/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GOB_H #define GOB_GOB_H #include "common/stdafx.h" #include "common/system.h" #include "common/savefile.h" #include "engines/engine.h" namespace Gob { class Game; class Snd; class Video; class Global; class Draw; class Anim; class CDROM; class DataIO; class Goblin; class Init; class Inter; class Map; class Mult; class Pack; class PalAnim; class Parse; class Scenery; class GTimer; class Util; class Adlib; /* #define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs))) #define VAR(var) VAR_OFFSET((var) << 2) #define VAR_ADDRESS(var) (&VAR(var)) #define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val)) #define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val)) */ #define VARP(offs) (_vm->_global->_inter_variables + (offs)) #define WRITE_VARO_UINT32(offs, val) _vm->_global->writeVar(offs, (uint32) (val)) #define WRITE_VARO_UINT16(offs, val) _vm->_global->writeVar(offs, (uint16) (val)) #define WRITE_VARO_UINT8(offs, val) _vm->_global->writeVar(offs, (uint8) (val)) #define WRITE_VARO_STR(offs, str) _vm->_global->writeVar(offs, (const char *) (str)) #define WRITE_VAR_UINT32(var, val) WRITE_VARO_UINT32((var) << 2, (val)) #define WRITE_VAR_UINT16(var, val) WRITE_VARO_UINT16((var) << 2, (val)) #define WRITE_VAR_UINT8(var, val) WRITE_VARO_UINT8((var) << 2, (val)) #define WRITE_VAR_STR(var, str) WRITE_VARO_STR((var) << 2, (str)) #define READ_VARO_UINT32(offs) (*((uint32 *) VARP(offs))) #define READ_VARO_UINT16(offs) (*((uint16 *) VARP(offs))) #define READ_VARO_UINT8(offs) (*((uint8 *) VARP(offs))) #define READ_VAR_UINT32(var) READ_VARO_UINT32((var) << 2) #define READ_VAR_UINT16(var) READ_VARO_UINT16((var) << 2) #define READ_VAR_UINT8(var) READ_VARO_UINT8((var) << 2) #define GET_VARO_STR(offs) ((char *) VARP(offs)) #define GET_VAR_STR(var) GET_VARO_STR((var) << 2) #define WRITE_VAR_OFFSET(offs, val) WRITE_VARO_UINT32((offs), (val)) #define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val)) #define VAR_OFFSET(offs) READ_VARO_UINT32(offs) #define VAR(var) READ_VAR_UINT32(var) #define VAR_ADDRESS(var) ((uint32 *) VARP((var) << 2)) enum { GF_GOB1 = 1 << 0, GF_GOB2 = 1 << 1, GF_GOB3 = 1 << 2, GF_WOODRUFF = 1 << 3, GF_CD = 1 << 4, GF_EGA = 1 << 5 }; enum { kDebugFuncOp = 1 << 0, kDebugDrawOp = 1 << 1, kDebugGobOp = 1 << 2, kDebugMusic = 1 << 3, // CD, Adlib and Infogrames music kDebugParser = 1 << 4, kDebugGameFlow = 1 << 5, kDebugFileIO = 1 << 6, kDebugGraphics = 1 << 7, kDebugCollisions = 1 << 8 }; enum SaveFiles { SAVE_CAT = 0, // Saves SAVE_SAV, // Holds a sprite, normally a cache for Draw::_backBuffer // (see Global::_savedBack) SAVE_BLO // Notes }; class GobEngine : public Engine { protected: char **_saveFiles; char *_saveSlotFile; char _saveIndex[600]; byte _saveIndexSizes[600]; int go(); int init(); inline uint32 getSaveSize(Common::InSaveFile &in); const char *getSaveSlotFile(int slot); bool saveGame(int saveSlot, int16 dataVar, int32 size, int32 offset); bool loadGame(int saveSlot, int16 dataVar, int32 size, int32 offset); uint32 writeDataEndian(Common::OutSaveFile &out, char *varBuf, byte *sizeBuf, int32 size); uint32 readDataEndian(Common::InSaveFile &in, char *varBuf, byte *sizeBuf, int32 size); bool detectGame(); public: GobEngine(OSystem *syst); virtual ~GobEngine(); void shutdown(); Common::RandomSource _rnd; int32 _features; Common::Language _language; Common::Platform _platform; char *_startTot; char *_startTot0; bool _copyProtection; bool _noMusic; bool _quitRequested; Game *_game; Snd *_snd; Video *_video; Global *_global; Draw *_draw; Anim *_anim; CDROM *_cdrom; DataIO *_dataio; Goblin *_goblin; Init *_init; Map *_map; Mult *_mult; Pack *_pack; PalAnim *_palanim; Parse *_parse; Scenery *_scenery; GTimer *_gtimer; Util *_util; Inter *_inter; Adlib *_adlib; GobEngine *_vm; void writeVarDebug(uint32 offs, uint32 v); int32 getSaveSize(enum SaveFiles sFile); void saveGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset); void loadGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset); }; } // End of namespace Gob #endif