/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/debug-channels.h" #include "common/endian.h" #include "common/events.h" #include "common/EventRecorder.h" #include "backends/audiocd/audiocd.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/md5.h" #include "sound/mididrv.h" #include "gui/GuiManager.h" #include "gui/dialog.h" #include "gui/widget.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/game.h" #include "gob/sound/sound.h" #include "gob/init.h" #include "gob/inter.h" #include "gob/draw.h" #include "gob/goblin.h" #include "gob/map.h" #include "gob/mult.h" #include "gob/palanim.h" #include "gob/scenery.h" #include "gob/videoplayer.h" #include "gob/save/saveload.h" namespace Gob { #define MAX_TIME_DELTA 100 const Common::Language GobEngine::_gobToScummVMLang[] = { Common::FR_FRA, Common::DE_DEU, Common::EN_GRB, Common::ES_ESP, Common::IT_ITA, Common::EN_USA, Common::NL_NLD, Common::KO_KOR, Common::HE_ISR, Common::PT_BRA, Common::JA_JPN }; class PauseDialog : public GUI::Dialog { public: PauseDialog(); virtual void reflowLayout(); virtual void handleKeyDown(Common::KeyState state); private: Common::String _message; GUI::StaticTextWidget *_text; }; PauseDialog::PauseDialog() : GUI::Dialog(0, 0, 0, 0) { _backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial; _message = "Game paused. Press Ctrl+p again to continue."; _text = new GUI::StaticTextWidget(this, 4, 0, 10, 10, _message, Graphics::kTextAlignCenter); } void PauseDialog::reflowLayout() { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); int width = g_gui.getStringWidth(_message) + 16; int height = g_gui.getFontHeight() + 8; _w = width; _h = height; _x = (screenW - width) / 2; _y = (screenH - height) / 2; _text->setSize(_w - 8, _h); } void PauseDialog::handleKeyDown(Common::KeyState state) { // Close on CTRL+p if ((state.hasFlags(Common::KBD_CTRL)) && (state.keycode == Common::KEYCODE_p)) close(); } GobEngine::GobEngine(OSystem *syst) : Engine(syst) { _sound = 0; _mult = 0; _game = 0; _global = 0; _dataIO = 0; _goblin = 0; _vidPlayer = 0; _init = 0; _inter = 0; _map = 0; _palAnim = 0; _scenery = 0; _draw = 0; _util = 0; _video = 0; _saveLoad = 0; _pauseStart = 0; // Setup mixer bool muteSFX = ConfMan.getBool("mute") || ConfMan.getBool("sfx_mute"); bool muteMusic = ConfMan.getBool("mute") || ConfMan.getBool("music_mute"); _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, muteSFX ? 0 : ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, muteMusic ? 0 : ConfMan.getInt("music_volume")); _copyProtection = ConfMan.getBool("copy_protection"); _console = new GobConsole(this); DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"); DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"); DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"); DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level"); DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level"); DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level"); DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level"); DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level"); DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level"); DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level"); DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level"); DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level"); g_eventRec.registerRandomSource(_rnd, "gob"); } GobEngine::~GobEngine() { delete _console; deinitGameParts(); } const char *GobEngine::getLangDesc(int16 language) const { if ((language < 0) || (language > 10)) language = 2; return Common::getLanguageDescription(_gobToScummVMLang[language]); } void GobEngine::validateLanguage() { if (_global->_languageWanted != _global->_language) { warning("Your game version doesn't support the requested language %s", getLangDesc(_global->_languageWanted)); if (((_global->_languageWanted == 2) && (_global->_language == 5)) || ((_global->_languageWanted == 5) && (_global->_language == 2))) warning("Using %s instead", getLangDesc(_global->_language)); else warning("Using the first language available: %s", getLangDesc(_global->_language)); _global->_languageWanted = _global->_language; } } void GobEngine::validateVideoMode(int16 videoMode) { if ((videoMode != 0x10) && (videoMode != 0x13) && (videoMode != 0x14) && (videoMode != 0x18)) error("Video mode 0x%X is not supported", videoMode); } Endianness GobEngine::getEndianness() const { if ((getPlatform() == Common::kPlatformAmiga) || (getPlatform() == Common::kPlatformMacintosh) || (getPlatform() == Common::kPlatformAtariST)) return kEndiannessBE; return kEndiannessLE; } Common::Platform GobEngine::getPlatform() const { return _platform; } GameType GobEngine::getGameType() const { return _gameType; } bool GobEngine::isCD() const { return (_features & kFeaturesCD) != 0; } bool GobEngine::isEGA() const { return (_features & kFeaturesEGA) != 0; } bool GobEngine::hasAdLib() const { return (_features & kFeaturesAdLib) != 0; } bool GobEngine::isSCNDemo() const { return (_features & kFeaturesSCNDemo) != 0; } bool GobEngine::isBATDemo() const { return (_features & kFeaturesBATDemo) != 0; } bool GobEngine::is640x480() const { return (_features & kFeatures640x480) != 0; } bool GobEngine::is800x600() const { return (_features & kFeatures800x600) != 0; } bool GobEngine::isTrueColor() const { return (_features & kFeaturesTrueColor) != 0; } bool GobEngine::isDemo() const { return (isSCNDemo() || isBATDemo()); } const Graphics::PixelFormat &GobEngine::getPixelFormat() const { return _pixelFormat; } Common::Error GobEngine::run() { if (!initGameParts()) { GUIErrorMessage("GobEngine::init(): Unknown version of game engine"); return Common::kUnknownError; } if (!initGraphics()) { GUIErrorMessage("GobEngine::init(): Failed to set up graphics"); return Common::kUnknownError; } // On some systems it's not safe to run CD audio games from the CD. if (isCD()) checkCD(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->getAudioCDManager()->openCD(cd_num); _global->_debugFlag = 1; _video->_doRangeClamp = true; // WORKAROUND: Some versions check the video mode to detect the system if (_platform == Common::kPlatformAmiga) _global->_fakeVideoMode = 0x11; else if (_platform == Common::kPlatformAtariST) _global->_fakeVideoMode = 0x10; else _global->_fakeVideoMode = 0x13; _global->_videoMode = 0x13; _global->_useMouse = 1; _global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG; if (ConfMan.hasKey("language")) _language = Common::parseLanguage(ConfMan.get("language")); switch (_language) { case Common::FR_FRA: case Common::RU_RUS: _global->_language = kLanguageFrench; break; case Common::DE_DEU: _global->_language = kLanguageGerman; break; case Common::EN_ANY: case Common::EN_GRB: case Common::HU_HUN: _global->_language = kLanguageBritish; break; case Common::ES_ESP: _global->_language = kLanguageSpanish; break; case Common::IT_ITA: _global->_language = kLanguageItalian; break; case Common::EN_USA: _global->_language = kLanguageAmerican; break; case Common::NL_NLD: _global->_language = kLanguageDutch; break; case Common::KO_KOR: _global->_language = kLanguageKorean; break; case Common::HE_ISR: _global->_language = kLanguageHebrew; break; case Common::PT_BRA: _global->_language = kLanguagePortuguese; break; case Common::JA_JPN: _global->_language = kLanguageJapanese; break; default: _global->_language = kLanguageBritish; break; } _global->_languageWanted = _global->_language; _init->initGame(); return Common::kNoError; } void GobEngine::pauseEngineIntern(bool pause) { if (pause) { _pauseStart = _system->getMillis(); } else { uint32 duration = _system->getMillis() - _pauseStart; _util->notifyPaused(duration); _game->_startTimeKey += duration; _draw->_cursorTimeKey += duration; if (_inter->_soundEndTimeKey != 0) _inter->_soundEndTimeKey += duration; } _mixer->pauseAll(pause); } void GobEngine::syncSoundSettings() { Engine::syncSoundSettings(); _init->updateConfig(); } void GobEngine::pauseGame() { pauseEngineIntern(true); PauseDialog pauseDialog; pauseDialog.runModal(); pauseEngineIntern(false); } bool GobEngine::initGameParts() { // just detect some devices some of which will be always there if the music is not disabled _noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false; _saveLoad = 0; _global = new Global(this); _util = new Util(this); _dataIO = new DataIO(); _palAnim = new PalAnim(this); _vidPlayer = new VideoPlayer(this); _sound = new Sound(this); _game = new Game(this); switch (_gameType) { case kGameTypeGeisha: case kGameTypeGob1: _init = new Init_v1(this); _video = new Video_v1(this); _inter = new Inter_v1(this); _mult = new Mult_v1(this); _draw = new Draw_v1(this); _map = new Map_v1(this); _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); break; case kGameTypeFascination: _init = new Init_Fascination(this); _video = new Video_v2(this); _inter = new Inter_Fascination(this); _mult = new Mult_v2(this); _draw = new Draw_Fascination(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_Fascination(this, _targetName.c_str()); break; case kGameTypeWeen: case kGameTypeGob2: _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; case kGameTypeBargon: _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_Bargon(this); _mult = new Mult_v2(this); _draw = new Draw_Bargon(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; case kGameTypeGob3: case kGameTypeInca2: _init = new Init_v3(this); _video = new Video_v2(this); _inter = new Inter_v3(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeGob3); break; case kGameTypeLostInTime: _init = new Init_v3(this); _video = new Video_v2(this); _inter = new Inter_v3(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeLost); break; case kGameTypeWoodruff: _init = new Init_v4(this); _video = new Video_v2(this); _inter = new Inter_v4(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v4(this, _targetName.c_str()); break; case kGameTypeDynasty: _init = new Init_v3(this); _video = new Video_v2(this); _inter = new Inter_v5(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad(this); break; case kGameTypeAdi4: case kGameTypeUrban: _init = new Init_v6(this); _video = new Video_v6(this); _inter = new Inter_v6(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v6(this, _targetName.c_str()); break; case kGameTypePlaytoons: case kGameTypeBambou: _init = new Init_v2(this); _video = new Video_v6(this); _inter = new Inter_Playtoons(this); _mult = new Mult_v2(this); _draw = new Draw_Playtoons(this); _map = new Map_v2(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str()); break; case kGameTypeAdibou2: case kGameTypeAdi2: _init = new Init_v2(this); _video = new Video_v6(this); _inter = new Inter_Playtoons(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v4(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str()); break; case kGameTypeAdibou1: _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; default: deinitGameParts(); return false; } _inter->setupOpcodes(); return true; } void GobEngine::deinitGameParts() { delete _saveLoad; _saveLoad = 0; delete _mult; _mult = 0; delete _vidPlayer; _vidPlayer = 0; delete _game; _game = 0; delete _global; _global = 0; delete _goblin; _goblin = 0; delete _init; _init = 0; delete _inter; _inter = 0; delete _map; _map = 0; delete _palAnim; _palAnim = 0; delete _scenery; _scenery = 0; delete _draw; _draw = 0; delete _util; _util = 0; delete _video; _video = 0; delete _sound; _sound = 0; delete _dataIO; _dataIO = 0; } bool GobEngine::initGraphics() { if (is800x600()) { warning("GobEngine::initGraphics(): 800x600 games currently unsupported"); return false; } else if (is640x480()) { _width = 640; _height = 480; _mode = 0x18; } else { _width = 320; _height = 200; _mode = 0x14; } _video->setSize(is640x480()); _pixelFormat = g_system->getScreenFormat(); _video->_surfWidth = _width; _video->_surfHeight = _height; _video->_splitHeight1 = _height; _global->_mouseMaxX = _width; _global->_mouseMaxY = _height; _global->_primarySurfDesc = SurfacePtr(new Surface(_width, _height, _pixelFormat.bytesPerPixel)); return true; } } // End of namespace Gob