/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_GOB_H #define GOB_GOB_H #include "common/random.h" #include "common/system.h" #include "common/savefile.h" #include "graphics/pixelformat.h" #include "engines/engine.h" #include "gob/console.h" namespace GUI { class StaticTextWidget; } /** * This is the namespace of the Gob engine. * * Status of this engine: ??? * * Games using this engine: * - Gobliiins * - Gobliins 2 * - Goblins 3 * - Ween: The Prophecy * - Bargon Attack * - Lost in Time * - The Bizarre Adventures of Woodruff and the Schnibble */ namespace Gob { class Game; class Sound; class Video; class Global; class Draw; class DataIO; class Goblin; class VideoPlayer; class Init; class Inter; class Map; class Mult; class PalAnim; class Scenery; class Util; class SaveLoad; class GobConsole; #define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val) #define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val) #define WRITE_VAR_UINT8(var, val) _vm->_inter->_variables->writeVar8(var, val) #define WRITE_VAR_STR(var, str) _vm->_inter->_variables->writeVarString(var, str) #define WRITE_VARO_UINT32(off, val) _vm->_inter->_variables->writeOff32(off, val) #define WRITE_VARO_UINT16(off, val) _vm->_inter->_variables->writeOff16(off, val) #define WRITE_VARO_UINT8(off, val) _vm->_inter->_variables->writeOff8(off, val) #define WRITE_VARO_STR(off, str) _vm->_inter->_variables->writeOffString(off, str) #define READ_VAR_UINT32(var) _vm->_inter->_variables->readVar32(var) #define READ_VAR_UINT16(var) _vm->_inter->_variables->readVar16(var) #define READ_VAR_UINT8(var) _vm->_inter->_variables->readVar8(var) #define READ_VARO_UINT32(off) _vm->_inter->_variables->readOff32(off) #define READ_VARO_UINT16(off) _vm->_inter->_variables->readOff16(off) #define READ_VARO_UINT8(off) _vm->_inter->_variables->readOff8(off) #define GET_VAR_STR(var) _vm->_inter->_variables->getAddressVarString(var) #define GET_VARO_STR(off) _vm->_inter->_variables->getAddressOffString(off) #define GET_VAR_FSTR(var) _vm->_inter->_variables->getAddressVarString(var) #define GET_VARO_FSTR(off) _vm->_inter->_variables->getAddressOffString(off) #define WRITE_VAR_OFFSET(off, val) WRITE_VARO_UINT32((off), (val)) #define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val)) #define VAR_OFFSET(off) READ_VARO_UINT32(off) #define VAR(var) READ_VAR_UINT32(var) // WARNING: Reordering these will invalidate save games! enum Endianness { kEndiannessLE, kEndiannessBE }; // WARNING: Reordering these will invalidate save games! // Add new games to the bottom of the list. enum GameType { kGameTypeNone = 0, kGameTypeGob1, kGameTypeGob2, kGameTypeGob3, kGameTypeWoodruff, kGameTypeBargon, kGameTypeWeen, kGameTypeLostInTime, kGameTypeInca2, kGameTypeDynasty, kGameTypeUrban, kGameTypePlaytoons, kGameTypeBambou, kGameTypeFascination, kGameTypeGeisha, kGameTypeAdi2, kGameTypeAdi4, kGameTypeAdibou2, kGameTypeAdibou1 }; enum Features { kFeaturesNone = 0, kFeaturesCD = 1 << 0, kFeaturesEGA = 1 << 1, kFeaturesAdLib = 1 << 2, kFeaturesSCNDemo = 1 << 3, kFeaturesBATDemo = 1 << 4, kFeatures640x480 = 1 << 5, kFeatures800x600 = 1 << 6, kFeaturesTrueColor = 1 << 7 }; enum { kDebugFuncOp = 1 << 0, kDebugDrawOp = 1 << 1, kDebugGobOp = 1 << 2, kDebugSound = 1 << 3, kDebugExpression = 1 << 4, kDebugGameFlow = 1 << 5, kDebugFileIO = 1 << 6, kDebugSaveLoad = 1 << 7, kDebugGraphics = 1 << 8, kDebugVideo = 1 << 9, kDebugHotspots = 1 << 10, kDebugDemo = 1 << 11 }; struct GOBGameDescription; class GobEngine : public Engine { private: GameType _gameType; int32 _features; Common::Platform _platform; GobConsole *_console; uint32 _pauseStart; // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; virtual void pauseEngineIntern(bool pause); virtual void syncSoundSettings(); bool initGameParts(); void deinitGameParts(); bool initGraphics(); public: static const Common::Language _gobToScummVMLang[]; Common::RandomSource _rnd; Common::Language _language; uint16 _width; uint16 _height; uint8 _mode; Graphics::PixelFormat _pixelFormat; Common::String _startStk; Common::String _startTot; uint32 _demoIndex; bool _copyProtection; bool _noMusic; Global *_global; Util *_util; DataIO *_dataIO; Game *_game; Sound *_sound; Video *_video; Draw *_draw; Goblin *_goblin; Init *_init; Map *_map; Mult *_mult; PalAnim *_palAnim; Scenery *_scenery; Inter *_inter; SaveLoad *_saveLoad; VideoPlayer *_vidPlayer; const char *getLangDesc(int16 language) const; void validateLanguage(); void validateVideoMode(int16 videoMode); void pauseGame(); Endianness getEndianness() const; Common::Platform getPlatform() const; GameType getGameType() const; bool isCD() const; bool isEGA() const; bool hasAdLib() const; bool isSCNDemo() const; bool isBATDemo() const; bool is640x480() const; bool is800x600() const; bool isTrueColor() const; bool isDemo() const; bool isCurrentTot(const Common::String &tot) const; void setTrueColor(bool trueColor); GUI::Debugger *getDebugger() { return _console; } const Graphics::PixelFormat &getPixelFormat() const; GobEngine(OSystem *syst); virtual ~GobEngine(); void initGame(const GOBGameDescription *gd); }; } // End of namespace Gob #endif // GOB_GOB_H