/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/init.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/palanim.h" #include "gob/inter.h" #include "gob/video.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { const char *Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" }; Init::Init(GobEngine *vm) : _vm(vm) { _palDesc = 0; } void Init::cleanup(void) { _vm->_video->freeDriver(); _vm->_global->_primarySurfDesc = 0; _vm->_sound->speakerOff(); _vm->_sound->blasterStop(0); _vm->_dataIO->closeDataFile(); } void Init::initGame(const char *totName) { int16 handle2; int16 handle; int16 imdHandle; byte *infBuf; char *infPtr; char *infEnd; char buffer[128]; initVideo(); // The Lost In Time demo uses different file prefix if (_vm->getGameType() == kGameTypeLostInTime) { handle2 = _vm->_dataIO->openData("demo.stk"); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_dataIO->openDataFile("demo.stk"); } } handle2 = _vm->_dataIO->openData("intro.stk"); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_dataIO->openDataFile("intro.stk"); } _vm->_util->initInput(); _vm->_video->initPrimary(_vm->_global->_videoMode); _vm->_global->_mouseXShift = 1; _vm->_global->_mouseYShift = 1; _vm->_game->_totTextData = 0; _vm->_game->_totFileData = 0; _palDesc = new Video::PalDesc; _vm->validateVideoMode(_vm->_global->_videoMode); _vm->_global->_setAllPalette = true; _palDesc->vgaPal = _vm->_draw->_vgaPalette; _palDesc->unused1 = _vm->_draw->_unusedPalette1; _palDesc->unused2 = _vm->_draw->_unusedPalette2; _vm->_video->setFullPalette(_palDesc); for (int i = 0; i < 8; i++) _vm->_draw->_fonts[i] = 0; handle = _vm->_dataIO->openData("intro.inf"); if (handle < 0) { for (int i = 0; i < 4; i++) { handle2 = _vm->_dataIO->openData(_fontNames[i]); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_draw->_fonts[i] = _vm->_util->loadFont(_fontNames[i]); } } } else { _vm->_dataIO->closeData(handle); infBuf = _vm->_dataIO->getData("intro.inf"); infPtr = (char *) infBuf; infEnd = (char *) (infBuf + _vm->_dataIO->getDataSize("intro.inf")); for (int i = 0; i < 8; i++, infPtr++) { int j; for (j = 0; infPtr < infEnd && *infPtr >= ' '; j++, infPtr++) buffer[j] = *infPtr; buffer[j] = 0; strcat(buffer, ".let"); handle2 = _vm->_dataIO->openData(buffer); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_draw->_fonts[i] = _vm->_util->loadFont(buffer); } if ((infPtr + 1) >= infEnd) break; infPtr++; } delete[] infBuf; } if (totName) { strncpy0(buffer, totName, 15); strcat(buffer, ".tot"); } else strncpy0(buffer, _vm->_startTot, 19); handle = _vm->_dataIO->openData(buffer); if (handle >= 0) { DataStream *stream = _vm->_dataIO->openAsStream(handle, true); stream->seek(0x2C); _vm->_inter->allocateVars(stream->readUint16LE()); delete stream; strcpy(_vm->_game->_curTotFile, buffer); _vm->_sound->cdTest(1, "GOB"); _vm->_sound->cdLoadLIC("gob.lic"); // Search for a Coktel logo animation or image to display imdHandle = _vm->_dataIO->openData("coktel.imd"); if (imdHandle >= 0) { _vm->_dataIO->closeData(imdHandle); _vm->_draw->initScreen(); _vm->_draw->_cursorIndex = -1; _vm->_util->longDelay(200); // Letting everything settle if (_vm->_vidPlayer->primaryOpen("coktel.imd")) { _vm->_vidPlayer->primaryPlay(); _vm->_vidPlayer->primaryClose(); } _vm->_draw->closeScreen(); } else if ((imdHandle = _vm->_dataIO->openData("coktel.clt")) >= 0) { _vm->_draw->initScreen(); stream = _vm->_dataIO->openAsStream(imdHandle, true); _vm->_util->clearPalette(); stream->read((byte *) _vm->_draw->_vgaPalette, 768); delete stream; imdHandle = _vm->_dataIO->openData("coktel.ims"); if (imdHandle >= 0) { byte *sprBuf; _vm->_dataIO->closeData(imdHandle); sprBuf = _vm->_dataIO->getData("coktel.ims"); _vm->_video->drawPackedSprite(sprBuf, 320, 200, 0, 0, 0, _vm->_draw->_frontSurface); _vm->_palAnim->fade(_palDesc, 0, 0); _vm->_util->delay(500); delete[] sprBuf; } _vm->_draw->closeScreen(); } _vm->_game->start(); _vm->_sound->cdStop(); _vm->_sound->cdUnloadLIC(); } delete _palDesc; _vm->_dataIO->closeDataFile(); _vm->_video->initPrimary(-1); cleanup(); } } // End of namespace Gob