/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "gob/gob.h" #include "gob/inter.h" #include "gob/dataio.h" #include "gob/script.h" #include "gob/resources.h" #include "gob/game.h" #include "gob/draw.h" #include "gob/sound/sound.h" #include "gob/sound/sounddesc.h" namespace Gob { #define OPCODEVER Inter_Geisha #define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) { } void Inter_Geisha::setupOpcodesDraw() { Inter_v1::setupOpcodesDraw(); } void Inter_Geisha::setupOpcodesFunc() { Inter_v1::setupOpcodesFunc(); OPCODEFUNC(0x03, oGeisha_loadCursor); OPCODEFUNC(0x3A, oGeisha_loadSound); } void Inter_Geisha::setupOpcodesGob() { } void Inter_Geisha::oGeisha_loadCursor(OpFuncParams ¶ms) { if (_vm->_game->_script->peekByte(1) & 0x80) warning("Geisha Stub: oGeisha_loadCursor: script[1] & 0x80"); o1_loadCursor(params); } void Inter_Geisha::oGeisha_loadSound(OpFuncParams ¶ms) { loadSound(-1); } int16 Inter_Geisha::loadSound(int16 slot) { const char *sndFile = _vm->_game->_script->evalString(); if (slot == -1) slot = _vm->_game->_script->readValExpr(); SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot); if (!sample) return 0; int32 dataSize; byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize); if (!dataPtr) return 0; if (!sample->load(SOUND_SND, dataPtr, dataSize)) { delete[] dataPtr; return 0; } return 0; } } // End of namespace Gob