/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/init.h" #include "gob/global.h" #include "gob/draw.h" #include "gob/video.h" namespace Gob { Init_Geisha::Init_Geisha(GobEngine *vm) : Init_v1(vm) { } Init_Geisha::~Init_Geisha() { } void Init_Geisha::initVideo() { Init_v1::initVideo(); _vm->_draw->_cursorWidth = 16; _vm->_draw->_cursorHeight = 23; _vm->_draw->_transparentCursor = 1; } } // End of namespace Gob