/* ScummVM - Scumm Interpreter * Copyright (C) 2004 Ivan Dubrov * Copyright (C) 2004-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GOB_INTERPRET_H #define GOB_INTERPRET_H #include "gob/goblin.h" namespace Gob { // This is to help devices with small memory (PDA, smartphones, ...) // to save abit of memory used by opcode names in the Scumm engine. #ifndef REDUCE_MEMORY_USAGE # define _OPCODE(ver, x) { &ver::x, #x } #else # define _OPCODE(ver, x) { &ver::x, "" } #endif class Inter { public: int16 _animPalLowIndex[8]; int16 _animPalHighIndex[8]; int16 _animPalDir[8]; uint32 _soundEndTimeKey; int16 _soundStopVal; char _terminate; char _breakFlag; int16 *_breakFromLevel; int16 *_nestLevel; int16 load16(void); int16 peek16(char *ptr); int32 peek32(char *ptr); char _pasteBuf[300]; byte _pasteSizeBuf[300]; int16 _pastePos; char evalExpr(int16 *pRes); char evalBoolResult(void); void funcBlock(int16 retFlag); void callSub(int16 retFlag); void initControlVars(char full); void renewTimeInVars(void); void manipulateMap(int16 xPos, int16 yPos, int16 item); virtual void checkSwitchTable(char **ppExec) = 0; virtual int16 loadSound(int16 slot) = 0; virtual void storeKey(int16 key) = 0; virtual void storeMouse(void) = 0; virtual void animPalette(void) = 0; Inter(GobEngine *vm); virtual ~Inter() {}; protected: GobEngine *_vm; // The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween bool _noBusyWait; virtual void setupOpcodes(void) = 0; virtual void executeDrawOpcode(byte i) = 0; virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) = 0; virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) = 0; virtual const char *getOpcodeDrawDesc(byte i) = 0; virtual const char *getOpcodeFuncDesc(byte i, byte j) = 0; virtual const char *getOpcodeGoblinDesc(int i) = 0; virtual void loadMult(void) = 0; void o_drawNOP(void) {} bool o_funcNOP(char &cmdCount, int16 &counter, int16 &retFlag) { return false; } void o_gobNOP(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {} }; class Inter_v1 : public Inter { public: Inter_v1(GobEngine *vm); virtual ~Inter_v1() {}; virtual void checkSwitchTable(char **ppExec); virtual int16 loadSound(int16 slot); virtual void storeKey(int16 key); virtual void storeMouse(void); virtual void animPalette(void); protected: typedef void (Inter_v1::*OpcodeDrawProcV1)(void); typedef bool (Inter_v1::*OpcodeFuncProcV1)(char &, int16 &, int16 &); typedef void (Inter_v1::*OpcodeGoblinProcV1)(int16 &, int32 *, Goblin::Gob_Object *); struct OpcodeDrawEntryV1 { OpcodeDrawProcV1 proc; const char *desc; }; struct OpcodeFuncEntryV1 { OpcodeFuncProcV1 proc; const char *desc; }; struct OpcodeGoblinEntryV1 { OpcodeGoblinProcV1 proc; const char *desc; }; const OpcodeDrawEntryV1 *_opcodesDrawV1; const OpcodeFuncEntryV1 *_opcodesFuncV1; const OpcodeGoblinEntryV1 *_opcodesGoblinV1; static const int _goblinFuncLookUp[][2]; virtual void setupOpcodes(void); virtual void executeDrawOpcode(byte i); virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag); virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); virtual const char *getOpcodeDrawDesc(byte i); virtual const char *getOpcodeFuncDesc(byte i, byte j); virtual const char *getOpcodeGoblinDesc(int i); virtual void loadMult(void); void o1_loadMult(void); void o1_playMult(void); void o1_freeMult(void); void o1_initCursor(void); void o1_initCursorAnim(void); void o1_clearCursorAnim(void); void o1_setRenderFlags(void); void o1_loadAnim(void); void o1_freeAnim(void); void o1_updateAnim(void); void o1_initMult(void); void o1_multFreeMult(void); void o1_animate(void); void o1_multLoadMult(void); void o1_storeParams(void); void o1_getObjAnimSize(void); void o1_loadStatic(void); void o1_freeStatic(void); void o1_renderStatic(void); void o1_loadCurLayer(void); void o1_playCDTrack(void); void o1_getCDTrackPos(void); void o1_stopCD(void); void o1_loadFontToSprite(void); void o1_freeFontToSprite(void); bool o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_drawPrintText(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_call(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_callBool(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_printText(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_palLoad(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_capturePush(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_capturePop(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_renewTimeInVars(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_stopSound(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_checkData(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_prepareStr(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_insertStr(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_cutStr(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_strstr(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_istrlen(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_setMousePos(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_setFrameRate(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_readData(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_writeData(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_manageDataFile(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_setcmdCount(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_return(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_speakerOn(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_speakerOff(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_loadSound(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_freeSoundSlot(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_waitEndPlay(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_animateCursor(char &cmdCount, int16 &counter, int16 &retFlag); bool o1_blitCursor(char &cmdCount, int16 &counter, int16 &retFlag); void o1_setState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getObjMaxFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_manipulateMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_manipulateMapIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getItemIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setPassMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinPosH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getGoblinPosXH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getGoblinPosYH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinStateRedraw(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinUnk14(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setItemPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_decRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getGoblinPosX(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getGoblinPosY(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_clearPathExistence(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinVisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinInvisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getObjectIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_getGoblinIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_loadObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_freeObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_animateObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_drawObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_loadMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_moveGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_switchGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_loadGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_writeTreatItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_moveGoblin0(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinTarget(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_setGoblinObjectsPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o1_initGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); }; class Inter_v2 : public Inter_v1 { public: Inter_v2(GobEngine *vm); virtual ~Inter_v2() {}; virtual void checkSwitchTable(char **ppExec); virtual int16 loadSound(int16 search); virtual void storeKey(int16 key); virtual void storeMouse(void); virtual void animPalette(void); protected: typedef void (Inter_v2::*OpcodeDrawProcV2)(void); typedef bool (Inter_v2::*OpcodeFuncProcV2)(char &, int16 &, int16 &); typedef void (Inter_v2::*OpcodeGoblinProcV2)(int16 &, int32 *, Goblin::Gob_Object *); struct OpcodeDrawEntryV2 { OpcodeDrawProcV2 proc; const char *desc; }; struct OpcodeFuncEntryV2 { OpcodeFuncProcV2 proc; const char *desc; }; struct OpcodeGoblinEntryV2 { OpcodeGoblinProcV2 proc; const char *desc; }; const OpcodeDrawEntryV2 *_opcodesDrawV2; const OpcodeFuncEntryV2 *_opcodesFuncV2; const OpcodeGoblinEntryV2 *_opcodesGoblinV2; static const int _goblinFuncLookUp[][2]; virtual void setupOpcodes(void); virtual void executeDrawOpcode(byte i); virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag); virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); virtual const char *getOpcodeDrawDesc(byte i); virtual const char *getOpcodeFuncDesc(byte i, byte j); virtual const char *getOpcodeGoblinDesc(int i); virtual void loadMult(void); void o2_drawStub(void) { error("Gob2 stub"); } void o2_totSub(void); void o2_switchTotSub(void); void o2_stub0x54(void); void o2_stub0x55(void); void o2_scroll(void); void o2_stub0x85(void); bool o2_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_readData(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_writeData(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_createSprite(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_playSound(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_printText(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_palLoad(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_loadTot(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_loadSound(char &cmdCount, int16 &counter, int16 &retFlag); void o2_copyVars(void); void o2_pasteVars(void); void o2_loadFontToSprite(void); void o2_renderStatic(void); void o2_loadMapObjects(void); void o2_freeGoblins(void); void o2_writeGoblinPos(void); void o2_placeGoblin(void); void o2_moveGoblin(void); void o2_multSub(void); void o2_setRenderFlags(void); void o2_initMult(void); void o2_getObjAnimSize(void); void o2_loadCurLayer(void); void o2_playCDTrack(void); void o2_stopCD(void); void o2_readLIC(void); void o2_freeLIC(void); void o2_getCDTrackPos(void); void o2_playMult(void); void o2_initCursor(void); void o2_playImd(void); void o2_initScreen(void); void o2_setScrollOffset(void); void o2_handleGoblins(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void o2_playInfogrames(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); }; class Inter_Bargon : public Inter_v2 { public: Inter_Bargon(GobEngine *vm); virtual ~Inter_Bargon() {}; protected: typedef void (Inter_Bargon::*OpcodeDrawProcBargon)(void); typedef bool (Inter_Bargon::*OpcodeFuncProcBargon)(char &, int16 &, int16 &); typedef void (Inter_Bargon::*OpcodeGoblinProcBargon)(int16 &, int32 *, Goblin::Gob_Object *); struct OpcodeDrawEntryBargon { OpcodeDrawProcBargon proc; const char *desc; }; struct OpcodeFuncEntryBargon { OpcodeFuncProcBargon proc; const char *desc; }; struct OpcodeGoblinEntryBargon { OpcodeGoblinProcBargon proc; const char *desc; }; const OpcodeDrawEntryBargon *_opcodesDrawBargon; const OpcodeFuncEntryBargon *_opcodesFuncBargon; const OpcodeGoblinEntryBargon *_opcodesGoblinBargon; static const int _goblinFuncLookUp[][2]; virtual void setupOpcodes(void); virtual void executeDrawOpcode(byte i); virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag); virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); virtual const char *getOpcodeDrawDesc(byte i); virtual const char *getOpcodeFuncDesc(byte i, byte j); virtual const char *getOpcodeGoblinDesc(int i); void oBargon_intro0(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro1(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro2(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro3(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro4(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro5(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro6(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro7(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro8(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); void oBargon_intro9(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc); }; } // End of namespace Gob #endif