/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/palanim.h" #include "gob/video.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { #define OPCODEVER Inter_Bargon #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_Bargon::Inter_Bargon(GobEngine *vm) : Inter_v2(vm) { } void Inter_Bargon::setupOpcodesDraw() { Inter_v2::setupOpcodesDraw(); } void Inter_Bargon::setupOpcodesFunc() { Inter_v2::setupOpcodesFunc(); } void Inter_Bargon::setupOpcodesGob() { OPCODEGOB( 1, oBargon_intro0); OPCODEGOB( 2, oBargon_intro1); OPCODEGOB( 3, oBargon_intro2); OPCODEGOB( 4, oBargon_intro3); OPCODEGOB( 5, oBargon_intro4); OPCODEGOB( 6, oBargon_intro5); OPCODEGOB( 7, oBargon_intro6); OPCODEGOB( 8, oBargon_intro7); OPCODEGOB( 9, oBargon_intro8); OPCODEGOB(10, oBargon_intro9); OPCODEGOB(11, o_gobNOP); } void Inter_Bargon::oBargon_intro0(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 0; props.y = 160; props.startFrame = 0; props.lastFrame = 92; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scaa", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro1(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 0; props.y = 160; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; props.fade = true; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scaa", props)) < 0) return; _vm->_vidPlayer->play(slot, props); props.startFrame = -1; props.lastFrame = _vm->_vidPlayer->getFrameCount(slot) - 23; props.fade = false; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro2(OpGobParams ¶ms) { int i; int16 mouseX; int16 mouseY; MouseButtons buttons; SurfacePtr surface; SoundDesc samples[4]; static const int16 comp[5] = { 0, 1, 2, 3, -1 }; static const char *const sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"}; surface = _vm->_video->initSurfDesc(320, 200); _vm->_video->drawPackedSprite("2ille.ims", *surface); _vm->_draw->_frontSurface->blit(*surface, 0, 0, 319, 199, 0, 0); _vm->_video->drawPackedSprite("2ille4.ims", *surface); _vm->_draw->_frontSurface->blit(*surface, 0, 0, 319, 199, 320, 0); _vm->_util->setScrollOffset(320, 0); _vm->_video->dirtyRectsAll(); _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, -2, 0); _vm->_util->longDelay(1000); for (i = 320; i >= 0; i--) { _vm->_util->setScrollOffset(i, 0); _vm->_video->dirtyRectsAll(); if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == kKeyEscape) || _vm->shouldQuit()) { _vm->_palAnim->fade(0, -2, 0); _vm->_draw->_frontSurface->clear(); memset((char *)_vm->_draw->_vgaPalette, 0, 768); WRITE_VAR(4, buttons); WRITE_VAR(0, kKeyEscape); WRITE_VAR(57, (uint32) -1); break; } } if (!_vm->shouldQuit()) { _vm->_util->setScrollOffset(0, 0); _vm->_video->dirtyRectsAll(); } surface.reset(); if (VAR(57) == ((uint32) -1)) return; for (i = 0; i < 4; i++) _vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]); _vm->_sound->blasterPlayComposition(comp, 0, samples, 4); _vm->_sound->blasterWaitEndPlay(true, false); _vm->_palAnim->fade(0, 0, 0); _vm->_draw->_frontSurface->clear(); } void Inter_Bargon::oBargon_intro3(OpGobParams ¶ms) { int16 mouseX; int16 mouseY; MouseButtons buttons; Video::Color *palBak; SoundDesc samples[2]; byte *palettes[4]; static const int16 comp[3] = { 0, 1, -1 }; static const char *const sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"}; static const char *const palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"}; int32 size; for (int i = 0; i < 2; i++) _vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]); for (int i = 0; i < 4; i++) palettes[i] = _vm->_dataIO->getFile(palFiles[i], size); palBak = _vm->_global->_pPaletteDesc->vgaPal; _vm->_sound->blasterPlayComposition(comp, 0, samples, 2); for (int i = 0; i < 20; i++) { for (int j = 0; j < 4; j++) { _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)palettes[j]; _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); _vm->_util->longDelay(_vm->_util->getRandom(200)); } if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == kKeyEscape) || _vm->shouldQuit()) { _vm->_sound->blasterStop(10); _vm->_palAnim->fade(0, -2, 0); _vm->_draw->_frontSurface->clear(); memset(_vm->_draw->_vgaPalette, 0, 768); WRITE_VAR(4, buttons); WRITE_VAR(0, kKeyEscape); WRITE_VAR(57, (uint32) -1); break; } } _vm->_sound->blasterWaitEndPlay(false, false); _vm->_global->_pPaletteDesc->vgaPal = palBak; for (int i = 0; i < 4; i++) delete[] palettes[i]; } void Inter_Bargon::oBargon_intro4(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 191; props.y = 54; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; props.fade = true; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scba", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro5(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 191; props.y = 54; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scbb", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro6(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 191; props.y = 54; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scbc", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro7(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 191; props.y = 54; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scbf", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro8(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 191; props.y = 54; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scbc", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } void Inter_Bargon::oBargon_intro9(OpGobParams ¶ms) { VideoPlayer::Properties props; props.x = 191; props.y = 54; props.palCmd = 0; props.palStart = 0; props.palEnd = 0; int slot; if ((slot = _vm->_vidPlayer->openVideo(true, "scbd", props)) < 0) return; _vm->_vidPlayer->play(slot, props); _vm->_vidPlayer->closeVideo(slot); } } // End of namespace Gob