/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/init.h" #include "gob/game.h" #include "gob/global.h" namespace Gob { Init_v3::Init_v3(GobEngine *vm) : Init_v2(vm) { } Init_v3::~Init_v3() { } void Init_v3::updateConfig() { // In the CD and Windows version of Goblins3, some texts are flagged // 'subtitles' incorrectly and therefore should be displayed in all cases. // The first obvious example is just after Death level. if ((_vm->getGameType() == kGameTypeGob3) && (_vm->isCD() || (_vm->getPlatform() == Common::kPlatformWindows))) _vm->_global->_doSubtitles = true; } void Init_v3::initVideo() { Init_v2::initVideo(); _vm->_game->_noScroll = false; } } // End of namespace Gob