/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/endian.h" #include "gob/gob.h" #include "gob/init.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/cdrom.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/sound.h" #include "gob/video.h" namespace Gob { const char *Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" }; Init::Init(GobEngine *vm) : _vm(vm) { _palDesc = 0; } void Init::cleanup(void) { _vm->_video->freeDriver(); _vm->_global->_primarySurfDesc = 0; _vm->_snd->speakerOff(); _vm->_snd->stopSound(0); _vm->_dataIO->closeDataFile(); } void Init::initGame(char *totName) { int16 handle2; int16 handle; char *infBuf; char *infPtr; char *infEnd; char buffer[20]; int32 varsCount; initVideo(); handle2 = _vm->_dataIO->openData("intro.stk"); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_dataIO->openDataFile("intro.stk"); } _vm->_util->initInput(); _vm->_video->initPrimary(_vm->_global->_videoMode); _vm->_global->_mouseXShift = 1; _vm->_global->_mouseYShift = 1; _vm->_game->_totTextData = 0; _vm->_game->_totFileData = 0; _vm->_game->_totResourceTable = 0; _vm->_global->_inter_variables = 0; _vm->_global->_inter_variablesSizes = 0; _palDesc = new Video::PalDesc; _vm->validateVideoMode(_vm->_global->_videoMode); _vm->_global->_setAllPalette = true; _palDesc->vgaPal = _vm->_draw->_vgaPalette; _palDesc->unused1 = _vm->_draw->_unusedPalette1; _palDesc->unused2 = _vm->_draw->_unusedPalette2; _vm->_video->setFullPalette(_palDesc); for (int i = 0; i < 8; i++) _vm->_draw->_fonts[i] = 0; handle = _vm->_dataIO->openData("intro.inf"); if (handle < 0) { for (int i = 0; i < 4; i++) { handle2 = _vm->_dataIO->openData(_fontNames[i]); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_draw->_fonts[i] = _vm->_util->loadFont(_fontNames[i]); } } } else { _vm->_dataIO->closeData(handle); infPtr = _vm->_dataIO->getData("intro.inf"); infBuf = infPtr; infEnd = infBuf + _vm->_dataIO->getDataSize("intro.inf"); for (int i = 0; i < 4; i++, infPtr++) { int j; for (j = 0; infPtr < infEnd && *infPtr >= ' '; j++, infPtr++) buffer[j] = *infPtr; buffer[j] = 0; strcat(buffer, ".let"); handle2 = _vm->_dataIO->openData(buffer); if (handle2 >= 0) { _vm->_dataIO->closeData(handle2); _vm->_draw->_fonts[i] = _vm->_util->loadFont(buffer); } if ((infPtr + 1) >= infEnd) break; infPtr++; } delete[] infBuf; } if (totName) { strcpy(buffer, totName); strcat(buffer, ".tot"); } else strcpy(buffer, _vm->_startTot); handle = _vm->_dataIO->openData(buffer); if (handle >= 0) { // Get variables count _vm->_dataIO->seekData(handle, 0x2C, SEEK_SET); _vm->_dataIO->readData(handle, (char *) &varsCount, 2); varsCount = FROM_LE_16(varsCount); _vm->_dataIO->closeData(handle); _vm->_global->_inter_variables = new char[varsCount * 4]; _vm->_global->_inter_variablesSizes = new byte[varsCount * 4]; _vm->_global->clearVars(varsCount); WRITE_VAR(58, 1); strcpy(_vm->_game->_curTotFile, buffer); _vm->_cdrom->testCD(1, "GOB"); _vm->_cdrom->readLIC("gob.lic"); _vm->_game->start(); _vm->_cdrom->stopPlaying(); _vm->_cdrom->freeLICbuffer(); delete[] _vm->_global->_inter_variables; delete[] _vm->_global->_inter_variablesSizes; delete[] _vm->_game->_totFileData; if (_vm->_game->_totTextData) { if (_vm->_game->_totTextData->items) delete[] _vm->_game->_totTextData->items; delete _vm->_game->_totTextData; } if (_vm->_game->_totResourceTable) { delete[] _vm->_game->_totResourceTable->items; delete _vm->_game->_totResourceTable; } } for (int i = 0; i < 4; i++) { if (_vm->_draw->_fonts[i] != 0) _vm->_util->freeFont(_vm->_draw->_fonts[i]); } delete _palDesc; _vm->_dataIO->closeDataFile(); _vm->_video->initPrimary(-1); cleanup(); } } // End of namespace Gob