/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_INTER_H #define GOB_INTER_H #include "common/func.h" #include "common/hashmap.h" #include "gob/goblin.h" #include "gob/variables.h" namespace Gob { // This is to help devices with small memory (PDA, smartphones, ...) // to save a bit of memory used by opcode names in the Gob engine. #ifndef REDUCE_MEMORY_USAGE #define _OPCODEDRAW(ver, x) setProc(new Common::Functor0Mem(this, &ver::x), #x) #define _OPCODEFUNC(ver, x) setProc(new Common::Functor1Mem(this, &ver::x), #x) #define _OPCODEGOB(ver, x) setProc(new Common::Functor1Mem(this, &ver::x), #x) #else #define _OPCODEDRAW(ver, x) setProc(new Common::Functor0Mem(this, &ver::x), "") #define _OPCODEFUNC(ver, x) setProc(new Common::Functor1Mem(this, &ver::x), "") #define _OPCODEGOB(ver, x) setProc(new Common::Functor1Mem(this, &ver::x), "") #endif #define CLEAROPCODEDRAW(i) _opcodesDraw[i].setProc(0, 0) #define CLEAROPCODEFUNC(i) _opcodesFunc[i].setProc(0, 0) #define CLEAROPCODEGOB(i) _opcodesGob.erase(i) typedef Common::Functor0 OpcodeDraw; typedef Common::Functor1 OpcodeFunc; typedef Common::Functor1 OpcodeGob; struct OpFuncParams { byte cmdCount; byte counter; int16 retFlag; }; struct OpGobParams { int16 extraData; int16 paramCount; VariableReference retVarPtr; Goblin::Gob_Object *objDesc; }; template struct OpcodeEntry : Common::NonCopyable { T *proc; const char *desc; OpcodeEntry() : proc(0), desc(0) {} ~OpcodeEntry() { setProc(0, 0); } void setProc(T *p, const char *d) { if (proc != p) { delete proc; proc = p; } desc = d; } }; class Inter { public: uint8 _terminate; int16 *_breakFromLevel; int16 *_nestLevel; uint32 _soundEndTimeKey; int16 _soundStopVal; Variables *_variables; void setupOpcodes(); void initControlVars(char full); void renewTimeInVars(); void storeMouse(); void storeKey(int16 key); void writeVar(uint32 offset, uint16 type, uint32 value); void funcBlock(int16 retFlag); void callSub(int16 retFlag); void allocateVars(uint32 count); void delocateVars(); virtual int16 loadSound(int16 slot) = 0; virtual void animPalette() = 0; Inter(GobEngine *vm); virtual ~Inter(); protected: OpcodeEntry _opcodesDraw[256]; OpcodeEntry _opcodesFunc[256]; Common::HashMap > _opcodesGob; bool _break; int16 _animPalLowIndex[8]; int16 _animPalHighIndex[8]; int16 _animPalDir[8]; byte _varStack[300]; int16 _varStackPos; // The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween bool _noBusyWait; GobEngine *_vm; void executeOpcodeDraw(byte i); bool executeOpcodeFunc(byte i, byte j, OpFuncParams ¶ms); void executeOpcodeGob(int i, OpGobParams ¶ms); const char *getDescOpcodeDraw(byte i); const char *getDescOpcodeFunc(byte i, byte j); const char *getDescOpcodeGob(int i); virtual void setupOpcodesDraw() = 0; virtual void setupOpcodesFunc() = 0; virtual void setupOpcodesGob() = 0; virtual void checkSwitchTable(uint32 &offset) = 0; void o_drawNOP() {} bool o_funcNOP(OpFuncParams ¶ms) { return false; } void o_gobNOP(OpGobParams ¶ms) {} }; class Inter_v1 : public Inter { public: Inter_v1(GobEngine *vm); virtual ~Inter_v1() {} virtual int16 loadSound(int16 slot); virtual void animPalette(); protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); virtual void checkSwitchTable(uint32 &offset); void o1_loadMult(); void o1_playMult(); void o1_freeMultKeys(); void o1_initCursor(); void o1_initCursorAnim(); void o1_clearCursorAnim(); void o1_setRenderFlags(); void o1_loadAnim(); void o1_freeAnim(); void o1_updateAnim(); void o1_initMult(); void o1_freeMult(); void o1_animate(); void o1_loadMultObject(); void o1_getAnimLayerInfo(); void o1_getObjAnimSize(); void o1_loadStatic(); void o1_freeStatic(); void o1_renderStatic(); void o1_loadCurLayer(); void o1_playCDTrack(); void o1_getCDTrackPos(); void o1_stopCD(); void o1_loadFontToSprite(); void o1_freeFontToSprite(); bool o1_callSub(OpFuncParams ¶ms); bool o1_printTotText(OpFuncParams ¶ms); bool o1_loadCursor(OpFuncParams ¶ms); bool o1_switch (OpFuncParams ¶ms); bool o1_repeatUntil(OpFuncParams ¶ms); bool o1_whileDo(OpFuncParams ¶ms); bool o1_if(OpFuncParams ¶ms); bool o1_assign(OpFuncParams ¶ms); bool o1_loadSpriteToPos(OpFuncParams ¶ms); bool o1_printText(OpFuncParams ¶ms); bool o1_loadTot(OpFuncParams ¶ms); bool o1_palLoad(OpFuncParams ¶ms); bool o1_keyFunc(OpFuncParams ¶ms); bool o1_capturePush(OpFuncParams ¶ms); bool o1_capturePop(OpFuncParams ¶ms); bool o1_animPalInit(OpFuncParams ¶ms); bool o1_drawOperations(OpFuncParams ¶ms); bool o1_setcmdCount(OpFuncParams ¶ms); bool o1_return(OpFuncParams ¶ms); bool o1_renewTimeInVars(OpFuncParams ¶ms); bool o1_speakerOn(OpFuncParams ¶ms); bool o1_speakerOff(OpFuncParams ¶ms); bool o1_putPixel(OpFuncParams ¶ms); bool o1_goblinFunc(OpFuncParams ¶ms); bool o1_createSprite(OpFuncParams ¶ms); bool o1_freeSprite(OpFuncParams ¶ms); bool o1_returnTo(OpFuncParams ¶ms); bool o1_loadSpriteContent(OpFuncParams ¶ms); bool o1_copySprite(OpFuncParams ¶ms); bool o1_fillRect(OpFuncParams ¶ms); bool o1_drawLine(OpFuncParams ¶ms); bool o1_strToLong(OpFuncParams ¶ms); bool o1_invalidate(OpFuncParams ¶ms); bool o1_setBackDelta(OpFuncParams ¶ms); bool o1_playSound(OpFuncParams ¶ms); bool o1_stopSound(OpFuncParams ¶ms); bool o1_loadSound(OpFuncParams ¶ms); bool o1_freeSoundSlot(OpFuncParams ¶ms); bool o1_waitEndPlay(OpFuncParams ¶ms); bool o1_playComposition(OpFuncParams ¶ms); bool o1_getFreeMem(OpFuncParams ¶ms); bool o1_checkData(OpFuncParams ¶ms); bool o1_cleanupStr(OpFuncParams ¶ms); bool o1_insertStr(OpFuncParams ¶ms); bool o1_cutStr(OpFuncParams ¶ms); bool o1_strstr(OpFuncParams ¶ms); bool o1_istrlen(OpFuncParams ¶ms); bool o1_setMousePos(OpFuncParams ¶ms); bool o1_setFrameRate(OpFuncParams ¶ms); bool o1_animatePalette(OpFuncParams ¶ms); bool o1_animateCursor(OpFuncParams ¶ms); bool o1_blitCursor(OpFuncParams ¶ms); bool o1_loadFont(OpFuncParams ¶ms); bool o1_freeFont(OpFuncParams ¶ms); bool o1_readData(OpFuncParams ¶ms); bool o1_writeData(OpFuncParams ¶ms); bool o1_manageDataFile(OpFuncParams ¶ms); void o1_setState(OpGobParams ¶ms); void o1_setCurFrame(OpGobParams ¶ms); void o1_setNextState(OpGobParams ¶ms); void o1_setMultState(OpGobParams ¶ms); void o1_setOrder(OpGobParams ¶ms); void o1_setActionStartState(OpGobParams ¶ms); void o1_setCurLookDir(OpGobParams ¶ms); void o1_setType(OpGobParams ¶ms); void o1_setNoTick(OpGobParams ¶ms); void o1_setPickable(OpGobParams ¶ms); void o1_setXPos(OpGobParams ¶ms); void o1_setYPos(OpGobParams ¶ms); void o1_setDoAnim(OpGobParams ¶ms); void o1_setRelaxTime(OpGobParams ¶ms); void o1_setMaxTick(OpGobParams ¶ms); void o1_getState(OpGobParams ¶ms); void o1_getCurFrame(OpGobParams ¶ms); void o1_getNextState(OpGobParams ¶ms); void o1_getMultState(OpGobParams ¶ms); void o1_getOrder(OpGobParams ¶ms); void o1_getActionStartState(OpGobParams ¶ms); void o1_getCurLookDir(OpGobParams ¶ms); void o1_getType(OpGobParams ¶ms); void o1_getNoTick(OpGobParams ¶ms); void o1_getPickable(OpGobParams ¶ms); void o1_getObjMaxFrame(OpGobParams ¶ms); void o1_getXPos(OpGobParams ¶ms); void o1_getYPos(OpGobParams ¶ms); void o1_getDoAnim(OpGobParams ¶ms); void o1_getRelaxTime(OpGobParams ¶ms); void o1_getMaxTick(OpGobParams ¶ms); void o1_manipulateMap(OpGobParams ¶ms); void o1_getItem(OpGobParams ¶ms); void o1_manipulateMapIndirect(OpGobParams ¶ms); void o1_getItemIndirect(OpGobParams ¶ms); void o1_setPassMap(OpGobParams ¶ms); void o1_setGoblinPosH(OpGobParams ¶ms); void o1_getGoblinPosXH(OpGobParams ¶ms); void o1_getGoblinPosYH(OpGobParams ¶ms); void o1_setGoblinMultState(OpGobParams ¶ms); void o1_setGoblinUnk14(OpGobParams ¶ms); void o1_setItemIdInPocket(OpGobParams ¶ms); void o1_setItemIndInPocket(OpGobParams ¶ms); void o1_getItemIdInPocket(OpGobParams ¶ms); void o1_getItemIndInPocket(OpGobParams ¶ms); void o1_setGoblinPos(OpGobParams ¶ms); void o1_setGoblinState(OpGobParams ¶ms); void o1_setGoblinStateRedraw(OpGobParams ¶ms); void o1_decRelaxTime(OpGobParams ¶ms); void o1_getGoblinPosX(OpGobParams ¶ms); void o1_getGoblinPosY(OpGobParams ¶ms); void o1_clearPathExistence(OpGobParams ¶ms); void o1_setGoblinVisible(OpGobParams ¶ms); void o1_setGoblinInvisible(OpGobParams ¶ms); void o1_getObjectIntersect(OpGobParams ¶ms); void o1_getGoblinIntersect(OpGobParams ¶ms); void o1_setItemPos(OpGobParams ¶ms); void o1_loadObjects(OpGobParams ¶ms); void o1_freeObjects(OpGobParams ¶ms); void o1_animateObjects(OpGobParams ¶ms); void o1_drawObjects(OpGobParams ¶ms); void o1_loadMap(OpGobParams ¶ms); void o1_moveGoblin(OpGobParams ¶ms); void o1_switchGoblin(OpGobParams ¶ms); void o1_loadGoblin(OpGobParams ¶ms); void o1_writeTreatItem(OpGobParams ¶ms); void o1_moveGoblin0(OpGobParams ¶ms); void o1_setGoblinTarget(OpGobParams ¶ms); void o1_setGoblinObjectsPos(OpGobParams ¶ms); void o1_initGoblin(OpGobParams ¶ms); void manipulateMap(int16 xPos, int16 yPos, int16 item); }; class Inter_v2 : public Inter_v1 { public: Inter_v2(GobEngine *vm); virtual ~Inter_v2() {} virtual int16 loadSound(int16 search); virtual void animPalette(); protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); virtual void checkSwitchTable(uint32 &offset); void o2_playMult(); void o2_freeMultKeys(); void o2_setRenderFlags(); void o2_multSub(); void o2_initMult(); void o2_loadMultObject(); void o2_renderStatic(); void o2_loadCurLayer(); void o2_playCDTrack(); void o2_waitCDTrackEnd(); void o2_stopCD(); void o2_readLIC(); void o2_freeLIC(); void o2_getCDTrackPos(); void o2_loadFontToSprite(); void o2_totSub(); void o2_switchTotSub(); void o2_pushVars(); void o2_popVars(); void o2_loadMapObjects(); void o2_freeGoblins(); void o2_moveGoblin(); void o2_writeGoblinPos(); void o2_stopGoblin(); void o2_setGoblinState(); void o2_placeGoblin(); void o2_initScreen(); void o2_scroll(); void o2_setScrollOffset(); void o2_playImd(); void o2_getImdInfo(); void o2_openItk(); void o2_closeItk(); void o2_setImdFrontSurf(); void o2_resetImdFrontSurf(); bool o2_assign(OpFuncParams ¶ms); bool o2_printText(OpFuncParams ¶ms); bool o2_animPalInit(OpFuncParams ¶ms); bool o2_addHotspot(OpFuncParams ¶ms); bool o2_removeHotspot(OpFuncParams ¶ms); bool o2_goblinFunc(OpFuncParams ¶ms); bool o2_stopSound(OpFuncParams ¶ms); bool o2_loadSound(OpFuncParams ¶ms); bool o2_getFreeMem(OpFuncParams ¶ms); bool o2_checkData(OpFuncParams ¶ms); bool o2_readData(OpFuncParams ¶ms); bool o2_writeData(OpFuncParams ¶ms); void o2_loadInfogramesIns(OpGobParams ¶ms); void o2_playInfogrames(OpGobParams ¶ms); void o2_startInfogrames(OpGobParams ¶ms); void o2_stopInfogrames(OpGobParams ¶ms); void o2_handleGoblins(OpGobParams ¶ms); void o2_playProtracker(OpGobParams ¶ms); void o2_stopProtracker(OpGobParams ¶ms); }; class Inter_Bargon : public Inter_v2 { public: Inter_Bargon(GobEngine *vm); virtual ~Inter_Bargon() {} protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); void oBargon_intro0(OpGobParams ¶ms); void oBargon_intro1(OpGobParams ¶ms); void oBargon_intro2(OpGobParams ¶ms); void oBargon_intro3(OpGobParams ¶ms); void oBargon_intro4(OpGobParams ¶ms); void oBargon_intro5(OpGobParams ¶ms); void oBargon_intro6(OpGobParams ¶ms); void oBargon_intro7(OpGobParams ¶ms); void oBargon_intro8(OpGobParams ¶ms); void oBargon_intro9(OpGobParams ¶ms); }; class Inter_Fascination : public Inter_v2 { public: Inter_Fascination(GobEngine *vm); virtual ~Inter_Fascination() {} protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); void oFascin_playProtracker(OpGobParams ¶ms); bool oFascin_copySprite(OpFuncParams ¶ms); bool oFascin_keyFunc(OpFuncParams ¶ms); void oFascin_playTirb(OpGobParams ¶ms); void oFascin_playTira(OpGobParams ¶ms); void oFascin_loadExtasy(OpGobParams ¶ms); void oFascin_adlibPlay(OpGobParams ¶ms); void oFascin_adlibStop(OpGobParams ¶ms); void oFascin_adlibUnload(OpGobParams ¶ms); void oFascin_loadMus1(OpGobParams ¶ms); void oFascin_loadMus2(OpGobParams ¶ms); void oFascin_loadMus3(OpGobParams ¶ms); void oFascin_loadBatt1(OpGobParams ¶ms); void oFascin_loadBatt2(OpGobParams ¶ms); void oFascin_loadBatt3(OpGobParams ¶ms); void oFascin_loadMod(OpGobParams ¶ms); void oFascin_playMod(OpGobParams ¶ms); void oFascin_geUnknown1002(OpGobParams ¶ms); void oFascin_setWinSize(); void oFascin_closeWin(); void oFascin_activeWin(); void oFascin_openWin(); void oFascin_setRenderFlags(); void oFascin_setWinFlags(); }; class Inter_v3 : public Inter_v2 { public: Inter_v3(GobEngine *vm); virtual ~Inter_v3() {} protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); bool o3_getTotTextItemPart(OpFuncParams ¶ms); bool o3_copySprite(OpFuncParams ¶ms); void o3_wobble(OpGobParams ¶ms); }; class Inter_v4 : public Inter_v3 { public: Inter_v4(GobEngine *vm); virtual ~Inter_v4() {} protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); void o4_initScreen(); void o4_playVmdOrMusic(); }; class Inter_v5 : public Inter_v4 { public: Inter_v5(GobEngine *vm); virtual ~Inter_v5() {} protected: byte _gob_97_98_val; virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); void o5_deleteFile(); void o5_initScreen(); bool o5_istrlen(OpFuncParams ¶ms); void o5_spaceShooter(OpGobParams ¶ms); void o5_getSystemCDSpeed(OpGobParams ¶ms); void o5_getSystemRAM(OpGobParams ¶ms); void o5_getSystemCPUSpeed(OpGobParams ¶ms); void o5_getSystemDrawSpeed(OpGobParams ¶ms); void o5_totalSystemSpecs(OpGobParams ¶ms); void o5_saveSystemSpecs(OpGobParams ¶ms); void o5_loadSystemSpecs(OpGobParams ¶ms); void o5_gob92(OpGobParams ¶ms); void o5_gob95(OpGobParams ¶ms); void o5_gob96(OpGobParams ¶ms); void o5_gob97(OpGobParams ¶ms); void o5_gob98(OpGobParams ¶ms); void o5_gob100(OpGobParams ¶ms); void o5_gob200(OpGobParams ¶ms); }; class Inter_v6 : public Inter_v5 { public: Inter_v6(GobEngine *vm); virtual ~Inter_v6() {} protected: bool _gotFirstPalette; virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); void o6_totSub(); void o6_playVmdOrMusic(); void o6_openItk(); bool o6_loadCursor(OpFuncParams ¶ms); bool o6_assign(OpFuncParams ¶ms); bool o6_palLoad(OpFuncParams ¶ms); bool o6_removeHotspot(OpFuncParams ¶ms); bool o6_fillRect(OpFuncParams ¶ms); void probe16bitMusic(char *fileName); }; class Inter_Playtoons : public Inter_v6 { public: Inter_Playtoons(GobEngine *vm); virtual ~Inter_Playtoons() {} protected: virtual void setupOpcodesDraw(); virtual void setupOpcodesFunc(); virtual void setupOpcodesGob(); bool oPlaytoons_printText(OpFuncParams ¶ms); bool oPlaytoons_F_1B(OpFuncParams ¶ms); bool oPlaytoons_putPixel(OpFuncParams ¶ms); bool oPlaytoons_freeSprite(OpFuncParams ¶ms); bool oPlaytoons_checkData(OpFuncParams ¶ms); bool oPlaytoons_readData(OpFuncParams ¶ms); void oPlaytoons_getObjAnimSize(); void oPlaytoons_CD_20_23(); void oPlaytoons_CD_25(); void oPlaytoons_copyFile(); void oPlaytoons_openItk(); }; } // End of namespace Gob #endif // GOB_INTER_H