/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/md5.h" #include "sound/mididrv.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/init.h" #include "gob/inter.h" #include "gob/draw.h" #include "gob/cdrom.h" #include "gob/goblin.h" #include "gob/map.h" #include "gob/mult.h" #include "gob/palanim.h" #include "gob/parse.h" #include "gob/scenery.h" #include "gob/music.h" #include "gob/videoplayer.h" #include "gob/saveload.h" namespace Gob { #define MAX_TIME_DELTA 100 const Common::Language GobEngine::_gobToScummVMLang[] = { Common::FR_FRA, Common::DE_DEU, Common::EN_GRB, Common::ES_ESP, Common::IT_ITA, Common::EN_USA, Common::NL_NLD, Common::KO_KOR, Common::HB_ISR }; GobEngine::GobEngine(OSystem *syst) : Engine(syst) { _vm = this; _snd = 0; _adlib = 0; _mult = 0; _game = 0; _global = 0; _cdrom = 0; _dataIO = 0; _goblin = 0; _vidPlayer = 0; _init = 0; _inter = 0; _map = 0; _palAnim = 0; _parse = 0; _scenery = 0; _draw = 0; _util = 0; _video = 0; _saveLoad = 0; // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _copyProtection = ConfMan.getBool("copy_protection"); _quitRequested = false; Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"); Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"); Common::addSpecialDebugLevel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"); Common::addSpecialDebugLevel(kDebugMusic, "Music", "CD, Adlib and Infogrames music debug level"); Common::addSpecialDebugLevel(kDebugParser, "Parser", "Parser debug level"); Common::addSpecialDebugLevel(kDebugGameFlow, "Gameflow", "Gameflow debug level"); Common::addSpecialDebugLevel(kDebugFileIO, "FileIO", "File Input/Output debug level"); Common::addSpecialDebugLevel(kDebugGraphics, "Graphics", "Graphics debug level"); Common::addSpecialDebugLevel(kDebugCollisions, "Collisions", "Collisions debug level"); } GobEngine::~GobEngine() { // Stop all mixer streams (except for the permanent ones). _vm->_mixer->stopAll(); deinitGameParts(); delete[] _startTot; delete[] _startTot0; } int GobEngine::go() { _init->initGame(0); return 0; } void GobEngine::shutdown() { _quitRequested = true; } void GobEngine::validateLanguage() { if (_vm->_global->_languageWanted != _vm->_global->_language) { warning("Your game version doesn't support the requested language %s", getLangDesc(_vm->_global->_languageWanted)); if (((_vm->_global->_languageWanted == 2) && (_vm->_global->_language == 5)) || ((_vm->_global->_languageWanted == 5) && (_vm->_global->_language == 2))) warning("Using %s instead", getLangDesc(_vm->_global->_language)); else warning("Using the first language available: %s", getLangDesc(_vm->_global->_language)); _vm->_global->_languageWanted = _vm->_global->_language; } } void GobEngine::validateVideoMode(int16 videoMode) { if ((videoMode != 0x13) && (videoMode != 0x14) && (videoMode != 0x18)) error("Video mode 0x%X is not supported!", videoMode); } int GobEngine::init() { // Detect game if (!detectGame()) { GUIErrorMessage("No valid games were found in the specified directory."); return -1; } if (!initGameParts()) { GUIErrorMessage("GobEngine::init(): Unknown version of game engine"); return -1; } _system->beginGFXTransaction(); _system->initSize(_width, _height); initCommonGFX(is640()); _system->endGFXTransaction(); // On some systems it's not safe to run CD audio games from the CD. if (isCD()) checkCD(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _global->_debugFlag = 1; _video->_doRangeClamp = true; // WORKAROUND: Some versions check the video mode to detect the system if (_platform == Common::kPlatformAmiga) _global->_fakeVideoMode = 0x11; else if (_platform == Common::kPlatformAtariST) _global->_fakeVideoMode = 0x10; else _global->_fakeVideoMode = 0x13; _global->_videoMode = 0x13; _global->_useMouse = 1; _global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG; if (ConfMan.hasKey("language")) _language = Common::parseLanguage(ConfMan.get("language")); switch (_language) { case Common::FR_FRA: case Common::RU_RUS: _global->_language = 0; break; case Common::DE_DEU: _global->_language = 1; break; case Common::EN_ANY: case Common::EN_GRB: _global->_language = 2; break; case Common::ES_ESP: _global->_language = 3; break; case Common::IT_ITA: _global->_language = 4; break; case Common::EN_USA: _global->_language = 5; break; case Common::NL_NLD: _global->_language = 6; break; case Common::KO_KOR: _global->_language = 7; break; case Common::HB_ISR: _global->_language = 8; break; default: // Default to English _global->_language = 2; break; } _global->_languageWanted = _global->_language; // FIXME: This is the ugly way of reducing redraw overhead. It works // well for 320x200 but it's unclear how well it will work for // 640x480. g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); return 0; } bool GobEngine::initGameParts() { _adlib = 0; _saveLoad = 0; _global = new Global(this); _util = new Util(this); _dataIO = new DataIO(this); _palAnim = new PalAnim(this); _vidPlayer = new VideoPlayer(this); _cdrom = new CDROM(this); _snd = new Snd(this); switch (_gameType) { case kGameTypeGob1: _init = new Init_v1(this); _video = new Video_v1(this); _inter = new Inter_v1(this); _parse = new Parse_v1(this); _mult = new Mult_v1(this); _draw = new Draw_v1(this); _game = new Game_v1(this); _map = new Map_v1(this); _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); break; case kGameTypeGob2: _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_v2(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; case kGameTypeBargon: _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_Bargon(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_Bargon(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; case kGameTypeWeen: _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_v2(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; case kGameTypeGob3: _init = new Init_v3(this); _video = new Video_v2(this); _inter = new Inter_v3(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); break; case kGameTypeWoodruff: _init = new Init_v3(this); _video = new Video_v2(this); _inter = new Inter_v4(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); break; default: deinitGameParts(); return false; break; } _noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL; if (!_noMusic && hasAdlib()) _adlib = new Adlib(this); _map->init(); if (is640()) { _video->_surfWidth = _width = 640; _video->_surfHeight = _video->_splitHeight1 = _height = 480; _global->_mouseMaxCol = 640; _global->_mouseMaxRow = 480; _mode = 0x18; _global->_primarySurfDesc = new SurfaceDesc(0x18, 640, 480); } else { _video->_surfWidth = _width = 320; _video->_surfHeight = _video->_splitHeight1 = _height = 200; _global->_mouseMaxCol = 320; _global->_mouseMaxRow = 200; _mode = 0x14; _global->_primarySurfDesc = new SurfaceDesc(0x14, 320, 200); } return true; } void GobEngine::deinitGameParts() { delete _snd; _snd = 0; delete _adlib; _adlib = 0; delete _mult; _mult = 0; delete _game; _game = 0; delete _global; _global = 0; delete _cdrom; _cdrom = 0; delete _dataIO; _dataIO = 0; delete _goblin; _goblin = 0; delete _vidPlayer; _vidPlayer = 0; delete _init; _init = 0; delete _inter; _inter = 0; delete _map; _map = 0; delete _palAnim; _palAnim = 0; delete _parse; _parse = 0; delete _scenery; _scenery = 0; delete _draw; _draw = 0; delete _util; _util = 0; delete _video; _video = 0; delete _saveLoad; _saveLoad = 0; } } // End of namespace Gob