/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GOB_H #define GOB_GOB_H #include "common/stdafx.h" #include "common/system.h" #include "common/savefile.h" #include "engines/engine.h" namespace Gob { class Game; class Snd; class Video; class Global; class Draw; class CDROM; class DataIO; class Goblin; class ImdPlayer; class Init; class Inter; class Map; class Mult; class PalAnim; class Parse; class Scenery; class Util; class SaveLoad; class Adlib; #define VARP(offs) (_vm->_global->_inter_variables + (offs)) #define WRITE_VARO_UINT32(offs, val) _vm->_global->writeVar(offs, (uint32) (val)) #define WRITE_VARO_UINT16(offs, val) _vm->_global->writeVar(offs, (uint16) (val)) #define WRITE_VARO_UINT8(offs, val) _vm->_global->writeVar(offs, (uint8) (val)) #define WRITE_VARO_STR(offs, str) _vm->_global->writeVar(offs, (const char *) (str)) #define WRITE_VAR_UINT32(var, val) WRITE_VARO_UINT32((var) << 2, (val)) #define WRITE_VAR_UINT16(var, val) WRITE_VARO_UINT16((var) << 2, (val)) #define WRITE_VAR_UINT8(var, val) WRITE_VARO_UINT8((var) << 2, (val)) #define WRITE_VAR_STR(var, str) WRITE_VARO_STR((var) << 2, (str)) #define READ_VARO_UINT32(offs) (*((uint32 *) VARP(offs))) #define READ_VARO_UINT16(offs) (*((uint16 *) VARP(offs))) #define READ_VARO_UINT8(offs) (*((uint8 *) VARP(offs))) #define READ_VAR_UINT32(var) READ_VARO_UINT32((var) << 2) #define READ_VAR_UINT16(var) READ_VARO_UINT16((var) << 2) #define READ_VAR_UINT8(var) READ_VARO_UINT8((var) << 2) #define GET_VARO_STR(offs) ((char *) VARP(offs)) #define GET_VAR_STR(var) GET_VARO_STR((var) << 2) #define WRITE_VAR_OFFSET(offs, val) WRITE_VARO_UINT32((offs), (val)) #define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val)) #define VAR_OFFSET(offs) READ_VARO_UINT32(offs) #define VAR(var) READ_VAR_UINT32(var) #define VAR_ADDRESS(var) ((uint32 *) VARP((var) << 2)) enum { GF_GOB1 = 1 << 0, GF_GOB2 = 1 << 1, GF_GOB3 = 1 << 2, GF_WOODRUFF = 1 << 3, GF_BARGON = 1 << 4, GF_CD = 1 << 5, GF_EGA = 1 << 6 }; enum { kDebugFuncOp = 1 << 0, kDebugDrawOp = 1 << 1, kDebugGobOp = 1 << 2, kDebugMusic = 1 << 3, // CD, Adlib and Infogrames music kDebugParser = 1 << 4, kDebugGameFlow = 1 << 5, kDebugFileIO = 1 << 6, kDebugGraphics = 1 << 7, kDebugCollisions = 1 << 8 }; inline char *strncpy0(char *dest, const char *src, size_t n) { strncpy(dest, src, n); dest[n] = 0; return dest; } // A "smart" reference counting templated class template class ReferenceCounter { public: class Ptr { public: bool operator==(const Ptr &p) const { return _p == p._p; } bool operator==(const ReferenceCounter *p) const { return _p == p; } T *operator-> () { return _p; } T &operator* () { return *_p; } operator T*() { return _p; } Ptr(T *p) : _p(p) { ++_p->_references; } Ptr() : _p(0) { } ~Ptr() { if (_p && (--_p->_references == 0)) delete _p; } Ptr(const Ptr &p) : _p(p._p) { ++_p->_references; } Ptr &operator= (const Ptr &p) { ++p._p->_references; if (_p && (--_p->_references == 0)) delete _p; _p = p._p; return *this; } Ptr *operator= (const Ptr *p) { if (p) ++p->_p->_references; if (_p && (--_p->_references == 0)) delete _p; _p = p ? p->_p : 0; return this; } private: T *_p; }; ReferenceCounter() : _references(0) { } virtual ~ReferenceCounter() {} private: unsigned _references; friend class Ptr; }; class GobEngine : public Engine { protected: GobEngine *_vm; int go(); int init(); bool detectGame(); public: static const Common::Language _gobToScummVMLang[]; Common::RandomSource _rnd; int32 _features; Common::Language _language; Common::Platform _platform; char *_startTot; char *_startTot0; bool _copyProtection; bool _noMusic; bool _quitRequested; Global *_global; Util *_util; DataIO *_dataIO; Game *_game; Snd *_snd; Video *_video; Draw *_draw; CDROM *_cdrom; Goblin *_goblin; Init *_init; Map *_map; Mult *_mult; PalAnim *_palAnim; Parse *_parse; Scenery *_scenery; Inter *_inter; SaveLoad *_saveLoad; Adlib *_adlib; ImdPlayer *_imdPlayer; void shutdown(); const char *getLangDesc(int16 language) { if ((language < 0) || (language > 8)) language = 2; return Common::getLanguageDescription(_gobToScummVMLang[language]); } void validateLanguage(); void validateVideoMode(int16 videoMode); GobEngine(OSystem *syst); virtual ~GobEngine(); }; } // End of namespace Gob #endif // GOB_GOB_H