/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/init.h" #include "gob/game.h" #include "gob/global.h" namespace Gob { Init_Fascination::Init_Fascination(GobEngine *vm) : Init_v2(vm) { } Init_Fascination::~Init_Fascination() { } void Init_Fascination::updateConfig() { // In Fascination, some empty texts are present and used to clean up the text area. // Using _doSubtitles does the trick. // The first obvious example is in the hotel hall: 'Use ...' is displayed at // the same place than the character dialogs. _vm->_global->_doSubtitles = true; } void Init_Fascination::initGame() { // HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress // the PC Speaker too, as the script checks in the intro for it's presence // to play or not some noices. _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG; Init::initGame(); } } // End of namespace Gob