/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "backends/fs/fs.h" #include "common/config-manager.h" #include "common/md5.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/init.h" #include "gob/inter.h" #include "gob/draw.h" #include "gob/anim.h" #include "gob/cdrom.h" #include "gob/goblin.h" #include "gob/map.h" #include "gob/mult.h" #include "gob/pack.h" #include "gob/palanim.h" #include "gob/parse.h" #include "gob/scenery.h" #include "gob/timer.h" #include "gob/util.h" #include "gob/music.h" namespace Gob { enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 }; struct GameSettings { const char *gameid; const char *description; uint32 features; const char *md5sum; }; static const GameSettings gob_games[] = { // Supplied by Florian Zeitz on scummvm-devel {"gob1", "Gobliiins (DOS EGA)", GF_GOB1 | GF_EGA, "82aea70ef26f41fa963dfae270993e49"}, {"gob1", "Gobliiins (DOS EGA)", GF_GOB1 | GF_EGA, "1f499458837008058b8ba6ae07057214"}, {"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, // Supplied by Theruler76 in bug report #1201233 {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"}, // CD 1.000 version. Multilingual {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "037db48ebce94bdfe42e2c9510da9211"}, // CD 1.02 version. Multilingual {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, "baf88a95928edb3f51067983f2dffa93"}, {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"}, {"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, "4c0e8ce4a2f66ee8226952ad3c6c1155"}, {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"}, {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"}, {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"}, {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"}, // CD 1.000. {"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"}, // CD 1.01 {"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"}, {"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"}, #if 0 {"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"}, {"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"}, {"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, // CD 1.000 {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, // CD 1.02. Spanish "Computer Gaming World"* distribution in Spain {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"}, {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"}, {"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"}, {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"}, // CD 1.0 {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"}, // CD 1.00, German release (INTRO.STRK seems to be multilingual, though?) {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"}, #endif {0, 0, 0, 0} }; // Keep list of different supported games static const PlainGameDescriptor gob_list[] = { {"gob1", "Gobliiins"}, {"gob2", "Gobliins 2"}, {0, 0} }; #define MAX_TIME_DELTA 100 GobEngine::GobEngine(OSystem * syst, uint32 features) : Engine(syst) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _features = features; _copyProtection = ConfMan.getBool("copy_protection"); Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level"); Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level"); Common::addSpecialDebugLevel(DEBUG_GOBOP, "GoblinOpcodes", "Script GoblinOpcodes debug level"); Common::addSpecialDebugLevel(DEBUG_MUSIC, "Music", "CD and adlib music debug level"); Common::addSpecialDebugLevel(DEBUG_PARSER, "Parser", "Parser debug level"); Common::addSpecialDebugLevel(DEBUG_GAMEFLOW, "Gameflow", "Gameflow debug level"); Common::addSpecialDebugLevel(DEBUG_FILEIO, "FileIO", "File Input/Output debug level"); Common::addSpecialDebugLevel(DEBUG_GRAPHICS, "Graphics", "Graphics debug level"); Common::addSpecialDebugLevel(DEBUG_COLLISIONS, "Collisions", "Collisions debug level"); } GobEngine::~GobEngine() { delete _game; delete _snd; delete _video; delete _global; delete _draw; delete _anim; delete _cdrom; delete _dataio; delete _goblin; delete _init; delete _inter; delete _map; delete _mult; delete _pack; delete _palanim; delete _parse; delete _scenery; delete _gtimer; delete _util; delete _inter; delete _music; } void GobEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } int GobEngine::go() { _init->initGame(0); return 0; } void GobEngine::shutdown() { _system->quit(); } int GobEngine::init() { _game = new Game(this); _snd = new Snd(this); _video = new Video(this); _global = new Global(this); _anim = new Anim(); _cdrom = new CDROM(this); _dataio = new DataIO(this); _goblin = new Goblin(this); _init = new Init(this); _map = new Map(this); _pack = new Pack(); _palanim = new PalAnim(this); _scenery = new Scenery(this); _gtimer = new GTimer(); _util = new Util(this); if (_features & Gob::GF_GOB1) { _inter = new Inter_v1(this); _parse = new Parse_v1(this); _mult = new Mult_v1(this); _draw = new Draw_v1(this); } else if (_features & Gob::GF_GOB2) { _inter = new Inter_v2(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); } else error("GobEngine::init(): Unknown version of game engine"); if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1)) _music = new Music(this); _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); // On some systems it's not safe to run CD audio games from the CD. if (_features & GF_CD) checkCD(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _global->_debugFlag = 1; _global->_doRangeClamp = 1; _global->_videoMode = 0x13; _global->_useMouse = 1; _global->_soundFlags = 0; switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::FR_FRA: _global->_language = 0; break; case Common::DE_DEU: _global->_language = 1; break; case Common::ES_ESP: _global->_language = 3; break; case Common::IT_ITA: _global->_language = 4; break; default: // Default to English _global->_language = 2; break; } // FIXME: This is the ugly way of reducing redraw overhead. It works // well for 320x200 but it's unclear how well it will work for // 640x480. g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); return 0; } } // End of namespace Gob using namespace Gob; GameList Engine_GOB_gameIDList() { GameList games; const PlainGameDescriptor *g = gob_list; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_GOB_findGameID(const char *gameid) { const PlainGameDescriptor *g = gob_list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return *g; } DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const GameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; // All the supported games have an intro.stk file. if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) break; } if (file == fslist.end()) return detectedGames; uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file(file->path().c_str(), md5sum, kMD5FileSizeLimit)) { for (int i = 0; i < 16; i++) { sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); } for (g = gob_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { detectedGames.push_back(DetectedGame(g->gameid, g->description)); } } if (detectedGames.empty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); const PlainGameDescriptor *g1 = gob_list; while (g1->gameid) { detectedGames.push_back(*g1); g1++; } } } return detectedGames; } Engine *Engine_GOB_create(OSystem *syst) { // Detect game features based on MD5 uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file("intro.stk", md5sum, kMD5FileSizeLimit)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } } else { error("Engine_GOB_create(): Cannot find intro.stk"); } const GameSettings *g; bool found = false; // TODO // Fallback. Maybe we will be able to determine game type from game // data contents Common::String realGame(ConfMan.get("gameid")); uint32 features; if (!scumm_stricmp(realGame.c_str(), "gob2")) features = GF_GOB2; else features = GF_GOB1; for (g = gob_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { features = g->features; if (g->description) g_system->setWindowCaption(g->description); found = true; break; } } if (!found) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); } return new GobEngine(syst, features); } REGISTER_PLUGIN(GOB, "Gob Engine");