/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include // FIXME: for Inter::renewTimeInVars() #include "common/endian.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/util.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/parse.h" #include "gob/scenery.h" #include "gob/sound/sound.h" namespace Gob { Inter::Inter(GobEngine *vm) : _vm(vm) { _terminate = 0; _break = false; for (int i = 0; i < 8; i++) { _animPalLowIndex[i] = 0; _animPalHighIndex[i] = 0; _animPalDir[i] = 0; } _breakFromLevel = 0; _nestLevel = 0; _soundEndTimeKey = 0; _soundStopVal = 0; memset(_pasteBuf, 0, 300); memset(_pasteSizeBuf, 0, 300); _pastePos = 0; _noBusyWait = false; _variables = 0; } Inter::~Inter() { delocateVars(); } void Inter::initControlVars(char full) { *_nestLevel = 0; *_breakFromLevel = -1; *_vm->_scenery->_pCaptureCounter = 0; _break = false; _terminate = 0; if (full == 1) { for (int i = 0; i < 8; i++) _animPalDir[i] = 0; _soundEndTimeKey = 0; } } int16 Inter::load16() { int16 tmp = (int16) READ_LE_UINT16(_vm->_global->_inter_execPtr); _vm->_global->_inter_execPtr += 2; return tmp; } char Inter::evalExpr(int16 *pRes) { byte token; _vm->_parse->printExpr(99); _vm->_parse->parseExpr(99, &token); if (!pRes) return token; switch (token) { case 20: *pRes = _vm->_global->_inter_resVal; break; case 22: case 23: *pRes = 0; break; case 24: *pRes = 1; break; } return token; } bool Inter::evalBoolResult() { byte token; _vm->_parse->printExpr(99); _vm->_parse->parseExpr(99, &token); if ((token == 24) || ((token == 20) && _vm->_global->_inter_resVal)) return true; else return false; } void Inter::renewTimeInVars() { struct tm t; _vm->_system->getTimeAndDate(t); WRITE_VAR(5, 1900 + t.tm_year); WRITE_VAR(6, t.tm_mon + 1); WRITE_VAR(7, 0); WRITE_VAR(8, t.tm_mday); WRITE_VAR(9, t.tm_hour); WRITE_VAR(10, t.tm_min); WRITE_VAR(11, t.tm_sec); } void Inter::storeMouse() { int16 x; int16 y; x = _vm->_global->_inter_mouseX; y = _vm->_global->_inter_mouseY; _vm->_draw->adjustCoords(1, &x, &y); WRITE_VAR(2, x); WRITE_VAR(3, y); WRITE_VAR(4, _vm->_game->_mouseButtons); } void Inter::storeKey(int16 key) { WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->_startTimeKey); storeMouse(); WRITE_VAR(1, _vm->_sound->blasterPlayingSound()); if (key == 0x4800) key = 0x0B; else if (key == 0x5000) key = 0x0A; else if (key == 0x4D00) key = 0x09; else if (key == 0x4B00) key = 0x08; else if (key == 0x011B) key = 0x1B; else if (key == 0x0E08) key = 0x19; else if (key == 0x5300) key = 0x1A; else if ((key & 0xFF) != 0) key &= 0xFF; WRITE_VAR(0, key); if (key != 0) _vm->_util->clearKeyBuf(); } void Inter::funcBlock(int16 retFlag) { OpFuncParams params; byte cmd; byte cmd2; params.retFlag = retFlag; if (!_vm->_global->_inter_execPtr) return; _break = false; _vm->_global->_inter_execPtr++; params.cmdCount = *_vm->_global->_inter_execPtr++; _vm->_global->_inter_execPtr += 2; if (params.cmdCount == 0) { _vm->_global->_inter_execPtr = 0; return; } int startaddr = _vm->_global->_inter_execPtr - _vm->_game->_totFileData; params.counter = 0; do { if (_terminate) break; // WORKAROUND: // The EGA and Mac versions of gob1 doesn't add a delay after showing // images between levels. We manually add it here. if ((_vm->getGameType() == kGameTypeGob1) && (_vm->isEGA() || (_vm->getPlatform() == Common::kPlatformMacintosh))) { int addr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData; if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie, EGA !strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) || (startaddr == 0x188D && addr == 0x1A58 && // Zombie, Mac !strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) || (startaddr == 0x1299 && addr == 0x139A && // Dungeon !strncmp(_vm->_game->_curTotFile, "avt006.tot", 10)) || (startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron, EGA !strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) || (startaddr == 0x11C8 && addr == 0x1341 && // Cauldron, Mac !strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) || (startaddr == 0x09F2 && addr == 0x0AF3 && // Statue !strncmp(_vm->_game->_curTotFile, "avt016.tot", 10)) || (startaddr == 0x0B92 && addr == 0x0C93 && // Castle !strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) || (startaddr == 0x17D9 && addr == 0x18DA && // Finale, EGA !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10)) || (startaddr == 0x17E9 && addr == 0x19A8 && // Finale, Mac !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10))) { _vm->_util->longDelay(5000); } } // End of workaround cmd = *_vm->_global->_inter_execPtr; if ((cmd >> 4) >= 12) { cmd2 = 16 - (cmd >> 4); cmd &= 0xF; } else cmd2 = 0; _vm->_global->_inter_execPtr++; params.counter++; if (cmd2 == 0) cmd >>= 4; if (executeFuncOpcode(cmd2, cmd, params)) return; if (_vm->quit()) break; if (_break) { if (params.retFlag != 2) break; if (*_breakFromLevel == -1) _break = false; break; } } while (params.counter != params.cmdCount); _vm->_global->_inter_execPtr = 0; return; } void Inter::callSub(int16 retFlag) { byte block; while (!_vm->quit() && _vm->_global->_inter_execPtr && (_vm->_global->_inter_execPtr != _vm->_game->_totFileData)) { block = *_vm->_global->_inter_execPtr; if (block == 1) funcBlock(retFlag); else if (block == 2) _vm->_game->collisionsBlock(); else error("Unknown block type %d in Inter::callSub()", block); } if (_vm->_global->_inter_execPtr == _vm->_game->_totFileData) _terminate = 1; } void Inter::allocateVars(uint32 count) { if (_vm->getEndianness() == kEndiannessBE) _variables = new VariablesBE(count * 4); else _variables = new VariablesLE(count * 4); } void Inter::delocateVars() { delete _variables; _variables = 0; } } // End of namespace Gob