/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/fs.h" #include "common/md5.h" #include "gob/gob.h" #include "gob/global.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/init.h" #include "gob/inter.h" #include "gob/draw.h" #include "gob/anim.h" #include "gob/cdrom.h" #include "gob/goblin.h" #include "gob/map.h" #include "gob/mult.h" #include "gob/pack.h" #include "gob/palanim.h" #include "gob/parse.h" #include "gob/scenery.h" #include "gob/timer.h" #include "gob/util.h" #include "gob/music.h" #include "sound/mididrv.h" namespace Gob { enum { // We only compute MD5 of the first 5000 bytes of our data files. kMD5FileSizeLimit = 5000 }; struct GameSettings { const char *gameid; const char *description; uint32 features; Common::Language lang; const char *md5sum; const char *startTotBase; }; static const GameSettings gob_games[] = { // Supplied by Florian Zeitz on scummvm-devel {"gob1", "Gobliiins (DOS EGA)", GF_GOB1 | GF_EGA, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"}, {"gob1", "Gobliiins (DOS EGA Ru)", GF_GOB1 | GF_EGA, Common::RU_RUS, "f9233283a0be2464248d83e14b95f09c", "intro"}, //{"gob1", "Gobliiins (Windows)", GF_GOB1, Common::UNK_LANG, "8a5e850c49d7cacdba5f5eb1fcc77b89", "intro"}, // Supplied by Theruler76 in bug report #1201233 {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, Common::UNK_LANG, "26a9118c0770fa5ac93a9626761600b2", "intro"}, // CD 1.000 version. Multilingual {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "2fbf4b5b82bbaee87eb45d4404c28998", "intro"}, // CD 1.02 version. Multilingual {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "8bd873137b6831c896ee8ad217a6a398", "intro"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"}, {"gob1", "Gobliiins (Amiga)", GF_GOB1, Common::UNK_LANG, "972f22c6ff8144a6636423f0354ca549", "intro"}, {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, Common::UNK_LANG, "e72bd1e3828c7dec4c8a3e58c48bdfdb", "intro"}, {"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, Common::UNK_LANG, "00a42a7d2d22e6b6ab1b8c673c4ed267", "intro"}, {"gob2", "Gobliins 2 (DOS Fra)", GF_GOB2, Common::FR_FRA, "a13ecb4f6d8fd881ebbcc02e45cb5475", "intro"}, {"gob2", "Gobliins 2 (DOS Grb)", GF_GOB2, Common::EN_GRB, "b45b984ee8017efd6ea965b9becd4d66", "intro"}, {"gob2", "Gobliins 2 (DOS USA)", GF_GOB2, Common::EN_USA, "dedb5d31d8c8050a8cf77abedcc53dae", "intro"}, {"gob2", "Gobliins 2 (DOS)", GF_GOB2, Common::DE_DEU, "a13892cdf4badda85a6f6fb47603a128", "intro"}, {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, Common::RU_RUS, "cd3e1df8b273636ee32e34b7064f50e8", "intro"}, // CD 1.000. {"gob2", "Gobliins 2 (CD)", GF_GOB2, Common::EN_USA, "9de5fbb41cf97182109e5fecc9d90347", "intro"}, // CD 1.01 {"gob2", "Gobliins 2 (CD)", GF_GOB2, Common::UNK_LANG, "24a6b32757752ccb1917ce92fd7c2a04", "intro"}, {"gob2", "Gobliins 2 (Demo)", GF_GOB2, Common::UNK_LANG, "8b1c98ff2ab2e14f47a1b891e9b92217", "usa"}, {"gob2", "Ween: The Prohpecy", GF_GOB2, Common::UNK_LANG, "2bb8878a8042244dd2b96ff682381baa", "intro"}, {"gob2", "Ween: The Prophecy (Fr)", GF_GOB2, Common::UNK_LANG, "4b10525a3782aa7ecd9d833b5c1d308b", "intro"}, {"gob2", "Ween: The Prophecy (Demo)", GF_GOB2, Common::UNK_LANG, "2e9c2898f6bf206ede801e3b2e7ee428", "intro"}, {"gob2", "Bargon Attack", GF_GOB2, Common::UNK_LANG, "da3c54be18ab73fbdb32db24624a9c23", "intro"}, #if 0 {"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "32b0f57f5ae79a9ae97e8011df38af42", "intro"}, //{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "d129f639f6ca8d6b5f0f4e15edb91058", "intro"}, {"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "1e2f64ec8dfa89f42ee49936a27e66e7", "intro"}, {"gob3", "Goblins Quest 3 (Fr)", GF_GOB3, Common::FR_FRA, "e42a4f2337d6549487a80864d7826972", "intro"}, {"gob3", "Goblins Quest 3 (Ru)", GF_GOB3, Common::RU_RUS, "4e3af248a48a2321364736afab868527", "intro"}, {"gob3", "Goblins Quest 3 (Mac)", GF_GOB3, Common::UNK_LANG, "8d28ce1591b0e9cc79bf41cad0fc4c9c", "intro"}, // CD 1.000 {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "6f2c226c62dd7ab0ab6f850e89d3fc47", "intro"}, // CD 1.02. Spanish "Computer Gaming World"* distribution in Spain {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "c3e9132ea9dc0fb866b6d60dcda10261", "intro"}, {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "7aebd94e49c2c5c518c9e7b74f25de9d", "intro"}, {"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "b9b898fccebe02b69c086052d5024a55", "intro"}, {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "e5dcbc9f6658ebb1e8fe26bc4da0806d", "intro"}, // CD 1.0 {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "dccf9d31cb720b34d75487408821b77e", "intro"}, // CD 1.00, German release (INTRO.STRK seems to be multilingual, though?) {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "5f5f4e0a72c33391e67a47674b120cc6", "intro"}, #endif {0, 0, 0, Common::UNK_LANG, 0, 0} }; // Keep list of different supported games static const PlainGameDescriptor gob_list[] = { {"gob1", "Gobliiins"}, {"gob2", "Gobliins 2"}, {0, 0} }; #define MAX_TIME_DELTA 100 GobEngine::GobEngine(OSystem * syst, uint32 features, Common::Language lang, const char *startTotBase) : Engine(syst) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _features = features; _language = lang; _copyProtection = ConfMan.getBool("copy_protection"); _quitRequested = false; if (startTotBase == 0) { _startTot = new char[10]; _startTot0 = new char[11]; strcpy(_startTot, "intro.tot"); strcpy(_startTot0, "intro0.tot"); } else { _startTot = new char[strlen(startTotBase) + 5]; _startTot0 = new char[strlen(startTotBase) + 6]; strcpy(_startTot, startTotBase); strcpy(_startTot0, startTotBase); strcat(_startTot, ".tot"); strcat(_startTot0, "0.tot"); } Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level"); Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level"); Common::addSpecialDebugLevel(DEBUG_GOBOP, "GoblinOpcodes", "Script GoblinOpcodes debug level"); Common::addSpecialDebugLevel(DEBUG_MUSIC, "Music", "CD and adlib music debug level"); Common::addSpecialDebugLevel(DEBUG_PARSER, "Parser", "Parser debug level"); Common::addSpecialDebugLevel(DEBUG_GAMEFLOW, "Gameflow", "Gameflow debug level"); Common::addSpecialDebugLevel(DEBUG_FILEIO, "FileIO", "File Input/Output debug level"); Common::addSpecialDebugLevel(DEBUG_GRAPHICS, "Graphics", "Graphics debug level"); Common::addSpecialDebugLevel(DEBUG_COLLISIONS, "Collisions", "Collisions debug level"); } GobEngine::~GobEngine() { delete _game; delete _snd; delete _video; delete _global; delete _draw; delete _anim; delete _cdrom; delete _dataio; delete _goblin; delete _init; delete _inter; delete _map; delete _mult; delete _pack; delete _palanim; delete _parse; delete _scenery; delete _gtimer; delete _util; delete _music; delete[] _startTot; delete[] _startTot0; } int GobEngine::go() { _init->initGame(0); return 0; } void GobEngine::shutdown() { _quitRequested = true; } void GobEngine::writeVarDebug(uint32 offs, uint32 v) { warning("Setting var %d(%d) to %d", offs, offs >> 2, v); (*(uint32 *)(_global->_inter_variables + (offs))) = v; } int GobEngine::init() { _snd = new Snd(this); _global = new Global(this); _anim = new Anim(); _cdrom = new CDROM(this); _dataio = new DataIO(this); _pack = new Pack(); _palanim = new PalAnim(this); _gtimer = new GTimer(); _util = new Util(this); if (_features & Gob::GF_GOB1) { _inter = new Inter_v1(this); _parse = new Parse_v1(this); _mult = new Mult_v1(this); _draw = new Draw_v1(this); _game = new Game_v1(this); _video = new Video_v1(this); _init = new Init_v1(this); _map = new Map_v1(this); _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); } else if (_features & Gob::GF_GOB2) { _inter = new Inter_v2(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _video = new Video_v2(this); _init = new Init_v2(this); _map = new Map_v2(this); _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); } else error("GobEngine::init(): Unknown version of game engine"); if ((_features & Gob::GF_MAC) || (_features & Gob::GF_GOB1) || (_features & Gob::GF_GOB2)) { if (MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL) _music = new Music_Dummy(this); else _music = new Music(this); } _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); // On some systems it's not safe to run CD audio games from the CD. if (_features & GF_CD) checkCD(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _global->_debugFlag = 1; _global->_doRangeClamp = 1; _global->_videoMode = 0x13; _global->_useMouse = 1; _global->_soundFlags = 0; if (ConfMan.hasKey("language")) _language = Common::parseLanguage(ConfMan.get("language")); switch (_language) { case Common::FR_FRA: case Common::RU_RUS: _global->_language = 0; break; case Common::DE_DEU: _global->_language = 1; break; case Common::EN_GRB: _global->_language = 2; break; case Common::ES_ESP: _global->_language = 3; break; case Common::IT_ITA: _global->_language = 4; break; case Common::EN_USA: _global->_language = 5; break; case Common::NL_NLD: _global->_language = 6; break; case Common::KO_KOR: _global->_language = 7; break; case Common::HB_ISR: _global->_language = 8; break; default: // Default to English _global->_language = 2; break; } // FIXME: This is the ugly way of reducing redraw overhead. It works // well for 320x200 but it's unclear how well it will work for // 640x480. g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); return 0; } } // End of namespace Gob using namespace Gob; GameList Engine_GOB_gameIDList() { GameList games; const PlainGameDescriptor *g = gob_list; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_GOB_findGameID(const char *gameid) { const PlainGameDescriptor *g = gob_list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return *g; } DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const GameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; // All the supported games have an intro.stk file. if (scumm_stricmp(file->name().c_str(), "intro.stk") == 0) break; } if (file == fslist.end()) return detectedGames; uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file(*file, md5sum, kMD5FileSizeLimit)) { for (int i = 0; i < 16; i++) { sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); } for (g = gob_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { detectedGames.push_back(DetectedGame(g->gameid, g->description)); } } if (detectedGames.empty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); const PlainGameDescriptor *g1 = gob_list; while (g1->gameid) { detectedGames.push_back(*g1); g1++; } } } return detectedGames; } PluginError Engine_GOB_create(OSystem *syst, Engine **engine) { // Detect game features based on MD5 uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file("intro.stk", md5sum, kMD5FileSizeLimit)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j*2, "%02x", (int)md5sum[j]); } } else { error("Engine_GOB_create(): Cannot find intro.stk"); } const GameSettings *g; bool found = false; // TODO // Fallback. Maybe we will be able to determine game type from game // data contents Common::String realGame(ConfMan.get("gameid")); uint32 features; const char *startTotBase=NULL; if (!scumm_stricmp(realGame.c_str(), "gob2")) features = GF_GOB2; else features = GF_GOB1; for (g = gob_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { features = g->features; if (g->description) g_system->setWindowCaption(g->description); startTotBase = g->startTotBase; found = true; break; } } if (!found) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); } assert(engine); *engine = new GobEngine(syst, features, g->lang, startTotBase); return kNoError; } REGISTER_PLUGIN(GOB, "Gob Engine", "Goblins Games (C) Coktel Vision");