/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_INIT_H #define GOB_INIT_H #include "gob/video.h" namespace Gob { class Init { public: void initGame(const char *totFile); virtual void initVideo() = 0; Init(GobEngine *vm); virtual ~Init() {} protected: Video::PalDesc *_palDesc; static const char *_fontNames[4]; GobEngine *_vm; void cleanup(void); }; class Init_v1 : public Init { public: virtual void initVideo(); Init_v1(GobEngine *vm); virtual ~Init_v1() {} }; class Init_v2 : public Init_v1 { public: virtual void initVideo(); Init_v2(GobEngine *vm); virtual ~Init_v2() {} }; class Init_v3 : public Init_v2 { public: virtual void initVideo(); Init_v3(GobEngine *vm); virtual ~Init_v3() {} }; } // End of namespace Gob #endif // GOB_INIT_H