/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/fs.h" #include "common/md5.h" #include "sound/mididrv.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/init.h" #include "gob/inter.h" #include "gob/draw.h" #include "gob/cdrom.h" #include "gob/goblin.h" #include "gob/map.h" #include "gob/mult.h" #include "gob/palanim.h" #include "gob/parse.h" #include "gob/scenery.h" #include "gob/music.h" #include "gob/imd.h" // Use the original saves. Just for testing purposes, will be removed later // The new method is more convenient, and, more importantly, endian-safe //#define GOB_ORIGSAVES namespace Gob { #define MAX_TIME_DELTA 100 const Common::Language GobEngine::_gobToScummVMLang[] = { Common::FR_FRA, Common::DE_DEU, Common::EN_GRB, Common::ES_ESP, Common::IT_ITA, Common::EN_USA, Common::NL_NLD, Common::KO_KOR, Common::HB_ISR }; GobEngine::GobEngine(OSystem *syst) : Engine(syst) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _copyProtection = ConfMan.getBool("copy_protection"); _quitRequested = false; int i; _saveFiles = new char*[3]; for (i = 0; i < 3; i++) _saveFiles[i] = new char[_targetName.size() + 5]; sprintf(_saveFiles[0], "%s.cat", _targetName.c_str()); sprintf(_saveFiles[1], "%s.sav", _targetName.c_str()); sprintf(_saveFiles[2], "%s.blo", _targetName.c_str()); _saveSlotFile = new char[_targetName.size() + 5]; sprintf(_saveSlotFile, "%s.s00", _targetName.c_str()); memset(_saveIndex, 0, 600); memset(_saveIndexSizes, 0, 600); Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"); Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"); Common::addSpecialDebugLevel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"); Common::addSpecialDebugLevel(kDebugMusic, "Music", "CD, Adlib and Infogrames music debug level"); Common::addSpecialDebugLevel(kDebugParser, "Parser", "Parser debug level"); Common::addSpecialDebugLevel(kDebugGameFlow, "Gameflow", "Gameflow debug level"); Common::addSpecialDebugLevel(kDebugFileIO, "FileIO", "File Input/Output debug level"); Common::addSpecialDebugLevel(kDebugGraphics, "Graphics", "Graphics debug level"); Common::addSpecialDebugLevel(kDebugCollisions, "Collisions", "Collisions debug level"); } GobEngine::~GobEngine() { // Stop all mixer streams (except for the permanent ones). _vm->_mixer->stopAll(); delete _snd; delete _adlib; delete _mult; delete _game; delete _global; delete _cdrom; delete _dataIO; delete _goblin; delete _imdPlayer; delete _init; delete _inter; delete _map; delete _palAnim; delete _parse; delete _scenery; delete _draw; delete _util; delete _video; delete[] _startTot; delete[] _startTot0; for (int i = 0; i < 3; i++) delete[] _saveFiles[i]; delete[] _saveFiles; delete[] _saveSlotFile; } int GobEngine::go() { _init->initGame(0); return 0; } void GobEngine::shutdown() { _quitRequested = true; } int32 GobEngine::getSaveSize(enum SaveFiles sFile) { int32 size; Common::InSaveFile *in; size = -1; #ifndef GOB_ORIGSAVES int i; if (sFile == SAVE_CAT) { for (i = 14; i >= 0; i--) if ((in = _saveFileMan->openForLoading(getSaveSlotFile(i)))) { size = (i + 1) * READ_LE_UINT32(_game->_totFileData + 0x2C) * 4 + 600; delete in; break; } debugC(1, kDebugFileIO, "Requested save games size: %d", size); return size; } #endif // GOB_ORIGSAVES if (sFile == SAVE_SAV) size = _global->_savedBack == 0 ? -1 : _global->_savedBackSize; else if ((in = _saveFileMan->openForLoading(_saveFiles[(int) sFile]))) { size = in->size(); delete in; } debugC(1, kDebugFileIO, "Requested size of file \"%s\": %d", _saveFiles[(int) sFile], size); return size; } const char *GobEngine::getSaveSlotFile(int slot) { static char *slotBase = _saveSlotFile + strlen(_targetName.c_str()) + 2; snprintf(slotBase, 3, "%02d", slot); return _saveSlotFile; } void GobEngine::saveGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset) { int16 index; bool writePal; char *sName; char *buf; char *oBuf; int32 retSize; int32 iSize; int32 oSize; int32 oOff; SurfaceDesc *srcDesc; Common::InSaveFile *in; Common::OutSaveFile *out; retSize = 0; index = 0; oBuf = 0; in = 0; writePal = false; sName = _saveFiles[(int) sFile]; WRITE_VAR(1, 1); if (sFile == SAVE_SAV) { _global->_savedBackSize = -1; if (size >= 0) { warning("Invalid attempt at saving a sprite"); return; } if (size < -1000) { size += 1000; writePal = true; memcpy((char *) _global->_savedPal, (char *) _global->_pPaletteDesc->vgaPal, 768); } index = -size - 1; if ((index < 0) || (index >= 50)) { warning("Invalid attempt at saving a sprite"); return; } srcDesc = _draw->_spritesArray[index]; _global->_savedBack = _video->initSurfDesc(_vm->_global->_videoMode, srcDesc->getWidth(), srcDesc->getHeight(), 0); _vm->_video->drawSprite(srcDesc, _global->_savedBack, 0, 0, srcDesc->getWidth() - 1, srcDesc->getHeight() - 1, 0, 0, 0); _global->_savedBackSize = _draw->getSpriteRectSize(index); if (writePal) _global->_savedBackSize += 768; WRITE_VAR(1, 0); return; } if (size < 0) { warning("Invalid saving procedure"); return; } int32 varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4; if (size == 0) { dataVar = 0; size = varSize; } buf = _global->_inter_variables + dataVar; #ifndef GOB_ORIGSAVES if (sFile == SAVE_CAT) { if (saveGame((offset - 600) / varSize, dataVar, size, offset)) WRITE_VAR(1, 0); return; } else if (offset != 0) { warning("Can't write file \"%s\": Can't correctly enfore endianness with offset", sName); return; } #endif // GOB_ORIGSAVES if ((in = _saveFileMan->openForLoading(sName))) iSize = in->size(); else iSize = 0; oOff = offset < 0 ? MAX((int32) 0, iSize - (-offset - 1)) : offset; oSize = MAX(iSize, oOff + size); oBuf = new char[oSize]; memset(oBuf, 0, oSize); if (in) { in->read(oBuf, iSize); delete in; } if (!(out = _saveFileMan->openForSaving(sName))) { warning("Can't open file \"%s\" for writing", sName); delete[] oBuf; return; } retSize = writeDataEndian(*out, buf, _global->_inter_variablesSizes + dataVar, size); out->finalize(); if (out->ioFailed() || (retSize != size)) warning("Can't write file \"%s\"", sName); else { debugC(1, kDebugFileIO, "Saved file \"%s\" (%d, %d bytes at %d)", sName, dataVar, size, offset); WRITE_VAR(1, 0); } delete out; delete[] oBuf; } bool GobEngine::saveGame(int saveSlot, int16 dataVar, int32 size, int32 offset) { int32 varSize; char *varBuf; byte *sizeBuf; Common::OutSaveFile *out; varBuf = _global->_inter_variables + dataVar; sizeBuf = _global->_inter_variablesSizes + dataVar; varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4; if ((offset == 0) && (size == 600)) { memcpy(_saveIndex, varBuf, size); memcpy(_saveIndexSizes, sizeBuf, size); return true; } else if ((((offset - 600) % varSize) == 0) && (size == varSize)) { if (!(out = _saveFileMan->openForSaving(getSaveSlotFile(saveSlot)))) { warning("Can't open file \"%s\" for writing", getSaveSlotFile(saveSlot)); return false; } writeDataEndian(*out, _saveIndex + saveSlot * 40, _saveIndexSizes + saveSlot * 40, 40); writeDataEndian(*out, varBuf, sizeBuf, size); out->finalize(); if (out->ioFailed()) { warning("Can't save to slot %d", saveSlot); return false; } debugC(1, kDebugFileIO, "Saved to slot %d", saveSlot); delete out; return true; } else { warning("Invalid saving procedure"); return false; } } uint32 GobEngine::writeDataEndian(Common::OutSaveFile &out, char *varBuf, byte *sizeBuf, int32 size) { #ifndef GOB_ORIGSAVES int i; char tmp[4]; uint32 written; written = 0; for (i = 0; i < size; i++, varBuf++) { if (sizeBuf[i] == 3) WRITE_LE_UINT32(tmp, *((uint32 *) varBuf)); else if (sizeBuf[i] == 1) WRITE_LE_UINT16(tmp, *((uint16 *) varBuf)); else if (sizeBuf[i] == 0) *tmp = *varBuf; else { warning("Can't write data, corrupted variables sizes"); return 0; } written += out.write(tmp, sizeBuf[i] + 1); varBuf += sizeBuf[i]; i += sizeBuf[i]; } out.write(sizeBuf, size); return written; #else // GOB_ORIGSAVES return out.write(varBuf, size); #endif // GOB_ORIGSAVES } void GobEngine::loadGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset) { int32 sSize; int32 retSize; int16 index; char *buf; char *sName; bool readPal; SurfaceDesc *destDesc; Common::InSaveFile *in; index = 0; readPal = false; sName = _saveFiles[(int) sFile]; WRITE_VAR(1, 1); if (sFile == SAVE_SAV) { if (size >= 0) { warning("Invalid attempt at loading a sprite"); return; } if (size < -1000) { size += 1000; readPal = true; memcpy((char *) _global->_pPaletteDesc->vgaPal, (char *) _global->_savedPal, 768); } index = -size - 1; if ((index < 0) || (index >= 50)) { warning("Invalid attempt at loading a sprite"); return; } destDesc = _draw->_spritesArray[index]; if ((destDesc->getWidth() != _global->_savedBack->getWidth()) || (destDesc->getHeight() != _global->_savedBack->getHeight())) { warning("Resolution doesn't match while loading a sprite"); return; } _vm->_video->drawSprite(_global->_savedBack, destDesc, 0, 0, destDesc->getWidth() - 1, destDesc->getHeight() - 1, 0, 0, 0); if (index == 21) { _vm->_draw->forceBlit(); _video->waitRetrace(); } WRITE_VAR(1, 0); return; } if (size < 0) { warning("Invalid loading procedure"); return; } int32 varSize; varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4; if (size == 0) { dataVar = 0; size = varSize; } buf = _global->_inter_variables + dataVar; #ifndef GOB_ORIGSAVES if (sFile == SAVE_CAT) { if (loadGame((offset - 600) / varSize, dataVar, size, offset)) WRITE_VAR(1, 0); return; } else if (offset != 0) { warning("Can't read file \"%s\": Can't correctly enfore endianness with offset", sName); return; } #endif // GOB_ORIGSAVES if (_global->_inter_resStr[0] == 0) { WRITE_VAR(1, size); return; } if (!(in = _saveFileMan->openForLoading(sName))) { warning("Can't open file \"%s\" for reading", sName); return; } debugC(1, kDebugFileIO, "Loading file \"%s\" (%d, %d bytes at %d)", sName, dataVar, size, offset); sSize = in->size(); _draw->animateCursor(4); if (offset < 0) in->seek(sSize - (-offset - 1), 0); else in->seek(offset, 0); retSize = readDataEndian(*in, buf, _global->_inter_variablesSizes + dataVar, size); if (retSize == size) WRITE_VAR(1, 0); delete in; return; } bool GobEngine::loadGame(int saveSlot, int16 dataVar, int32 size, int32 offset) { int i; int32 varSize; char *varBuf; byte *sizeBuf; Common::InSaveFile *in; varBuf = _global->_inter_variables + dataVar; sizeBuf = _global->_inter_variablesSizes + dataVar; varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4; if ((offset == 0) && (size == 600)) { for (i = 0; i < 15; i++, varBuf += 40) { if ((in = _saveFileMan->openForLoading(getSaveSlotFile(i)))) { in->read(varBuf, 40); delete in; } else memset(varBuf, 0, 40); } return true; } else if ((((offset - 600) % varSize) == 0) && (size == varSize)) { if (!(in = _saveFileMan->openForLoading(getSaveSlotFile(saveSlot)))) { warning("Can't load from slot %d", saveSlot); return false; } if (((in->size() / 2) - 40) != (uint32) varSize) { warning("Can't load from slot %d: Wrong size", saveSlot); return false; } in->seek(80); readDataEndian(*in, varBuf, sizeBuf, size); delete in; debugC(1, kDebugFileIO, "Loading from slot %d", saveSlot); return true; } else { warning("Invalid loading procedure"); return false; } } uint32 GobEngine::readDataEndian(Common::InSaveFile &in, char *varBuf, byte *sizeBuf, int32 size) { #ifndef GOB_ORIGSAVES uint32 read; char *vars; char *sizes; int i; vars = new char[size]; sizes = new char[size]; read = in.read(vars, size); if (in.read(sizes, size) != read) { warning("Can't read data: Corrupted variables sizes"); delete[] vars; delete[] sizes; return 0; } for (i = 0; i < size; i++) { if (sizes[i] == 3) *((uint32 *) (vars + i)) = READ_LE_UINT32(vars + i); else if (sizes[i] == 1) *((uint16 *) (vars + i)) = READ_LE_UINT16(vars + i); else if (sizes[i] != 0) { warning("Can't read data: Corrupted variables sizes"); return 0; } i += sizes[i]; } memcpy(varBuf, vars, size); memcpy(sizeBuf, sizes, size); delete[] vars; delete[] sizes; return read; #else // GOB_ORIGSAVES return in.read(varBuf, size); #endif // GOB_ORIGSAVES } void GobEngine::validateLanguage() { if (_vm->_global->_languageWanted != _vm->_global->_language) { warning("Your game version doesn't support the requested language"); warning("Using the first language available: %s", getLangDesc(_vm->_global->_language)); _vm->_global->_languageWanted = _vm->_global->_language; } } void GobEngine::validateVideoMode(int16 videoMode) { if ((videoMode != 0x13) && (videoMode != 0x14)) error("Video mode 0x%X is not supported!", videoMode); } int GobEngine::init() { // Detect game if (!detectGame()) { GUIErrorMessage("No valid games were found in the specified directory."); return -1; } _adlib = 0; _global = new Global(this); _util = new Util(this); _dataIO = new DataIO(this); _palAnim = new PalAnim(this); _imdPlayer = new ImdPlayer(this); _cdrom = new CDROM(this); _snd = new Snd(this); if (_features & Gob::GF_GOB1) { _init = new Init_v1(this); _video = new Video_v1(this); _inter = new Inter_v1(this); _parse = new Parse_v1(this); _mult = new Mult_v1(this); _draw = new Draw_v1(this); _game = new Game_v1(this); _map = new Map_v1(this); _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); } else if (_features & Gob::GF_GOB2) { _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_v2(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); } else if (_features & Gob::GF_BARGON) { _init = new Init_v2(this); _video = new Video_v2(this); _inter = new Inter_Bargon(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_Bargon(this); _game = new Game_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); } else error("GobEngine::init(): Unknown version of game engine"); _noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL; if (!_noMusic && !(_platform == Common::kPlatformAmiga) && !(_platform == Common::kPlatformAtariST) && (((_platform == Common::kPlatformMacintosh) && (_features & Gob::GF_GOB1)) || (_features & Gob::GF_GOB2))) _adlib = new Adlib(this); _vm = this; _map->init(); _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); // On some systems it's not safe to run CD audio games from the CD. if (_features & GF_CD) checkCD(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _global->_debugFlag = 1; _video->_doRangeClamp = true; // WORKAROUND: Some versions check the video mode to detect the system if (_platform == Common::kPlatformAmiga) _global->_fakeVideoMode = 0x11; else if (_platform == Common::kPlatformAtariST) _global->_fakeVideoMode = 0x10; else _global->_fakeVideoMode = 0x13; _global->_videoMode = 0x13; _global->_useMouse = 1; _global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG; if (ConfMan.hasKey("language")) _language = Common::parseLanguage(ConfMan.get("language")); switch (_language) { case Common::FR_FRA: case Common::RU_RUS: _global->_language = 0; break; case Common::DE_DEU: _global->_language = 1; break; case Common::EN_ANY: case Common::EN_GRB: _global->_language = 2; break; case Common::ES_ESP: _global->_language = 3; break; case Common::IT_ITA: _global->_language = 4; break; case Common::EN_USA: _global->_language = 5; break; case Common::NL_NLD: _global->_language = 6; break; case Common::KO_KOR: _global->_language = 7; break; case Common::HB_ISR: _global->_language = 8; break; default: // Default to English _global->_language = 2; break; } _global->_languageWanted = _global->_language; // FIXME: This is the ugly way of reducing redraw overhead. It works // well for 320x200 but it's unclear how well it will work for // 640x480. g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); return 0; } } // End of namespace Gob