/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "gob/hotspots.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/global.h" #include "gob/util.h" #include "gob/dataio.h" #include "gob/draw.h" #include "gob/game.h" #include "gob/expression.h" #include "gob/script.h" #include "gob/palanim.h" #include "gob/video.h" #include "gob/videoplayer.h" #include "gob/sound/sound.h" namespace Gob { #define OPCODEVER Inter_Fascination #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_Fascination::Inter_Fascination(GobEngine *vm) : Inter_v2(vm) { } void Inter_Fascination::setupOpcodesDraw() { Inter_v2::setupOpcodesDraw(); OPCODEDRAW(0x03, oFascin_setWinSize); OPCODEDRAW(0x04, oFascin_closeWin); OPCODEDRAW(0x05, oFascin_activeWin); OPCODEDRAW(0x06, oFascin_openWin); OPCODEDRAW(0x08, oFascin_initCursorAnim); OPCODEDRAW(0x0A, oFascin_setRenderFlags); OPCODEDRAW(0x0B, oFascin_setWinFlags); CLEAROPCODEDRAW(0x50); CLEAROPCODEDRAW(0x51); CLEAROPCODEDRAW(0x52); CLEAROPCODEDRAW(0x53); CLEAROPCODEDRAW(0x54); CLEAROPCODEDRAW(0x55); CLEAROPCODEDRAW(0x56); CLEAROPCODEDRAW(0x80); CLEAROPCODEDRAW(0x81); CLEAROPCODEDRAW(0x82); CLEAROPCODEDRAW(0x83); CLEAROPCODEDRAW(0x84); CLEAROPCODEDRAW(0x85); CLEAROPCODEDRAW(0x86); CLEAROPCODEDRAW(0x87); CLEAROPCODEDRAW(0x88); } void Inter_Fascination::setupOpcodesFunc() { Inter_v2::setupOpcodesFunc(); OPCODEFUNC(0x06, oFascin_repeatUntil); OPCODEFUNC(0x09, oFascin_assign); OPCODEFUNC(0x32, oFascin_copySprite); } void Inter_Fascination::setupOpcodesGob() { OPCODEGOB( 1, oFascin_playTirb); OPCODEGOB( 2, oFascin_playTira); OPCODEGOB( 3, oFascin_loadExtasy); OPCODEGOB( 4, oFascin_adlibPlay); OPCODEGOB( 5, oFascin_adlibStop); OPCODEGOB( 6, oFascin_adlibUnload); OPCODEGOB( 7, oFascin_loadMus1); OPCODEGOB( 8, oFascin_loadMus2); OPCODEGOB( 9, oFascin_loadMus3); OPCODEGOB( 10, oFascin_loadBatt1); OPCODEGOB( 11, oFascin_loadBatt2); OPCODEGOB( 12, oFascin_loadBatt3); OPCODEGOB(1000, oFascin_loadMod); OPCODEGOB(1001, oFascin_playProtracker); OPCODEGOB(1002, o2_stopProtracker); } void Inter_Fascination::oFascin_repeatUntil(OpFuncParams ¶ms) { int16 size; bool flag; _nestLevel[0]++; uint32 blockPos = _vm->_game->_script->pos(); do { _vm->_game->_script->seek(blockPos); size = _vm->_game->_script->peekUint16(2) + 2; funcBlock(1); _vm->_game->_script->seek(blockPos + size + 1); flag = _vm->_game->_script->evalBool(); // WORKAROUND: The script of the PC version of Fascination, when the protection check // fails, writes on purpose everywhere in the memory in order to hang the computer. // This results in a crash in Scummvm. This workaround avoids that crash. if (_vm->getPlatform() == Common::kPlatformDOS) { if (((blockPos == 3533) && _vm->isCurrentTot("INTRO1.TOT")) || ((blockPos == 3519) && _vm->isCurrentTot("INTRO2.TOT")) || ((blockPos == 3265) && _vm->isCurrentTot("INTRO2.TOT"))) //PC Hebrew _terminate = 1; } } while (!flag && !_break && !_terminate && !_vm->shouldQuit()); _nestLevel[0]--; if (*_breakFromLevel > -1) { _break = false; *_breakFromLevel = -1; } } void Inter_Fascination::oFascin_assign(OpFuncParams ¶ms) { byte destType = _vm->_game->_script->peekByte(); int16 dest = _vm->_game->_script->readVarIndex(); byte loopCount; if (_vm->_game->_script->peekByte() == 99) { _vm->_game->_script->skip(1); loopCount = _vm->_game->_script->readByte(); } else loopCount = 1; for (int i = 0; i < loopCount; i++) { int16 result; int16 srcType = _vm->_game->_script->evalExpr(&result); switch (destType) { case TYPE_VAR_INT8: if (srcType != TYPE_IMM_INT16) { char* str = _vm->_game->_script->getResultStr(); WRITE_VARO_STR(dest, str); } else WRITE_VARO_UINT8(dest + i, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_INT32_AS_INT16: case TYPE_ARRAY_INT16: WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_INT32: case TYPE_ARRAY_INT32: WRITE_VAR_OFFSET(dest + i * 4, _vm->_game->_script->getResultInt()); break; case TYPE_VAR_STR: case TYPE_ARRAY_STR: if (srcType == TYPE_IMM_INT16) WRITE_VARO_UINT8(dest, result); else WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr()); break; default: break; } } } void Inter_Fascination::oFascin_copySprite(OpFuncParams ¶ms) { _vm->_draw->_sourceSurface = _vm->_game->_script->readInt16(); _vm->_draw->_destSurface = _vm->_game->_script->readInt16(); _vm->_draw->_spriteLeft = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteTop = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteRight = _vm->_game->_script->readValExpr(); _vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr(); _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr(); _vm->_draw->_transparency = _vm->_game->_script->readInt16(); _vm->_draw->spriteOperation(DRAW_BLITSURF); } void Inter_Fascination::oFascin_playTirb(OpGobParams ¶ms) { VideoPlayer::Properties vidProps; vidProps.type = VideoPlayer::kVideoTypePreIMD; vidProps.sprite = Draw::kFrontSurface; vidProps.x = 150; vidProps.y = 88; vidProps.width = 128; vidProps.height = 80; int vidSlot = _vm->_vidPlayer->openVideo(true, "tirb", vidProps); if (vidSlot < 0) return; _vm->_vidPlayer->play(vidSlot, vidProps); _vm->_vidPlayer->closeVideo(vidSlot); } void Inter_Fascination::oFascin_playTira(OpGobParams ¶ms) { VideoPlayer::Properties vidProps; vidProps.type = VideoPlayer::kVideoTypePreIMD; vidProps.sprite = Draw::kFrontSurface; vidProps.x = 88; vidProps.y = 66; vidProps.width = 128; vidProps.height = 80; int vidSlot = _vm->_vidPlayer->openVideo(true, "tira", vidProps); if (vidSlot < 0) return; _vm->_vidPlayer->play(vidSlot, vidProps); _vm->_vidPlayer->closeVideo(vidSlot); } void Inter_Fascination::oFascin_loadExtasy(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("extasy.tbr"); _vm->_sound->adlibLoadMDY("extasy.mdy"); _vm->_sound->adlibSetRepeating(-1); } void Inter_Fascination::oFascin_adlibPlay(OpGobParams ¶ms) { _vm->_sound->adlibPlay(); } void Inter_Fascination::oFascin_adlibStop(OpGobParams ¶ms) { _vm->_sound->adlibStop(); } void Inter_Fascination::oFascin_adlibUnload(OpGobParams ¶ms) { _vm->_sound->adlibUnload(); } void Inter_Fascination::oFascin_loadMus1(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("music1.tbr"); _vm->_sound->adlibLoadMDY("music1.mdy"); } void Inter_Fascination::oFascin_loadMus2(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("music2.tbr"); _vm->_sound->adlibLoadMDY("music2.mdy"); } void Inter_Fascination::oFascin_loadMus3(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("music3.tbr"); _vm->_sound->adlibLoadMDY("music3.mdy"); } void Inter_Fascination::oFascin_loadBatt1(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("batt1.tbr"); _vm->_sound->adlibLoadMDY("batt1.mdy"); } void Inter_Fascination::oFascin_loadBatt2(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("batt2.tbr"); _vm->_sound->adlibLoadMDY("batt2.mdy"); } void Inter_Fascination::oFascin_loadBatt3(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("batt3.tbr"); _vm->_sound->adlibLoadMDY("batt3.mdy"); } void Inter_Fascination::oFascin_loadMod(OpGobParams ¶ms) { // Fascination GE Function 1000 - Load MOD music. // Only used by Amiga and Atari versions. // Useless as it's included in Paula's playProTracker } void Inter_Fascination::oFascin_setWinSize() { _vm->_draw->_winMaxWidth = _vm->_game->_script->readUint16(); _vm->_draw->_winMaxHeight = _vm->_game->_script->readUint16(); _vm->_draw->_winVarArrayLeft = _vm->_game->_script->readVarIndex(); _vm->_draw->_winVarArrayTop = _vm->_game->_script->readVarIndex(); _vm->_draw->_winVarArrayWidth = _vm->_game->_script->readVarIndex(); _vm->_draw->_winVarArrayHeight = _vm->_game->_script->readVarIndex(); _vm->_draw->_winVarArrayStatus = _vm->_game->_script->readVarIndex(); _vm->_draw->_winVarArrayLimitsX = _vm->_game->_script->readVarIndex(); _vm->_draw->_winVarArrayLimitsY = _vm->_game->_script->readVarIndex(); } void Inter_Fascination::oFascin_closeWin() { int16 id; _vm->_game->_script->evalExpr(&id); _vm->_draw->activeWin(id); _vm->_draw->closeWin(id); } void Inter_Fascination::oFascin_activeWin() { int16 id; _vm->_game->_script->evalExpr(&id); _vm->_draw->activeWin(id); } void Inter_Fascination::oFascin_openWin() { int16 retVal, id; _vm->_game->_script->evalExpr(&id); retVal = _vm->_game->_script->readVarIndex(); WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id)); } void Inter_Fascination::oFascin_initCursorAnim() { int16 ind = _vm->_game->_script->readValExpr(); _vm->_draw->_cursorAnimLow[ind] = _vm->_game->_script->readInt16(); _vm->_draw->_cursorAnimHigh[ind] = _vm->_game->_script->readInt16(); _vm->_draw->_cursorAnimDelays[ind] = _vm->_game->_script->readInt16(); } void Inter_Fascination::oFascin_setRenderFlags() { int16 expr; _vm->_game->_script->evalExpr(&expr); _vm->_draw->_renderFlags = expr; } void Inter_Fascination::oFascin_setWinFlags() { int16 expr; _vm->_game->_script->evalExpr(&expr); _vm->_global->_curWinId = expr; } void Inter_Fascination::oFascin_playProtracker(OpGobParams ¶ms) { _vm->_sound->protrackerPlay("mod.extasy"); } } // End of namespace Gob