/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/init.h" #include "gob/global.h" #include "gob/dataio.h" namespace Gob { Init_v6::Init_v6(GobEngine *vm) : Init_v3(vm) { } Init_v6::~Init_v6() { } void Init_v6::initGame() { _vm->_global->_noCd = false; if (_vm->getGameType() == kGameTypeUrban) { if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") && Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) { _vm->_global->_noCd = true; // WORKAROUND: The CD number detection in Urban Runner is quite daft // (it checks CD1.ITK - CD4.ITK and the first that's found determines // the CD number), while its NO_CD mode wants everything in CD1.ITK. // So we just open the other ITKs, too. _vm->_dataIO->openArchive("CD2.ITK", false); _vm->_dataIO->openArchive("CD3.ITK", false); _vm->_dataIO->openArchive("CD4.ITK", false); } } Init::initGame(); } } // End of namespace Gob