/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 Ivan Dubrov
 * Copyright (C) 2004-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/stdafx.h"
#include "common/endian.h"

#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
#include "gob/music.h"
#include "gob/map.h"
#include "gob/palanim.h"
#include "gob/anim.h"

namespace Gob {

#define OPCODE(x) _OPCODE(Inter_v1, x)

const int Inter_v1::_goblinFuncLookUp[][2] = {
	{1, 0},
	{2, 1},
	{3, 2},
	{4, 3},
	{5, 4},
	{6, 5},
	{7, 6},
	{8, 7},
	{9, 8},
	{10, 9},
	{12, 10},
	{13, 11},
	{14, 12},
	{15, 13},
	{16, 14},
	{21, 15},
	{22, 16},
	{23, 17},
	{24, 18},
	{25, 19},
	{26, 20},
	{27, 21},
	{28, 22},
	{29, 23},
	{30, 24},
	{32, 25},
	{33, 26},
	{34, 27},
	{35, 28},
	{36, 29},
	{37, 30},
	{40, 31},
	{41, 32},
	{42, 33},
	{43, 34},
	{44, 35},
	{50, 36},
	{52, 37},
	{53, 38},
	{150, 39},
	{152, 40},
	{200, 41},
	{201, 42},
	{202, 43},
	{203, 44},
	{204, 45},
	{250, 46},
	{251, 47},
	{252, 48},
	{500, 49},
	{502, 50},
	{503, 51},
	{600, 52},
	{601, 53},
	{602, 54},
	{603, 55},
	{604, 56},
	{605, 57},
	{1000, 58},
	{1001, 59},
	{1002, 60},
	{1003, 61},
	{1004, 62},
	{1005, 63},
	{1006, 64},
	{1008, 65},
	{1009, 66},
	{1010, 67},
	{1011, 68},
	{1015, 69},
	{2005, 70}
};

Inter_v1::Inter_v1(GobEngine *vm) : Inter(vm) {
	setupOpcodes();
}

void Inter_v1::setupOpcodes(void) {
	static const OpcodeDrawEntryV1 opcodesDraw[256] = {
		/* 00 */
		OPCODE(o1_loadMult),
		OPCODE(o1_playMult),
		OPCODE(o1_freeMult),
		{NULL, ""},
		/* 04 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		OPCODE(o1_initCursor),
		/* 08 */
		OPCODE(o1_initCursorAnim),
		OPCODE(o1_clearCursorAnim),
		OPCODE(o1_setRenderFlags),
		{NULL, ""},
		/* 0C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 10 */
		OPCODE(o1_loadAnim),
		OPCODE(o1_freeAnim),
		OPCODE(o1_updateAnim),
		{NULL, ""},
		/* 14 */
		OPCODE(o1_initMult),
		OPCODE(o1_multFreeMult),
		OPCODE(o1_animate),
		OPCODE(o1_multLoadMult),
		/* 18 */
		OPCODE(o1_storeParams),
		OPCODE(o1_getObjAnimSize),
		OPCODE(o1_loadStatic),
		OPCODE(o1_freeStatic),
		/* 1C */
		OPCODE(o1_renderStatic),
		OPCODE(o1_loadCurLayer),
		{NULL, ""},
		{NULL, ""},
		/* 20 */
		OPCODE(o1_playCDTrack),
		OPCODE(o1_getCDTrackPos),
		OPCODE(o1_stopCD),
		{NULL, ""},
		/* 24 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 28 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 2C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 30 */
		OPCODE(o1_loadFontToSprite),
		OPCODE(o1_freeFontToSprite),
		{NULL, ""},
		{NULL, ""},
		/* 34 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 38 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 3C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 40 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 44 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 48 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 4C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 50 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 54 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 58 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 5C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 60 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 64 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 68 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 6C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 70 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 74 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 78 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 7C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 80 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 84 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 88 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 8C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 90 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 94 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 98 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 9C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* A0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* A4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* A8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* AC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* B0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* B4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* B8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* BC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* C0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* C4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* C8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* CC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* D0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* D4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* D8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* DC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* E0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* E4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* E8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* EC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* F0 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* F4 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* F8 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* FC */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""}
	};

	static const OpcodeFuncEntryV1 opcodesFunc[80] = {
		/* 00 */
		OPCODE(o1_callSub),
		OPCODE(o1_callSub),
		OPCODE(o1_drawPrintText),
		OPCODE(o1_loadCursor),
		/* 04 */
		{NULL, ""},
		OPCODE(o1_call),
		OPCODE(o1_repeatUntil),
		OPCODE(o1_whileDo),
		/* 08 */
		OPCODE(o1_callBool),
		OPCODE(o1_evaluateStore),
		OPCODE(o1_loadSpriteToPos),
		{NULL, ""},
		/* 0C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 10 */
		{NULL, ""},
		OPCODE(o1_printText),
		OPCODE(o1_loadTot),
		OPCODE(o1_palLoad),
		/* 14 */
		OPCODE(o1_keyFunc),
		OPCODE(o1_capturePush),
		OPCODE(o1_capturePop),
		OPCODE(o1_animPalInit),
		/* 18 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 1C */
		{NULL, ""},
		{NULL, ""},
		OPCODE(o1_drawOperations),
		OPCODE(o1_setcmdCount),
		/* 20 */
		OPCODE(o1_return),
		OPCODE(o1_renewTimeInVars),
		OPCODE(o1_speakerOn),
		OPCODE(o1_speakerOff),
		/* 24 */
		OPCODE(o1_putPixel),
		OPCODE(o1_goblinFunc),
		OPCODE(o1_createSprite),
		OPCODE(o1_freeSprite),
		/* 28 */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 2C */
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		{NULL, ""},
		/* 30 */
		OPCODE(o1_returnTo),
		OPCODE(o1_loadSpriteContent),
		OPCODE(o1_copySprite),
		OPCODE(o1_fillRect),
		/* 34 */
		OPCODE(o1_drawLine),
		OPCODE(o1_strToLong),
		OPCODE(o1_invalidate),
		OPCODE(o1_setBackDelta),
		/* 38 */
		OPCODE(o1_playSound),
		OPCODE(o1_stopSound),
		OPCODE(o1_loadSound),
		OPCODE(o1_freeSoundSlot),
		/* 3C */
		OPCODE(o1_waitEndPlay),
		OPCODE(o1_playComposition),
		OPCODE(o1_getFreeMem),
		OPCODE(o1_checkData),
		/* 40 */
		{NULL, ""},
		OPCODE(o1_prepareStr),
		OPCODE(o1_insertStr),
		OPCODE(o1_cutStr),
		/* 44 */
		OPCODE(o1_strstr),
		OPCODE(o1_istrlen),
		OPCODE(o1_setMousePos),
		OPCODE(o1_setFrameRate),
		/* 48 */
		OPCODE(o1_animatePalette),
		OPCODE(o1_animateCursor),
		OPCODE(o1_blitCursor),
		OPCODE(o1_loadFont),
		/* 4C */
		OPCODE(o1_freeFont),
		OPCODE(o1_readData),
		OPCODE(o1_writeData),
		OPCODE(o1_manageDataFile),
	};

	static const OpcodeGoblinEntryV1 opcodesGoblin[71] = {
		/* 00 */
		OPCODE(o1_setState),
		OPCODE(o1_setCurFrame),
		OPCODE(o1_setNextState),
		OPCODE(o1_setMultState),
		/* 04 */
		OPCODE(o1_setOrder),
		OPCODE(o1_setActionStartState),
		OPCODE(o1_setCurLookDir),
		OPCODE(o1_setType),
		/* 08 */
		OPCODE(o1_setNoTick),
		OPCODE(o1_setPickable),
		OPCODE(o1_setXPos),
		OPCODE(o1_setYPos),
		/* 0C */
		OPCODE(o1_setDoAnim),
		OPCODE(o1_setRelaxTime),
		OPCODE(o1_setMaxTick),
		OPCODE(o1_getState),
		/* 10 */
		OPCODE(o1_getCurFrame),
		OPCODE(o1_getNextState),
		OPCODE(o1_getMultState),
		OPCODE(o1_getOrder),
		/* 14 */
		OPCODE(o1_getActionStartState),
		OPCODE(o1_getCurLookDir),
		OPCODE(o1_getType),
		OPCODE(o1_getNoTick),
		/* 18 */
		OPCODE(o1_getPickable),
		OPCODE(o1_getObjMaxFrame),
		OPCODE(o1_getXPos),
		OPCODE(o1_getYPos),
		/* 1C */
		OPCODE(o1_getDoAnim),
		OPCODE(o1_getRelaxTime),
		OPCODE(o1_getMaxTick),
		OPCODE(o1_manipulateMap),
		/* 20 */
		OPCODE(o1_getItem),
		OPCODE(o1_manipulateMapIndirect),
		OPCODE(o1_getItemIndirect),
		OPCODE(o1_setPassMap),
		/* 24 */
		OPCODE(o1_setGoblinPosH),
		OPCODE(o1_getGoblinPosXH),
		OPCODE(o1_getGoblinPosYH),
		OPCODE(o1_setGoblinMultState),
		/* 28 */
		OPCODE(o1_setGoblinUnk14),
		OPCODE(o1_setItemIdInPocket),
		OPCODE(o1_setItemIndInPocket),
		OPCODE(o1_getItemIdInPocket),
		/* 2C */
		OPCODE(o1_getItemIndInPocket),
		OPCODE(o1_setItemPos),
		OPCODE(o1_setGoblinPos),
		OPCODE(o1_setGoblinState),
		/* 30 */
		OPCODE(o1_setGoblinStateRedraw),
		OPCODE(o1_decRelaxTime),
		OPCODE(o1_getGoblinPosX),
		OPCODE(o1_getGoblinPosY),
		/* 34 */
		OPCODE(o1_clearPathExistence),
		OPCODE(o1_setGoblinVisible),
		OPCODE(o1_setGoblinInvisible),
		OPCODE(o1_getObjectIntersect),
		/* 38 */
		OPCODE(o1_getGoblinIntersect),
		OPCODE(o1_setItemPos),
		OPCODE(o1_loadObjects),
		OPCODE(o1_freeObjects),
		/* 3C */
		OPCODE(o1_animateObjects),
		OPCODE(o1_drawObjects),
		OPCODE(o1_loadMap),
		OPCODE(o1_moveGoblin),
		/* 40 */
		OPCODE(o1_switchGoblin),
		OPCODE(o1_loadGoblin),
		OPCODE(o1_writeTreatItem),
		OPCODE(o1_moveGoblin0),
		/* 44 */
		OPCODE(o1_setGoblinTarget),
		OPCODE(o1_setGoblinObjectsPos),
		OPCODE(o1_initGoblin)
	};

	_opcodesDrawV1 = opcodesDraw;
	_opcodesFuncV1 = opcodesFunc; // EGroupe
	_opcodesGoblinV1 = opcodesGoblin;
}

void Inter_v1::executeDrawOpcode(byte i) {
	debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%x] (%s)", i, i, getOpcodeDrawDesc(i));

	OpcodeDrawProcV1 op = _opcodesDrawV1[i].proc;

	if (op == NULL)
		warning("unimplemented opcodeDraw: %d", i);
	else
		(this->*op) ();
}

bool Inter_v1::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
	debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%x.0x%x] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j));

	if ((i > 4) || (j > 15)) {
		warning("unimplemented opcodeFunc: %d.%d", i, j);
		return false;
	}

	OpcodeFuncProcV1 op = _opcodesFuncV1[i*16 + j].proc;

	if (op == NULL)
		warning("unimplemented opcodeFunc: %d.%d", i, j);
	else
		return (this->*op) (cmdCount, counter, retFlag);
	return false;
}

void Inter_v1::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%x] (%s)", i, i, getOpcodeGoblinDesc(i));

	OpcodeGoblinProcV1 op = NULL;

	for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
		if (_goblinFuncLookUp[j][0] == i) {
			op = _opcodesGoblinV1[_goblinFuncLookUp[j][1]].proc;
			break;
		}

	if (op == NULL) {
		warning("unimplemented opcodeGoblin: %d", i);
		_vm->_global->_inter_execPtr -= 2;
		int16 cmd = load16();
		_vm->_global->_inter_execPtr += cmd * 2;
	}
	else
		(this->*op) (extraData, retVarPtr, objDesc);
}

const char *Inter_v1::getOpcodeDrawDesc(byte i) {
	return _opcodesDrawV1[i].desc;
}

const char *Inter_v1::getOpcodeFuncDesc(byte i, byte j) {
	if ((i > 4) || (j > 15))
		return "";

	return _opcodesFuncV1[i*16 + j].desc;
}

const char *Inter_v1::getOpcodeGoblinDesc(int i) {
	for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
		if (_goblinFuncLookUp[j][0] == i)
			return _opcodesGoblinV1[_goblinFuncLookUp[j][1]].desc;
	return "";
}

void Inter_v1::checkSwitchTable(char **ppExec) {
	int i;
	int16 len;
	int32 value;
	bool found;
	bool notFound;

	found = false;
	notFound = true;
	*ppExec = 0;
	value = VAR_OFFSET(_vm->_parse->parseVarIndex());

	len = (int8) *_vm->_global->_inter_execPtr++;
	while (len != -5) {
		for (i = 0; i < len; i++) {
			evalExpr(0);

			if (_terminate)
				return;

			if (_vm->_global->_inter_resVal == value) {
				found = true;
				notFound = false;
			}
		}

		if (found)
			*ppExec = _vm->_global->_inter_execPtr;

		_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
		found = false;
		len = (int8) *_vm->_global->_inter_execPtr++;
	} 

	if ((*_vm->_global->_inter_execPtr >> 4) != 4)
		return;

	_vm->_global->_inter_execPtr++;
	if (notFound)
		*ppExec = _vm->_global->_inter_execPtr;

	_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
}

bool Inter_v1::o1_setMousePos(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_global->_inter_mouseX = _vm->_parse->parseValExpr();
	_vm->_global->_inter_mouseY = _vm->_parse->parseValExpr();
	if (_vm->_global->_useMouse != 0)
		_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
	return false;
}

bool Inter_v1::o1_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag) {
	char *savedPos;
	int16 token;
	int16 result;
	int16 varOff;

	savedPos = _vm->_global->_inter_execPtr;
	varOff = _vm->_parse->parseVarIndex();
	token = evalExpr(&result);
	switch (savedPos[0]) {
	case 23:
	case 26:
		WRITE_VAR_OFFSET(varOff, _vm->_global->_inter_resVal);
		break;

	case 25:
	case 28:
		if (token == 20)
			WRITE_VARO_UINT8(varOff, result);
		else
			WRITE_VARO_STR(varOff, _vm->_global->_inter_resStr);
		break;

	}
	return false;
}

bool Inter_v1::o1_capturePush(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 left;
	int16 top;
	int16 width;
	int16 height;

	left = _vm->_parse->parseValExpr();
	top = _vm->_parse->parseValExpr();
	width = _vm->_parse->parseValExpr();
	height = _vm->_parse->parseValExpr();
	_vm->_game->capturePush(left, top, width, height);
	(*_vm->_scenery->_pCaptureCounter)++;
	return false;
}

bool Inter_v1::o1_capturePop(char &cmdCount, int16 &counter, int16 &retFlag) {
	if (*_vm->_scenery->_pCaptureCounter != 0) {
		(*_vm->_scenery->_pCaptureCounter)--;
		_vm->_game->capturePop(1);
	}
	return false;
}

bool Inter_v1::o1_printText(char &cmdCount, int16 &counter, int16 &retFlag) {
	char buf[60];
	int16 i;

	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();

	_vm->_draw->_backColor = _vm->_parse->parseValExpr();
	_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
	_vm->_draw->_fontIndex = _vm->_parse->parseValExpr();
	_vm->_draw->_destSurface = 21;
	_vm->_draw->_textToPrint = buf;
	_vm->_draw->_transparency = 0;

	if (_vm->_draw->_backColor >= 16) {
		_vm->_draw->_backColor = 0;
		_vm->_draw->_transparency = 1;
	}

	do {
		for (i = 0; *_vm->_global->_inter_execPtr != '.' && (byte)*_vm->_global->_inter_execPtr != 200;
			 i++, _vm->_global->_inter_execPtr++) {
			buf[i] = *_vm->_global->_inter_execPtr;
		}

		if ((byte)*_vm->_global->_inter_execPtr != 200) {
			_vm->_global->_inter_execPtr++;
			switch (*_vm->_global->_inter_execPtr) {
			case 23:
			case 26:
				sprintf(buf + i, "%d", VAR_OFFSET(_vm->_parse->parseVarIndex()));
				break;

			case 25:
			case 28:
				sprintf(buf + i, "%s", GET_VARO_STR(_vm->_parse->parseVarIndex()));
				break;
			}
			_vm->_global->_inter_execPtr++;
		} else {
			buf[i] = 0;
		}
		_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
	} while ((byte)*_vm->_global->_inter_execPtr != 200);
	_vm->_global->_inter_execPtr++;

	return false;
}

bool Inter_v1::o1_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag) {
	_animPalDir[0] = load16();
	_animPalLowIndex[0] = _vm->_parse->parseValExpr();
	_animPalHighIndex[0] = _vm->_parse->parseValExpr();
	return false;
}

void Inter_v1::o1_loadMult(void) {
	int16 resId;

	resId = load16();
	_vm->_mult->loadMult(resId);
}

void Inter_v1::o1_playMult(void) {
	int16 checkEscape;

	checkEscape = load16();
	_vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
}

void Inter_v1::o1_freeMult(void) {
	load16();		// unused
	_vm->_mult->freeMultKeys();
}

void Inter_v1::o1_initCursor(void) {
	int16 width;
	int16 height;
	int16 count;
	int16 i;

	_vm->_draw->_cursorXDeltaVar = _vm->_parse->parseVarIndex();
	_vm->_draw->_cursorYDeltaVar = _vm->_parse->parseVarIndex();

	width = load16();
	if (width < 16)
		width = 16;

	height = load16();
	if (height < 16)
		height = 16;

	count = load16();
	if (count < 2)
		count = 2;

	if (width != _vm->_draw->_cursorWidth || height != _vm->_draw->_cursorHeight ||
	    _vm->_draw->_cursorSprites->width != width * count) {

		_vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
		_vm->_draw->_spritesArray[23] = 0;
		_vm->_video->freeSurfDesc(_vm->_draw->_scummvmCursor);
		_vm->_draw->_scummvmCursor = 0;

		_vm->_draw->_cursorWidth = width;
		_vm->_draw->_cursorHeight = height;

		if (count < 0x80)
			_vm->_draw->_transparentCursor = 1;
		else
			_vm->_draw->_transparentCursor = 0;

		if (count > 0x80)
			count -= 0x80;

		_vm->_draw->_cursorSprites =
		    _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth * count,
		    _vm->_draw->_cursorHeight, 2);
		_vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;

		_vm->_draw->_scummvmCursor =
		    _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth,
		    _vm->_draw->_cursorHeight, SCUMMVM_CURSOR);
		for (i = 0; i < 40; i++) {
			_vm->_draw->_cursorAnimLow[i] = -1;
			_vm->_draw->_cursorAnimDelays[i] = 0;
			_vm->_draw->_cursorAnimHigh[i] = 0;
		}
		_vm->_draw->_cursorAnimLow[1] = 0;
	}
}

void Inter_v1::o1_initCursorAnim(void) {
	int16 ind;

	_vm->_draw->_showCursor = 3;
	ind = _vm->_parse->parseValExpr();
	_vm->_draw->_cursorAnimLow[ind] = load16();
	_vm->_draw->_cursorAnimHigh[ind] = load16();
	_vm->_draw->_cursorAnimDelays[ind] = load16();
}

void Inter_v1::o1_clearCursorAnim(void) {
	int16 ind;

	_vm->_draw->_showCursor = 0;
	ind = _vm->_parse->parseValExpr();
	_vm->_draw->_cursorAnimLow[ind] = -1;
	_vm->_draw->_cursorAnimHigh[ind] = 0;
	_vm->_draw->_cursorAnimDelays[ind] = 0;
}

bool Inter_v1::o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag) {
	byte cmd;

	cmd = *_vm->_global->_inter_execPtr++;

	executeDrawOpcode(cmd);

	return false;
}

bool Inter_v1::o1_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 freeVar;
	int16 maxFreeVar;

	freeVar = _vm->_parse->parseVarIndex();
	maxFreeVar = _vm->_parse->parseVarIndex();

	// HACK
	WRITE_VAR_OFFSET(freeVar, 1000000);
	WRITE_VAR_OFFSET(maxFreeVar, 1000000);
	return false;
}

bool Inter_v1::o1_manageDataFile(char &cmdCount, int16 &counter, int16 &retFlag) {
	evalExpr(0);

	if (_vm->_global->_inter_resStr[0] != 0)
		_vm->_dataio->openDataFile(_vm->_global->_inter_resStr);
	else
		_vm->_dataio->closeDataFile();
	return false;
}

bool Inter_v1::o1_writeData(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 offset;
	int16 handle;
	int16 size;
	int16 dataVar;
	int16 retSize;

	evalExpr(0);
	dataVar = _vm->_parse->parseVarIndex();
	size = _vm->_parse->parseValExpr();
	offset = _vm->_parse->parseValExpr();

	WRITE_VAR(1, 1);
	handle = _vm->_dataio->openData(_vm->_global->_inter_resStr, Common::File::kFileWriteMode);

	if (handle < 0)
		return false;

	if (offset < 0) {
		_vm->_dataio->seekData(handle, -offset - 1, 2);
	} else {
		_vm->_dataio->seekData(handle, offset, 0);
	}

	retSize = _vm->_dataio->file_getHandle(handle)->write(_vm->_global->_inter_variables + dataVar, size);

	if (retSize == size)
		WRITE_VAR(1, 0);

	_vm->_dataio->closeData(handle);
	return false;
}

bool Inter_v1::o1_checkData(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 handle;
	int16 varOff;

	evalExpr(0);
	varOff = _vm->_parse->parseVarIndex();
	handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);

	WRITE_VAR_OFFSET(varOff, handle);
	if (handle >= 0)
		_vm->_dataio->closeData(handle);
	else
		warning("File \"%s\" not found", _vm->_global->_inter_resStr);
	return false;
}

bool Inter_v1::o1_readData(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 retSize;
	int16 size;
	int16 dataVar;
	int16 offset;
	int16 handle;
	char buf[4];

	evalExpr(0);
	dataVar = _vm->_parse->parseVarIndex();
	size = _vm->_parse->parseValExpr();
	offset = _vm->_parse->parseValExpr();

	if (_vm->_game->_extHandle >= 0)
		_vm->_dataio->closeData(_vm->_game->_extHandle);

	WRITE_VAR(1, 1);
	handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
	if (handle >= 0) {
		_vm->_draw->animateCursor(4);
		if (offset < 0)
			_vm->_dataio->seekData(handle, -offset - 1, 2);
		else
			_vm->_dataio->seekData(handle, offset, 0);

		if (((dataVar >> 2) == 59) && (size == 4)) {
			retSize = _vm->_dataio->readData(handle, buf, 4);
			WRITE_VAR(59, READ_LE_UINT32(buf));
		} else
			retSize = _vm->_dataio->readData(handle, _vm->_global->_inter_variables + dataVar, size);
		_vm->_dataio->closeData(handle);

		if (retSize == size)
			WRITE_VAR(1, 0);
	}

	if (_vm->_game->_extHandle >= 0)
		_vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
	return false;
}

bool Inter_v1::o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 index;

	evalExpr(0);
	index = load16();

	if (_vm->_draw->_fonts[index] != 0)
		_vm->_util->freeFont(_vm->_draw->_fonts[index]);

	_vm->_draw->animateCursor(4);
	if (_vm->_game->_extHandle >= 0)
		_vm->_dataio->closeData(_vm->_game->_extHandle);

	_vm->_draw->_fonts[index] = _vm->_util->loadFont(_vm->_global->_inter_resStr);

	if (_vm->_game->_extHandle >= 0)
		_vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
	return false;
}

bool Inter_v1::o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 index;

	index = load16();
	if (_vm->_draw->_fonts[index] != 0)
		_vm->_util->freeFont(_vm->_draw->_fonts[index]);

	_vm->_draw->_fonts[index] = 0;
	return false;
}

bool Inter_v1::o1_prepareStr(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 var;

	var = _vm->_parse->parseVarIndex();
	_vm->_util->prepareStr(GET_VARO_STR(var));
	_vm->_global->writeVarSizeStr(var, strlen(GET_VARO_STR(var)));
	return false;
}

bool Inter_v1::o1_insertStr(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 pos;
	int16 strVar;

	strVar = _vm->_parse->parseVarIndex();
	evalExpr(0);
	pos = _vm->_parse->parseValExpr();
	_vm->_util->insertStr(_vm->_global->_inter_resStr, GET_VARO_STR(strVar), pos);
	_vm->_global->writeVarSizeStr(strVar, strlen(GET_VARO_STR(strVar)));
	return false;
}

bool Inter_v1::o1_cutStr(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 var;
	int16 pos;
	int16 size;

	var = _vm->_parse->parseVarIndex();
	pos = _vm->_parse->parseValExpr();
	size = _vm->_parse->parseValExpr();
	_vm->_util->cutFromStr(GET_VARO_STR(var), pos, size);
	return false;
}

bool Inter_v1::o1_strstr(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 strVar;
	int16 resVar;
	int16 pos;

	strVar = _vm->_parse->parseVarIndex();
	evalExpr(0);
	resVar = _vm->_parse->parseVarIndex();

	char *res = strstr(GET_VARO_STR(strVar), _vm->_global->_inter_resStr);
	pos = res ? (res - (GET_VARO_STR(strVar))) : -1;
	WRITE_VAR_OFFSET(resVar, pos);
	return false;
}

bool Inter_v1::o1_setFrameRate(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_util->setFrameRate(_vm->_parse->parseValExpr());
	return false;
}

bool Inter_v1::o1_istrlen(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 len;
	int16 var;

	var = _vm->_parse->parseVarIndex();
	len = strlen(GET_VARO_STR(var));
	var = _vm->_parse->parseVarIndex();

	WRITE_VAR_OFFSET(var, len);
	return false;
}

bool Inter_v1::o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag) {
	char str[20];
	int16 strVar;
	int16 destVar;
	int32 res;

	strVar = _vm->_parse->parseVarIndex();
	strcpy(str, GET_VARO_STR(strVar));
	res = atol(str);

	destVar = _vm->_parse->parseVarIndex();
	WRITE_VAR_OFFSET(destVar, res);
	return false;
}

bool Inter_v1::o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag) {
	warning("invalidate: 'bugged' function");
	_vm->_draw->_destSurface = load16();
	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
	_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
	_vm->_draw->spriteOperation(DRAW_INVALIDATE);
	return false;
}

bool Inter_v1::o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_spriteLeft = load16();
	_vm->_draw->_destSurface = load16();
	_vm->_draw->_transparency = load16();
	_vm->_draw->_destSpriteX = 0;
	_vm->_draw->_destSpriteY = 0;
	_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
	return false;
}

bool Inter_v1::o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_sourceSurface = load16();
	_vm->_draw->_destSurface = load16();

	_vm->_draw->_spriteLeft = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteTop = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();

	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();

	_vm->_draw->_transparency = load16();
	_vm->_draw->spriteOperation(DRAW_BLITSURF);
	return false;
}

bool Inter_v1::o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_destSurface = load16();

	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
	_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
	_vm->_draw->spriteOperation(DRAW_PUTPIXEL);
	return false;
}

bool Inter_v1::o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_destSurface = load16();

	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();

	_vm->_draw->_backColor = _vm->_parse->parseValExpr();
	_vm->_draw->spriteOperation(DRAW_FILLRECT);
	return false;
}

bool Inter_v1::o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_destSurface = load16();

	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
	_vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();

	_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
	_vm->_draw->spriteOperation(DRAW_DRAWLINE);
	return false;
}

bool Inter_v1::o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 index;
	int16 height;
	int16 width;
	int16 flag;

	index = load16();
	width = load16();
	height = load16();

	flag = load16();
	if (flag == 1)
//		_vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
		_vm->_draw->initSpriteSurf(index, _vm->_global->_videoMode, width, height, 2);
	else
//		_vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 0);
		_vm->_draw->initSpriteSurf(index, _vm->_global->_videoMode, width, height, 0);

	_vm->_video->clearSurf(_vm->_draw->_spritesArray[index]);
	return false;
}

bool Inter_v1::o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 index;

	index = load16();
	if (_vm->_draw->_spritesArray[index] == 0)
		return false;

	_vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[index]);
	_vm->_draw->_spritesArray[index] = 0;
	return false;
}

bool Inter_v1::o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag) {
	static int16 composition[50];
	int16 i;
	int16 dataVar;
	int16 freqVal;

	dataVar = _vm->_parse->parseVarIndex();
	freqVal = _vm->_parse->parseValExpr();
	for (i = 0; i < 50; i++)
		composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);

	_vm->_snd->playComposition(composition, freqVal);
	return false;
}

bool Inter_v1::o1_stopSound(char &cmdCount, int16 &counter, int16 &retFlag) {
	if (_vm->_adlib)
		_vm->_adlib->stopPlay();
	_vm->_snd->stopSound(_vm->_parse->parseValExpr());
	_soundEndTimeKey = 0;
	return false;
}

bool Inter_v1::o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 frequency;
	int16 freq2;
	int16 repCount;
	int16 index;

	index = _vm->_parse->parseValExpr();
	repCount = _vm->_parse->parseValExpr();
	frequency = _vm->_parse->parseValExpr();

	_vm->_snd->stopSound(0);
	_soundEndTimeKey = 0;
	if (_vm->_game->_soundSamples[index] == 0)
		return false;

	if (repCount < 0) {
		if (_vm->_global->_soundFlags < 2)
			return false;

		repCount = -repCount;
		_soundEndTimeKey = _vm->_util->getTimeKey();

		if (frequency == 0) {
			freq2 = _vm->_game->_soundSamples[index]->frequency;
		} else {
			freq2 = frequency;
		}
		_soundStopVal =
		    (10 * (_vm->_game->_soundSamples[index]->size / 2)) / freq2;
		_soundEndTimeKey +=
		    ((_vm->_game->_soundSamples[index]->size * repCount -
			_vm->_game->_soundSamples[index]->size / 2) * 1000) / freq2;
	}
	_vm->_snd->playSample(_vm->_game->_soundSamples[index], repCount, frequency);
	return false;
}

bool Inter_v1::o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
	Game::TotResItem *itemPtr;
	int16 width;
	int16 height;
	int32 offset;
	char *dataBuf;
	int16 id;
	int8 index;

	id = load16();
	index = *_vm->_global->_inter_execPtr++;
	itemPtr = &_vm->_game->_totResourceTable->items[id];
	offset = itemPtr->offset;

	if (offset >= 0) {
		dataBuf =
		    _vm->_game->_totResourceTable->dataPtr + szGame_TotResTable +
		    szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset;
	} else {
		dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
	}

	width = itemPtr->width;
	height = itemPtr->height;

	_vm->_video->fillRect(_vm->_draw->_cursorSprites, index * _vm->_draw->_cursorWidth, 0,
	    index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
	    _vm->_draw->_cursorHeight - 1, 0);

	_vm->_video->drawPackedSprite((byte*)dataBuf, width, height,
	    index * _vm->_draw->_cursorWidth, 0, 0, _vm->_draw->_cursorSprites);
	_vm->_draw->_cursorAnimLow[index] = 0;

	return false;
}

bool Inter_v1::o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_spriteLeft = load16();

	_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
	_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();

	_vm->_draw->_transparency = _vm->_global->_inter_execPtr[0];
	_vm->_draw->_destSurface = (_vm->_global->_inter_execPtr[0] / 2) - 1;

	if (_vm->_draw->_destSurface < 0)
		_vm->_draw->_destSurface = 101;
	_vm->_draw->_transparency &= 1;
	_vm->_global->_inter_execPtr += 2;

	_vm->_draw->spriteOperation(DRAW_LOADSPRITE);

	return false;
}

bool Inter_v1::o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) {
	char buf[20];
	int8 size;
	int16 i;

	if ((*_vm->_global->_inter_execPtr & 0x80) != 0) {
		_vm->_global->_inter_execPtr++;
		evalExpr(0);
		strcpy(buf, _vm->_global->_inter_resStr);
	} else {
		size = *_vm->_global->_inter_execPtr++;
		for (i = 0; i < size; i++)
			buf[i] = *_vm->_global->_inter_execPtr++;

		buf[size] = 0;
	}

	strcat(buf, ".tot");
	_terminate = true;
	strcpy(_vm->_game->_totToLoad, buf);

	return false;
}

bool Inter_v1::o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 flag;
	int16 key;
	uint32 now;
	static uint32 lastCalled = 0;

	flag = load16();
	animPalette();
	_vm->_draw->blitInvalidated();

	now = _vm->_util->getTimeKey();
	if (!_noBusyWait)
		if ((now - lastCalled) <= 20)
			_vm->_util->longDelay(1);
	lastCalled = now;
	_noBusyWait = false;

	if (flag != 0) {

		if (flag != 1) {
			if (flag != 2) {
				_vm->_snd->speakerOnUpdate(flag);
				if (flag < 20) {
					_vm->_util->delay(flag);
					_noBusyWait = true;
				}
				else
					_vm->_util->longDelay(flag);
				return false;
			}

			key = 0;

			if (_vm->_global->_pressedKeys[0x48])
				key |= 1;

			if (_vm->_global->_pressedKeys[0x50])
				key |= 2;

			if (_vm->_global->_pressedKeys[0x4d])
				key |= 4;

			if (_vm->_global->_pressedKeys[0x4b])
				key |= 8;

			if (_vm->_global->_pressedKeys[0x1c])
				key |= 0x10;

			if (_vm->_global->_pressedKeys[0x39])
				key |= 0x20;

			if (_vm->_global->_pressedKeys[1])
				key |= 0x40;

			if (_vm->_global->_pressedKeys[0x1d])
				key |= 0x80;

			if (_vm->_global->_pressedKeys[0x2a])
				key |= 0x100;

			if (_vm->_global->_pressedKeys[0x36])
				key |= 0x200;

			if (_vm->_global->_pressedKeys[0x38])
				key |= 0x400;

			if (_vm->_global->_pressedKeys[0x3b])
				key |= 0x800;

			if (_vm->_global->_pressedKeys[0x3c])
				key |= 0x1000;

			if (_vm->_global->_pressedKeys[0x3d])
				key |= 0x2000;

			if (_vm->_global->_pressedKeys[0x3e])
				key |= 0x4000;

			WRITE_VAR(0, key);
			_vm->_util->waitKey();
			return false;
		}
		key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0);

		storeKey(key);
		return false;
	} else {
		_vm->_draw->_showCursor &= ~2;
		_vm->_util->longDelay(1);
		key = _vm->_game->checkCollisions(0, 0, 0, 0);
		storeKey(key);

		if (flag == 1)
			return false;

		_vm->_util->waitKey();
	}
	return false;
}

bool Inter_v1::o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag) {
	char *blockPtr;
	int16 size;
	char flag;

	_nestLevel[0]++;
	blockPtr = _vm->_global->_inter_execPtr;

	do {
		_vm->_global->_inter_execPtr = blockPtr;
		size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

		funcBlock(1);
		_vm->_global->_inter_execPtr = blockPtr + size + 1;
		flag = evalBoolResult();
	} while (flag == 0 && !_breakFlag && !_terminate && !_vm->_quitRequested);

	_nestLevel[0]--;

	if (*_breakFromLevel > -1) {
		_breakFlag = false;
		*_breakFromLevel = -1;
	}
	return false;
}

bool Inter_v1::o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag) {
	char *blockPtr;
	char *savedIP;
	char flag;
	int16 size;

	_nestLevel[0]++;
	do {
		savedIP = _vm->_global->_inter_execPtr;
		flag = evalBoolResult();

		if (_terminate)
			return false;

		blockPtr = _vm->_global->_inter_execPtr;

		size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

		if (flag != 0) {
			funcBlock(1);
			_vm->_global->_inter_execPtr = savedIP;
		} else {
			_vm->_global->_inter_execPtr += size;
		}

		if (_breakFlag || _terminate || _vm->_quitRequested) {
			_vm->_global->_inter_execPtr = blockPtr;
			_vm->_global->_inter_execPtr += size;
			break;
		}
	} while (flag != 0);

	_nestLevel[0]--;
	if (*_breakFromLevel > -1) {
		_breakFlag = false;
		*_breakFromLevel = -1;
	}
	return false;
}

void Inter_v1::o1_setRenderFlags(void) {
	_vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
}

void Inter_v1::o1_loadAnim(void) {
	_vm->_scenery->loadAnim(0);
}

void Inter_v1::o1_freeAnim(void) {
	_vm->_scenery->freeAnim(-1);
}

void Inter_v1::o1_updateAnim(void) {
	int16 deltaX;
	int16 deltaY;
	int16 flags;
	int16 frame;
	int16 layer;
	int16 animation;

	evalExpr(&deltaX);
	evalExpr(&deltaY);
	evalExpr(&animation);
	evalExpr(&layer);
	evalExpr(&frame);
	flags = load16();
	_vm->_scenery->updateAnim(layer, frame, animation, flags, deltaX, deltaY, 1);
}

void Inter_v1::o1_initMult(void) {
	int16 oldAnimHeight;
	int16 oldAnimWidth;
	int16 oldObjCount;
	int16 i;
	int16 posXVar;
	int16 posYVar;
	int16 animDataVar;

	oldAnimWidth = _vm->_anim->_areaWidth;
	oldAnimHeight = _vm->_anim->_areaHeight;
	oldObjCount = _vm->_mult->_objCount;

	_vm->_anim->_areaLeft = load16();
	_vm->_anim->_areaTop = load16();
	_vm->_anim->_areaWidth = load16();
	_vm->_anim->_areaHeight = load16();
	_vm->_mult->_objCount = load16();
	posXVar = _vm->_parse->parseVarIndex();
	posYVar = _vm->_parse->parseVarIndex();
	animDataVar = _vm->_parse->parseVarIndex();

	if (_vm->_mult->_objects == 0) {
		_vm->_mult->_renderData = new int16[_vm->_mult->_objCount * 9];
		memset(_vm->_mult->_renderData, 0, _vm->_mult->_objCount * 9 * sizeof(int16));
		_vm->_mult->_objects = new Mult::Mult_Object[_vm->_mult->_objCount];
		memset(_vm->_mult->_objects, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object));

		for (i = 0; i < _vm->_mult->_objCount; i++) {
			_vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4);
			_vm->_mult->_objects[i].pPosY = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posYVar / 4) * 4);
			_vm->_mult->_objects[i].pAnimData =
			    (Mult::Mult_AnimData *) (_vm->_global->_inter_variables + animDataVar +
			    i * 4 * _vm->_global->_inter_animDataSize);

			_vm->_mult->_objects[i].pAnimData->isStatic = 1;
			_vm->_mult->_objects[i].tick = 0;
			_vm->_mult->_objects[i].lastLeft = -1;
			_vm->_mult->_objects[i].lastRight = -1;
			_vm->_mult->_objects[i].lastTop = -1;
			_vm->_mult->_objects[i].lastBottom = -1;
		}
	} else if (oldObjCount != _vm->_mult->_objCount) {
		error("o1_initMult: Object count changed, but storage didn't (old count = %d, new count = %d)",
		    oldObjCount, _vm->_mult->_objCount);
	}

	if (_vm->_anim->_animSurf != 0 &&
	    (oldAnimWidth != _vm->_anim->_areaWidth
		|| oldAnimHeight != _vm->_anim->_areaHeight)) {
		_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
		_vm->_anim->_animSurf = 0;
		_vm->_draw->_spritesArray[22] = 0;
	}

	if (_vm->_anim->_animSurf == 0) {
		_vm->_anim->_animSurf = _vm->_video->initSurfDesc(_vm->_global->_videoMode,
		    _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0);
		_vm->_draw->_spritesArray[22] = _vm->_anim->_animSurf;
	}

	_vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
	    _vm->_anim->_areaLeft, _vm->_anim->_areaTop,
	    _vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1,
	    _vm->_anim->_areaTop + _vm->_anim->_areaHeight - 1, 0, 0, 0);

	debugC(4, kDebugGraphics, "o1_initMult: x = %d, y = %d, w = %d, h = %d",
		  _vm->_anim->_areaLeft, _vm->_anim->_areaTop, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight);
	debugC(4, kDebugGraphics, "    _vm->_mult->_objCount = %d, animation data size = %d", _vm->_mult->_objCount, _vm->_global->_inter_animDataSize);
}

void Inter_v1::o1_multFreeMult(void) {
	_vm->_mult->freeMult();
}

void Inter_v1::o1_animate(void) {
	_vm->_mult->animate();
}

void Inter_v1::o1_multLoadMult(void) {
	loadMult();
}

void Inter_v1::o1_storeParams(void) {
	_vm->_scenery->interStoreParams();
}

void Inter_v1::o1_getObjAnimSize(void) {
	Mult::Mult_AnimData *pAnimData;
	int16 objIndex;

	evalExpr(&objIndex);
	pAnimData = _vm->_mult->_objects[objIndex].pAnimData;
	if (pAnimData->isStatic == 0) {
		_vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame,
		    pAnimData->animation, 0, *(_vm->_mult->_objects[objIndex].pPosX),
		    *(_vm->_mult->_objects[objIndex].pPosY), 0);
	}
	WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawLeft);
	WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawTop);
	WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawRight);
	WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->_toRedrawBottom);
}

void Inter_v1::o1_loadStatic(void) {
	_vm->_scenery->loadStatic(0);
}

void Inter_v1::o1_freeStatic(void) {
	_vm->_scenery->freeStatic(-1);
}

void Inter_v1::o1_renderStatic(void) {
	int16 layer;
	int16 index;

	_vm->_inter->evalExpr(&index);
	_vm->_inter->evalExpr(&layer);
	_vm->_scenery->renderStatic(index, layer);
}

void Inter_v1::o1_loadCurLayer(void) {
	evalExpr(&_vm->_scenery->_curStatic);
	evalExpr(&_vm->_scenery->_curStaticLayer);
}

void Inter_v1::o1_playCDTrack(void) {
	evalExpr(0);
	if (_vm->_platform == Common::kPlatformMacintosh) {
		if (_vm->_adlib)
			_vm->_adlib->playTrack(_vm->_global->_inter_resStr);
	} else
		// Used in gob1 CD
		_vm->_cdrom->startTrack(_vm->_global->_inter_resStr);
}

void Inter_v1::o1_getCDTrackPos(void) {
	// Used in gob1 CD

	// Some scripts busy-wait while calling this opcode.
	// This is a very nasty thing to do, so let's add a
	// short delay here. It's probably a safe thing to do.

	_vm->_util->longDelay(1);

	int pos = _vm->_cdrom->getTrackPos();
	if (pos == -1)
		pos = 32767;
	WRITE_VAR(5, pos);
}

void Inter_v1::o1_stopCD(void) {
	if (_vm->_platform == Common::kPlatformMacintosh) {
		if (_vm->_adlib)
			_vm->_adlib->stopPlay();
	} else
		// Used in gob1 CD
		_vm->_cdrom->stopPlaying();
}

void Inter_v1::o1_loadFontToSprite(void) {
	int16 i = load16();
	_vm->_draw->_fontToSprite[i].sprite = load16();
	_vm->_draw->_fontToSprite[i].base = load16();
	_vm->_draw->_fontToSprite[i].width = load16();
	_vm->_draw->_fontToSprite[i].height = load16();
}

void Inter_v1::o1_freeFontToSprite(void) {
	int16 i = load16();
	_vm->_draw->_fontToSprite[i].sprite = -1;
	_vm->_draw->_fontToSprite[i].base = -1;
	_vm->_draw->_fontToSprite[i].width = -1;
	_vm->_draw->_fontToSprite[i].height = -1;
}

bool Inter_v1::o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag) {
	char *storedIP;
	uint32 offset;

	storedIP = _vm->_global->_inter_execPtr;
	offset = READ_LE_UINT16(_vm->_global->_inter_execPtr);

	debugC(5, kDebugGameFlow, "tot = \"%s\", offset = %d", _vm->_game->_curTotFile, offset);

	// Skipping the copy protection screen in Gobliiins
	if (!_vm->_copyProtection && (_vm->_features & GF_GOB1) && (offset == 3905)
			&& !scumm_stricmp(_vm->_game->_curTotFile, _vm->_startTot)) {
		debugC(2, kDebugGameFlow, "Skipping copy protection screen");
		_vm->_global->_inter_execPtr += 2;
		return false;
	}
	// Skipping the copy protection screen in Gobliins 2
	if (!_vm->_copyProtection && (_vm->_features & GF_GOB2) && (offset == 1746)
			&& !scumm_stricmp(_vm->_game->_curTotFile, _vm->_startTot0)) {
		debugC(2, kDebugGameFlow, "Skipping copy protection screen");
		_vm->_global->_inter_execPtr += 2;
		return false;
	}

	_vm->_global->_inter_execPtr = (char *)_vm->_game->_totFileData + offset;

	if (counter == cmdCount && retFlag == 2)
		return true;

	callSub(2);
	_vm->_global->_inter_execPtr = storedIP + 2;

	return false;
}

bool Inter_v1::o1_drawPrintText(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->printText();
	return false;
}

bool Inter_v1::o1_call(char &cmdCount, int16 &counter, int16 &retFlag) {
	char *callAddr;

	checkSwitchTable(&callAddr);
	char *storedIP = _vm->_global->_inter_execPtr;
	_vm->_global->_inter_execPtr = callAddr;

	if (counter == cmdCount && retFlag == 2)
		return true;

	funcBlock(0);
	_vm->_global->_inter_execPtr = storedIP;

	return false;
}

bool Inter_v1::o1_callBool(char &cmdCount, int16 &counter, int16 &retFlag) {
	byte cmd;
	bool boolRes = evalBoolResult() != 0;

	if (boolRes != 0) {
		if (counter == cmdCount
				&& retFlag == 2)
			return true;

		char *storedIP = _vm->_global->_inter_execPtr;
		funcBlock(0);
		_vm->_global->_inter_execPtr = storedIP;

		_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

		debugC(5, kDebugGameFlow, "cmd = %d", (int16)*_vm->_global->_inter_execPtr);
		cmd = (byte)(*_vm->_global->_inter_execPtr) >> 4;
		_vm->_global->_inter_execPtr++;
		if (cmd != 12)
			return false;

		_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
	} else {
		_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;

		debugC(5, kDebugGameFlow, "cmd = %d", (int16)*_vm->_global->_inter_execPtr);
		cmd = (byte)(*_vm->_global->_inter_execPtr) >> 4;
		_vm->_global->_inter_execPtr++;
		if (cmd != 12)
			return false;

		if (counter == cmdCount && retFlag == 2)
			return true;

		char *storedIP = _vm->_global->_inter_execPtr;
		funcBlock(0);
		_vm->_global->_inter_execPtr = storedIP;
		_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
	}
	return false;
}

bool Inter_v1::o1_palLoad(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 i;
	int16 ind1;
	int16 ind2;
	byte cmd;
	char *palPtr;

	cmd = *_vm->_global->_inter_execPtr++;
	_vm->_draw->_applyPal = 0;
	if (cmd & 0x80)
		cmd &= 0x7f;
	else
		_vm->_draw->_applyPal = 1;

	if (cmd == 49) {
		warning("o1_palLoad: cmd == 49 is not supported");
		//var_B = 1;
		for (i = 0; i < 18; i++, _vm->_global->_inter_execPtr++) {
			if (i < 2) {
				if (_vm->_draw->_applyPal == 0)
					continue;

				_vm->_draw->_unusedPalette1[i] = *_vm->_global->_inter_execPtr;
				continue;
			}
			//if (*inter_execPtr != 0)
			//      var_B = 0;

			ind1 = *_vm->_global->_inter_execPtr >> 4;
			ind2 = (*_vm->_global->_inter_execPtr & 0xf);

			_vm->_draw->_unusedPalette1[i] =
			    ((_vm->_draw->_palLoadData1[ind1] + _vm->_draw->_palLoadData2[ind2]) << 8) +
			    (_vm->_draw->_palLoadData2[ind1] + _vm->_draw->_palLoadData1[ind2]);
		}

		_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
	}

	switch (cmd) {
	case 52:
		for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr += 3) {
			_vm->_draw->_vgaSmallPalette[i].red = _vm->_global->_inter_execPtr[0];
			_vm->_draw->_vgaSmallPalette[i].green = _vm->_global->_inter_execPtr[1];
			_vm->_draw->_vgaSmallPalette[i].blue = _vm->_global->_inter_execPtr[2];
		}
		break;

	case 50:
		for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr++)
			_vm->_draw->_unusedPalette2[i] = *_vm->_global->_inter_execPtr;
		break;

	case 53:
		palPtr = _vm->_game->loadTotResource(_vm->_inter->load16());
		memcpy((char *)_vm->_draw->_vgaPalette, palPtr, 768);
		break;

	case 54:
		memset((char *)_vm->_draw->_vgaPalette, 0, 768);
		break;
	}
	if (!_vm->_draw->_applyPal) {
		_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
		_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;

		if (_vm->_global->_videoMode != 0x13)
			_vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaSmallPalette;
		else
			_vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vm->_draw->_vgaPalette;

		_vm->_palanim->fade((Video::PalDesc *) _vm->_global->_pPaletteDesc, 0, 0);
	}
	return false;
}

bool Inter_v1::o1_setcmdCount(char &cmdCount, int16 &counter, int16 &retFlag) {
	cmdCount = *_vm->_global->_inter_execPtr++;
	counter = 0;
	return false;
}

bool Inter_v1::o1_return(char &cmdCount, int16 &counter, int16 &retFlag) {
	if (retFlag != 2)
		_breakFlag = true;

	_vm->_global->_inter_execPtr = 0;
	return false;
}

bool Inter_v1::o1_renewTimeInVars(char &cmdCount, int16 &counter, int16 &retFlag) {
	renewTimeInVars();
	return false;
}

bool Inter_v1::o1_speakerOn(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_snd->speakerOn(_vm->_parse->parseValExpr(), -1);
	return false;
}

bool Inter_v1::o1_speakerOff(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_snd->speakerOff();
	return false;
}

bool Inter_v1::o1_goblinFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
	int16 cmd;
	int16 extraData = 0;
	Goblin::Gob_Object *objDesc = NULL;
	int32 *retVarPtr;
	bool objDescSet = false;

	retVarPtr = (int32 *)VAR_ADDRESS(59);

	cmd = load16();
	_vm->_global->_inter_execPtr += 2;
	if (cmd > 0 && cmd < 17) {
		extraData = load16();
		objDesc = _vm->_goblin->_objects[extraData];
		objDescSet = true;
		extraData = load16();
	}

	if (cmd > 90 && cmd < 107) {
		extraData = load16();
		objDesc = _vm->_goblin->_goblins[extraData];
		objDescSet = true;
		extraData = load16();
		cmd -= 90;
	}

	if (cmd > 110 && cmd < 128) {
		extraData = load16();
		objDesc = _vm->_goblin->_goblins[extraData];
		objDescSet = true;
		cmd -= 90;
	} else if (cmd > 20 && cmd < 38) {
		extraData = load16();
		objDesc = _vm->_goblin->_objects[extraData];
		objDescSet = true;
	}

/*
	NB: The original gobliiins engine did not initialize the objDesc
	variable, so we manually check if objDesc is properly set before
	checking if it is zero. If it was not set, we do not return. This
	fixes a crash in the EGA version if the life bar is depleted, because
	interFunc is called multiple times with cmd == 39.
	Bug #1324814
*/

	if (cmd < 40 && objDescSet && objDesc == 0)
		return false;

	executeGoblinOpcode(cmd, extraData, retVarPtr, objDesc);

	return false;
}

bool Inter_v1::o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag) {
	if (retFlag == 1) {
		_breakFlag = true;
		_vm->_global->_inter_execPtr = 0;
		return true;
	}

	if (*_nestLevel == 0)
		return false;

	*_breakFromLevel = *_nestLevel;
	_breakFlag = true;
	_vm->_global->_inter_execPtr = 0;
	return true;
}

bool Inter_v1::o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->_backDeltaX = _vm->_parse->parseValExpr();
	_vm->_draw->_backDeltaY = _vm->_parse->parseValExpr();
	return false;
}

bool Inter_v1::o1_loadSound(char &cmdCount, int16 &counter, int16 &retFlag) {
	loadSound(-1);
	return false;
}

bool Inter_v1::o1_freeSoundSlot(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_game->freeSoundSlot(-1);
	return false;
}

bool Inter_v1::o1_waitEndPlay(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_snd->waitEndPlay();
	return false;
}

bool Inter_v1::o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->blitInvalidated();
	_vm->_util->waitEndFrame();
	animPalette();
	storeKey(_vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
		&_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0));
	return false;
}

bool Inter_v1::o1_animateCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->animateCursor(1);
	return false;
}

bool Inter_v1::o1_blitCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
	_vm->_draw->blitCursor();
	return false;
}

void Inter_v1::o1_setState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->state = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemStateVarPtr = extraData;
}

void Inter_v1::o1_setCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->curFrame = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemFrameVarPtr = extraData;
}

void Inter_v1::o1_setNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->nextState = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemNextStateVarPtr = extraData;
}

void Inter_v1::o1_setMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->multState = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemMultStateVarPtr = extraData;
}

void Inter_v1::o1_setOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->order = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemOrderVarPtr = extraData;
}

void Inter_v1::o1_setActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->actionStartState = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemActStartStVarPtr = extraData;
}

void Inter_v1::o1_setCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->curLookDir = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemLookDirVarPtr = extraData;
}

void Inter_v1::o1_setType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->type = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemTypeVarPtr = extraData;

	if (extraData == 0)
		objDesc->toRedraw = 1;
}

void Inter_v1::o1_setNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->noTick = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemNoTickVarPtr = extraData;
}

void Inter_v1::o1_setPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->pickable = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemPickableVarPtr = extraData;
}

void Inter_v1::o1_setXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->xPos = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemScrXVarPtr = extraData;
}

void Inter_v1::o1_setYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->yPos = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemScrYVarPtr = extraData;
}

void Inter_v1::o1_setDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->doAnim = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemDoAnimVarPtr = extraData;
}

void Inter_v1::o1_setRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->relaxTime = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemRelaxVarPtr = extraData;
}

void Inter_v1::o1_setMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	objDesc->maxTick = extraData;
	if (objDesc == _vm->_goblin->_actDestItemDesc)
		*_vm->_goblin->_destItemMaxTickVarPtr = extraData;
}

void Inter_v1::o1_getState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->state;
}

void Inter_v1::o1_getCurFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->curFrame;
}

void Inter_v1::o1_getNextState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->nextState;
}

void Inter_v1::o1_getMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->multState;
}

void Inter_v1::o1_getOrder(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->order;
}

void Inter_v1::o1_getActionStartState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->actionStartState;
}

void Inter_v1::o1_getCurLookDir(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->curLookDir;
}

void Inter_v1::o1_getType(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->type;
}

void Inter_v1::o1_getNoTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->noTick;
}

void Inter_v1::o1_getPickable(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->pickable;
}

void Inter_v1::o1_getObjMaxFrame(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = _vm->_goblin->getObjMaxFrame(objDesc);
}

void Inter_v1::o1_getXPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->xPos;
}

void Inter_v1::o1_getYPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->yPos;
}

void Inter_v1::o1_getDoAnim(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->doAnim;
}

void Inter_v1::o1_getRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->relaxTime;
}

void Inter_v1::o1_getMaxTick(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = objDesc->maxTick;
}

void Inter_v1::o1_manipulateMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 xPos = load16();
	int16 yPos = load16();
	int16 item = load16();

	manipulateMap(xPos, yPos, item);
}

void Inter_v1::o1_getItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 xPos = load16();
	int16 yPos = load16();

	if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0)
		*retVarPtr = (_vm->_map->_itemsMap[yPos][xPos] & 0xff00) >> 8;
	else
		*retVarPtr = _vm->_map->_itemsMap[yPos][xPos];
}

void Inter_v1::o1_manipulateMapIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 xPos = load16();
	int16 yPos = load16();
	int16 item = load16();

	xPos = VAR(xPos);
	yPos = VAR(yPos);
	item = VAR(item);

	manipulateMap(xPos, yPos, item);
}

void Inter_v1::o1_getItemIndirect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 xPos = load16();
	int16 yPos = load16();

	xPos = VAR(xPos);
	yPos = VAR(yPos);

	if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0)
		*retVarPtr = (_vm->_map->_itemsMap[yPos][xPos] & 0xff00) >> 8;
	else
		*retVarPtr = _vm->_map->_itemsMap[yPos][xPos];
}

void Inter_v1::o1_setPassMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 xPos = load16();
	int16 yPos = load16();
	int16 val = load16();
	_vm->_map->setPass(xPos, yPos, val);
}

void Inter_v1::o1_setGoblinPosH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 layer;
	int16 item = load16();
	int16 xPos = load16();
	int16 yPos = load16();

	_vm->_goblin->_gobPositions[item].x = xPos * 2;
	_vm->_goblin->_gobPositions[item].y = yPos * 2;

	objDesc = _vm->_goblin->_goblins[item];
	objDesc->nextState = 21;

	_vm->_goblin->nextLayer(objDesc);

	layer = objDesc->stateMach[objDesc->state][0]->layer;

	_vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
			objDesc->xPos, objDesc->yPos, 0);

	objDesc->yPos =
			(_vm->_goblin->_gobPositions[item].y * 6 + 6) - (_vm->_scenery->_toRedrawBottom -
			_vm->_scenery->_animTop);
	objDesc->xPos =
			_vm->_goblin->_gobPositions[item].x * 12 - (_vm->_scenery->_toRedrawLeft -
			_vm->_scenery->_animLeft);

	objDesc->curFrame = 0;
	objDesc->state = 21;
	if (_vm->_goblin->_currentGoblin == item) {
		*_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
		*_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;

		*_vm->_goblin->_curGobFrameVarPtr = 0;
		*_vm->_goblin->_curGobStateVarPtr = 18;
		_vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[item].x;
		_vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[item].y;
	}
}

void Inter_v1::o1_getGoblinPosXH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item = load16();
	*retVarPtr = _vm->_goblin->_gobPositions[item].x >> 1;
}

void Inter_v1::o1_getGoblinPosYH(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item = load16();
	*retVarPtr = _vm->_goblin->_gobPositions[item].y >> 1;
}

void Inter_v1::o1_setGoblinMultState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 layer;
	int16 item = load16();
	int16 xPos = load16();
	int16 yPos = load16();

	objDesc = _vm->_goblin->_goblins[item];
	if (yPos == 0) {
		objDesc->multState = xPos;
		objDesc->nextState = xPos;
		_vm->_goblin->nextLayer(objDesc);

		layer = objDesc->stateMach[objDesc->state][0]->layer;

		objDesc->xPos =
				_vm->_scenery->_animations[objDesc->animation].layers[layer].posX;
		objDesc->yPos =
				_vm->_scenery->_animations[objDesc->animation].layers[layer].posY;

		*_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
		*_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
		*_vm->_goblin->_curGobFrameVarPtr = 0;
		*_vm->_goblin->_curGobStateVarPtr = objDesc->state;
		*_vm->_goblin->_curGobNextStateVarPtr = objDesc->nextState;
		*_vm->_goblin->_curGobMultStateVarPtr = objDesc->multState;
		*_vm->_goblin->_curGobMaxFrameVarPtr =
				_vm->_goblin->getObjMaxFrame(objDesc);
		_vm->_goblin->_noPick = 1;
		return;
	}

	objDesc->multState = 21;
	objDesc->nextState = 21;
	objDesc->state = 21;
	_vm->_goblin->nextLayer(objDesc);
	layer = objDesc->stateMach[objDesc->state][0]->layer;

	_vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
			objDesc->xPos, objDesc->yPos, 0);

	objDesc->yPos =
			(yPos * 6 + 6) - (_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop);
	objDesc->xPos =
			xPos * 12 - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);

	_vm->_goblin->_gobPositions[item].x = xPos;
	_vm->_goblin->_pressedMapX = xPos;
	_vm->_map->_curGoblinX = xPos;

	_vm->_goblin->_gobPositions[item].y = yPos;
	_vm->_goblin->_pressedMapY = yPos;
	_vm->_map->_curGoblinY = yPos;

	*_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
	*_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
	*_vm->_goblin->_curGobFrameVarPtr = 0;
	*_vm->_goblin->_curGobStateVarPtr = 21;
	*_vm->_goblin->_curGobNextStateVarPtr = 21;
	*_vm->_goblin->_curGobMultStateVarPtr = -1;
	_vm->_goblin->_noPick = 0;
}

void Inter_v1::o1_setGoblinPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 layer;
	int16 item = load16();
	int16 xPos = load16();
	int16 yPos = load16();

	_vm->_goblin->_gobPositions[item].x = xPos;
	_vm->_goblin->_gobPositions[item].y = yPos;

	objDesc = _vm->_goblin->_goblins[item];
	objDesc->nextState = 21;
	_vm->_goblin->nextLayer(objDesc);

	layer = objDesc->stateMach[objDesc->state][0]->layer;

	_vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
			objDesc->xPos, objDesc->yPos, 0);

	objDesc->yPos =
			(yPos * 6 + 6) - (_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop);
	objDesc->xPos =
			xPos * 12 - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);

	objDesc->curFrame = 0;
	objDesc->state = 21;

	if (_vm->_goblin->_currentGoblin == item) {
		*_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
		*_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
		*_vm->_goblin->_curGobFrameVarPtr = 0;
		*_vm->_goblin->_curGobStateVarPtr = 18;

		_vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[item].x;
		_vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[item].y;
	}
}

void Inter_v1::o1_setGoblinState(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 layer;
	int16 item = load16();
	int16 state = load16();

	objDesc = _vm->_goblin->_goblins[item];
	objDesc->nextState = state;

	_vm->_goblin->nextLayer(objDesc);
	layer = objDesc->stateMach[objDesc->state][0]->layer;

	objDesc->xPos =
			_vm->_scenery->_animations[objDesc->animation].layers[layer].posX;
	objDesc->yPos =
			_vm->_scenery->_animations[objDesc->animation].layers[layer].posY;

	if (item == _vm->_goblin->_currentGoblin) {
		*_vm->_goblin->_curGobScrXVarPtr = objDesc->xPos;
		*_vm->_goblin->_curGobScrYVarPtr = objDesc->yPos;
		*_vm->_goblin->_curGobFrameVarPtr = 0;
		*_vm->_goblin->_curGobStateVarPtr = objDesc->state;
		*_vm->_goblin->_curGobMultStateVarPtr = objDesc->multState;
	}
}

void Inter_v1::o1_setGoblinStateRedraw(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 layer;
	int16 item = load16();
	int16 state = load16();
	objDesc = _vm->_goblin->_objects[item];

	objDesc->nextState = state;

	_vm->_goblin->nextLayer(objDesc);
	layer = objDesc->stateMach[objDesc->state][0]->layer;
	objDesc->xPos =
			_vm->_scenery->_animations[objDesc->animation].layers[layer].posX;
	objDesc->yPos =
			_vm->_scenery->_animations[objDesc->animation].layers[layer].posY;

	objDesc->toRedraw = 1;
	objDesc->type = 0;
	if (objDesc == _vm->_goblin->_actDestItemDesc) {
		*_vm->_goblin->_destItemScrXVarPtr = objDesc->xPos;
		*_vm->_goblin->_destItemScrYVarPtr = objDesc->yPos;

		*_vm->_goblin->_destItemStateVarPtr = objDesc->state;
		*_vm->_goblin->_destItemNextStateVarPtr = -1;
		*_vm->_goblin->_destItemMultStateVarPtr = -1;
		*_vm->_goblin->_destItemFrameVarPtr = 0;
	}
}

void Inter_v1::o1_setGoblinUnk14(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item = load16();
	int16 val = load16();
	objDesc = _vm->_goblin->_objects[item];
	objDesc->unk14 = val;
}

void Inter_v1::o1_setItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->_itemIdInPocket = load16();
}

void Inter_v1::o1_setItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->_itemIndInPocket = load16();
}

void Inter_v1::o1_getItemIdInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = _vm->_goblin->_itemIdInPocket;
}

void Inter_v1::o1_getItemIndInPocket(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	*retVarPtr = _vm->_goblin->_itemIndInPocket;
}

void Inter_v1::o1_setItemPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item = load16();
	int16 xPos = load16();
	int16 yPos = load16();
	int16 val = load16();

	_vm->_map->_itemPoses[item].x = xPos;
	_vm->_map->_itemPoses[item].y = yPos;
	_vm->_map->_itemPoses[item].orient = val;
}

void Inter_v1::o1_decRelaxTime(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	objDesc = _vm->_goblin->_objects[extraData];

	objDesc->relaxTime--;
	if (objDesc->relaxTime < 0 &&
			_vm->_goblin->getObjMaxFrame(objDesc) == objDesc->curFrame) {
		objDesc->relaxTime = _vm->_util->getRandom(100) + 50;
		objDesc->curFrame = 0;
		objDesc->toRedraw = 1;
	}
}

void Inter_v1::o1_getGoblinPosX(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item = load16();
	*retVarPtr = _vm->_goblin->_gobPositions[item].x;
}

void Inter_v1::o1_getGoblinPosY(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item = load16();
	*retVarPtr = _vm->_goblin->_gobPositions[item].y;
}

void Inter_v1::o1_clearPathExistence(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->_pathExistence = 0;
}

void Inter_v1::o1_setGoblinVisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	_vm->_goblin->_goblins[extraData]->visible = 1;
}

void Inter_v1::o1_setGoblinInvisible(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	_vm->_goblin->_goblins[extraData]->visible = 0;
}

void Inter_v1::o1_getObjectIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	int16 item = load16();

	objDesc = _vm->_goblin->_objects[extraData];
	if (_vm->_goblin->objIntersected(objDesc, _vm->_goblin->_goblins[item]) != 0)
		*retVarPtr = 1;
	else
		*retVarPtr = 0;
}

void Inter_v1::o1_getGoblinIntersect(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	int16 item = load16();

	objDesc = _vm->_goblin->_goblins[extraData];
	if (_vm->_goblin->objIntersected(objDesc, _vm->_goblin->_goblins[item]) != 0)
		*retVarPtr = 1;
	else
		*retVarPtr = 0;
}

void Inter_v1::o1_loadObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	if (_vm->_game->_extHandle >= 0)
		_vm->_dataio->closeData(_vm->_game->_extHandle);

	_vm->_goblin->loadObjects((char *)VAR_ADDRESS(extraData));
	_vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
}

void Inter_v1::o1_freeObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->freeAllObjects();
}

void Inter_v1::o1_animateObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->animateObjects();
}

void Inter_v1::o1_drawObjects(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->drawObjects();

	if (_vm->_platform == Common::kPlatformMacintosh) {
		if (_vm->_adlib)
			_vm->_adlib->playBgMusic();
	} else if (_vm->_cdrom->getTrackPos() == -1)
		_vm->_cdrom->playBgMusic();
}

void Inter_v1::o1_loadMap(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_map->loadMapsInitGobs();
}

void Inter_v1::o1_moveGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	int16 item;
	extraData = load16();
	int16 xPos = load16();

	if ((uint16)VAR(xPos) == 0) {
		item =
				_vm->_goblin->doMove(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin], 1,
				(uint16)VAR(extraData));
	} else {
		item =
				_vm->_goblin->doMove(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin], 1, 3);
	}

	if (item != 0)
		_vm->_goblin->switchGoblin(item);
}

void Inter_v1::o1_switchGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->switchGoblin(0);
}

void Inter_v1::o1_loadGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->loadGobDataFromVars();
}

void Inter_v1::o1_writeTreatItem(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	int16 cmd = load16();
	int16 xPos = load16();

	if ((uint16)VAR(xPos) == 0) {
		WRITE_VAR(cmd, _vm->_goblin->treatItem((uint16)VAR(extraData)));
		return;
	}

	WRITE_VAR(cmd, _vm->_goblin->treatItem(3));
}

void Inter_v1::o1_moveGoblin0(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	_vm->_goblin->doMove(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin], 0, 0);
}

void Inter_v1::o1_setGoblinTarget(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	if (VAR(extraData) != 0)
		_vm->_goblin->_goesAtTarget = 1;
	else
		_vm->_goblin->_goesAtTarget = 0;
}

void Inter_v1::o1_setGoblinObjectsPos(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	extraData = load16();
	extraData = VAR(extraData);
	_vm->_goblin->_objects[10]->xPos = extraData;

	extraData = load16();
	extraData = VAR(extraData);
	_vm->_goblin->_objects[10]->yPos = extraData;
}

void Inter_v1::o1_initGoblin(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
	Goblin::Gob_Object *gobDesc = _vm->_goblin->_goblins[0];
	int16 xPos;
	int16 yPos;
	int16 layer;

	if (_vm->_goblin->_currentGoblin != 0) {
		_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin]->doAnim = 1;
		_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin]->nextState = 21;

		_vm->_goblin->nextLayer(_vm->_goblin->_goblins[_vm->_goblin->_currentGoblin]);
		_vm->_goblin->_currentGoblin = 0;

		gobDesc->doAnim = 0;
		gobDesc->type = 0;
		gobDesc->toRedraw = 1;

		_vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[0].x;
		_vm->_map->_destX = _vm->_goblin->_gobPositions[0].x;
		_vm->_goblin->_gobDestX = _vm->_goblin->_gobPositions[0].x;

		_vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[0].y;
		_vm->_map->_destY = _vm->_goblin->_gobPositions[0].y;
		_vm->_goblin->_gobDestY = _vm->_goblin->_gobPositions[0].y;

		*_vm->_goblin->_curGobVarPtr = 0;
		_vm->_goblin->_pathExistence = 0;
		_vm->_goblin->_readyToAct = 0;
	}

	if (gobDesc->state != 10 && _vm->_goblin->_itemIndInPocket != -1 &&
			_vm->_goblin->getObjMaxFrame(gobDesc) == gobDesc->curFrame) {

		gobDesc->stateMach = gobDesc->realStateMach;
		xPos = _vm->_goblin->_gobPositions[0].x;
		yPos = _vm->_goblin->_gobPositions[0].y;

		gobDesc->nextState = 10;
		layer = _vm->_goblin->nextLayer(gobDesc);

		_vm->_scenery->updateAnim(layer, 0, gobDesc->animation, 0,
				gobDesc->xPos, gobDesc->yPos, 0);

		gobDesc->yPos =
				(yPos * 6 + 6) - (_vm->_scenery->_toRedrawBottom -
				_vm->_scenery->_animTop);
		gobDesc->xPos =
				xPos * 12 - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft);
	}

	if (gobDesc->state != 10)
		return;

	if (_vm->_goblin->_itemIndInPocket == -1)
		return;

	if (gobDesc->curFrame != 10)
		return;

	objDesc = _vm->_goblin->_objects[_vm->_goblin->_itemIndInPocket];
	objDesc->type = 0;
	objDesc->toRedraw = 1;
	objDesc->curFrame = 0;

	objDesc->order = gobDesc->order;
	objDesc->animation =
			objDesc->stateMach[objDesc->state][0]->animation;

	layer = objDesc->stateMach[objDesc->state][0]->layer;

	_vm->_scenery->updateAnim(layer, 0, objDesc->animation, 0,
			objDesc->xPos, objDesc->yPos, 0);

	objDesc->yPos +=
			(_vm->_goblin->_gobPositions[0].y * 6 + 5) - _vm->_scenery->_toRedrawBottom;

	if (gobDesc->curLookDir == 4) {
		objDesc->xPos += _vm->_goblin->_gobPositions[0].x * 12 + 14
				- (_vm->_scenery->_toRedrawLeft + _vm->_scenery->_toRedrawRight) / 2;
	} else {
		objDesc->xPos += _vm->_goblin->_gobPositions[0].x * 12
				- (_vm->_scenery->_toRedrawLeft + _vm->_scenery->_toRedrawRight) / 2;
	}

	_vm->_goblin->_itemIndInPocket = -1;
	_vm->_goblin->_itemIdInPocket = -1;
	_vm->_util->beep(50);
}

int16 Inter_v1::loadSound(int16 slot) {
	char *dataPtr;
	int16 id;

	if (slot == -1)
		slot = _vm->_parse->parseValExpr();

	id = load16();
	if (id == -1) {
		_vm->_global->_inter_execPtr += 9;
		return 0;
	}

	if (id >= 30000) {
		dataPtr = _vm->_game->loadExtData(id, 0, 0);
		_vm->_game->_soundFromExt[slot] = 1;
	} else {
		dataPtr = _vm->_game->loadTotResource(id);
		_vm->_game->_soundFromExt[slot] = 0;
	}

	_vm->_game->loadSound(slot, dataPtr);
	return 0;
}

void Inter_v1::loadMult(void) {
	int16 val;
	int16 objIndex;
	int16 i;
	char *lmultData;

	debugC(4, kDebugGameFlow, "Inter_v1::loadMult(): Loading...");

	evalExpr(&objIndex);
	evalExpr(&val);
	*_vm->_mult->_objects[objIndex].pPosX = val;
	evalExpr(&val);
	*_vm->_mult->_objects[objIndex].pPosY = val;

	lmultData = (char *)_vm->_mult->_objects[objIndex].pAnimData;
	for (i = 0; i < 11; i++) {
		if ((char)READ_LE_UINT16(_vm->_global->_inter_execPtr) == (char)99) {
			evalExpr(&val);
			lmultData[i] = val;
		} else {
			_vm->_global->_inter_execPtr++;
		}
	}
}

void Inter_v1::storeKey(int16 key) {
	WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->_startTimeKey);

	storeMouse();
	WRITE_VAR(1, _vm->_snd->_playingSound);

	if (key == 0x4800)
		key = 0x0B;
	else if (key == 0x5000)
		key = 0x0A;
	else if (key == 0x4D00)
		key = 0x09;
	else if (key == 0x4B00)
		key = 0x08;
	else if (key == 0x011B)
		key = 0x1B;
	else if ((key & 0xFF) != 0)
		key &= 0xFF;

	WRITE_VAR(0, key);

	if (key != 0)
		_vm->_util->waitKey();
}

void Inter_v1::storeMouse(void) {
	WRITE_VAR(2, _vm->_global->_inter_mouseX);
	WRITE_VAR(3, _vm->_global->_inter_mouseY);
	WRITE_VAR(4, _vm->_game->_mouseButtons);
}

void Inter_v1::animPalette(void) {
	int16 i;
	Video::Color col;

	if (_animPalDir[0] == 0)
		return;

	_vm->_video->waitRetrace(_vm->_global->_videoMode);

	if (_animPalDir[0] == -1) {
		col = _vm->_draw->_vgaSmallPalette[_animPalLowIndex[0]];

		for (i = _animPalLowIndex[0]; i < _animPalHighIndex[0]; i++)
			_vm->_draw->_vgaSmallPalette[i] = _vm->_draw->_vgaSmallPalette[i + 1];

		_vm->_draw->_vgaSmallPalette[_animPalHighIndex[0]] = col;
	} else {
		col = _vm->_draw->_vgaSmallPalette[_animPalHighIndex[0]];
		for (i = _animPalHighIndex[0]; i > _animPalLowIndex[0]; i--)
			_vm->_draw->_vgaSmallPalette[i] = _vm->_draw->_vgaSmallPalette[i - 1];

		_vm->_draw->_vgaSmallPalette[_animPalLowIndex[0]] = col;
	}

	_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaSmallPalette;
	_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}

} // End of namespace Gob