 0; i < 20; i++) _soundSamples[i] = 0; _totTextData = 0; _totResourceTable = 0; _imFileData = 0; _extTable = 0; _extHandle = -1; _totToLoad[0] = 0; if (_curTotFile[0] == 0 && _totFileData == 0) break; loadTotFile(_curTotFile); if (_totFileData == 0) { _vm->_draw->blitCursor(); break; } strcpy(_curImaFile, _curTotFile); strcpy(_curExtFile, _curTotFile); _curImaFile[strlen(_curImaFile) - 4] = 0; strcat(_curImaFile, ".ima"); _curExtFile[strlen(_curExtFile) - 4] = 0; strcat(_curExtFile, ".ext"); debugC(4, DEBUG_FILEIO, "IMA: %s", _curImaFile); debugC(4, DEBUG_FILEIO, "EXT: %s", _curExtFile); filePtr = (char *)_totFileData + 0x30; _totTextData = 0; if (READ_LE_UINT32(filePtr) != (uint32)-1) { _totTextData = new TotTextTable; _totTextData->dataPtr = (_totFileData + READ_LE_UINT32((char *)_totFileData + 0x30)); Common::MemoryReadStream totTextData((byte *) _totTextData->dataPtr, 4294967295U); _totTextData->itemsCount = totTextData.readSint16LE(); _totTextData->items = new TotTextItem[_totTextData->itemsCount]; for (i = 0; i < _totTextData->itemsCount; ++i) { _totTextData->items[i].offset = totTextData.readSint16LE(); _totTextData->items[i].size = totTextData.readSint16LE(); } } filePtr = (char *)_totFileData + 0x34; _totResourceTable = 0; if (READ_LE_UINT32(filePtr) != (uint32)-1) { _totResourceTable = new TotResTable; _totResourceTable->dataPtr = _totFileData + READ_LE_UINT32((char *)_totFileData + 0x34); Common::MemoryReadStream totResTable((byte *) _totResourceTable->dataPtr, 4294967295U); _totResourceTable->itemsCount = totResTable.readSint16LE(); _totResourceTable->unknown = totResTable.readByte(); _totResourceTable->items = new TotResItem[_totResourceTable->itemsCount]; for (i = 0; i < _totResourceTable->itemsCount; ++i) { _totResourceTable->items[i].offset = totResTable.readSint32LE(); _totResourceTable->items[i].size = totResTable.readSint16LE(); _totResourceTable->items[i].width = totResTable.readSint16LE(); _totResourceTable->items[i].height = totResTable.readSint16LE(); } } loadImFile(); loadExtTable(); _vm->_global->_inter_animDataSize = READ_LE_UINT16((char *)_totFileData + 0x38); if (_vm->_global->_inter_variables == 0) { variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c); _vm->_global->_inter_variables = new char[variablesCount * 4]; for (i = 0; i < variablesCount; i++) WRITE_VAR(i, 0); } _vm->_global->_inter_execPtr = (char *)_totFileData; _vm->_global->_inter_execPtr += READ_LE_UINT32((char *)_totFileData + 0x64); _vm->_inter->renewTimeInVars(); WRITE_VAR(13, _vm->_global->_useMouse); WRITE_VAR(14, _vm->_global->_soundFlags); WRITE_VAR(15, _vm->_global->_videoMode); WRITE_VAR(16, _vm->_global->_language); _vm->_inter->callSub(2); if (_totToLoad[0] != 0) _vm->_inter->_terminate = false; variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c); _vm->_draw->blitInvalidated(); delete[] _totFileData; _totFileData = 0; if (_totTextData) { delete[] _totTextData->items; delete _totTextData; } _totTextData = 0; if (_totResourceTable) { delete[] _totResourceTable->items; delete _totResourceTable; } _totResourceTable = 0; delete[] _imFileData; _imFileData = 0; if (_extTable) delete[] _extTable->items; delete _extTable; _extTable = 0; if (_extHandle >= 0) _vm->_dataio->closeData(_extHandle); _extHandle = -1; for (i = 0; i < *_vm->_scenery->_pCaptureCounter; i++) capturePop(0); _vm->_mult->checkFreeMult(); _vm->_mult->freeAll(); for (i = 0; i < 20; i++) { if (_vm->_draw->_spritesArray[i] != 0) _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]); _vm->_draw->_spritesArray[i] = 0; } _vm->_snd->stopSound(0); for (i = 0; i < 20; i++) freeSoundSlot(i); if (_totToLoad[0] == 0) break; strcpy(_curTotFile, _totToLoad); } } strcpy(_curTotFile, savedTotName); _vm->_inter->_nestLevel = oldNestLevel; _vm->_inter->_breakFromLevel = oldBreakFrom; _vm->_scenery->_pCaptureCounter = oldCaptureCounter; _vm->_global->_inter_execPtr = savedIP; } void Game_v1::clearCollisions() { int16 i; for (i = 0; i < 250; i++) { _collisionAreas[i].id = 0; _collisionAreas[i].left = -1; } } void Game_v1::addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) { int16 i; Collision *ptr; debugC(5, DEBUG_COLLISIONS, "addNewCollision"); debugC(5, DEBUG_COLLISIONS, "id = %x", id); debugC(5, DEBUG_COLLISIONS, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom); debugC(5, DEBUG_COLLISIONS, "flags = %x, key = %x", flags, key); debugC(5, DEBUG_COLLISIONS, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave); for (i = 0; i < 250; i++) { if (_collisionAreas[i].left != -1) continue; ptr = &_collisionAreas[i]; ptr->id = id; ptr->left = left; ptr->top = top; ptr->right = right; ptr->bottom = bottom; ptr->flags = flags; ptr->key = key; ptr->funcEnter = funcEnter; ptr->funcLeave = funcLeave; return; } error("addNewCollision: Collision array full!\n"); } void Game_v1::pushCollisions(char all) { Collision *srcPtr; Collision *destPtr; int16 size; debugC(1, DEBUG_COLLISIONS, "pushCollisions"); for (size = 0, srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) { if (all || (srcPtr->id & 0x8000)) size++; } destPtr = new Collision[size]; _collStack[_collStackSize] = destPtr; _collStackElemSizes[_collStackSize] = size; _collStackSize++; for (srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) { if (all || (srcPtr->id & 0x8000)) { memcpy(destPtr, srcPtr, sizeof(Collision)); srcPtr->left = -1; destPtr++; } } } void Game_v1::popCollisions(void) { Collision *destPtr; Collision *srcPtr; debugC(1, DEBUG_COLLISIONS, "popCollision"); _collStackSize--; for (destPtr = _collisionAreas; destPtr->left != -1; destPtr++); srcPtr = _collStack[_collStackSize]; memcpy(destPtr, srcPtr, _collStackElemSizes[_collStackSize] * sizeof(Collision)); delete[] _collStack[_collStackSize]; } int16 Game_v1::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) { _vm->_util->processInput(); if (VAR(58) != 0) { if (_vm->_mult->_frameStart != (int)VAR(58) - 1) _vm->_mult->_frameStart++; else _vm->_mult->_frameStart = 0; _vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57), _vm->_mult->_frameStart + VAR(57), 1, handleMouse); } if (_vm->_inter->_soundEndTimeKey != 0 && _vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey) { _vm->_snd->stopSound(_vm->_inter->_soundStopVal); _vm->_inter->_soundEndTimeKey = 0; } if (_vm->_global->_useMouse == 0) error("checkKeys: Can't work without mouse!"); _vm->_util->getMouseState(pMouseX, pMouseY, pButtons); if (*pButtons == 3) *pButtons = 0; return _vm->_util->checkKey(); } int16 Game_v1::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, int16 *pResIndex) { char *savedIP; int16 resIndex; int16 key; int16 oldIndex; int16 oldId; uint32 timeKey; if (deltaTime >= -1) { _lastCollKey = 0; _lastCollAreaIndex = 0; _lastCollId = 0; } if (pResId != 0) *pResId = 0; resIndex = 0; if (_vm->_draw->_cursorIndex == -1 && handleMouse != 0 && _lastCollKey == 0) { _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcEnter; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } } if (handleMouse != 0) _vm->_draw->animateCursor(-1); timeKey = _vm->_util->getTimeKey(); while (1) { if (_vm->_inter->_terminate) { if (handleMouse) _vm->_draw->blitCursor(); return 0; } if (_vm->_draw->_noInvalidated == 0) { if (handleMouse) _vm->_draw->animateCursor(-1); else _vm->_draw->blitInvalidated(); } // NOTE: the original asm does the below checkKeys call // _before_ this check. However, that can cause keypresses to get lost // since there's a return statement in this check. // Additionally, I added a 'deltaTime == -1' check there, since // when this function is called with deltaTime == -1 in inputArea, // and the return value is then discarded. if (deltaTime < 0) { uint32 curtime = _vm->_util->getTimeKey(); if (deltaTime == -1 || curtime + deltaTime > timeKey) { if (pResId != 0) *pResId = 0; if (pResIndex != 0) *pResIndex = 0; return 0; } } key = checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse); if (handleMouse == 0 && _mouseButtons != 0) { _vm->_util->waitMouseRelease(0); key = 3; } if (key != 0) { if (handleMouse == 1) _vm->_draw->blitCursor(); if (pResId != 0) *pResId = 0; if (pResIndex != 0) *pResIndex = 0; if (_lastCollKey != 0 && _collisionAreas[_lastCollAreaIndex].funcLeave != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = 0; if (key != 0) return key; } if (handleMouse != 0) { if (_mouseButtons != 0) { oldIndex = 0; _vm->_draw->animateCursor(2); if (deltaTime <= 0) { if (handleMouse == 1) _vm->_util->waitMouseRelease(1); } else if (deltaTime > 0) { _vm->_util->delay(deltaTime); } _vm->_draw->animateCursor(-1); if (pResId != 0) *pResId = 0; key = checkMousePoint(0, pResId, &resIndex); if (pResIndex != 0) *pResIndex = resIndex; if (key != 0 || (pResId != 0 && *pResId != 0)) { if (handleMouse == 1 && (deltaTime <= 0 || _mouseButtons == 0)) _vm->_draw->blitCursor(); if (_lastCollKey != 0 && _collisionAreas[_lastCollAreaIndex].funcLeave != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = 0; return key; } if (_lastCollKey != 0 && _collisionAreas[_lastCollAreaIndex].funcLeave != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcEnter; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } } else { if (handleMouse != 0 && (_vm->_global->_inter_mouseX != _vm->_draw->_cursorX || _vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) { oldIndex = _lastCollAreaIndex; oldId = _lastCollId; key = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); if (key != _lastCollKey) { if (_lastCollKey != 0 && (oldId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[oldIndex].funcLeave; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } _lastCollKey = key; if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) { savedIP = _vm->_global->_inter_execPtr; _vm->_global->_inter_execPtr = (char *)_totFileData + _collisionAreas[_lastCollAreaIndex].funcEnter; _vm->_inter->funcBlock(0); _vm->_global->_inter_execPtr = savedIP; } } } } } if (handleMouse != 0) _vm->_draw->animateCursor(-1); _vm->_util->delay(10); _vm->_snd->loopSounds(); } } void Game_v1::prepareStart(void) { int16 i; clearCollisions(); _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2; _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1; _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _vm->_draw->_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0); _vm->_video->fillRect(_vm->_draw->_backSurface, 0, 0, 319, 199, 1); _vm->_draw->_frontSurface = _vm->_global->_pPrimarySurfDesc; _vm->_video->fillRect(_vm->_draw->_frontSurface, 0, 0, 319, 199, 1); _vm->_util->setMousePos(152, 92); _vm->_draw->_cursorX = 152; _vm->_global->_inter_mouseX = 152; _vm->_draw->_cursorY = 92; _vm->_global->_inter_mouseY = 92; _vm->_draw->_invalidatedCount = 0; _vm->_draw->_noInvalidated = 1; _vm->_draw->_applyPal = 0; _vm->_draw->_paletteCleared = 0; _vm->_draw->_cursorWidth = 16; _vm->_draw->_cursorHeight = 16; _vm->_draw->_transparentCursor = 1; for (i = 0; i < 40; i++) { _vm->_draw->_cursorAnimLow[i] = -1; _vm->_draw->_cursorAnimDelays[i] = 0; _vm->_draw->_cursorAnimHigh[i] = 0; } _vm->_draw->_cursorAnimLow[1] = 0; _vm->_draw->_cursorSprites = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2); _vm->_draw->_cursorBack = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, 0); _vm->_draw->_renderFlags = 0; _vm->_draw->_backDeltaX = 0; _vm->_draw->_backDeltaY = 0; _startTimeKey = _vm->_util->getTimeKey(); } } // End of namespace Gob